Cold Fear
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
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Darkworks | |
Publishers | |
Ubisoft | |
Engines | |
RenderWare | |
Release dates | |
Windows | March 30, 2005 |
Reception | |
Metacritic | 66 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera, Third-person |
Controls | Direct control |
Genres | Survival horror, Shooter |
Art styles | Realistic |
Themes | Horror |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | StarForce 3 DRM[Note 1]. Use Alternate Executable to remove the disc check. |
|||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Not available in Germany and Austria | |||
Ubisoft Store | Included with Ubisoft+. Does not need Uplay to run. |
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Essential improvements
Skip intro videos
Delete video files |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/15270/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SAVES[Note 3] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/15270/pfx/[Note 2] |
- 6 save slots available.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Ubisoft Connect | [5] |
Video
Anti-aliasing (AA)
Force SGSSAA (Nvidia only)[7] |
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|
Field of view (FOV)
Set FOV[8] |
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CAMERA_AIM_FOV CAMERA_CONSTRAINT_FOV CAMERA_FOLLOW_MAXDIST |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Done in the same menu as controller remapping, with 2 input slots per action. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Both mouse y-axis inversion and controller y-axis inversion are controlled under "inversed aiming" option. | |
Controller | ||
Controller support | Does not process analog controller inputs as analog. Instead processes them as "MAX" value input and "MIN" value input. As a result analog trigger inputs on controllers with shared axes triggers cancel each other out (eg. if you set left trigger to aim and right trigger to shoot, pressing both would just make you stop aiming). Can fix this by mapping triggers to separate axes with XInput Plus. | |
Full controller support | Controller is completely unmapped upon first launch and has to be manually bound; the movement inputs, the run button, and the cling button are used to navigate menus (to change selected option, select an option, and go back, respectively). | |
Controller remapping | Done in the same menu as keyboard remapping, with 2 input slots per action. | |
Controller sensitivity | ||
Controller Y-axis inversion | Both mouse y-axis inversion and controller y-axis inversion are controlled under "inversed aiming" option. |
Controller types |
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XInput-compatible controllers | See the glossary page for potential workarounds. |
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DualShock 4 controllers | ||
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DualShock button prompts | ||
Light bar support | ||
Connection modes | unknown |
Generic/other controllers | Generic DirectInput controllers are supported. | |
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Button prompts |
Additional information | ||
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Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M | Game does not differentiate between controller and keyboard and mouse inputs |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate options for music, sound effects, and voices. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | Fan translation: download (GGames). | |||
Spanish | ||||
Russian | Retail only. Patch for digital release here. |
VR support
3D modes | Native | Notes | |
---|---|---|---|
vorpX | G3D User created profile, requires DGVoodoo2 WIP58 (DX9) and very important tweaks profile introdution. Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum. |
Issues unresolved
Anischenko Texture Stretching
- During certain animations, the boss' textures are glitchy and stretch across the environment.
Mouse cursor does not remain inside the window
- There is no fix so far.
Issues fixed
Game doesn't launch after changing resolution
Create a blank file in the installation folder |
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|
Changing FOV Distorts Realtime Shadows
Install the Widescreen Patch with killer-m's fix to make realtime shadows ignore FOV[9] |
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Notes: |
Animations speed up and errors during gameplay
Limit the frame rate to 60 FPS |
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Set the refresh rate to 60Hz |
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- The game does not work with DXVK, which is enabled by default in Proton 5.0 and newer. If DXVK is left enabled, this results in a crash before the main menu (Proton 5.0-10, 5.13-6, and 6.3-8) or severe graphical bugs (latest Proton).
Enable "Use Wine D3D" flag |
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Run Proton with the environment variable |
Use Proton 4.11-13 or older |
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In the Compatibility tab of the game's Properties window in Steam, enable the "Force the use of a specific Steam Play compatibility tool" option and select Proton 4.11-13 or older from the drop-down list. |
Reduced color depth (Proton/Linux)
- Color banding may occur with Proton 6.3-8 or newer.
Use Proton 5.13-6 or older |
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In the Compatibility tab of the game's Properties window in Steam, enable the "Force the use of a specific Steam Play compatibility tool" option and select Proton 5.13-6 or older from the drop-down list. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | 3.74 |
Cutscenes | Bink Video | 1.7d |
Mods
- Game is mod-friendly. Most game variables are within editable config files located at
<path-to-game>\Conf
.
ColdFear - Extended Edition
- A rebalance mod that makes you move faster, gives a flashlight to nearly every weapon, increases the max ammo of each weapon, increases the clip size of the pistol, etc.[12]
Quick Unlock Extreme Mode
- By default Extreme difficulty is locked until you complete a playthrough on Hard difficulty, this mod replaces the
COLDFEAR.DAT
file with one where the difficulty is already unlocked. - Extreme Difficulty sets your maximum health to 4% of Normal Difficulty so that you basically die in one hit. Enemies are made less aggressive and/or accurate to compensate.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | 1 GHz | 2 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 2.2 GB | |
Video card (GPU) | Nvidia GeForce 3/4/FX/6 series ATI Radeon 8500/9000/X series 64 MB of VRAM DirectX 9 compatible | 128 MB of VRAM |
Notes
- ↑ This version of StarForce DRM does not work on Windows Vista or later.[1][2][3][4] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/15270/
in addition to or instead of this directory. The app ID (15270) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details. - ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Windows Vista support - StarForce Support
- ↑ Windows 7 support - StarForce Support
- ↑ Windows 8.1 support - StarForce Support
- ↑ Windows 10 support - StarForce Support
- ↑ Cloud save support for games available on Ubisoft+ - last accessed on 2021-08-30
- ↑ GitHub - Comment detailing issues with current support
- ↑ https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-252#post-6000367
- ↑ View topic - Cold Fear | WSGF
- ↑ GitHub - Shadows become more broken the wider the screen resolution
- ↑ GitHub - cold fear fov fix
- ↑ Verified by User:Zaphero on 2022-04-30
- Was this broken in current artifacts?
- ↑ Youtube - ColdFear Extended Edition