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List of Unreal Engine 4-5 games where HDR can be forced

From PCGamingWiki, the wiki about fixing PC games

Unreal Engine 4 and Unreal Engine 5 have native HDR output that can be forced in many newer games with mixed results. Specific details are available in each engine's version page.

General information

See the official engine documentation for more details.
See High dynamic range (HDR) for more information about HDR.

Instructions

Force the built-in HDR display output of the engine:

Follow either Unreal Engine 4 HDR or Unreal Engine 5 HDR.

Game compatibility

These tables lists all tested titles and their compatibility (or lack thereof) with forcing Unreal Engine 4 and 5's native HDR output.

Supported

HDR can be forced
HDR can be forced if -dx11 is used
Unknown
Refer to the individual game notes for more details, specific requirements, or any known limitations.
Name D3D11 HDR D3D12 HDR Notes
A Way Out
After Us
Blacktail
Fort Solis
Ghostrunner
The raytracing features will not be usable since they are limited to D3D12[1].
Hell Pie
The raytracing features will not be usable since they are limited to D3D12[2].
It Takes Two
Kao the Kangaroo (2022)
Lego 2K Drive
Little Nightmares II
Original D3D11 version.
Little Nightmares II:
Enhanced Edition
The Enhanced Version makes use of D3D12.[3]

The game looks quite different, partially losing the blue filter that prevails in SDR, and some scene transitions may fail to fade to black under certain circumstances. If the screen gets stuck on a view, pause and open the Hats menu, then upause. The game brightness setting will not work properly, requiring external tools (e.g. Nvidia Control Panel, SpecialK) if the game looks too dark.

Marauders
Note: it seems like HDR compatibility changed in a recent update. Needs to be re-tested.
Martha Is Dead
The in game camera can have a few problems (wrong color space).
Pumpkin Jack
The raytracing features will not be usable since they are limited to D3D12[4].
Sackboy: A Big Adventure
Raytracing and DLSS no longer work. Toggle fullscreen twice to fix blackscreen. Game brightness toggle no longer functions as intended (it changes the UI brightness only).
RoboCop: Rogue City
Works great, even r.HDR.UI.Luminance can be set in Engine.ini (value in nits)
Scorn
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated
Spyro Reignited Trilogy
UI elements are displayed with the wrong gamma no matter the setting chosen.
r.HDR.UI.CompositeMode=0 recommended as there are banding issues otherwise.
Pacific Drive
Witchfire
The Outer Worlds: Spacer's Choice Edition
Stray
System Shock (2023)
Results in increased dynamic range but UI is washed out, UI boosting may help.
The Forgotten City
Only the Microsoft Store version uses D3D12[5] and it is unknown if the -dx11 override is needed there or if it works at all.
The Expanse: A Telltale Series
The Invincible
Some images in the UI are displayed with the wrong gamma.
Visage
Granblue Fantasy Versus: Rising
Ace Combat 7
Satisfactory
Palworld
Guilty Gear Strive
The Ascent
DX11 fails to draw in the UI while in game. DX12 works but r.HDR.Display.OutputDevice 3 needs to be forced after startup through the console (through external tools, like Universal Unreal Engine 4 Unlocker. The UI has a gamma mismatch, but is still usable. The game did not seem to use SDR LUTs, so the visuals match between SDR and HDR.
Like a Dragon: Ishin!
Crashes with Reshade
Sand Land

Unsupported

Name Notes
Little Nightmares Editing Engine.ini results in washed out image with no HDR.
Abzu Editing Engine.ini results in washed out image with no HDR.
Crash Bandicoot 4:
It's About Time
Editing Engine.ini doesn't do anything.
Remnant: From the Ashes Editing Engine.ini results in washed out image with no HDR. Special K is a working alternative method of getting HDR in this game.
Remnant II Editing Engine.ini doesn't do anything (can be forced by memory editing).
Hi-Fi Rush Editing Engine.ini results in washed out image with no HDR. Special K is a working alternative method of getting HDR in this game.
The Finals Editing Engine.ini doesn't do anything. GameUserSettings.ini contains a bUseHDRDisplayOutput setting but that also has no effect.
Paranormal HK Editing Engine.ini results in washed out image with no HDR. The UI becomes glitchy.
Banishers: Ghosts of New Eden The is no Engine.ini file. Inis are probably included in the game data packages instead of being loose. HDR can be forced on with Universal Unreal Engine 5.x Unlocker.
The Gunk Only works with UE4SS in DX11 and a mod that forces the HDR console variables at runtime.
Scarlet Nexus Doesn't work. Gameplay segments have working HDR if you use UE4SS, but visual novel scenes are broken.
Persona 3 Reload The UI elements break and are very bright.


References

  1. PCGW API section for Ghostrunner - last accessed on 2023-11-26
  2. PCGW API section for Hell Pie - last accessed on 2024-01-20
  3. PCGW API section for Little Nightmares II - last accessed on 2023-11-26
  4. PCGW API section for Pumpkin Jack - last accessed on 2024-01-20
  5. PCGW API section for The Forgotten City - last accessed on 2023-11-26