From PCGamingWiki, the wiki about fixing PC games
|A game can have multiple perspectives.|
|Audio-based||Audio games have no graphical viewpoint and feature only audio. Audio games can have visuals, but can be played on audio cues alone.||MobyGames|
|Bird's-eye view||Any view that is above a player character or is an overview of a larger world, often at a small angle.||MobyGames|
|Cinematic camera||Fixed camera positions that the player cannot exert control, or exert limited control over.||MobyGames|
|First-person||View from the first-person.||MobyGames|
|Flip screen||Flip screen divides the game world into fixed screens, displayed one at a time. Commonly found in 2D platform games.||MobyGames|
|Free-roaming camera||Player can freely control the camera to scroll, rotate or zoom through a larger environment.||MobyGames|
|Isometric||View using isometric 2D assets to create the impression of 3D space. Often incorporates a bird’s-eye view.||MobyGames|
|Scrolling||Game world scrolls according to movement of the character.||MobyGames|
|Side view||Any view from the side for both scrolling and static environments.||MobyGames|
|Text-based||These games have no graphical viewpoint as they are composed entirely of text or spreadsheets.||MobyGames|
|Third-person||View from the third-person of a player character, normally behind or over the shoulder.||MobyGames|
|Top-down view||A view from directly above facing down, is relatively fixed and does not have much of an angle. Also called an overhead view.||MobyGames|
This category has only the following subcategory.
Pages in category "Perspectives"
The following 12 pages are in this category, out of 12 total.