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System Shock: Enhanced Edition

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System Shock: Enhanced Edition
System Shock: Enhanced Edition cover
Developers
Original game Looking Glass Studios
Enhanced Edition Nightdive Studios
Publishers
Nightdive Studios
Engines
Kex Engine
Release dates
Windows September 22, 2015[1]
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control, Point and select
Genres Immersive sim, Shooter, Metroidvania
Art styles Realistic
Themes Cyberpunk, Horror, Sci-fi, Space
Series System Shock
System Shock: Enhanced Edition on HowLongToBeat
System Shock: Enhanced Edition guide on StrategyWiki
System Shock: Enhanced Edition on MobyGames
System Shock: Enhanced Edition on Wikipedia
System Shock
System Shock 1994
System Shock 2 1999
System Shock: Enhanced Edition 2015
System Shock (2023) 2023
System Shock 2 Enhanced Edition TBA
System Shock 3 TBA

Key points

Modern source port of System Shock offering features such as hardware acceleration, improved widescreen, in-game control rebinding, and more.
On 6 September 2018, a major update of the Enhanced Edition ported it to the Kex Engine, offering additional features such as higher resolutions, mouselook, rebindable keys and use of the high resolution assets from the Mac version [2]

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
System Shock, the biggest forum about the game.
SHODANPEDIA - A wiki for the System Shock series

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Includes System Shock as Classic Edition.[3]
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
DRM-free
Icon overlay.png
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Includes System Shock as Classic.[4]
Can be played without Steam by using the command-line argument -no-social.[5]
Windows

Essential improvements

Skip Intro Videos

Set the value of seta g_showintromovie in kexengine.cfg to 0 (see configuration file(s) location)

Gigaquad's Enhanced log texts mod

Matches the text to the spoken audio.
Updated to work with the Sept 2018 source port.

VirtualMIDIsynth

Improves music playback. Windows 10 users may want to see MIDI mapper workarounds first.
The default Windows MIDI instruments library sounds rather low quality and out of place in many parts of the game, visit this Steam guide to learn how to improve it.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Nightdive Studios\System Shock EE\kexengine.cfg
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/410710/pfx/[Note 1]

Save game data location

System Location
Windows %APPDATA%\Nightdive Studios\System Shock EE\savegame\archive\savgam**.dat
%APPDATA%\Nightdive Studios\System Shock EE\savegame\archive\currsave.dat
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/410710/pfx/[Note 1]
Saves made before the Source Port Update are stored in <path-to-game>\res\data\[6] or <path-to-game>\res\missions\archive\.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Graphics feature State WSGF Notes
Widescreen resolution
Proper support for widescreen resolutions was added with the source port.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Slider - 45-119° (horizontal).
Windowed
Toggle with Alt+ Enter.
Borderless fullscreen windowed
Runs in Borderless Fullscreen by default.
Anisotropic filtering (AF)
Always on.
Anti-aliasing (AA)
MSAA x2, x4, x8 and x16.
Vertical sync (Vsync)
Toggleable ingame.
60 FPS
120+ FPS
Possible to achieve by editing config file and setting seta cl_engineFPS to a desired value. Tests need to be done to figure out if it has an affect on the gameplay.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Keyboard and mouse State Notes
Remapping
Always reads keys as if QWERTY keyboard layout was used.
Mouse acceleration
Mouse sensitivity
Separate slider for cursor and freelook sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Enable reloading and switching ammo with a single keyboard key

Few people know that System Shock has (and always had) a shortcut for both reloading and switching alternate ammo types (Alt+← Backspace and Ctrl+← Backspace). Unfortunately these keyboard shortcuts are less than convenient for modern standards. Luckily they can be changed in Enhanced Edition.

Edit controls.cfg[citation needed]

Add the following lines, preferably under the "custom profile" section:

    bind r	 	    cmd.ammotype default 0
    bind shift+r	    cmd.ammotype default 0
    bind tab	 	    cmd.ammotype default 1
    bind shift+tab 	    cmd.ammotype default 1
Requires R (stand) to be rebound for use by reloading.
Additional binding that may be worth looking at and changing are Alt+' (throw grenade), Ctrl+' (next grenade), Alt+: (use patch), Ctrl+: (next patch) and Ctrl+A (automap).

Audio

Audio feature State Notes
Separate volume controls
Music, Digital FX, Audio Message Volume.
Surround sound
Subtitles
Toggle Messages setting under Audio Options. Words are not exact representations of audio. Fix available in the from of Gigaquad's Enhanced log texts mod.
Closed captions
Mute on focus lost
Royalty free audio
General MIDI audio

Localizations

Language UI Audio Sub Notes
English
French
German
Russian
Fan translation, download
Spanish
Fan translation, download

Issues fixed

System Shock won't launch

Turn off MSI afterburner[7]
Run the game in Windows 95 compatibility mode[8]

Game crashes with "ERROR!" after intro

Move the game installation path to somewhere that is shorter than 64 characters.[9]

Final boss fills the screen too fast

Enable V-sync[10]

Reactor code is no longer randomized

Replace archive.dat[11]

Download the archive.dat file and replace the one found in \res\data. The tool reactor-rng can also be used to patch a game that is already in progress.

Note: This fix can cause issues with the automap MFD on the second level. The display can become off-center and significantly zoomed out, preventing the player from using the mini-map.[12]

Lag spike whenever the mouse is moved

Replace bundled SDL2.dll[citation needed]

The SDL version bundled with the game contains a bug which causes lag spikes with high polling mice, this can be fixed by replacing the bundled dll with a updated one from SDL's website.

Blurry/choppy screen when looking around

Change renderer to Vulkan

VR support

3D modes Native Notes
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Other information

API

Technical specs Supported Notes
Direct3D
Added in source port update.
OpenGL
Utilizes SDL 2.0 for output.
Software renderer
Edit shock.ini and set SoftRenderer to on.
Vulkan
Executable 32-bit 64-bit Notes
Windows

Mods

The 6 September 2018 source port introduced official mod support.

SYSTEM SHOCK: ReWired

The very first full fan made singleplayer campaign for the original System Shock in over 24 years!

Cortex Reaver Challenge

A challenge room that pit the player up against Cortex Reavers using a Laser Rapier; kill as many as you can before you die, there is no restoration chamber.

High-res objects

This is version 3, which has been updated to work with the Source Port Update.
A version of this mod compatible with the game before the Source Port Update can be found here. Download only "hi-res3DSS.rar", ignoring "v2" - version 2 only adds adding parameters, useless if you don't want to mod the game.


System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) 1 GHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 1 GB
Video card (GPU) OpenGL-Compatible Card
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/410710/ in addition to or instead of this directory. The app ID (410710) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References