Difference between revisions of "BioShock Infinite"
From PCGamingWiki, the wiki about fixing PC games
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{{Fixbox|description=Centering HUD on multi-monitor setups|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Centering HUD on multi-monitor setups|ref={{cn|date=July 2016}}|fix= | ||
− | # Go to the [[#Game data|configuration files location]]. | + | #Go to the [[#Game data|configuration files location]]. |
− | # Open {{File|XGame.ini}}. | + | #Open {{File|XGame.ini}}. |
− | # Change <code>bUseDefaultSafeRect=true</code> to <code>bUseDefaultSafeRect=False</code>. | + | #Change <code>bUseDefaultSafeRect=true</code> to <code>bUseDefaultSafeRect=False</code>. |
− | #Change <code>SafeRectX0</code> and <code>SafeRectX1</code> to area you want | + | #Change <code>SafeRectX0</code> and <code>SafeRectX1</code> to the horizontal area you want the HUD to be within. |
#Change <code>SafeRectY1</code> to the height of your monitors. | #Change <code>SafeRectY1</code> to the height of your monitors. | ||
− | #For example, on a 5760x1080 resolution it would be | + | #For example, on a 5760x1080 resolution it would be <code>SafeRectX0=1920</code>, <code>SafeRectX1=3840</code>, <code>SafeRectY0=0</code>, <code>SafeRectY1=1080</code> |
}} | }} | ||
Revision as of 01:26, 13 June 2022
Developers | |
---|---|
Irrational Games | |
2K Australia | |
Iron Galaxy Studios | |
macOS (OS X) | Aspyr Media |
Linux | Virtual Programming |
Publishers | |
2K Games | |
OS X | Aspyr Media |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | March 26, 2013 |
macOS (OS X) | August 29, 2013 |
Linux | March 17, 2015 |
Reception | |
Metacritic | 94 |
IGDB | 93 |
Taxonomy | |
Monetization | DLC |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Themes | Sci-fi, Steampunk |
Series | BioShock |
BioShock | |
---|---|
BioShock | 2007 |
BioShock 2 | 2010 |
BioShock Infinite | 2013 |
BioShock Remastered | 2016 |
BioShock 2 Remastered | 2016 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Quality PC port, including graphics and control options.[1][2]
- The game has a built-in benchmark mode which can be accessed through launcher in Advanced menu. On Linux however, you must add
DefaultPCBenchmarkMap.xcmap -unattended
into the Launch Options to access it. - Aim-assist is on by default even when not using a controller, but can be fixed.
General information
- Port Report: BioShock Infinite.
- 2K Games Forums
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | 3 DVD's. | |||
Developer website | ||||
Amazon.co.uk | ||||
Epic Games Store | Complete Edition. Requires 2K Launcher. | |||
GamersGate | ||||
Sold by 2K Games. | ||||
Sold by Aspyr Media. | ||||
GOG.com | Complete Edition. | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam | ||||
Amazon.com (unavailable) | ||||
Mac App Store (unavailable) |
- Windows versions use Custom Executable Generation DRM on Steam.
- All Linux versions require Steam DRM.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass | ||
Early Bird Special Pack | Exclusive to the Season Pass. | |
Columbia's Finest | ||
Clash in the Clouds | Part of the Season Pass. | |
Burial At Sea: Episode One | Part of the Season Pass. | |
Burial At Sea: Episode Two | Part of the Season Pass. |
Essential improvements
Skip intro videos
Replace files[citation needed] |
---|
|
Edit Configuration File[citation needed] |
---|
StartupMovies=2KLogoSweep720p2997 StartupMovies=IrrationalLogoTest StartupMovies=UE3AnimatedLogo_ProRes StartupMovies=AMDLogo720p
StartupMovies=LoopingMovieUntilStartupFinishes |
Floating Point Render Targets
Edit Configuration File[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\BioShock Infinite\XGame\Config\ |
macOS (OS X) | |
Linux | $XDG_DATA_HOME/irrationalgames/bioshockinfinite/GameDocuments/My Games/BioShock Infinite/ |
- This game follows the XDG Base Directory Specification on Linux.
- Key mappings are encrypted which prevents sharing key bind files or creating custom commands.[3]
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\BioShock Infinite\XGame\SaveData |
macOS (OS X) | |
Steam | <Steam-folder>/userdata/<user-id>/8870/ |
- Game creates an automatic permanent save at the beginning of each chapter. These saves are automatically overwritten if replaying from a previous chapter.
- Only one save game is able to be played at any one time.[4]
- Windows save location is for the GOG version.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Full 3xLandscape. HUD may not be centred by default; see Multi-monitor. | ||
Ultra-widescreen | |||
4K Ultra HD | GUI may be too small. See GUI scaling on high resolution displays. | ||
Field of view (FOV) | Limited FOV adjustment of 15°. See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | On Windows, set fullscreen mode to "Fullscreen (Windowed)". | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA only. | ||
Vertical sync (Vsync) | Option is called "Lock Framerate". | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Multi-monitor
- The HUD may not be centred automatically for multi-monitor setups.[citation needed]
Centering HUD on multi-monitor setups[citation needed] |
---|
|
Field of view (FOV)
- There is an FOV slider in the game options, however it only increases/decreases FOV by 15% from the default value of 70° (59.5° - 80.5°).
FOV slider expansion[citation needed] |
---|
|
Maximum FoV by slider | MaxUserFOVOffsetPercent value |
---|---|
85 | 21.43 |
90 | 28.57 |
95 | 35.71 |
100 | 42.86 |
105 | 50.00 |
110 | 57.14 |
120 | 60.00 |
Disable post-processing effects
- Some of the post-processing effects can only be disabled in the game's XEngine.ini file. These effects include depth of field, light bloom, and color correction.
Disabling post-processing[citation needed] |
---|
|
Disable lens flare and dirt effect
- Both effects are controlled by a single setting
Disable lens flare and dirt effect[citation needed] |
---|
|
Turn Off Texture Streaming
Edit Configuration File[citation needed] |
---|
MipFadeInSpeed0=0 MipFadeOutSpeed0=0 MipFadeInSpeed1=0 MipFadeOutSpeed1=0 OnlyStreamInTextures=True PoolSize=0 LoadMapTimeLimit=999 LightmapStreamingFactor=0 ShadowmapStreamingFactor=0 bAllowSwitchingStreamingSystem=False UseDynamicStreaming=False
|
Increase shadow quality past maximum setting
Edit Configuration File |
---|
MinShadowResolution=128 MinPreShadowResolution=16 MaxShadowResolution=4096 MaxPerObjectShadowResolution=4096 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some keys cannot be rebound in the Burial at Sea DLC. "F" is always "take all" when looting. ↵ Enter, ← Backspace, Tab ↹, and Esc are reserved for menu commands and cannot be bound. | |
Mouse acceleration | ||
Mouse sensitivity | Precise customization only available through INI edits. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Can choose between a handful of presets. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | Use X1nput[5] |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Rapidly changes button prompts |
Mouse speed slider tweak
- Slider for mouse speed is set to very wide range, which can be unsuitable for high precision mice.
Mouse slider tweak[citation needed] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, music, SFX and voice. | |
Surround sound | Auto configures up to 5.0 output.[6] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | Linux only. In alsoft-config set HRTF Mode to Force On at the HRTF tab. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | Official UI/subtitles localization by «1C-Softclub». Fan (audio) localization by CGInfo | |||
Spanish | ||||
Traditional Chinese | ||||
Turkish | Fan translation. |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Nvidia 3D Vision | Use Helix Mod: Bioshock Infinite. | |||
TriDef 3D | ||||
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Devices | |||
---|---|---|---|
3RD Space Gaming Vest |
Issues unresolved
Windows
Freezing and crashing
- There have been reports of crashing and freezing, possibly related to i7 processors.[7][8] 2K is aware of this issue and there should be patch soon.[citation needed]
Possible fixes[citation needed] |
---|
|
Issues fixed
Stuttering during gameplay
Texture Pool Size Fix[10][11] |
---|
|
Texture streaming quality problems
- When the game can't detect or detects wrong video memory size, it automatically enables only Very Low and Low options for texture quality.
- There is also an issue on some systems that selecting Very High or Ultra for texture quality will cause to textures never load properly and game tries to load them over and over.[12]
Low texture quality and streaming fix[13] |
---|
[TextureStreaming] UseTextureFileCache=False TexturePoolSizeReductionMB=1500 PoolSize=3000 LowPCTexturePoolSizeMB=3000 |
FPS dropping
- Nvidia cards experience FPS drops in certain areas when
Dynamic Shadows
is set to Very High or Ultra.
Vsync bug fix[14][15] |
---|
VsyncTo60WhenUnder30=False to VsyncTo60WhenUnder30=True |
Make the Game Hor+
Edit Configuration File[citation needed] |
---|
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV |
Disable aim-assist
- Aim-assist is on by default even when using keyboard and mouse.[16]
- There are some auto aim variables in the .ini files but these variables are reverted to True every time you start the game.[17] There is no permanent fix yet.
Permanent Partial Solution[18] |
---|
|
Temporary auto aim fix[19] |
---|
|
GUI scaling on high resolution displays
- GUI elements are not scaling with resolution which makes these elements rather small on high resolution displays.
GUI scaling tweak[20] |
---|
|
Windows
Crash on start for some Windows 7 and 8 users
Force start in Windowed Mode[citation needed] |
---|
|
Run Steam as an administrator and the game itself NOT as an administrator[citation needed] |
---|
Change the "Documents" folder back to default if it has been moved[citation needed] |
---|
Cannot restore game after Alt-Tab
Exit TeamViewer[21] |
---|
Change from toggle to hold aim down sights
AutoHotkey script for hold to aim[citation needed] |
---|
#IfWinActive BioShock Infinite $mbutton:: Send {mbutton} KeyWait, mbutton Return mbutton Up::Send {mbutton} Notes
|
Change Toggle to Hold Aim Down Sight Behavior - Version that solves getting stuck with reversed controls
AutoHotkey script for hold to aim[citation needed] |
---|
#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. #IfWinActive BioShock Infinite ShiftKeyPressed := false RButton:: Send {RButton} ShiftKeyPressed := false While (GetKeyState("RButton", "P")) { if (GetKeyState("LShift", "D")) { ShiftKeyPressed := true break } } RButton Up:: if(ShiftKeyPressed) { return } else { Send {RButton} ShiftKeyPressed := false return } LShift:: Send {LShift} While (GetKeyState("LShift", "P")) { if (GetKeyState("RButton", "D")) { break } } LShift Up:: Send {LShift} Notes
|
Xbox controls even with no controller attached
- Bioshock Infinite auto-detects any controllers/joysticks attached to the system including virtual ones. This could make the game uncontrollable, cause the camera to spin, and label the menu with Xbox prompts.
Remove all controllers[citation needed] |
---|
|
Microstuttering
Adaptive and dynamic V-Sync[citation needed] |
---|
|
- Mice with high polling rates can sometimes cause microstuttering.
Fix for Razer mice[24] |
---|
|
Audio crackling
Update GPU drivers[25][citation needed] |
---|
Run the game in compatibility mode[26] |
---|
Audio stutter may also be fixed by enabling compatibility mode for
|
Linux
Game starts on the wrong screen
Start with a a command line option[citation needed] |
---|
|
Game starts on the wrong screen, wrong aspect ratio
- In a multi-monitor configuration where 1 monitor is portrait and 1 monitor landscape and where game starts on portrait monitor and is forced to run on the landscape monitor using
--eon_force_display
, game does not recognize landscape monitor's aspect ratio and will only allow portrait aspect ratios/resolutions. - No real fix is available at this time.
Pending fix[citation needed] |
---|
|
Game uses system mouse acceleration
- The game uses mouse acceleration, even if mouse acceleration is turned off in-game.
Disable mouse acceleration in the system before game launches[citation needed] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10, 11 | |
OpenGL | 3.3, 4.1, 4.2 | 3.3 on OS X, 4.1/4.2 on Linux. |
Shader Model support | 4, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | 32-bit only.[27] | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise, OpenAL | OpenAL is used in Linux |
Interface | Autodesk Gameware, SDL | SDL is used in Linux |
Input | SDL | Linux only, for gamepads. |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista SP2 | 7 SP1 |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 2.7 GHz |
Quad Core |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 20 GB | 30 GB |
Video card (GPU) | Nvidia GeForce 8800 GT ATI Radeon HD 3870 Intel HD Graphics 3000 512 MB of VRAM DirectX 10 compatible | Nvidia GeForce GTX 560 AMD Radeon HD 6950 1 GB of VRAM DirectX 11 compatible |
Sound (audio device) | DirectX compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.12 | |
Processor (CPU) | Intel Core 2 Duo 2.2 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce 640M ATI Radeon HD 3870 Intel HD Graphics 4000 512 MB of VRAM | Nvidia GeForce GTX 775M ATI Radeon HD 5870 |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.10, Mint 17.1 | |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 2.7 GHz |
Intel Core i5 3 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 20 GB | 30 GB |
Video card (GPU) | Nvidia or AMD OpenGL 4.1 compatible | OpenGL 4.2 compatible |
References
- ↑ Port Report: BioShock Infinite - The Port Report
- ↑ PC Specifications for BioShock Infinite Announced! - Irrational Games Blog
- ↑ Although configuration files are in plain text, there is a base-64 encoded section for user key mappings which prevents custom command creation. When decoded, the section contains a number of strings corresponding to command names from the .ini files, and approximately 300 or so bytes of binary data of unknown purpose - Comment from Port Report: BioShock Infinite - The Port Report
- ↑ Bioshock Infinite: Multiple Savegames Workaround Guide | gamefront.com
- ↑ Custom Xinput DLL with Impulse Trigger support on Xbox One Controllers
- ↑ PC Gaming Surround Sound Round-up
- ↑ Bluescreen and freez/crash - Steam Community Discussions for BioShock Infinite
- ↑ game freezes every 5-10 min! please help! - Irrational Games Forums
- ↑ Game crashing after 5-10 minutes - Steam Community Discussions
- ↑ BioShock Infinite: Fixing Lag / VSYNC - Steam Users' Forums (retrieved)
- ↑ Verified by User:TGrreny on 7 April 2013
- ↑ Bioshock Infinite texture streaming problem - YouTube
- ↑ Verified by User:LDK on 28 March 2013
- ↑ "Vsync Bug Fixed :D" posted by shankly1985 - OverClocker
- ↑ Verified by User:DoctorPacman on 17 November 2013
- ↑ "BioShock Infinite - Auto Aim on PC Version" - ThreePi on YouTube
- ↑ How to remove auto-aim - Steam Community Discussions for BioShock Infinite
- ↑ BioShock Infinite - Auto Aim on PC - Fix | Gameguru Mania
- ↑ KB+M Player and don't like Aim Assist? Try this. - Steam Community Discussions for BioShock Infinite
- ↑ BioShock Infinite PC Performance Thread - NeoGAF.com
- ↑ Bioshock Infinite Alternate Tabbing Issues - 2K Forums
- ↑ Micro-Stuttering: Adaptive VSync (Nvidia) - Tom's Hardware
- ↑ Micro-Stuttering: Dynamic V-Sync (AMD) - Tom's Hardware
- ↑ [1]
- ↑ Audio Crackling - Irrational Games Forums
- ↑ [2]
- ↑ MacOS Catalina, 64-bit, 32-bit, and related Questions – Aspyr Support