Toontown Rewritten

From PCGamingWiki, the wiki about fixing PC games

This page is for the fan-run revival. For the original release, see Toontown Online.

Toontown Rewritten
Toontown Rewritten cover
Developers
The TTR Team[1]
Engines
Panda3D
Release dates
Windows September 19, 2014
macOS (OS X) September 19, 2014
Linux January 3, 2015[2]
Taxonomy
Monetization Freeware
Microtransactions None
Modes Multiplayer
Pacing Continuous turn-based, Persistent, Real-time, Relaxed
Perspectives Third-person
Controls Direct control
Genres MMORPG
Art styles Cartoon
Themes Fantasy
Series Toontown
Toontown Rewritten on HowLongToBeat
Toontown Rewritten on IGDB
Toontown Rewritten on Wikipedia
Toontown
Toontown Online 2003
Toontown Rewritten 2014

Key points

Content Packs Support (Custom Textures and Audio)
Uncapped FPS after the "Operation: Crash Cashbot Headquarters" update

Availability[edit]

Source DRM Notes Keys OS
Official website
Always online (requires a constant internet connection to play)
Windows
macOS (OS X)
Linux

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\settings.json[Note 1]
macOS (OS X) ~/Library/Application Support/Toontown Rewritten/settings.json
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Video[edit]

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Perspective can be toggled in-game using a key.
Windowed
Borderless fullscreen windowed
Added in as a part of the Options Update.
Anisotropic filtering (AF)
Can go up to 16x AF.
Anti-aliasing (AA)
Can go up to 8x MSAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
FPS cap was removed in the Operation: Crash Cashbot event update.
Animations render at 60fps by default via animation frame interpolation, but can be turned back to 24fps by disabling Smooth Animations in the video options.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Color blind mode
Toggled via Options. Adjusts some UI elements to be easier to distinguish.

Input[edit]

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Touchscreen optimised
By default, multiple GUI elements can be accessed using a touchscreen, but not much else.
Controller
Controller support
Currently in experimental phase. Introduced in v3.4.0.
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
With default control key binds, the player can use SpeedChat+ while moving their Toon.

Audio[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Speechless game
Closed captions
Mute on focus lost
Minimizing the game temporarily disables audio.

Localizations

Language UI Audio Sub Notes
English

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
550 Co-op
Districts are capped at 500 players each, with a secondary cap at 550.
Asynchronous multiplayer

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
The server is hosted by the developers.
Self-hosting
Direct IP

Ports

No port information; you can edit this page to add it.
Universal Plug and Play (UPnP) support status is unknown.

Other information[edit]

API[edit]

Technical specs Supported Notes
OpenGL 1.0
Executable 32-bit 64-bit Notes
Windows
Native 64-bit support was introduced on November 30th, 2021.
macOS (OS X)
32-bit support was discontinued due to the release of macOS Catalina.
Linux

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 8.1
Processor (CPU) A dual-core CPU
System memory (RAM) 2 GB
Hard disk drive (HDD) 500 MB
Video card (GPU) OpenGL-compatible card
256 MB of VRAM
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.14 (Mojave)
Processor (CPU) A 64-bit dual-core CPU
System memory (RAM) 2 GB
Hard disk drive (HDD) 500 MB
Video card (GPU) OpenGL-compatible card
256 MB of VRAM
A 64-bit operating system is required.
Linux
Minimum Recommended
Operating system (OS) Any common 64-bit Linux distribution
Processor (CPU) A 64-bit dual-core CPU
System memory (RAM) 2 GB
Hard disk drive (HDD) 500 MB
Video card (GPU) OpenGL-compatible card
256 MB of VRAM
A 64-bit operating system is required.

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References