Difference between revisions of "Star Trek: The Next Generation - Klingon Honor Guard"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/reception|IGDB|link|rating}} | {{Infobox game/row/reception|IGDB|link|rating}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | First-person }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | FPS }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
{{Infobox game/row/taxonomy/art styles | }} | {{Infobox game/row/taxonomy/art styles | }} | ||
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Sci-fi, Space }} |
{{Infobox game/row/taxonomy/series | Star Trek }} | {{Infobox game/row/taxonomy/series | Star Trek }} | ||
|official site= https://web.archive.org/web/19990422230010/http://www.microprose.com/gamesdesign/khg_site/0010home.html | |official site= https://web.archive.org/web/19990422230010/http://www.microprose.com/gamesdesign/khg_site/0010home.html |
Revision as of 20:23, 3 August 2022
Developers | |
---|---|
MicroProse | |
Mac OS (Classic) | Westlake Interactive |
Publishers | |
Mac OS | MacSoft |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | February 9, 1998 |
Mac OS (Classic) | December 21, 1998 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS |
Themes | Sci-fi, Space |
Series | Star Trek |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Getting the game to work on modern systems
- The game installation executable will fail to run on modern systems (Windows 10) and will give a "Error executing program! (31)" error.[citation needed]
Workaround for installation issues[citation needed] |
---|
|
Prepare to run the game on modern system[1] |
---|
|
Graphical Tweaks
Unreal Engine DirectX 11 Renderer
- A fork of Kentie's Direct3D 10 renderer that adds more graphical features.
- Runs the game in widescreen resolutions.
- Improved lighting.
- Adds ambient occlusion, screen-space reflections, and higher quality HDR post-processing.
- As of December 30, 2020, the latest Unreal DirectX11 Renderer has ended support for this game.[3] The last supported version is 1.6.1.
- Places a temporary watermark in the bottom right, and copies the developers PayPal link to your clipboard. Follow these instructions to disable the watermark and remove the PayPal link from being inserted into your clipboard.
Disable DirectX 11 renderer's PayPal watermark and disable the link from being copied into the clipboard. |
---|
Notes:
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\khg.ini[Note 1] |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save[Note 1] |
Mac OS (Classic) |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | http://coding.hanfling.de/launch/release/OpenGLDrv-Klingons-11-20151115.zip | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Use FOV X command. |
||
Windowed | Only for D3D, OpenGL and Software renderers. 3dfx requires a wrapper capable of forcing windowed mode. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Always on for D3D, OpenGL and Software renderers. 3dfx requires forcing by a wrapper. | ||
60 FPS | |||
120+ FPS | Scales inccorectly above 120fps. This can be partially fixed by replacing bytes 0AD7A33B to 00000000 in Engine.dll . This however doesn't fix softlocks in some cutscenes that happen above 80fps.[4] |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 with Creative ALchemy | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | The only method of connecting to online games. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 11 | D3D6 renderer added in patch 1.1. Fan made D3D11 is available here. |
OpenGL | 1.1 | |
Glide | 2 | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium MMX 166 MHz | Intel Pentium II 266 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | Super SVGA graphics board 2 MB of VRAM | 3dfx Voodoo2 |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7.6 | |
Processor (CPU) | 180 MHz 603e 150 MHz 604 |
|
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 400 MB |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Suicide machine on 2020-09-16
- Indeo codec needs more testing. Original folder
- ↑ Indeo codec, Windows 10 - last accessed on 2020-09-16
- ↑ ReportDirectX11 Renderer for WOT,Rune, HP1&2, CBU and DS9TF version 1.6.2
- ↑ Verified by User:Suicide machine on 2021-09-10