Difference between revisions of "Ion Fury"
From PCGamingWiki, the wiki about fixing PC games
(→Patches: Adding a reference for the official patches.) |
(I acknowledge it may seem more than a little weird that Ion Fury could run on PowerPC, but I found multiple stories online about people accomplishing it.) |
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|windows 64-bit exe = true | |windows 64-bit exe = true | ||
|windows exe notes = | |windows exe notes = | ||
− | + | |macos intel 32-bit app = hackable | |
− | |macos intel 32-bit app = | + | |macos intel 64-bit app = hackable |
− | |macos intel 64-bit app = | + | |mac os x powerpc app = hackable |
− | |macos app notes = | + | |macos app notes = Requires building EDuke32 from source code (The official EDuke32 binary for OS X Leopard is too old).<ref>{{Refurl|url=https://wiki.eduke32.com/wiki/Frequently_Asked_Questions|title=Frequently Asked Questions - EDukeWiki|date=2020-12-12}}</ref><ref>{{Refurl|url=https://dukeworld.duke4.net/eduke32/mac/|title=dukeworld - /eduke32/mac/|date=2020-12-12}}</ref> |
− | |linux 32-bit executable= | + | |linux 32-bit executable= hackable |
|linux 64-bit executable= true | |linux 64-bit executable= true | ||
− | |linux executable notes = | + | |linux powerpc app = hackable |
+ | |linux executable notes = 32-bit and PowerPC support requires EDuke32.<ref>{{Refurl|url=https://wiki.eduke32.com/wiki/Frequently_Asked_Questions|title=Frequently Asked Questions - EDukeWiki|date=2020-12-12}}</ref> | ||
}} | }} | ||
Revision as of 21:05, 12 December 2020
Developers | |
---|---|
Void Point | |
Publishers | |
3D Realms | |
Engines | |
Build | |
Release dates | |
Windows | August 15, 2019 |
Linux | August 15, 2019 |
macOS (OS X) | TBA |
Reception | |
Metacritic | 79 |
OpenCritic | 81 |
IGDB | 86 |
Bombshell | |
---|---|
Bombshell | 2016 |
Ion Fury | 2019 |
Phantom Fury | 2024 |
Key points
- Previously known as Ion Maiden.[1][2]
- macOS support has been delayed but is still planned for the future.[3]
General information
- Official forum
- Official Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | Digital version. | |||
GOG.com | ||||
Green Man Gaming | ||||
Steam | ||||
Publisher website (unavailable) | Physical "Big Box" version. |
Version differences
- The physical "Big Box" version includes a Bowling Bomb-styled USB containing the game and a digital soundtrack, a poster, an A3 keycard based the game, a "making-of" booklet, and a sticker set.
Essential improvements
Patches
- Official patches for the game can be found from the developer's website here.[4] The digital distribution releases are always updated with the latest patches.
Disable resolution selection at launch
Launch the game with -nosetup parameter[5]
|
---|
Make change permanent[6] |
---|
|
Game data
Configuration file(s) location
-
fury.cfg
stores the game's mouse bindings and screen resolution. -
settings.cfg
stores the game's keyboard bindings, audio settings, some video settings, and others. - To force portable mode, create an empty
user_profiles_disabled
file in the installation folder (no extension).
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Hor+ with Widescreen enabled, or Vert- with Widescreen disabled. UI spans the screen. Additional FOV can cause clipping problems, especially in small spaces such as vents and tunnels. |
||
Ultra-widescreen | Hor+ with Widescreen enabled, or Vert- with Widescreen disabled. |
||
4K Ultra HD | 2D sprites designed for 480p and nearest-neighbor upscaled at higher resolutions. | ||
Field of view (FOV) | 70-120° | ||
Windowed | |||
Borderless fullscreen windowed | Enable widowed mode and set render resolution to desktop resolution. | ||
Anisotropic filtering (AF) | 16x anisotropic filtering with nearest neighbor filtering. Anisotropy level is not noticeable due to the lack of mipmapping. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Uncapped in the last patch. Predefined limits (30, 60, 75, 100, 120, 144, 165, 240 FPS) with adjustable offset (±10). | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Set X-scale to half of Y-scale for 1:1 pitch and yaw (e.g.: 0.5X, 1.0Y); sensitivity can be configured with more precision in settings.cfg[7] | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Added in the release day build.[8] | |
Full controller support | Launcher requires keyboard. See disable resolution selection at launch to bypass launcher. | |
Controller remapping | ||
Controller sensitivity | Can edit Scale, Saturation, and Dead Zone for controller axes. Dead Zone affects vertical axis only. | |
Controller Y-axis inversion | Can edit for controller axes. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Game uses Xbox-style button prompts. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Button prompts change if switching between gamepad and keyboard/mouse. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Keyboard binding options (2/2).
[Note 1]
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Adjustable sliders for Sound and Volume. | |
Surround sound | Stereo only. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 3.1 | |
Software renderer |
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | Requires building EDuke32 from source code (The official EDuke32 binary for OS X Leopard is too old).[9][10] | |||
Linux | 32-bit and PowerPC support requires EDuke32.[11] |
Middleware
Middleware | Notes | |
---|---|---|
Input | SDL2 | Version 2.0.10[Note 2] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 8.1, 10 | |
Processor (CPU) | Intel AMD |
Intel Core i5 AMD FX |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | Intel HD Graphics 512 MB of VRAM | Nvidia AMD 1 GB of VRAM DirectX 9.0c compatible |
- A 64-bit system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04, SteamOS 2.0 | |
Processor (CPU) | Intel AMD |
Intel Core i5 AMD FX |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | Intel HD Graphics 512 MB of VRAM | Nvidia AMD 1 GB of VRAM |
- A 64-bit system is required.
Notes
References
- ↑ Steam Community - Ion Fury - 3D Realms Ion Maiden Statement - last accessed on 2019-05-30
- "We’ve recently heard about a lawsuit filed in California by the band Iron Maiden, claiming our old-school first-person shooter Ion Maiden is infringing on their trademark."
- ↑ Steam Community - Ion Fury - ION MAIDEN IS NOW ION FURY - RELEASE DATE, NEW BIG BOX! - last accessed on 2019-07-11
- "ION MAIDEN will release under a new title to avoid legal issues with a certain popular heavy metal band."
- ↑ Steam Community - Ion Fury - Launch Day Technical Update - last accessed on 2019-08-15
- "We haven't forgotten about a macOS build! Due to some unforeseen difficulties this support did not land by launch day. We are very close to having this ready, so if you're a Mac user depending on a native build, hang tight over the coming days!"
- ↑ Ion Fury v1.1 Patch notes (changelog) - Steam Community Discussions - last accessed on 2020-09-21
- ↑ Verified by User:Suicide machine on 2019-08-16
- ↑ Verified by User:Keith on 2019-08-20
- ↑ Ion Fury - last accessed on 2019-08-16
- ↑ Launch Day Technical Update - last accessed on 2019-08-15
- ↑ Frequently Asked Questions - EDukeWiki - last accessed on 2020-12-12
- ↑ dukeworld - /eduke32/mac/ - last accessed on 2020-12-12
- ↑ Frequently Asked Questions - EDukeWiki - last accessed on 2020-12-12