Maneater

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Maneater
Maneater cover
Developers
Tripwire Interactive[1]
Engines
Unreal Engine 4[1]
Release dates
Windows May 22, 2020
Reception
Metacritic 71
OpenCritic 74
IGDB 74
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres ARPG, Open world
Art styles Realistic
Themes Contemporary, North America
Maneater on HowLongToBeat
Maneater on IGDB
Maneater on MobyGames
Maneater on Wikipedia

Maneater is a single-player action role-playing game wherein the player controls a shark through an open world (based on the Gulf Coast of the United States).[2] Maneater is developed and published by Tripwire Interactive and uses Unreal Engine 4 and Denuvo Anti-Tamper DRM.[1]

Originally conceived as an expansion pack for the competitive multiplayer game Depth,[3] Maneater was initially developed by Blindside Interactive and was set to be published by Tripwire.[4] It was eventually wholly acquired by Tripwire, who continued developing it in-house with support from Blindside and other partners.[5] Maneater was announced on June 11, 2018 by Tripwire's publishing division.[6]

The game was released on Epic Games Store on May 22, 2020. The PC version will remain exclusive to the Epic Games Launcher for one year after this release.[7]

As of May 23, 2020, Tripwire is investigating an issue causing some players to lose progress in the game.[8]

General information

Official Discord server
Official forums
Steam Community Discussions

Availability[edit]

All versions require Epic Games Launcher and Denuvo Anti-Tamper DRM.[1]
Exclusive to the Epic Games Launcher for one year after release.[7]

Essential improvements[edit]

Skip intro videos[edit]

Delete or rename movie files[9]
  1. Go to <path-to-game>\Maneater\Content\Movies\.
  2. Delete or rename DeepSilver_*.mp4, MIG_Logo_*.mp4, MW_Logos_*.mp4, TWI_Logo_*.mp4, and UE4_Logo_*.mp4.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\Maneater\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/629820/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\Maneater\Saved\SaveGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/629820/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Epic Games Launcher
Steam Cloud

Video[edit]

Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
Cutscenes are 21:9 anamorphic at 16:9 and wider.[10]
Multi-monitor
Hor+ gameplay and menus with centered UI.[11]
Ultra-widescreen
Hor+ gameplay and menus with centered UI.[12]
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Scales with Textures setting.[13]
Anti-aliasing (AA)
TAA can be set to Low or High. See Anti-aliasing (AA) for more options.
Vertical sync (Vsync)
30 V-Sync, 60 V-Sync, or Off. 30 V-Sync enables Vsync at half of the display refresh rate, and 60 V-Sync enables Vsync at the display refresh rate.[14]
60 FPS and 120+ FPS
Up to 200 FPS.[1]
High dynamic range display (HDR)

Anti-aliasing (AA)[edit]

Change AA type through the config file[15]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.DefaultFeature.AntiAliasing=1
The above sets the AA type to FXAA. Change the 1 to 0 to disable AA.
Enable TAA sharpening through the config file[15]
This makes the game appear less blurry when anti-aliasing is on.
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.TemporalAACurrentFrameWeight=0.2
r.Tonemapper.Sharpen=1
Enable super-sampling through the config file[16]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.ScreenPercentage=150
The 150 stands for percentage of the base resolution, equal to 1.5x. Any other value above 100 can be used.

Chromatic aberration[edit]

Disable chromatic aberration through the config file[16]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0

Input[edit]

Gameplay settings
Gameplay settings
Key mapping
Key mapping

Keyboard and mouse State Notes
Remapping
Menu hotkeys (Tab M, I, K, L) and Pause (P, Esc) cannot be remapped.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Option of three preset layouts.
Controller sensitivity
Right stick sensitivity.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
[17]
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
See the glossary page for potential workarounds.
Generic/other controllers
Additional information
Controller hotplugging
[18]
Haptic feedback
Simultaneous controller+KB/M

Audio[edit]

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Master, Music, SFX, Dialog, Narrator.
Surround sound
7.0[19]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Latin American Spanish
Turkish

Issues unresolved[edit]

Progress loss or save game issues[edit]

Avoid playing with a controller that can disconnect or go into sleep mode during play[8]

Unable to 100% "Queen of the Ocean", landmarks not counting toward completion[edit]

Tripwire is investigating this issue.[20]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Uses RAD's Oodle compression.
Middleware Notes
Physics PhysX
Audio Wwise

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-5300U
System memory (RAM) 8 GB
Hard disk drive (HDD) 20 GB
Video card (GPU) Intel HD Graphics 5500
DirectX 11 compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/629820/ in addition to or instead of this directory. The app ID (629820) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 1.2 1.3 1.4 Maneater FAQ - last accessed on May 19, 2019
  2. Maneater FAQ :: Maneater General Discussions - last accessed on 2020-05-23
    "Starting off as a shark pup, you are put forth into an aquatic world based around the gulf coast of the southern United States."
  3. Maneater interview: How you'll evolve your killer shark to become top of the food chain - last accessed on 2020-05-30
    "Alex Quick: Maneater was originally planned as an “expansion pack” of sorts for “Depth.”"
  4. Maneater FAQ :: Maneater General Discussions - last accessed on 2020-05-24
    "Maneater was originally conceived and developed by Blindside Interactive and was set to be published by Tripwire Interactive."
  5. Maneater FAQ :: Maneater General Discussions - last accessed on 2020-05-24
    "It has now been acquired wholy by Tripwire Interactive and is being developed by an in-house Tripwire team with support from Blindside and other partners."
  6. Maneater (video game) - Wikipedia - last accessed on 2020-05-24
    "Maneater was announced on June 11, 2018 by Tripwire's newly formed publishing division"
  7. 7.0 7.1 Maneater FAQ - Tripwire Interactive Forums - last accessed on 2019-09-03
    "Maneater will be available on PC, at the Epic Games Store at its launch before E3 2020. After one year, it will be swimming into other PC digital store fronts, such as Steam."
  8. 8.0 8.1 Maneater Known Issues PSA | Tripwire Interactive Forums - last accessed on 2020-05-24
    "Progress Loss/Save Game Issues - We are tracking this issue and have had some success in replicating it. For now to help avoid this happening to you, do not play with a controller that can disconnect or go into sleep mode during your play session."
  9. Verified by User:Baronsmoki on 2020-05-23
  10. Maneater has native Ultrawide Support (Cutscenes + Gameplay = Hor+) - last accessed on 2020-05-23
  11. Verified by User:Baronsmoki on 2020-05-30
    Tested at 2560x720 custom resolution.
  12. Maneater - PC Ultra Quality (3440x1440) - last accessed on 2020-05-22
  13. Verified by User:Baronsmoki on 2020-05-30
    r.maxanisotropy gets set from 0 to 16 depending on the setting, as seen in the console.
  14. Verified by User:Baronsmoki on 2020-05-30
    Tested at 50, 60 Hz.
  15. 15.0 15.1 Verified by User:Baronsmoki on 2020-05-30
    The changes resulted in a visibly sharper image in the game and screenshots comparisons.
  16. 16.0 16.1 Verified by User:Baronsmoki on 2020-05-30
  17. Verified by User:AlRayes BRN on 2020-05-22
    Tested the game with Microsoft's Xbox One controller connected through a USB cable
  18. Verified by User:AlRayes BRN on 2020-05-22
    Tested the game by hot-plugging two different controllers
  19. Verified by User:Baronsmoki on 2020-05-24
    Tested with Special K.
  20. Maneater Known Issues PSA | Tripwire Interactive Forums - last accessed on 2020-05-24
    "Not being able to 100% (Queen of the Ocean), Landmarks not counting towards completion- We are looking into locations that are not properly unlocking for players across all platforms"