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VVVVVV

From PCGamingWiki, the wiki about fixing PC games
Revision as of 00:36, 28 October 2022 by imported>AemonyBot (updated template usage)
Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.

Not to be confused with VVVVV.

VVVVVV
VVVVVV cover
Developers
1.0, 1.1, 1.2 Terry Cavanagh
2.0, 2.1 Simon Roth
2.2 Ethan Lee
2.3 Misa Kai
Release dates
Windows January 11, 2010
macOS (OS X) January 11, 2010
Linux July 26, 2011
Reception
Metacritic 81
OpenCritic 81
IGDB 80
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Flip screen, Side view
Controls Direct control
Genres Platform
Art styles Pixel art
Themes Sci-fi, Space
VVVVVV on HowLongToBeat
VVVVVV on IGDB
VVVVVV guide on StrategyWiki
VVVVVV on MobyGames
VVVVVV on Wikipedia

General information

Developer website forum - technical support.
GitHub page - source code and bug tracker.
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Via Humble Widget. Soundtrack bundle also available.
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
itch.io
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (notes may include more details)
DRM-free when launched directly from executable.
Windows
macOS (OS X)
Linux
Mac App Store (unavailable)
Icon overlay.png
macOS (OS X)

VVVVVV: Make and Play Edition

A limited version of VVVVVV, only containing the level editor and player made levels, is available here for free.
Additional player made levels recommended by the developer can be found here and new levels can be found here.

Source Code Release

The source code to the Flash and C++ versions was released on January 10, 2020[1] and is available on GitHub.
On 31 August 2021, this version was released as 2.3 on Steam, itch.io, and Humble Bundle. The Make & Play version was updated as well.
Development will continue for a 2.4 release as well.

Essential improvements

Skip fake loading screen

You can press ACTION on the fake load screen to skip it. It can also be turned off and always skipped if you navigate to options > gameplay > speedrun options > fake load screen.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\VVVVVV\
macOS (OS X) ~/Library/Application Support/VVVVVV/
Linux $XDG_DATA_HOME/VVVVVV/
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %USERPROFILE%\Documents\VVVVVV\
macOS (OS X) ~/Library/Application Support/VVVVVV/
Linux $XDG_DATA_HOME/VVVVVV/
Older save games (from before 2.0) can be converted to the new format using ConVVVVVVerter utility.
2.0 Linux uses ~/.vvvvvv/ until 2.2.
2.0 macOS uses /Documents/VVVVVV/ until 2.2.
2.2 reorganizes the structure in the save directory; previous data is automatically migrated if new folder(s) do not exist, until 2.4.

Save game cloud syncing

System Native Notes
GOG Galaxy
Origin
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud
Ubisoft Connect
Xbox Cloud

Video

Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Scales from 320x240. Can be letterboxed or stretched to fit screen.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Upscales to native resolution.
Upscaling method can be set to Integer-Scaled (added in 2.2), Nearest, or Linear.
Field of view (FOV)
Uses 2D pixel art.
Windowed
Window is fully resizable.
Borderless fullscreen windowed
Fullscreen mode is toggleable, but it is not exclusive fullscreen.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
Color blind mode
Allows reduction of visual effects. Gameplay itself does not require color discretion.

Input

Game pad input settings.
Game pad input settings.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
All speech is text based.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Other information

API

ExecutablePPC 32-bit 64-bit Notes
Windows
64-bit support requires building from source.
macOS (OS X)
SDL2 does not support PowerPC.
Linux
PowerPC and 32-bit support require building from source.[2]

Middleware

Middleware Notes
Audio SDL2 mixer
Input SDL2 Handles input and windowing.

System requirements

Windows
Minimum
Operating system (OS) XP
Processor (CPU) 2.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 42 MB
Video card (GPU) DirectX 9.0c compatible
macOS (OS X)
Minimum
Operating system (OS) 10.5.8, 10.6.3
Processor (CPU) Intel 2.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 42 MB
A 64-bit operating system is required.
Linux
Minimum
Operating system (OS) Ubuntu 12.04 LTS
Processor (CPU) 2.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 42 MB


References