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X-COM: Enforcer

From PCGamingWiki, the wiki about fixing PC games
X-COM: Enforcer
X-COM: Enforcer cover
Retail Infogrames
Digital 2K Games
Unreal Engine 1
Release dates
Windows April 19, 2001
Metacritic 65
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Perspectives Third-person
Controls Direct control
Genres Action, TPS, Shooter
Vehicles Robot
Art styles Realistic
Themes Sci-fi
Series X-COM
X-COM: Enforcer on HowLongToBeat
X-COM: Enforcer on IGDB
X-COM: Enforcer guide on StrategyWiki
X-COM: Enforcer on MobyGames
X-COM: Enforcer on Wikipedia
X-COM: UFO Defense 1994
X-COM: Terror from the Deep 1995
X-COM: Apocalypse 1997
X-COM: Interceptor 1998
X-COM: Email games 1999
X-COM: Enforcer 2001
XCOM: Enemy Unknown 2012
The Bureau: XCOM Declassified 2013
XCOM 2 2016
XCOM: Chimera Squad 2020


GameSpy online services have been shut down (see Network for solutions).

X-COM: Enforcer is a singleplayer and multiplayer third-person action, TPS and shooter game in the X-COM series.

General information

UFOpaedia - A huge wiki for the XCOM series Community Discussions for game series Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
Gamesplanet logo.svg
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Green Man Gaming
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Humble Store
Included in X-COM: Complete Pack, with X-COM: UFO Defense, X-COM: Terror from the Deep, X-COM: Apocalypse and X-COM: Interceptor.
Icon overlay.png
Icon overlay.png
GamersGate (unavailable)
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Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/7770/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\System\User.ini[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/7770/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud


In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Some resolutions not listed; see Widescreen resolution.
See Widescreen resolution.
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
90º by default. See Field of view (FOV).
Press Alt+ Enter to toggle between fullscreen and windowed mode. See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
High dynamic range display (HDR)

Widescreen resolution

Set in XCom.ini[1]
  1. Choose the Direct3D renderer in-game.
  2. Open <path-to-game>\System\XCom.ini.
  3. Change FullscreenViewportX= and FullscreenViewportY= to the desired fullscreen resolution.
  4. For resolutions higher than 2048x2048, download dgVoodoo 2 and extract dgVoodooCpl.exe along with the files from the MS\x86 subfolder into <path-to-game>\System\.


If fullscreen mode does not work when using dgVoodoo 2, increase the DirectX VRAM value with dgVoodooCpl.exe.
Vert-: Field of view is cropped on resolutions wider than 4:3. Increase FOV to compensate, see Field of view (FOV).

Field of view (FOV)

The fixes below affect both the gameplay and cutscene FOVs.
Set default FOV in-game[2]
  1. While in game, open the console with ~.
  2. Type fov x, where x is the desired FOV.
Set in User.ini[1]
  1. Open <path-to-game>/System/User.ini.
  2. Change the lines DesiredFOV=90.000000 and DefaultFOV=90.000000 to the desired values.
  3. Here are recommended values for a Hor+ image:
    • 5:4 - 86.3
    • 25:16 - 99.07
    • 16:10 - 100.39
    • 15:9 - 102.68
    • 16.9 - 106.26
    • 1.85:1 - 108.44
    • 21:9 (2560x1080) - 121.28
    • 21:9 (3440x1440) - 121.66
    • 43:18 - 121.66
    • 2.39:1 - 121.68
    • 21:9 (3840x1600) - 121.89
    • 2.76:1 - 128.43
    • 32:10 - 134.76
    • 32:9 - 138.89
    • 15:4 - 140.85
    • 12:3 - 143.13
    • 48:10 - 148.95
    • 45:9 - 150.14
    • 48:9 - 151.93


Edit ini file[2]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>/System/XCom.ini.
  3. Find the section [WinDrv.WindowsClient].
  4. In that section, find an entry WindowedViewportX= and set its value to the desired window width.
  5. In that section, find an entry WindowedViewportY= and set its value to the desired window height.
  6. Set StartupFullscreen= to False to start the game in windowed mode.


In-game control settings.
In-game control settings.
In-game key map settings.
In-game key map settings.


In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music and SFX.
Surround sound
Up to 7.0 output with DirectSound3D restoration software.
Closed captions
Mute on focus lost
EAX support
EAX 1.0.[3]
Royalty free audio


Language UI Audio Sub Notes


Multiplayer types

Type Native Players Notes
LAN play
Online play
16 GameSpy services have been shut down;[4] see GameSpy for workarounds.

Connection types

Issues fixed

Game hangs at startup with Direct3D renderer

Use Creative ALchemy[2]
Use the default Glide renderer[2]


Glide does not support non-4:3/5:4 resolutions. Even if such a resolution is inserted manually, the game defaults to one of the resolutions present in the graphics settings.
Only supports up to bilinear texture filtering, unlike Direct3D that supports trilinear and anisotropic filtering as well. This means textures at a distance will be completely blurred without any detail on them.

Brightness slider not working

Use dgVoodoo2[2]
Use nGlide[2]
Use DDrawCompat[5]

Camera issues

  1. Open <path-to-game>/System/User.ini.
  2. Look for the following line: Aliases[26]=(Command="Toggle bExtra0",Alias=XFreeLookToggle).
  3. Map the alias XFreeLookToggle to an unmapped key below the Aliases part (e.g: Q=XFreeLookToggle).

Mouse spinning uncontrollably with a forced resolution in dgVoodoo 2

Turn on Free mouse in dgVoodoo 2's control panel[2]
  1. Right click in any part of dgVoodooCpl.exe's window.
  2. Click in Show all sections of the configuration.
  3. Go to the GeneralExt tab and tick the box Free mouse.
  4. Click in Apply and OK.

Other information


Technical specs Supported Notes
Direct3D 7 [7][8]
DirectDraw 2 Software renderer.[9]
Glide 2 [10]
Software renderer
Executable 32-bit 64-bit Notes


Middleware Notes
Audio DirectSound3D
Cutscenes Bink Video
Multiplayer GameSpy

System requirements

Minimum Recommended
Operating system (OS) 95
2000, XP, Vista (Steam)
Processor (CPU) Intel Pentium II 233 MHz (with 3D video card)
Intel Pentium II 266 MHz (without 3D video card)
System memory (RAM) 32 MB
Hard disk drive (HDD) 500 MB
Video card (GPU) 4 MB of VRAM
DirectX 8.0 compatible
Sound (audio device) 1 MB Windows compatible sound card


  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:


  1. 1.0 1.1 X-COM: Enforcer | WSGF
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Verified by User:AlphaYellow on 2024-03-23
  3. X-COM: Enforcer with 3D spatial sound 🎧 (OpenAL Soft HRTF audio) - last accessed on 9 June 2023
  4. Pricing | GameSpy Technology
  5. GitHub - last accessed on 2024-03-23
  6. Enforcer: Camera bug?, page 1 - Forum - - last accessed on 2024-03-23
  7. Verified by User:Eddmanx on 2022-12-01
  8. Verified by User:AlphaYellow on 2024-04-06
    According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").
  9. Verified by User:AlphaYellow on 2024-04-06
    dgVoodoo2's API tracing points to DirectDraw 2.
  10. Verified by User:AlphaYellow on 2024-04-06
    According to dgVoodoo2's API tracing in DebugView and System Informer, dgVoodoo2 hooks into glide2x.dll.