Difference between revisions of "Shadowrun"
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(→Game data: There are no unlockables or progression for this game.) |
SargeCassidy (talk | contribs) (→Availability: Added online and key DRM to the Marketplace row. The game used Microsoft's in-house DRM like the one in Halo 2, assuming they did that DRM for the digital release too.) |
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{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | GFWL, online, key | | | Windows }} | {{Availability/row| Retail | | GFWL, online, key | | | Windows }} | ||
− | {{Availability/row| Games for Windows Marketplace | GFWL | GFWL | <ref>{{Refurl|url=https://web.archive.org/web/20110209054905/http://www.gamesforwindows.com/en-US/Games/Shadowrun/|title=Shadowrun - Games for Windows|date=19 August 2022}}</ref> | | Windows | unavailable }} | + | {{Availability/row| Games for Windows Marketplace | GFWL | GFWL, online, key | <ref>{{Refurl|url=https://web.archive.org/web/20110209054905/http://www.gamesforwindows.com/en-US/Games/Shadowrun/|title=Shadowrun - Games for Windows|date=19 August 2022}}</ref> | | Windows | unavailable }} |
}} | }} | ||
{{ii}} All versions require {{DRM|GFWL|SSA=no|ZDPP=no|local=no|offline=no}}. | {{ii}} All versions require {{DRM|GFWL|SSA=no|ZDPP=no|local=no|offline=no}}. |
Latest revision as of 13:56, 12 May 2024
Not to be confused with Shadow Run.
Developers | |
---|---|
FASA Interactive | |
Publishers | |
Microsoft Studios | |
Engines | |
Badger | |
Release dates | |
Windows | May 29, 2007 |
Reception | |
Metacritic | 67 |
IGDB | 68 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Themes | Cyberpunk, Fantasy, South America |
Series | Shadowrun |
Warnings
- For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.
- This game requires a constant internet connection for all game modes.
Shadowrun is a singleplayer and multiplayer first-person shooter game in the Shadowrun series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Games for Windows Marketplace (unavailable) | [1] |
- All versions require Games for Windows - LIVE DRM[Note 1] and a constant internet connection for all game modes.
Essential improvements
Patches
- The latest official patch is available from the Files section. Extract the contents and run
TitleUpdate.msi
.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 4:3, 16:10 and 16:9 resolutions can be selected. | ||
Multi-monitor | See Ultra-widescreen. | ||
Ultra-widescreen | Ultrawide and multi-monitor resolutions cannot be selected. | ||
4K Ultra HD | [2] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Unknown method. (Off/2x/4x/6x/8x/10x/12x) | ||
Vertical sync (Vsync) | Locks the game to 30 FPS regardless of refresh rate. | ||
60 FPS | |||
120+ FPS | Framerates over 60 FPS introduces glitches.[3] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Sliders for both axes available. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Toggle for both 1st- and 3rd-person available. | |
Controller | ||
Controller support | XInput controllers only. | |
Full controller support | ||
Controller remapping | 2 presets only (Default, Southpaw) for buttons and sticks. | |
Controller sensitivity | Sliders for both axes available. | |
Controller Y-axis inversion | Toggle for both 1st- and 3rd-person available. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Always on. | |
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound Effect, Music, Combat Voice, DPad Voice and Announcer sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
- Requires a Microsoft account.
- Cross-play with Xbox 360 players is available.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | Versus |
||
Online play | 16 | Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | [Note 2] | |
Self-hosting | ||
Direct IP |
Issues unresolved
Can't hear Xbox 360 players' voice chat
- This issue has been caused by a GFWL voice codec update on November 15, 2010. As the game was not updated on the Xbox 360 version to use the same codec, this resulted in loss of cross-platform voice chat. Voice chat between the same platforms was not affected.[6]
- No known causes or fixes.[7]
Issues fixed
Compatibility problems on Windows 7 and later
Run the game in compatibility mode for Windows Vista. |
---|
Nvidia GPU pink screen
- For ShadowrunHD.exe v1.2: modified file
- For ShadowrunHD.exe v1.3: modified file
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Wwise | |
Cutscenes | Bink Video | Used only for intro videos and credits. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | |
Processor (CPU) | Dual-core Processor or 3.2 GHz Single-core | |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 10 GB + 1 GB Swap File | |
Video card (GPU) | Nvidia GeForce 7800 ATI Radeon X1800 256 MB of VRAM |
- Like with Halo 2, Windows XP can run the game using hacks.
Notes
- ↑ Games for Windows - LIVE DRM features: Legacy activation, requires a Microsoft account - local profiles are not supported.
- ↑ Original developer-provided servers are thought to have shut down on January 31, 2008[4]. While software for hosting dedicated servers is included with the game, as of October 2022, it is unusable.[5]
References
- ↑ Shadowrun - Games for Windows - last accessed on 19 August 2022
- ↑ Verified by User:Robot enthusiast on 2023-02-23
- ↑ Verified by User:SargeCassidy on 2022-09-24
- Tested with a 144hz display and Vsync disabled. Jumping is almost impossible over 80 FPS. Also, screen tearing is present.
- ↑ Shadowrun (2007 video game) - last accessed on 2022-10-15
- ↑ Verified by User:SargeCassidy on 2022-10-15
- Me and a few other people have tried hosting a dedicated server each. No one was able to connect to anyone else.
- ↑ "LIVE System Update coming Nov 15th" - last accessed on 2022-11-16
- ↑ Verified by User:SargeCassidy on 2022-09-24
- I tried a few things and here's what I found: It works when offline, without update, works offline with update. Being logged out while online doesn't work. Disconnecting from internet when launching and connecting back when on the main menu didn't work, as the game changed the network card used - shared my connection to it and the game froze the instant my GFWL profile was logged in.