Difference between revisions of "Valorant"
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|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 4}} | {{Infobox game/row/engine|Unreal Engine 4}} | ||
− | |release dates= | + | |release dates= |
{{Infobox game/row/date|Windows|June 2, 2020}} | {{Infobox game/row/date|Windows|June 2, 2020}} | ||
|reception = | |reception = | ||
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|120 fps notes = | |120 fps notes = | ||
|hdr = false | |hdr = false | ||
− | |hdr notes = | + | |hdr notes = Support Auto HDR. |
+ | |ray tracing = false | ||
+ | |ray tracing notes = | ||
|color blind = true | |color blind = true | ||
|color blind notes = Tritanopia, Deuteranopia and Protanopia | |color blind notes = Tritanopia, Deuteranopia and Protanopia | ||
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|controller support = false | |controller support = false | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = false |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = false |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = unknown | |invert controller y-axis = unknown | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = false |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = false |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = false |
− | | | + | |playstation controller models = |
− | | | + | |playstation controllers notes = |
− | | | + | |playstation prompts = false |
− | |light bar support = | + | |playstation prompts notes = |
+ | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = false |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = false | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = |
Revision as of 10:55, 9 April 2024
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Riot Games | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | June 2, 2020 |
Reception | |
Metacritic | 80 |
OpenCritic | 81 |
IGDB | 78 |
Taxonomy | |
Monetization | Free-to-play |
Microtransactions | Cosmetic, Currency, Infinite spend, Free-to-grind, Unlock |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Art styles | Stylized |
Themes | Sci-fi |
Warnings
- This game requires a constant internet connection for all game modes.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Epic Games Store | ||||
Publisher website | China version. | |||
Microsoft Store | Included exclusively with Xbox Game Pass for PC. |
- Global version requires a Riot Games account.
- China version requires a QQ account.
- All versions require a constant internet connection for all game modes.
Monetization
Type | Notes |
---|---|
Free-to-play | The game is free-to-play with microtransactions in the form of currency purchases. |
Microtransactions
Type | Notes |
---|---|
Cosmetic | Cosmetic skins can be purchased for weapons using Valorant Points or earned as rewards for the purchasable Battle Pass every season.[1] |
Currency | Valorant Points can be purchased with real money. Radianite Points can be obtained using Valorant Points or from seasonal Battle Pass completion.[1] |
Free-to-grind | All additional characters can be unlocked through gameplay, with an option to skip the "contract" by purchasing with Valorant Points.[1] |
Infinite spend | There is no limit to how much currency can be purchased. |
Unlock | Valorant Points can be used to purchase additional characters.[1] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\VALORANT\Saved\Config |
Save game data location
System | Location |
---|---|
Windows |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | Tied to Riot games account | |
Xbox Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed.[2] Use Valorant Ultrawide Fix for Vert- FOV. | ||
4K Ultra HD | |||
Field of view (FOV) | Locked to 103°[3] | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16x | ||
Anti-aliasing (AA) | 2x MSAA, 4x MSAA or FXAA | ||
Vertical sync (Vsync) | Disabled by default. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | Support Auto HDR. | ||
Ray tracing (RT) | |||
Color blind mode | Tritanopia, Deuteranopia and Protanopia |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Separate value for scoped view sensitivity | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Sound Effects, Voice-over, Video, All Music, Menu & Lobby Music and Agent Select Music | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Only music can be toggled to mute when game focus is lost | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | Unavailable outside China. | |||
Traditional Chinese | ||||
French | ||||
German | ||||
Indonesian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Thai | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 14 | Versus 128-tickrate servers 10 players on Unrated, Spike Rush, Swiftplay, Competitive, Premier, Team Deathmatch, Escalation, Replication and Snowball Fight game modes 14 players in Deathmatch game mode |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Developer-hosted | |
Self-hosting | ||
Direct IP |
Issues fixed
Valorant Support Center
- Official knowledge base covering issues with the game, such as error codes and troubleshooting, and the Vanguard anti-cheat software.
Troubleshoot the issue according to Riot Games Support's Valorant support center[4] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Anti-cheat | Riot Vanguard, Packman, Tencent Anti-Cheat Expert | Tencent Anti-Cheat Expert uses only in China Version. Packman uses only in Global version. Riot Vanguard uses only in all versions. Vanguard autostarts with Windows. While it can be disabled post-boot, it requires a reboot of the computer before allowing play again.[5] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10, 11 | 10, 11 |
Processor (CPU) | Intel Core 2 Duo E8400 | Intel Core i5-4460 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 35 GB | |
Video card (GPU) | Intel HD Graphics 4000 1GB of VRAM | Nvidia GeForce GTX 1050 Ti 2GB of VRAM |
- A 64-bit operating system is required.
References
- ↑ 1.0 1.1 1.2 1.3 How microtransactions work in VALORANT - last accessed on 2020-09-11
- ↑ Verified by User:AlRayes BRN on 2020-04-21
- Tested the game on a 3440x1440 monitor
- ↑ VALORANT - Supported Games - Mouse Sensitivity Community - last accessed on 2020-08-14
- ↑ Verified by User:Shadowstealer7 on 2020-08-14
- ↑ What is Vanguard? - last accessed on 21.04.2020