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Warnings
- GameSpy online services have been shut down (see Network for solutions).
General information
- UFOpaedia - A huge wiki for the XCOM series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
Save game data location
Video
Set in XCom.ini[1]
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- Choose the Direct3D renderer in-game.
- Open
<path-to-game>\System\XCom.ini .
- Change
FullscreenViewportX= and FullscreenViewportY= to the desired fullscreen resolution.
- For resolutions higher than 2048x2048, download dgVoodoo 2 and extract
dgVoodooCpl.exe along with the files from the MS\x86 subfolder into <path-to-game>\System\ .
Notes
- If fullscreen mode does not work when using dgVoodoo 2, increase the DirectX VRAM value with
dgVoodooCpl.exe .
- Vert-: Field of view is cropped on resolutions wider than 4:3. Increase FOV to compensate, see Field of view (FOV).
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- The fixes below affect both the gameplay and cutscene FOVs.
Set default FOV in-game[2]
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- While in game, open the console with ~.
- Type
fov x , where x is the desired FOV.
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Set in User.ini[1]
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- Open
<path-to-game>/System/User.ini .
- Change the lines
DesiredFOV=90.000000 and DefaultFOV=90.000000 to the desired values.
- Here are recommended values for a Hor+ image:
- 5:4 - 86.3
- 25:16 - 99.07
- 16:10 - 100.39
- 15:9 - 102.68
- 16.9 - 106.26
- 1.85:1 - 108.44
- 21:9 (2560x1080) - 121.28
- 21:9 (3440x1440) - 121.66
- 43:18 - 121.66
- 2.39:1 - 121.68
- 21:9 (3840x1600) - 121.89
- 2.76:1 - 128.43
- 32:10 - 134.76
- 32:9 - 138.89
- 15:4 - 140.85
- 12:3 - 143.13
- 48:10 - 148.95
- 45:9 - 150.14
- 48:9 - 151.93
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Edit ini file[2]
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- Launch the game at least once then close it.
- Open
<path-to-game>/System/XCom.ini .
- Find the section
[WinDrv.WindowsClient] .
- In that section, find an entry
WindowedViewportX= and set its value to the desired window width.
- In that section, find an entry
WindowedViewportY= and set its value to the desired window height.
- Set
StartupFullscreen= to False to start the game in windowed mode.
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Input
In-game control settings.
In-game key map settings.
Audio
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Network
Multiplayer types
Connection types
Issues fixed
Game hangs at startup with Direct3D renderer
Use the default Glide renderer[2]
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Notes
- Glide does not support non-4:3/5:4 resolutions. Even if such a resolution is inserted manually, the game defaults to one of the resolutions present in the graphics settings.
- Only supports up to bilinear texture filtering, unlike Direct3D that supports trilinear and anisotropic filtering as well. This means textures at a distance will be completely blurred without any detail on them.
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Brightness slider not working
Camera issues
Instructions[6][2]
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- Open
<path-to-game>/System/User.ini .
- Look for the following line:
Aliases[26]=(Command="Toggle bExtra0",Alias=XFreeLookToggle) .
- Map the alias
XFreeLookToggle to an unmapped key below the Aliases part (e.g: Q=XFreeLookToggle ).
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Mouse spinning uncontrollably with a forced resolution in dgVoodoo 2
Turn on Free mouse in dgVoodoo 2's control panel[2]
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- Right click in any part of
dgVoodooCpl.exe 's window.
- Click in Show all sections of the configuration.
- Go to the GeneralExt tab and tick the box
Free mouse .
- Click in Apply and OK.
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
7 |
[7][8] |
DirectDraw |
2 |
Software renderer.[9] |
Glide |
2 |
[10] |
Software renderer |
|
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95 2000, XP, Vista (Steam) |
98, ME, 2000 |
Processor (CPU) |
Intel Pentium II 233 MHz (with 3D video card) Intel Pentium II 266 MHz (without 3D video card) |
Intel Pentium II 400 MHz |
System memory (RAM) |
32 MB |
64 MB |
Hard disk drive (HDD) |
500 MB | |
Video card (GPU) |
4 MB of VRAM DirectX 8.0 compatible | |
Sound (audio device) |
1 MB Windows compatible sound card | |
Notes
References