Category:Microtransactions
From PCGamingWiki, the wiki about fixing PC games
Definition | |
---|---|
In-game real money purchases. |
Art styles |
# | A | B | C | D | E | F | G | H | I | J | K | L | M |
N | O | P | Q | R | S | T | U | V | W | X | Y | Z | ? |
Category | Definition | Notes | Examples |
---|---|---|---|
Boost | Allows player to pay to accelerate progress in a game, whether it is faster speed, levelling, level skipping, boosting % chance to find rare items, etc. or to instantly unlock rewards. |
|
|
Cosmetic | Cosmetic microtransactions are any paid additional content that are designed to be cosmetic in nature and are not intended to affect gameplay substantially nor alter game mechanics. |
|
|
Currency | A virtual currency that must be purchased using a real-world currency. The virtual currency can then in turn be used to buy other microtransaction items, or be traded for account credit. Typically the virtual currency is locked to a single game or publisher. |
|
|
Finite spend | Finite spend games have a limit to the number of microtransactions that can be purchased. For example, a game could have x5 unlock microtransactions, and after those have been purchased no more can be purchased by the player. |
|
|
Free-to-grind | The main gameplay unlocks/goals of the game can be achieved through grinding or naturally in gameplay without real money payments. |
|
|
Infinite spend | Infinite cap games have microtransactions that can be purchased over and over again without any limit. |
|
|
Loot box | A variation of microtransaction where the player purchases a loot box where there is a chance to receive varying qualities of in-game item, similar to gambling. |
|
|
No microtransactions | Game does not contain any microtransactions. |
|
|
Player trading | In-game items and digital currencies can be traded between players on the game marketplace that allows the developer to receive a cut on transactions that players make. | ||
Time-limited | Game sells microtransactions that are exclusive to a specific time-period, promotion or preorder bonus. Once this exclusivity period is over, the microtransaction cannot normally be purchased again, or there is a longer duration of time between periods of availability. |
|
|
Unlock | 'Unlocks' are normally chunks of a game that have been already developed and have been 'locked', and can be 'unlocked' with a purchase. This commonly includes individual characters, maps, levels, weapons, armors, etc. |
|
|
- ↑ Assassin’s Creed®IV Black Flag™ Time saver: Technology Pack (DLC) - last accessed on 2020-04-19
- "This pack will save you time by revealing all of the collectibles locations on your map. Note that you will still need to travel to these locations and beat the game play in order to get the rewards."
- ↑ League of Legends - MICROTRANSACTION.ZONE - last accessed on 2020-04-15
- ↑ Earbuds - Official TF2 Wiki - last accessed on 2020-04-26
Subcategories
This category has the following 11 subcategories, out of 11 total.
Pages in category "Microtransactions"
The following 11 pages are in this category, out of 11 total.