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From PCGamingWiki, the wiki about fixing PC games
Spore cover
macOS (OS X) TransGaming Inc.[1]
Electronic Arts
Release dates
Windows September 7, 2008
macOS (OS X) (Cider) September 7, 2008
Monetization One-time game purchase, Expansion pack
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person, Bird's-eye view
Controls Point and select
Genres Life sim, RPG, Strategy
Art styles Cartoon
Themes Sci-fi, Space
Series Spore
Spore on HowLongToBeat
Spore guide on StrategyWiki
Spore on MobyGames
Spore on Wikipedia
Spore 2008
Darkspore 2011


The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

General information

A major game-breaking bug can be triggered during the Tribal stage, rendering a save game corrupt under certain circumstances.[2] See save game data location.
Official forums (defunct)
Spore Wiki Community Discussions Support Page
Steam Community Discussions
Davoonline's spore modding forums


Source DRM Notes Keys OS
Requires online activation
Can only be used x times
CD key
SecuROM PA DRM, serial key can be used up to five times. Use this tool to free an activation slot.
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macOS (OS X)
Includes all expansion packs.
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Full game. Includes all the main gameplay features.
Buy this for the full Spore experience.
Included with EA Play.
macOS (OS X)
Limited version that only includes the Spore Creature Creator.
Do not buy this if you want the full Spore experience.
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Contact EA Support to activate Spore keys on Origin.
Included with EA Play (Steam).
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Games for Windows Marketplace (unavailable)
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Retail version of Spore can't get the March 2017 update, so online functionality doesn't work., Origin, and Steam versions have this update. Contact EA support to activate retail Spore keys on Origin.[4]
Steam version of Spore is not recommended for modding purposes, as it is known to often have troubles with the Spore Modding API.
Avoid having Spore and its DLC's installed from several sources, as this will cause severe issues with savegames and modding.

Spore Creature Creator

A limited free version of the creature creator from the game; can only be used to create creatures; does not include any other gameplay.
All creatures created in this utility can be carried over to the full game.
Spore Creature Creator and Spore should not be installed on the same machine at the same time. Existing save games may corrupt and other issues may arise.[citation needed]


DLC and expansion packs

Name Notes
Spore Bot Parts Pack Limited promotion during 2010 with Dr. Pepper (USA) which added mech styled parts to the creature creator.
Creepy & Cute Parts Pack Adds new parts and animations to the creature creator.
Galactic Adventures Expansion adds new missions to the galactic stage.
Dr. Pepper Bots part pack is notoriously buggy and will cause your game to crash whenever a creature attempts to sing with a bot parts mouth.
Dr. Pepper Bots part has been reported to mess up game installations to the point of being unable to properly reinstall the game after uninstalling. It is strongly discouraged to have this DLC installed.
Galactic Adventures is required to install any mods after the 2017 patch.

Essential improvements


Patches can be installed through the launcher or manually
Digital versions of Spore do not require manual installations of any patches.

Skip intro videos

Skip Intro[5]
  1. Go to <path-to-game>\Data\Config\Properties.txt
  2. Add property playOpeningMovie (hash(playOpeningMovie)) bool at the end of the file and save.
  3. Go to <path-to-game>\Data\Config\ConfigManager.txt
  4. Add boolProp playOpeningMovie false at the end of the file and save.
Repeat all on dataEP1 folder if you have "spore galactic adventure"

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\SPORE\Preferences\
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/17390/pfx/[Note 1]

Save game data location

System Location
Windows %APPDATA%\Spore\Games
%USERPROFILE%\Documents\My Spore Creations\
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/17390/pfx/[Note 1]
A backup should be made before reaching the Tribal stage. Avoid saving the game, or evolving, while befriending any creatures, or the main save game will corrupt.[2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud


In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Position affects gameplay.
4K Ultra HD
UI does not scale with resolution and is extremely small in 4K. Buttons have improperly aligned hitboxes.
Field of view (FOV)
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
In-game Texture Quality "High" = "Medium" with control panel forced AF 4x+
Anti-aliasing (AA)
FXAA can be forced through the display drivers. MSAA does not always work depending on scenes. SMAA can be added through injectSMAA or SweetFX.[Note 2]
Vertical sync (Vsync)
V-Sync can be forced through the display drivers.
60 FPS
Frame rate is capped at 30 FPS. See High frame rate.
120+ FPS
Frame rate is capped at 30 FPS. See High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Widescreen resolution[citation needed]
  1. See Command line arguments.
  2. Use -r:YourWidthxYourHeight

High frame rate

Change the frame rate limiter[6]
  1. Go to <path-to-game>\Data\Config\.
  2. Open Properties.txt.
  3. Add the following line to the end of the file: property frameLimitMS 44 int
  4. Save and close the file.
  5. Now open the file ConfigManager.txt.
  6. Add the following line to the end of the file: intProp frameLimitMS 16
  7. Save and close the file.
  8. The game will now run at 62 FPS instead. Change the integer value in ConfigManager.txt accordingly if you want an even higher FPS limit, based on the following formula: 1000ms / frameLimitMS = Max frames per second.
  9. For a more precise limit, set frameLimitMS to a value that allows the desired FPS (so if 120 FPS is desired, set the property to 8 to cap the frame rate to 125 FPS) and then use an additional frame rate limiter to force the desired limit.


The default value of frameLimitMS is 33, for 30 frames per second.
No decimal support. To compensate, use an additional frame rate limiter to force the desired limit.
Repeat all in dataEP1 folder if you installed Galactic Adventures expansion.


Keyboard and mouse State Notes
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
In its second stage (the 'tribal' stage), you cannot adjust the y-axis inversion of the camera control.
Controller support


In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
On by default.
Closed captions
Mute on focus lost
Royalty free audio


How do I change language?
Language UI Audio Sub Notes
Use the -locale:en-gb or the -locale:en-us parameter.
Simplified Chinese
Traditional Chinese
Use the -locale:cs-cz parameter.
Use the -locale:da-dk parameter.
Use the -locale:nl-nl parameter.
Use the -locale:fi-fi parameter.
Use the -locale:fr-fr parameter.
Use the -locale:de-de parameter.
Use the -locale:hu-hu parameter.
Use the -locale:it-it parameter.
Use the -locale:no-no parameter.
Use the -locale:pl-pl parameter.
Use the -locale:pt-pt parameter.
Brazilian Portuguese
Use the -locale:pt-br parameter.
Use the -locale:ru-ru parameter.
Use the -locale:es-es parameter.
Use the -locale:sv-se parameter.

Issues fixed

Runtime Error R6025

Instructions[citation needed]
  1. Go to the configuration file(s) location.
  2. Delete Login.prop and Preferences.prop

Launch Error [2000] and [1004]

Fix broken registry keys[citation needed]
  2. Make sure DataDir is your <path-to-game>\Data\ folder
  3. Make sure InstallLoc is your <path-to-game> folder
  4. Create a 32 bit word named ReIndexYesOrNo with a value of 0
  5. Create a 32 bit word named InstallCompleted with a value of 1

No Trees visible on planet from Creature Stage onwards

After completion of the initial cell stage, the player is prompted to modify their creature for life on land. Immediately after the editor is exited, a cut-scene will show depicting the species migrating onto land. The player may skip this cutscene, but doing so may trigger a semi game-breaking bug where no trees are rendered on that save-game's planet, even after reloading the game. The only fix is to start a new save-game and to let the cut-scene play through. The fact that the game can be started from any stage and all previously created creatures are available for selection at the creation screen means this should cause little disruption.

"BAD_DATA" Names

This bug can appear after installing Patch 1.04 or SPORE: Galactic Adventures. The fixes only affects all future names, any previous objects named BAD_DATA must be changed manually.[7]

Launch the game with -locale:en-us parameter[citation needed]
Missing NameGeneration File[citation needed]
  1. Go into the folder <path-to-game>\DATA\LOCALE\EN-US\.
  2. Right click on the file named NameGeneration.package and click Copy.
  3. Go back to <path-to-game>\DATA\LOCALE\ and enter the folder EN-GB
  4. Right click within the folder and click Paste
SporeMaster 2.0[citation needed]

This fix is useful for languages other than English and you want to use your original Name Generator, or if you use custom random names.

  1. Download SporeMaster 2.0.
  2. If you don't have it, download .NET Framework 3.5.
  3. Insert your SPORE disc into your disc drive.
  4. Go to X:\Spore\Data\Locale\, with X the letter of your disc drive.
  5. Copy the folder of your language and paste to your desktop, followed by a folder of any other language.
  6. Go into the copied folder of your language.
  7. Rename NameGeneration.package to whatever you want.
  8. Open SporeMaster twice.
  9. In the first, go to the Mod tab, Open the NameGenerator of the other language, press Unpack, go to the Files tab, expand the folder named #0461227D and click on #0FD9C1E3.prop.xml.
  10. In the second, do the same with your NameGenerator.
  11. Within #0FD9C1E3.prop.xml is the information of the different names. Copy all the names in the file and replace the others. You can add your own custom names.
  12. When finished, go to the Mod tab, Press Pack on the second language NameGenerator and replace the <path-to-game>\Data\Locale\yourlanguage\NameGeneration.package with the new one.
Change Planet and Star Names Manually[citation needed]

This fix doesn't invoke the Joker Badge.

  1. In the Space Stage, go to another Solar System that isn't yours (or another save game).
  2. Press Ctrl+C+ Shift.
  3. Enter these codes to change names:
  • rename star X - Where "X" is the desired name
  • rename planet X - Where "X" is the desired name
You can rename everything in your own system EXCEPT your home world.

Rogues change to babies after evolving/evolve with wrong size

Evolve again.

Launch Error "SporeApp.exe - Entry Point Not Found"

This error occurs when you install SweetFX incorrectly.

Delete dxgi.fx and dxgi.dll
  1. Go to <path-to-game>\SporeBin
  2. Delete dxgi.dll and dxgi.fx
Repeat all on SporebinEP1 folder if you have "spore galactic adventure"

Other information


Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 2.0, 3.0
Executable 32-bit 64-bit Notes
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.


Installing mods

Instructions[citation needed]


Mods created after the 2017 Patch will not work on core Spore, Galactic Adventures expansion will be required.


You will not be able to install mods that end in the .sporemod extension in this manner.


Allows installation of mods ending in .sporemod.

Sporemodder FX

One of the main modding tools for Spore. Includes easier coding formats, UI editor, texture viewer and model viewer.

Spore ModAPI SDK

The Spore ModAPI SDK allows you to create C++ mods for Spore. These mods are compiled into .dll files, that can then be used by the ModAPI Launcher Kit to inject them into Spore.

Many tutorials are available.
Goes hand in hand with other mod development tools.

SporeModder Blender Addons

Blender add-ons that include tools for modding spore.

RW4 Exporter: Used to export models into Spore to use them for your mods, with support for textures, materials, animations...
ANIMATION Exporter: Used to export animations that can be played by creatures in Spore.
GMDL Importer: Used to import Spore creations into Blender (.gmdl files).
RW4 Importer: Used to import most models in the game into Blender, so you can see how they are made.
Many tutorials are available.

Spore 450 mods archive

A collection of mods for Spore.

Contains a wide array of mods, which have been stored for archival purposes.
The modding community heavily discourages installing these mods. Many are likely to not work and may break your game.

Davoonline Spore Modding Forums

The most used community hub for Spore modding. Contains a huge array of mods.

System requirements

Operating system (OS) XP SP1, Vista
Processor (CPU) Intel Pentium 4 2.0 GHz
System memory (RAM) 512 MB (XP)
768 MB (Vista)
Hard disk drive (HDD) 5 GB
Video card (GPU) 128 MB of VRAM
Shader model 2.0 support
Supported ATI Radeon chipsets: 9500, 9600, 9800, X300, X600, X700, X800, X850, X1300, X1600, X1800, X1900, X1950, 2400, 2600, 2900, 3450, 3650, 3850, 3870, 4850
Supported Nvidia chipsets: FX 5900, FX 5950, 6200, 6500, 6600, 6800, 7200, 7300, 7600, 7800, 7900, 7950, 8400, 8500, 8600, 8800, 9600, 9800, GTX 260, GTX 280
Supported Intel integrated graphics chipsets: GMA 950, GMA 3x00 series
macOS (OS X)
Operating system (OS) 10.5.3
Processor (CPU) Intel Core Duo
System memory (RAM) 1 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) ATI Radeon X1600
Nvidia GeForce 7300 GT
Intel Integrated GMA X3100
128 MB of VRAM
Does not support PowerPC based Macs or the GMA 950 class of integrated video cards.


  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/17390/ in addition to or instead of this directory. The app ID (17390) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  2. SweetFX is essentially a better version of InjectSMAA with additional effects