Maneater
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Developers | |
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Tripwire Interactive[1] | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | May 22, 2020 |
Reception | |
Metacritic | 70 |
OpenCritic | 71 |
IGDB | 73 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | ARPG, Open world |
Art styles | Realistic |
Themes | Contemporary, North America, Comedy |
Maneater is a singleplayer action RPG where the player controls a shark through an open world (based on the Gulf Coast of the United States).[3] Maneater is developed and published by Tripwire Interactive and uses Unreal Engine 4 and Denuvo Anti-Tamper DRM.[1]
Originally conceived as an expansion pack for the competitive multiplayer game Depth,[4] Maneater was initially developed by Blindside Interactive and was set to be published by Tripwire.[5] It was eventually wholly acquired by Tripwire, who continued developing it in-house with support from Blindside and other partners.[6] Maneater was announced on June 11, 2018 by Tripwire's publishing division.[7]
The game was released on Epic Games Store on May 22, 2020. The PC version was exclusive to the Epic Games Launcher for one year after release.
As of May 23, 2020, Tripwire is investigating an issue causing some players to lose progress in the game.[8]
General information
Availability
Source | DRM | Notes | Keys | OS |
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Epic Games Store | ||||
GamersGate | ||||
GamersGate | ||||
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Green Man Gaming | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Xbox Play Anywhere. | |||
Steam |
- All versions require Denuvo Anti-Tamper DRM.
Essential improvements
Skip intro videos
Delete or rename movie files[9] |
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- Not possible with the Microsoft Store version of the game due to security settings.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Maneater\Saved\Config\WindowsNoEditor\ |
Microsoft Store | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/629820/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Maneater\Saved\SaveGames\ |
Microsoft Store | %LOCALAPPDATA%\Packages\TripwireInteractiveLLC.Maneater_237dqjpew1r3m\SystemAppData |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/629820/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Hor+ gameplay and menus with centered UI.[10] | ||
Ultra-widescreen | Hor+ gameplay and menus with centered UI.[11] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with Textures setting.[12] | ||
Anti-aliasing (AA) | TAA can be set to Low or High. See Anti-aliasing (AA) for more options. | ||
Vertical sync (Vsync) | 30 V-Sync, 60 V-Sync, or Off. 30 V-Sync enables Vsync at half of the display refresh rate, and 60 V-Sync enables Vsync at the display refresh rate.[13] | ||
60 FPS | |||
120+ FPS | Every time the Main Menu is accessed, the FPS is automatically capped to 60. Changing any Video setting while in-game and while having Vsync disabled, removes the FPS cap. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Planned for PC version[14]. Console version has ray-traced reflections and refractions[15]. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Anti-aliasing (AA)
Enable super-sampling through the config file[16] |
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[SystemSettings] r.ScreenPercentage=150
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Menu hotkeys (Tab ↹ M, I, K, L) and Pause (P, Esc) cannot be remapped. | |
Mouse acceleration | Negative mouse acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Option of three preset layouts. | |
Controller sensitivity | Right stick sensitivity. | |
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | [17] | |
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Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | See fix under "Controller not recognised in Epic games version"[18] |
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Generic/other controllers |
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Additional information | ||
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Controller hotplugging | [19] | |
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX, Dialog, Narrator. | |
Surround sound | 7.0[20] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | No option to turn on original English language with Spanish subtitles. | |||
Latin American Spanish | ||||
Turkish |
Issues unresolved
Progress loss or save game issues
Avoid playing with a controller that can disconnect or go into sleep mode during play[8] |
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Unable to 100% "Queen of the Ocean", landmarks not counting toward completion
- Tripwire is investigating this issue as of May 2020.[21]
Controller not recognised in Epic games version
DualShock and DualSense controllers are not recognised, even when DS4Windows is loaded and working for other games.
1. Make sure that Epic games is closed from the system tray. 2. Add Epic games launcher as a non-steam game to your steam library (not the game .exe). 3. Launch the Epic games launcher from within Steam, then launch the game from within Epic. This seems to work with or without DS4Windows loaded in the background.[22] |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- Uses RAD's Oodle compression.
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-5300U | Intel Core i7-3770 AMD Ryzen 5 1500X |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Intel HD Graphics 5500 DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon R9 390 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.25.0[2]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/629820/
in addition to or instead of this directory. The app ID (629820) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ 1.0 1.1 Maneater FAQ - last accessed on May 19, 2019
- ↑ [1]
- ↑ Maneater FAQ :: Maneater General Discussions - last accessed on 2020-05-23
- "Starting off as a shark pup, you are put forth into an aquatic world based around the gulf coast of the southern United States."
- ↑ Maneater interview: How you'll evolve your killer shark to become top of the food chain - last accessed on 2020-05-30
- "Alex Quick: Maneater was originally planned as an “expansion pack” of sorts for “Depth.”"
- ↑ Maneater FAQ :: Maneater General Discussions - last accessed on 2020-05-24
- "Maneater was originally conceived and developed by Blindside Interactive and was set to be published by Tripwire Interactive."
- ↑ Maneater FAQ :: Maneater General Discussions - last accessed on 2020-05-24
- "It has now been acquired wholy by Tripwire Interactive and is being developed by an in-house Tripwire team with support from Blindside and other partners."
- ↑ Maneater (video game) - Wikipedia - last accessed on 2020-05-24
- "Maneater was announced on June 11, 2018 by Tripwire's newly formed publishing division"
- ↑ 8.0 8.1 Maneater Known Issues PSA | Tripwire Interactive Forums - last accessed on 2020-05-24
- "Progress Loss/Save Game Issues - We are tracking this issue and have had some success in replicating it. For now to help avoid this happening to you, do not play with a controller that can disconnect or go into sleep mode during your play session."
- ↑ Verified by User:Baronsmoki on 2020-05-23
- ↑ Verified by User:Baronsmoki on 2020-05-30
- Tested at 2560x720 custom resolution.
- ↑ Maneater - PC Ultra Quality (3440x1440) - last accessed on 2020-05-22
- ↑ Verified by User:Baronsmoki on 2020-05-30
- r.maxanisotropy gets set from 0 to 16 depending on the setting, as seen in the console.
- ↑ Verified by User:Baronsmoki on 2020-05-30
- Tested at 50, 60 Hz.
- ↑ Where is the Ray Tracing update for PC? (Maneater) - last accessed on 2022-09-25
- "Raytracing was announced for next generation consoles, and is still in development. Sadly it has taken us longer to bring this feature online than originally anticipated."
- ↑ Inside Xbox Series X Optimized: Maneater - last accessed on 2022-09-25
- "We’re incredibly proud of the amazing water simulation in Maneater, and adding ray traced reflections and refractions (via post-launch patch) really adds another layer to make the water appear even more lifelike."
- ↑ Verified by User:Baronsmoki on 2020-05-30
- ↑ Verified by User:AlRayes BRN on 2020-05-22
- Tested the game with Microsoft's Xbox One controller connected through a USB cable
- ↑ [2] - last accessed on 2023-05-10
- ↑ Verified by User:AlRayes BRN on 2020-05-22
- Tested the game by hot-plugging two different controllers
- ↑ Verified by User:Baronsmoki on 2020-05-24
- Tested with Special K.
- ↑ Maneater Known Issues PSA | Tripwire Interactive Forums - last accessed on 2020-05-24
- "Not being able to 100% (Queen of the Ocean), Landmarks not counting towards completion- We are looking into locations that are not properly unlocking for players across all platforms"
- ↑ Maneater controller fix - last accessed on 2023-05-10