|
|
Line 355: |
Line 355: |
| {{Fixbox|description=Override default audio renderer|fix= | | {{Fixbox|description=Override default audio renderer|fix= |
| {{ii}} Mirror's Edge uses OpenAL for rendering audio. By default, the game will use the OpenAL driver that is distributed with a standard OpenAL installation, which happens to be a pretty shoddy implementation of OpenAL. This can be replaced with a better version called "OpenAL Soft" and configured to enable HRTFs for accurate, 3D surround sound using only your stereo headphones. Sounds coming from in-front and behind will be distinctly different and even sounds coming from above or below will be clearly discernible. | | {{ii}} Mirror's Edge uses OpenAL for rendering audio. By default, the game will use the OpenAL driver that is distributed with a standard OpenAL installation, which happens to be a pretty shoddy implementation of OpenAL. This can be replaced with a better version called "OpenAL Soft" and configured to enable HRTFs for accurate, 3D surround sound using only your stereo headphones. Sounds coming from in-front and behind will be distinctly different and even sounds coming from above or below will be clearly discernible. |
− | {{++}} This also fixes the sampling issues of footstep volume/other sounds quickly fading in. The initial attack/transients of these sounds are no longer cut off.
| |
| # Download the latest [https://openal-soft.org/#release OpenAL Soft] binaries from the releases section. | | # Download the latest [https://openal-soft.org/#release OpenAL Soft] binaries from the releases section. |
| # Extract the downloaded file and locate <code>soft_oal.dll</code> in <code>\bin\Win32</code> | | # Extract the downloaded file and locate <code>soft_oal.dll</code> in <code>\bin\Win32</code> |
Line 363: |
Line 362: |
| # Locate <code>'''''DeviceName'''''</code> under <code>'''''[ALAudio.ALAudioDevice]'''''</code> and enter "OpenAL Soft" (e.g. <code>'''''DeviceName=OpenAL Soft'''''</code>) | | # Locate <code>'''''DeviceName'''''</code> under <code>'''''[ALAudio.ALAudioDevice]'''''</code> and enter "OpenAL Soft" (e.g. <code>'''''DeviceName=OpenAL Soft'''''</code>) |
| # Set <code>TdEngine.ini</code> to Read Only to prevent the game from overriding the changes. | | # Set <code>TdEngine.ini</code> to Read Only to prevent the game from overriding the changes. |
| + | '''Notes''' |
| + | {{++}} This also fixes the sampling issues of footstep volume/other sounds quickly fading in. The initial attack/transients of these sounds are no longer cut off. |
| }} | | }} |
| | | |
Mirror's Edge is a sci-fi first-person action game developed by DICE, creators of the Battlefield franchise, and published by Electronic Arts. The game makes use of Unreal Engine 3, as DICE's own Frostbite engine wasn't complete when the title began full-scale production. A lighting system christened "Beast" was developed for the game by Illuminate Labs in association with DICE which was previously called "Turtle" and was used in Maya as a renderer.[1] The new technology would accentuate the art style of the game by allowing for the reflection of colors as well as light. The title takes advantage of many of Unreal Engine 3's features, such as Nvidia's PhysX physics simulation system, allowing for optional physics effects like detailed debris and cloth, emulating dynamic and unscripted physics.
The game was released on Steam and Origin on January 12th, 2009. The Origin release of the game featured extra DRM, including online activation and a limit to how many computers the game could be activated on, alongside needing to install the launcher to begin with. De-authorization tools have been made officially available.
General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Community Discord Servers list.
Availability
DLC and expansion packs
Name |
Notes |
|
Pure Time Trials Map Pack |
Were only available for Origin version; it is not compatible with the Steam and GOG version. |
|
- The DLC was only ever present in the Origin version of the game, and is no longer available to buy. Fortunately, it can be modded into versions other than the Origin one (unless if using Origin Fix) by using the Pure Time Trial Map Pack mod.
Essential improvements
Patches
- Patch 1.01. The Origin and Steam versions are already patched.
- This patch fixes Origin version of Mirror's Edge. Patch affects game's main executable, as well as cleans game directory from useless SecuROM/Origin files and folders and fixes PhysX issues.
- Can possibly make Pure Time Trial Map Pack Restoration Mod compatible with this version.
Installation
|
- Download files from the link above.
- Extract the
Binaries folder and Fix.bat into <path-to-game>.
- Run
Fix.bat and wait until program will make necessary changes.
|
- This mod fixes drawing distance problems, that can be encountered at game epilog.[4]
Installation
|
- Download files from the link above.
- Extract the
TdGame folder into %USERPROFILE%\Documents\EA Games\Mirror's Edge .
|
Skip intro videos
PhysX servicing
Game data
In-game general settings.
Configuration file(s) location
- Settings can be also edited in
<path-to-game>\TdGame\Config\
with the aid of MEMLA.[5]
Save game data location
Video
Instructions[10]
|
- Go to the configuration file(s) location.
- Open
TdInput.ini .
- Add the following line under the
[Engine.PlayerInput] section and change # to your prefered fov:
Bindings=(Name="One",Command="FOV #",Control=False,Shift=False,Alt=False)
Notes
- Resets between levels.
- You can now make your FOV go higher using 1, but you can replace it with valid keys found here
- Setting a FOV higher than 100 can cause the skybox to disappear in certain scenes. This issue does not occur when using Flawless Widescreen.
|
Use dxwrapper[11]
|
- Download dxwrapper.
- Extract
dxwrapper.dll and dxwrapper.ini to <path-to-game>\Binaries\ .
- Rename the two files to
d3d9.dll and d3d9.ini respectively.
- Open
d3d9.ini and set EnableD3d9Wrapper and EnableWindowMode to 1.
Notes
- Set
FullscreenWindowMode to 1 for Borderless fullscreen windowed.
- Set
WindowModeBorder to 1 if you don't want borderless mode.
|
Use modded files, also fixes ALT+TAB "out of focus" crash on Windows 7+[12]
|
- Download the Windowed/Fullscreen buttons and Console mod.
- Extract
CookedPC folder in %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Published\
- Press the windowed button in the main menu.
Notes
- The option is hardcoded to 1366x768 resolution. Hex edit the second
setres instance in TdUI_FrontEnd.upk to adjust it.
|
Use Custom Hotkeys[13]
|
- Go to the configuration file(s) location.
- Open
TdInput.ini .
- Add the following line under the
[Engine.PlayerInput] section and change # to your prefered hotkey, H W for resolution and after x32 W for windowed.:
Bindings=(Name="#",Command="setres HxWx32W",Control=False,Shift=False,Alt=False)
Example of 1280x720 in windowed on hotkey F2 .
Bindings=(Name="F2",Command="setres 1280x720x32W",Control=False,Shift=False,Alt=False)
Notes
- The option doesn't work in main menu.
|
Force SGSSAA (Nvidia only)[14][15]
|
- Download and run Nvidia Profile Inspector.
- Select the Mirror's Edge profile.
- Change
Antialiasing compatibility value to 0x080000C1 .
- Change
Antialiasing - Behavior Flags to None .
- Change
Antialiasing - Mode to Override any application setting .
- Change
Antialiasing - Setting to 4x [4x Multisampling] .
- Change
Antialiasing - Transparency Supersampling to 4x Sparse Grid Supersampling .
- Press "Apply Changes" in the top-right corner.
|
Ambient occlusion
Force HBAO+ (Nvidia only)[16][17]
|
- Download and run Nvidia Profile Inspector.
- Select the Mirror's Edge profile.
- Change
Ambient Occlusion compatibility value to 0x00000030 .
- Change
Ambient Occlusion setting to High Quality .
- Change
Ambient Occlusion usage to Enabled .
- Press "Apply Changes" in the top-right corner.
|
Radial Blur
Streak Effect
Disables edge streaks (white streaks appearing when running at high speeds - not to be confused with radial blur)
|
- Go to the
<path-to-game>\TdGame\Config\
- Open
DefaultHudEffects.ini .
- Set
StreakDistanceInMovementDirection , StreakDistanceInCameraDirection and StreakEffectFadeTime to 0 . Note: Setting bEnableStreakEffect to false does nothing.
- Save file.
|
Input
In-game control settings.
In-game gamepad settings.
Mouse smoothing
Mouse Smoothing[citation needed]
|
- Go to the configuration file(s) location.
- Open
TdInput.ini .
- Locate the line
bEnableMouseSmoothing and change the value to False .
|
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
OpenAL Soft can replace the existing OpenAL driver, enabling HRTFs and fixing sampling issues [18]. See 3D Surround Sound/HRTF. |
Subtitles |
|
In Game Settings. |
Closed captions |
|
|
Mute on focus lost |
|
|
3D Surround Sound/HRTF Support
Override default audio renderer
|
- Mirror's Edge uses OpenAL for rendering audio. By default, the game will use the OpenAL driver that is distributed with a standard OpenAL installation, which happens to be a pretty shoddy implementation of OpenAL. This can be replaced with a better version called "OpenAL Soft" and configured to enable HRTFs for accurate, 3D surround sound using only your stereo headphones. Sounds coming from in-front and behind will be distinctly different and even sounds coming from above or below will be clearly discernible.
- Download the latest OpenAL Soft binaries from the releases section.
- Extract the downloaded file and locate
soft_oal.dll in \bin\Win32
- Rename
soft_oal.dll to OpenAL32.dll
- Navigate to
<path-to-game>\Binaries and replace the existing OpenAL32.dll with the version you renamed.
- Navigate to
%USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Config and open TdEngine.ini
- Locate
DeviceName under [ALAudio.ALAudioDevice] and enter "OpenAL Soft" (e.g. DeviceName=OpenAL Soft )
- Set
TdEngine.ini to Read Only to prevent the game from overriding the changes.
Notes
- This also fixes the sampling issues of footstep volume/other sounds quickly fading in. The initial attack/transients of these sounds are no longer cut off.
|
Localizations
- Language codes to be used for manual switching are provided in the notes. First value is for the registry setting, second one is for the files extension and path.
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
en_UK (INT ) |
French |
|
|
|
fr_FR (FRA ) |
German |
|
|
|
de_DE (DEU ) |
Italian |
|
|
|
it_IT (ITA ) |
Spanish |
|
|
|
es_ES (ESN ) |
Russian |
|
|
|
ru_RU (RUS ) |
Brazilian Portuguese |
|
|
|
pt_PT (POR ) |
Polish |
|
|
|
pl_PL (POL ) |
Traditional Chinese |
|
|
|
|
Czech |
|
|
|
cs (CZE ) |
Hungarian |
|
|
|
hu_HU (HUN ) |
Japanese |
|
|
|
Region locked.[19] |
Turkish |
|
|
|
Download here. |
Independent dubbing and captioning
Override language files
|
- The Steam/Origin version should skip the first 3 steps and just set the appropriate language in the client game proprieties.
- Open regedit
- Go to
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\EA GAMES\Mirror's Edge
- Set the
locale string to XXX (XXX is the code for the language you want the voices in)
- Navigate to
<path-to-game>\TdGame\Localization\ (YYY is the code for the language of subtitles and the UI)
- Copy
YYY to %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Localization\ (create it if missing)
- Rename the folder from
YYY to XXX (remember it's the other language code now for XXX)
- Open a command prompt inside the renamed folder
- Run
ren *.YYY *.XXX
Notes
- Interface can be further decoupled by swapping only those localization files whose name start with
Td .
|
Network
Multiplayer types
VR support
Issues fixed
Game fails to start, randomly crashes, or has framerate drops
- Note the optional Physx enhanced effects are enormously taxing on the CPU since it is using single-threaded X87 instructions[20] without an NVIDIA graphics card.
Game does not saves settings/progress (Origin)
Run Origin as a administrator.
|
Game does not launch on Windows 10
Mandatory ASLR prevents game from running
|
- Open Windows Defender
- In App & browser control, open Exploit protection settings
- In Program settings, add an exception for MirrorsEdge.exe
- Disable "Force randomization for images (Mandatory ASLR)"
|
Crash just after splash screen
Manually set resolution[22]
|
- Go to the configuration file(s) location.
- Open
TdEngine.ini .
- Change
ResX and ResY to your monitor horizontal and vertical resolution.
- Save your changes.
|
No sound during cut scenes/FMVs in Windows 7
Compatibility Fix[citation needed]
|
- Go to
<path-to-game>\binaries .
- Right-click on
Mirrorsedge.exe and select "Properties".
- Click the "Compatibility" tab.
- Check the "Run this program in compatibility mode" box and select "Windows XP (Service Pack 2)".
- Click apply/okay and run the game.
|
Merc's audio cuts off before end of sentence
Disable GX mode in Xonar Audio Center[citation needed]
|
- Open the Control Panel.
- Select Xonar Control Center.
- Near the bottom right is a button with
GX on it, press it and GX mode should now be disabled.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
Shader Model support |
3 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Physics |
PhysX |
2.8.0. Nvidia GPUs can accelerate optional physics effects like detailed debris and cloth. |
Audio |
OpenAL, Speex |
Ships with router version 6.14.357.22 and wrapper 2.2.0.5. Can be updated. |
Interface |
Scaleform |
|
Cutscenes |
Bink Video |
v1.9a |
Crosshair toggle
Crosshair Toggle[citation needed]
|
- This tweak will bind F11 to toggle the crosshair.
- Go to the configuration file(s) location.
- Open
TdInput.ini .
- Search for section
[Engine.PlayerInput] and add this line in it:
Bindings=(Name="F11",Command="Showhud",Control=False,Shift=False,Alt=False)
|
Adding binoculars
Binoculars tweak[citation needed]
|
- This tweak will add switchable two staged zoom simulating binoculars behavior from other games.
- Go to the configuration file(s) location.
- Open
TdInput.ini .
- Search for section
[Engine.PlayerInput] and add these lines in it:
Bindings=(Name="ZoomIn1",Command="FOV 50 | setbind YYY ZoomIn2",Control=False,Shift=False,Alt=False)
Bindings=(Name="ZoomIn2",Command="FOV 30 | setbind YYY ZoomOut",Control=False,Shift=False,Alt=False)
Bindings=(Name="ZoomOut",Command="FOV XXX | setbind YYY ZoomIn1",Control=False,Shift=False,Alt=False)
Bindings=(Name="YYY",Command="ZoomIn1",Control=False,Shift=False,Alt=False)
where XXX is your desired FOV (90 is game default), and YYY is name of key which will trigger zoom. Look out for examples in TdInput.ini . Alternatively you can set your custom magnification by changing values 50 and 30.
|
Low end configuration
Use custom settings[24]
|
- Go to the configuration file(s) location.
- Open
TdEngine.ini .
- Replace the whole section below
[SystemSettings]
StaticDecals=False
DynamicDecals=False
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
DirectionalLightmaps=False
MotionBlur=false
DepthOfField=False
AmbientOcclusion=false
Bloom=False
QualityBloom=False
Distortion=False
DropParticleDistortion=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=False
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=True
Trilinear=False
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=False
Fullscreen=True
AllowD3D10=False
EnableHighPolyChars=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=0
ShadowFilterQualityBias=-1
MaxAnisotropy=1
MaxMultisamples=1
MinShadowResolution=32
MaxShadowResolution=256
ResX=640
ResY=480
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=0.800000
FoliageDrawRadiusMultiplier=0.000000
ShadowTexelsPerPixel=1.000000
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=512,LODBias=1)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=512,LODBias=1)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1)
PhysXEnhanced=False
TdMotionBlur=False
TdSunHaze=False
TdTonemapping=False
TdBicubicFiltering=False
|
Modifications
Custom Maps
Use editor mode[25]
|
- Download the Unreal Development Kit and install it in the game's
Binaries folder.
- Make a shortcut to
MirrorsEdge.exe .
- Right click and choose Properties.
- Append
edit to the end of the Target.
- This shortcut will now start the editor.
|
Mirror's Edge cut ending recreation
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP SP2 |
Vista |
Processor (CPU) |
Intel Pentium 4 3.0 GHz
| Intel Core 2 Duo 2.0 GHz |
System memory (RAM) |
1 GB |
2 GB |
Hard disk drive (HDD) |
8 GB | |
Video card (GPU) |
Nvidia GeForce 6800 ATI Radeon X1650 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce 8800 512 MB of VRAM |
- Nvidia GeForce 7300 is below the minimum requirements, integrated chipsets may experience issues.
- Laptop versions of these chipsets may work but are not supported.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References