Difference between revisions of "Star Wars: Jedi Knight - Dark Forces II"
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|direct3d notes = | |direct3d notes = | ||
|directdraw versions = true | |directdraw versions = true | ||
− | |directdraw notes = | + | |directdraw notes = Software mode uses DirectDraw acceleration if available. |
|opengl versions = hackable | |opengl versions = hackable | ||
|opengl notes = Use [[#jkgfxmod|jkgfxmod]]. | |opengl notes = Use [[#jkgfxmod|jkgfxmod]]. | ||
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
− | |software mode = | + | |software mode = true |
− | |software mode notes = | + | |software mode notes = RenderDroid I (Default) is faster, but renders in 8-bit color depth. RGB Emulation (Access via [[#Access_advanced_display_settings_menu|Advanced Settings]]) is slower, but renders in 16-bit color depth. Neither use texture filtering. |
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = |
Revision as of 14:19, 1 September 2022
Developers | |
---|---|
LucasArts | |
Publishers | |
LucasArts | |
Disney Interactive Studios | |
Engines | |
Sith | |
Release dates | |
Windows | October 10, 1997 |
Reception | |
Metacritic | 91 |
Taxonomy | |
Monetization | One-time game purchase, Expansion pack |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | Sci-fi, Space |
Series | Star Wars: Jedi Knight |
Key points
- Running the game on modern Windows may require multiple steps and workarounds. See Essential improvements and Issues fixed.
- Installer for retail version is 16-bit only. Use the Alternate installer for 64-bit versions of Windows.
- Shares many similarities with standalone expansion Jedi Knight: Mysteries of the Sith in terms of its engine and performance. Fixes for one may work for the other.
General information
- Mod DB - Archive of modifications for Jedi Knight
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Disc check can be skipped with this. | |||
GamersGate | ||||
GOG.com | v1.01, includes Star Wars: Jedi Knight - Mysteries of the Sith | |||
Humble Store | ||||
Origin | Included with EA Play Pro. Not available in certain regions. | |||
Steam |
- A demo is available.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Mysteries of the Sith | Retail requires base game; digital distribution version is a standalone title.[1][2] |
Version differences
Essential improvements
Alternate installer
- Allows the game to be installed from the original CD on 64-bit systems.
jkgfxmod
- Allows the game to run properly on modern computers, adds some mod support, improves and includes more graphical options for the game.
- Menus suffer from framerates dropping down to single digits on variable refresh (G-Sync/FreeSync) displays; disabling VRR works around the issue
- Requires the original, installed-from-CD version 1.0 executable, which can be obtained with jkversions for the Steam and GOG releases.
Peixoto's patch
- Alternative to jkgfxmod
- Includes an installer for 64 bit systems
- Fixes black screen when 3D acceleration is enabled
- Fixes a ghosting bug when 3D acceleration is enabled
- Forces the game to run at your desktop resolution. Ultra-wide and 4K supported
- Disable mode changes when entering the menu
- Forces the game to run in 32 bit color depth
- Fixes the HUD getting smaller at higher resolutions
- Automatic FOV correction in any aspect ratio
- Disables the 'manual' mipmapping employed by the game that makes distant textures blurry
- Fixes music playback
- Better compatibility with Xinput gamepads
- Incompatible with most other mods and patches, will break modded installations
Patches
Latest official patch
- Updates the game to version 1.01 and fixes some joystick and lockup issues.
- Included in digital re-releases.
Unofficial patch
- Includes patch v1.01 and adds compatibility for modern Windows, mod support and team chat in multiplayer.
- The pre-patched version linked above works with both the original CD and digital releases of the game.
- Alternately, the original (non-pre-patched) Unofficial Patch may be used, but it requires the original, installed-from-CD executable.[5]
Remove CD check
Copy JK_.CD[6] |
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|
Skip intro videos
Delete/rename 01-02A.SMK[7] |
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|
Higher quality music
Replace the music tracks with higher quality ones ripped from the original CD.
Replace .ogg files[8] |
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|
- Requires the music wrapper (winmm.dll) to be in the installation folder.
- Can be combined with the wrapper to allow the retail CD release to play music without the CD.
Higher quality graphics
Make the game always use the highest quality textures and models, instead of using lower qualities the further away they are (and leading to unsightly transitions).
Install the High Detail Mod[9] |
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|
- Doesn't add or replace any textures or models.
- Can be used alone or in conjunction with other texture/model mods.
OpenJKDF2
New reverse-engineered source port of Jedi Knight - Dark Forces II that includes QOL improvements
- The port is in beta, it contains some bugs and missing features that the author will address
- Active Development
- Widescreen and high resolution support, can run the game up to 4K
- Menus and the game viewport auto-rescale to the window size, with appropriate aspect ratio vertex projection
- Game runs at full framerates by default instead of 30FPS/50FPS in Singleplayer
- Weapon waggle is scaled properly with FPS
- HUD elements are scaled with screen resolution
- The game is completable from start to finish
- FOV is adjustable in Setup
- HiDPI is configurable in Setup
- LOD and mipmap distances are scaled with render resolution to ensure textures and models don't degrade noticeably on higher-resolution screens.
- Emissive textures and (WIP) bloom rendering pipeline.
- Screenspace Ambient Occlusion (SSAO)
- Built-in jkgfxmod texture pack support
- IPv6 Multiplayer support, based on Valve's GameNetworkingSockets
- Joystick menu in Setup isn't working
- Can not use plus or minus to resize the screen
- In-game screenshots can't be taken
- Does not support MOTS expansion
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company\JediKnight\v1.0[Note 1] <path-to-game>\Controls\[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/32380/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\player\[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/32380/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Screen change is Vert-. Menus are always 640x480, and cutscenes are prerendered at 640x300. |
||
Multi-monitor | |||
Ultra-widescreen | Increasing the Field of view (FOV) is necessary to avoid cutting off weapon models in first person mode. | ||
4K Ultra HD | Game's HUD may be too small in high resolutions; try the JK HUD Revamp or scale the HUD with jkgfxmod. | ||
Field of view (FOV) | Can be changed from 90° to 120° through patches. | ||
Windowed | In the advanced display settings menu set the Display Device to DIBsection windowed display . Note: Game will be limited to software rendering in windowed mode. To enable windowed mode with 3D Acceleration, use dgVoodoo 2 or jkgfxmod. |
||
Borderless fullscreen windowed | Use jkgfxmod. | ||
Anisotropic filtering (AF) | Use jkgfxmod or force through the dgVoodoo control panel. | ||
Anti-aliasing (AA) | Use jkgfxmod or force through the dgVoodoo control panel. | ||
Vertical sync (Vsync) | Can be disabled withjkgfxmod. | ||
60 FPS | |||
120+ FPS | Use jkgfxmod. Has side effects, see Seemingly low framerate or stuttering. May be on by default. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
- Field-of-view is hardcoded to 90° in the game.
Patch FOV |
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|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Limited binding options for mouse wheel. See Mouse Wheel Rebinding. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Can only detect up to 8 joystick buttons (and dpad). | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers |
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PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse Wheel Rebinding
- The mouse wheel can normally only be bound to a few movement actions, and cannot for example be used to switch between force powers or weapons.
Install mouse wheel mod |
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|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and sound effects sliders. | |
Surround sound | 7.0[10] with A3D Alchemy. | |
Subtitles | Only for cutscenes. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | A3D 1.0[11] | |
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Some retail version have issue with the second disc that will switch to English during cutscenes. | |||
Italian | ||||
Polish | Fan translation, download. | |||
Brazilian Portuguese | Retail only. | |||
Portuguese | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | Jedi Knight (8 supported, 16 possible) Capture the Flag (8 supported, 32 possible) |
||
Online play | 32 | Jedi Knight (4 supported, 16 possible) Capture the Flag (4 supported, 32 possible) |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 2300-2400, 47624-47625 |
UDP | 2300-2400, 47624-47625 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game crashes at launch
- This issue is present in the original CD release and may also apply to re-releases patched with the Unofficial Patch.
Run the game with the -windowgui command line parameter[12]
|
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(Alternative) Use the dgVoodoo wrapper[citation needed] |
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(Alternative) Change compatibility settings[13] |
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|
3D acceleration issues
Running the game with 3D acceleration turned on may cause crashes or graphics problems (ex. black screens) on some modern machines.
(DirectX 10+) Use dgVoodoo wrapper[14] |
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|
(DirectX 9 and earlier) Use alternate ddraw.dll wrapper[14] |
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Download and extract this ddraw.dll to the installation folder. If that one doesn't work, try this one. |
(Alternative) use DDrawCompat[15] |
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|
Can't start new game on AMD GPUs
This issue is present in the original CD release and may also apply to releases patched with the Unofficial Patch.
Update to the latest AMD drivers[citation needed] |
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(Alternative) Use the dgVoodoo wrapper[citation needed] |
---|
(Alternative) Apply compatibility fix[16] |
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|
Use -windowgui parameter[12] |
---|
Run the game with the |
Seemingly low framerate or stuttering
The game updates camera movement at only 30 FPS, even though the game runs at 60 FPS. If the game is running at 120fps, the camera updates at 40fps. This gives the appearance of poor performance and can be improved by capping the framerate below 49. Additional side effects (such as first-person weapon animation) may also appear with high framerate. If you only have a 60hz monitor you should probably limit the game to 30 fps (you'll at least get proper weapon speeds) or 47/48 fps if you don't mind some framepacing stutter.
Cap FPS[17] |
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Notes
|
Alternatively, you can patch out the issue by opening JK.EXE in a hex editor and searching for 83 C0 14 3B F0 and changing the 14 to 01 for all three occurrences.[18]
HUD is missing or screen has black border
Change the screen size[citation needed] |
---|
Press - or = to adjust the screen size. |
Music issues
- Music doesn't play (after exiting the bar) or loop or the volume can't be adjusted.
Add/replace music wrapper[citation needed] |
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|
Disable compatibility settings[19] |
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Rename
|
Miscellaneous fixes
Nvidia profile settings[citation needed] |
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If the game crashes with an Nvidia GPU, disable the following settings for
|
Extreme waggle/swing in first person view
The swing or waggle velocity and movement of the weapons in first person view can be a little extreme and fast, being worse if you are using mods like jkgfxmod, making this a little bit distracting in the game action.
Extract the mod Half Waggle Weapon Speed Mod in the game folder.[20] |
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|
Mouse input broken while in-game
Moving the mouse while playing moves the view to extreme angles, making it completely unusable. Seems to mainly occur when using higher resolutions than 640x480.
Use DInputTo8 DirectInput Wrapper[21] |
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 5 | |
DirectDraw | Software mode uses DirectDraw acceleration if available. | |
OpenGL | Use jkgfxmod. | |
Software renderer | RenderDroid I (Default) is faster, but renders in 8-bit color depth. RGB Emulation (Access via Advanced Settings) is slower, but renders in 16-bit color depth. Neither use texture filtering. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Smacker Video Technology |
Launch the game with the -displayconfig parameter[citation needed]
|
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Texture/model enhancements
Jedi Knight Enhanced and Retexture Pack
- This mod replaces models with higher quality ones taken from Jedi Knight: Jedi Outcast and some completely remade from scratch. It requires the Unofficial Patch and jkgfxmod to be installed.
Install the mod[22] |
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--or--
|
Jedi Knight Neural Upscale Texture Pack
- Vanilla textures upscaled with trained ESGRAN technique. For best results, install after installing Jedi Knight Enhanced and Jedi Knight Retexture Pack.
- Requires jkgfxmod.
- Textures are raw with noticeable AI artefacting and are intended as a baseline for future texture mods.
JK HUD Revamp
- The original HUD is too small at high resolutions. This mod replaces the default GUI and HUD elements with larger, higher resolution alternatives.
Install the mod[23] |
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|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 MHz | |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 53 MB | 174 MB |
Video card (GPU) | DirectX 5 compatible |
Notes
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/32380/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (32380) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ The default wrapper starts playing as soon as the game starts, rather than muting while in the bar. The alternative wrapper is more compatible, but does not loop automatically.
References
- ↑ Is Mysteries of the Sith standalone here on GOG?, page 1 - Forum - GOG.com
- ↑ is :: Star Wars - Jedi Knight: Mysteries of the Sith General Discussions
- ↑ Release: Star Wars™ Jedi Knight: Dark Forces II, page 3 - Forum - GOG.com
- ↑ Update :: Star Wars Jedi Knight Dark Forces II General Discussions - Steam Community
- ↑ The JK Unofficial Patch will NOT work if you have the v1.01 version of JK.EXE - JKDF2.com
- ↑ The Jedi Order - No CD - last accessed on December 2018
- ↑ JK Hub - [Tutorials]
- ↑ Jedi Knight: Dark Forces 2 Improved Music - GOG.com Community Discussions
- ↑ High Detail Mod for Jedi Knight DF2 & MotS
- ↑ Graphical effects that amazed you - MobyGames Forums
- ↑ Press release - Aureal: News (retrieved)
- ↑ 12.0 12.1 Issues launching Jedi Knight or Mysteries of the Sith - JKDF2.com
- ↑ Steam Community - Says to Insert Disk...steam plz..
- ↑ 14.0 14.1 3D Acceleration Fixes - DirectX Wrappers - JFDK2.com
- ↑ DDrawCompat GitHub page
- ↑ AMD Graphics Cards: Will not support Jedi Knight or Mysteries of the Sith UNLESS you use Catalyst 13.1 or PRIOR drivers - JKDF2.com
- ↑ How to break the 30fps limit while fixing weapon animations - Forum - steamcommunity.com
- ↑ [1]
- ↑ Jedi Knight / MotS Hardware Acceleration Graphic Patches for ALL
- ↑ Make similar weapon waggle (swinging) between DF2 and MotS - jkgfxmod github issue - last accessed on July 2021
- ↑ DInputTo8 Github page
- ↑ ModDB - Project: Jedi Knight Enhanced
- ↑ JK Hub - Project: JK HUD Revamp