Two Worlds II

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Two Worlds II
Two Worlds II cover
Reality Pump Studios
TopWare Interactive
GRACE Engine
Release dates
Windows November 9, 2010
macOS (OS X) November 9, 2010
Linux June 15, 2017[1]
Monetization One-time game purchase, DLC
Series Two Worlds
Two Worlds II on HowLongToBeat
Two Worlds II on MobyGames
Two Worlds II on Wikipedia
Two Worlds
Two Worlds 2007
Two Worlds II 2010
Two Worlds II Castle Defense 2011
Two Worlds II HD: Call of the Tenebrae 2017
Two Worlds III TBA

General information Community Discussions for game series Support Page
Steam Community Discussions
Official forums


Source DRM Notes Keys OS
Requires online activation
For Royal and Premium on OS X use the OS X Installer.
macOS (OS X)
Epic Edition. Includes the Pirates of the Flying Fortress DLC and Two Worlds II Castle Defense.
Green Man Gaming
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macOS (OS X)
Humble Store
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No machine activation limit.
Velvet Edition also available.
macOS (OS X)
Games for Windows Marketplace (unavailable)
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Mac App Store (unavailable)
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Game of the Year Edition also available.
macOS (OS X)
All versions except require Reality Pump DRM.

Version differences[edit]

Two Worlds II: Velvet Edition includes the Pirates of the Flying Fortress DLC.
The version is the only DRM-free version and includes Two Worlds II Castle Defense in addition to the Velvet Edition content but does not include OS X support.

DLC and expansion packs

Essential improvements[edit]


The latest retail patch is v1.3 for both Windows and OS X. Digital distribution versions are at v2.0+.

OS X version download (Royal and Premium retail versions)[edit]

Owners of Windows-only retail special editions can download the OS X Installer. The Windows install DVD is required.

Worldmerge mod[edit]

Worldmerge combines the originally separate world areas of the main campaign, multiplayer maps and Pirates of the Flying Fortress DLC into a unified world with many additions and balance changes. This mod requires the Pirates of the Flying Fortress DLC. Not fully compatible with the latest v2.0+ versions.

Skip intro videos[edit]

Skip intro videos[citation needed]
  1. Go to <path-to-game>\Video
  2. Delete or rename intro1.wmv, intro1.ogg, intro3.wmv, intro3.ogg, intro5.wmv, and intro5.ogg.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows HKEY_CURRENT_USER\Software\Reality Pump\TwoWorlds2\
macOS (OS X) ~/Library/Application Support/TW2ConfigFolder/conf.xml
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/7520/pfx/[Note 1]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Saved Games\Two Worlds II\
macOS (OS X) ~/Documents/TW2Profile/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/7520/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud
Approx. 954 MB available.


Video settings.
Video settings.

Field of view (FOV)[edit]

Set FOV value[3]
  1. In the installation folder make a folder called parameters.
  2. In that new folder make a file called autoexecGame2.con.
  3. Edit that file and add the following:
    engine.fov 60
  4. Save your changes.
If you want a different value use that instead of 60.

High dynamic range (HDR)[edit]

Disable HDR
  1. In the installation folder make a folder called parameters.
  2. In that new folder make a file called autoexecGame2.con.
  3. Edit that file and add the following:
    engine.hdr 0
  4. Save your changes.

Disable blur effect when running[edit]

Disable blur effect when running
Setting the Motion Blur Level to 0 in video settings doesn't remove this effect.
  1. In the installation folder make a folder called parameters.
  2. In that new folder make a file called autoexecGame2.con.
  3. Edit that file and add the following:
    graph.setfastrunspecialefx 0
  4. Save your changes.


Mouse is unusable if controller is present.

Keyboard and mouse State Notes
Mouse acceleration
Toggle Hardware Cursor in Settings, Interface.
Mouse sensitivity
Mouse input in menus
Unplug or disable controller and restart the game if not working.
Mouse Y-axis inversion
Controller support
XInput controllers only.
Full controller support
Text fields require keyboard.
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M


Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Closed captions
Mute on focus lost
EAX support


Language UI Audio Sub Notes


Online features require registering an account in-game with the product key.

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
8 Co-op, Versus

Connection types

Issues fixed[edit]

"Two Worlds II has stopped working" crash at launch[edit]

Install the NVIDIA PhysX System Software[citation needed]

Interface elements go beyond the screen edges[edit]

Some TVs and other non-standard displays will not show the entire image so UI elements may get cut off. Two Worlds II has a built-in feature to counter this.
If possible disable the cropping behaviour in the display's own settings first (see Overscan for details).
Use safe area in interface[citation needed]
  1. Go to Settings, Graphics.
  2. Choose Use safe area in interface.
  3. Adjust the edges as directed until the box shown fits the correct area.
  4. Resume play and confirm that the changes are sufficient; if not adjust again until it is correct.

Fix view distance LOD bug in v2.0+[edit]

In the 2.0+ versions of the game there's a bug with the LOD on higher view distances. It's noticeable on the mountains in the Savannah and near the ocean. This can be fixed by increasing the margin for when adjacent level cells get loaded.
This fix can cause crashes in the Shattered Embrace DLC. Simply remove the lines or rename/delete the AutoexecGame2.con file if you experience this.
Increase the loadlevelmargin
  1. Go to the game folder and create a Parameters folder.
  2. Create a file named AutoexecGame2.con in the Parameters folder and open it with a text editor.
  3. Paste loadlevelmargin 3000 and unloadlevelmargin 4000 into it, each on a separate line and save the file.

VR support[edit]

3D modes Native Notes
Native 3D
AMD HD3D or frame packed stereoscopic. Launch with supplied shortcut or use -adapter parameter.
Nvidia 3D Vision
Launch with supplied shortcut or use -adapter parameter. See also Helix Mod: Two Worlds 2 (DX9).
TriDef 3D
User created game profile, see vorpx forum profile introduction.

Other information[edit]


Technical specs Supported Notes
Direct3D 9, 10
Shader Model support 3, 4
Executable 32-bit 64-bit Notes
macOS (OS X)


Middleware Notes
Physics PhysX

System requirements[edit]

Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) Intel Dual-Core 2.0 GHz
AMD Dual-Core 2.0 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) 512 MB of VRAM
DirectX 10 compatible
Shader model 3.0 support
Sound (audio device) DirectX comp. Stereo Sound Card
Other Internet connection
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.6.3
Processor (CPU) Intel Mac 2.0 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) 512 MB of VRAM
Shader model 4.0 support
Other Internet connection


  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/7520/ in addition to or instead of this directory. The app ID (7520) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.