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Difference between revisions of "Unreal Tournament"

From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/engine|Unreal Engine 1}}
 
{{Infobox game/row/engine|Unreal Engine 1}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|November 22, 1999}}
+
{{Infobox game/row/date|Windows|November 22, 1999|ref=<ref>{{Refurl|url=https://web.archive.org/web/20000301183838/http://biz.yahoo.com/bw/991117/ny_gt_inte_1.html|title=Yahoo - GT Interactive and Epic Games' 'Unreal Tournament' has Gone Gold (retrieved)|date=2024-01-09}}</ref>}}
{{Infobox game/row/date|Linux|November 22, 1999}}
+
{{Infobox game/row/date|Linux|November 23, 1999|ref=<ref>{{Refurl|url=https://web.archive.org/web/20000301175319/http://www.unrealtournament.com/|title=Linux Executable Code Now Available for Download (retrieved)|date=2024-01-09}}</ref>}}
 
{{Infobox game/row/date|Mac OS|January 4, 2000}}
 
{{Infobox game/row/date|Mac OS|January 4, 2000}}
 
{{Infobox game/row/date|OS X|September 28, 2001}}
 
{{Infobox game/row/date|OS X|September 28, 2001}}
Line 35: Line 35:
 
{{Infobox game/row/taxonomy/themes            | Sci-fi, Space }}
 
{{Infobox game/row/taxonomy/themes            | Sci-fi, Space }}
 
{{Infobox game/row/taxonomy/series            | Unreal }}
 
{{Infobox game/row/taxonomy/series            | Unreal }}
 +
|official site= https://web.archive.org/web/20020529005241/http://www.unrealtournament.com/
 
|steam appid  = 13240
 
|steam appid  = 13240
 
|gogcom id    = 1207658692
 
|gogcom id    = 1207658692
Line 41: Line 42:
 
|lutris      = unreal-tournament
 
|lutris      = unreal-tournament
 
|strategywiki = Unreal Tournament
 
|strategywiki = Unreal Tournament
|mobygames    = unreal-tournament
+
|mobygames    = 587
 
|wikipedia    = Unreal Tournament
 
|wikipedia    = Unreal Tournament
 
|winehq      = 90
 
|winehq      = 90
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [https://web.archive.org/web/20020529005241/http://www.unrealtournament.com/ Official game site (Archived)]
 
 
{{mm}} [http://www.oldunreal.com/index.html OldUnreal.com] - A site for all classic Unreal games
 
{{mm}} [http://www.oldunreal.com/index.html OldUnreal.com] - A site for all classic Unreal games
 
{{mm}} [http://liandri.beyondunreal.com Liandri Archives] - A dedicated Unreal wiki site that collects information about all the games in the series. [https://web.archive.org/web/20201212094007/http://liandri.beyondunreal.com/ (Archive Link)]
 
{{mm}} [http://liandri.beyondunreal.com Liandri Archives] - A dedicated Unreal wiki site that collects information about all the games in the series. [https://web.archive.org/web/20201212094007/http://liandri.beyondunreal.com/ (Archive Link)]
Line 102: Line 110:
  
 
===Increase system memory for game===
 
===Increase system memory for game===
{{Fixbox|description=UnrealTournament.ini|ref=<ref>[http://kpush.tripod.com/tweaking/id16.html UT Engine Tweaking]</ref>|fix=
+
{{Fixbox|description=UnrealTournament.ini|ref=<ref>{{Refurl|url=http://kpush.tripod.com/tweaking/id16.html|title=UT Engine Tweaking|date=May 2023}}</ref>|fix=
 
# Go to the [[#Game data|configuration file location]].
 
# Go to the [[#Game data|configuration file location]].
 
# Open {{file|UnrealTournament.ini}}.
 
# Open {{file|UnrealTournament.ini}}.
Line 114: Line 122:
 
{{Game data/config|Windows|{{p|game}}\System\User.ini|{{p|game}}\System\UnrealTournament.ini}}
 
{{Game data/config|Windows|{{p|game}}\System\User.ini|{{p|game}}\System\UnrealTournament.ini}}
 
{{Game data/config|Mac OS|{{p|game}}/System}}
 
{{Game data/config|Mac OS|{{p|game}}/System}}
{{Game data/config|OS X|~/Library/Application Support/Unreal Tournament/System}}
+
{{Game data/config|OS X|{{p|osxhome}}/Library/Application Support/Unreal Tournament/System}}
{{Game data/config|Linux|~/.loki/ut/System}}
+
{{Game data/config|Linux|{{p|linuxhome}}/.loki/ut/System}}
 
}}
 
}}
 
{{XDG|false}}
 
{{XDG|false}}
Line 125: Line 133:
 
{{Game data/saves|Windows|{{p|game}}\System\User.ini}}
 
{{Game data/saves|Windows|{{p|game}}\System\User.ini}}
 
{{Game data/saves|Mac OS|{{p|game}}/System}}
 
{{Game data/saves|Mac OS|{{p|game}}/System}}
{{Game data/saves|OS X|~/Library/Application Support/Unreal Tournament/System}}
+
{{Game data/saves|OS X|{{p|osxhome}}/Library/Application Support/Unreal Tournament/System}}
{{Game data/saves|Linux|~/.loki/ut/System}}
+
{{Game data/saves|Linux|{{p|linuxhome}}/.loki/ut/System}}
 
}}
 
}}
  
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|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
|ultrawidescreen notes      = For Hor+ weapon FOV install [https://github.com/alexstrout/foxWSFix-UT99/releases foxWSFix-UT99] [https://steamcommunity.com/app/13240/discussions/0/2993169283946758056/]
+
|ultrawidescreen notes      = For Hor+ weapon FOV install [https://github.com/alexstrout/foxWSFix-UT99/releases foxWSFix-UT99] ([https://steamcommunity.com/app/13240/discussions/0/2993169283946758056/ Steam guide])
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          = Tiny text; use "Double Font" option to increase text size.
 
|4k ultra hd notes          = Tiny text; use "Double Font" option to increase text size.
Line 170: Line 178:
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = Requires Direct3D 11 or custom OpenGL renderer and .ini tweaks. Can be forced via GPU control panel with the regular D3D or OpenGL renderers.
+
|anisotropic notes          = Requires custom OpenGL renderer and .ini tweaks. Can be forced via GPU control panel with the regular D3D or OpenGL renderers.
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = Requires Direct3D 11 or custom OpenGL renderer and .ini tweaks. Can be forced via GPU control panel with the regular D3D or OpenGL renderers.
+
|antialiasing notes        = Requires custom OpenGL renderer and .ini tweaks. Can be forced via GPU control panel with the regular D3D or OpenGL renderers.
 
|vsync                      = always on
 
|vsync                      = always on
 
|vsync notes                = Set {{code|1=SwapInterval=1}} in {{file|User.ini}}.
 
|vsync notes                = Set {{code|1=SwapInterval=1}} in {{file|User.ini}}.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              = Can be capped with [https://github.com/OldUnreal/UnrealTournamentPatches OldUnreal's Unreal Tournament 99 patches].
 
|60 fps notes              = Can be capped with [https://github.com/OldUnreal/UnrealTournamentPatches OldUnreal's Unreal Tournament 99 patches].
|120 fps                    = true
+
|120 fps                    = hackable
|120 fps notes              = https://steamcommunity.com/sharedfiles/filedetails/?id=2048525175 (only changing 0AD7A33B to 00000000 needed).
+
|120 fps notes              = [https://steamcommunity.com/sharedfiles/filedetails/?id=2048525175 Steam guide] (only changing {{code|0AD7A33B}} to {{code|00000000}} needed).
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
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|controller support        = true
 
|controller support        = true
 
|controller support notes  = Trigger axes on XInput controllers not recognized.
 
|controller support notes  = Trigger axes on XInput controllers not recognized.
|full controller          = false
+
|full controller          = true
|full controller notes    =  
+
|full controller notes    = You have to edit the User.ini and UnrealTournament.ini to activate the right stick.
 +
In user.ini find the line "JoyZ=" and modify it with "JoyZ=Axis aLookUp speed=-0.2".
 +
Find "JoyR=" and modify it to "JoyR=Axis aturn speed=0.5".
 +
In the UnrealTournament.ini find "DeadZoneRUV=False" and modify it to "DeadZoneRUV=True".
 +
You can configurate the sensitivity with the "speed" option. This worked on a TwinUsb Converter using a PS2 Controller.
 +
If axis are wrong because you have other controller, swap the "JoyZ=Axis aLookUp speed=-0.2" with the "JoyR=Axis aturn speed=0.5". Example: "JoyR=Axis aLookUp speed=-0.2" "JoyZ=Axis aturn speed=0.5"
 +
To invert an axis put a minus before the number or delete it if there is a minus already there in the "speed=" setting
 
|controller remap          = true
 
|controller remap          = true
|controller remap notes    =  
+
|controller remap notes    = Fully remapable in user.ini
|controller sensitivity    = false
+
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= in user.ini change the "speed=" settings number in "JoyX=Axis astrafe speed=" "JoyY=Axis aBaseY speed=" "JoyZ=Axis aLookUp speed=" and JoyR=Axis aturn speed=". This is for contoller with two sticks like the PS2 joystick.
|invert controller y-axis  = false
+
|invert controller y-axis  = true
|invert controller y-axis notes=  
+
|invert controller y-axis notes= in user.ini put a minus before the number or delete it in "JoyY=Axis aBaseY speed=". Example: "JoyY=Axis aBaseY speed=-2"
 
|xinput controllers        = unknown
 
|xinput controllers        = unknown
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
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|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = true
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      = unknown
+
|other button prompts      = false
 
|other button prompts notes=  
 
|other button prompts notes=  
|button prompts            = false
 
|button prompts notes      =
 
 
|controller hotplug        = false
 
|controller hotplug        = false
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
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|separate volume notes    =  
 
|separate volume notes    =  
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    = Up to 7.0 output.<ref>[https://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref> May require [[Glossary:Sound card#DirectSound hardware path|DirectSound 3D restoration software]].
+
|surround sound notes    = Up to 7.0 output.<ref>{{Refurl|url=https://satsun.org/audio/|title=PC Gaming Surround Sound Round-up|date=May 2023}}</ref> May require [[Glossary:Sound card#DirectSound hardware path|DirectSound 3D restoration software]].
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
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|lan play modes      = Versus
 
|lan play modes      = Versus
 
|lan play notes      =  
 
|lan play notes      =  
|online play          = true
+
|online play          = hackable
 
|online play players  = 16
 
|online play players  = 16
 
|online play modes    = Versus
 
|online play modes    = Versus
|online play notes    = While the GameSpy service has been shut down, the master servers for this game are hosted by Epic Games and do not require manual configuration in any release, but have had downtimes due to moving. Scheduled to shut down on January 24, 2023.<ref name="EpicShutdowns2022">{{Refurl|url=https://www.epicgames.com/site/en-US/news/epic-is-turning-off-online-services-and-servers-for-some-older-games|title=Epic is turning off online services and servers for some older games - Epic Games|date=2022-12-14}}</ref>
+
|online play notes    = While the [[GameSpy]] service has been shut down in 2014, the master servers for this game were hosted by Epic Games without the need for manual configuration in any release until January 24, 2023.<ref name="EpicShutdowns2022">{{Refurl|url=https://www.epicgames.com/site/en-US/news/epic-is-turning-off-online-services-and-servers-for-some-older-games|title=Epic is turning off online services and servers for some older games - Epic Games|date=2022-12-14}}</ref><br>Use [https://www.oldunreal.com/wiki/index.php?title=Masterserver_Guide OldUnreal's master server list].
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
Line 441: Line 453:
  
 
====Restore 3D sound====
 
====Restore 3D sound====
{{Fixbox|description=Use OpenAL Soft|ref=<ref>[https://www.youtube.com/watch?v=n6rqw_cxe5w Unreal Tournament '99 with 3D Sound (OpenAL Soft HRTF) - YouTube]</ref>|fix=
+
{{Fixbox|description=Use OpenAL Soft|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=n6rqw_cxe5w|title=Unreal Tournament '99 with 3D Sound (OpenAL Soft HRTF) - YouTube|date=May 2023}}</ref>|fix=
 
# Download the [https://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1399614690 ALAudio for Unreal Tournament, Windows Version], and copy its contents (not the folder) to {{file|{{p|game}}\System|folder}}.
 
# Download the [https://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1399614690 ALAudio for Unreal Tournament, Windows Version], and copy its contents (not the folder) to {{file|{{p|game}}\System|folder}}.
 
# Open {{file|UnrealTournament.ini}} and search for <code>[ALAudio.ALAudioSubsystem]</code>. Replace everything under that section with the new settings at the bottom of the post [https://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1399614690 here]. Replace <code>UseHRTF=Autodetect</code> with <code>UseHRTF=Enable</code>.
 
# Open {{file|UnrealTournament.ini}} and search for <code>[ALAudio.ALAudioSubsystem]</code>. Replace everything under that section with the new settings at the bottom of the post [https://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1399614690 here]. Replace <code>UseHRTF=Autodetect</code> with <code>UseHRTF=Enable</code>.
 
# Follow the instructions on [[Glossary:Surround sound#OpenAL|this guide]]. Set the period count to 2.
 
# Follow the instructions on [[Glossary:Surround sound#OpenAL|this guide]]. Set the period count to 2.
 
{{--}}OpenAL Soft 1.20.0 or higher crashes on startup.
 
{{--}}OpenAL Soft 1.20.0 or higher crashes on startup.
 +
}}
 +
 +
====Brightness slider not working====
 +
{{Fixbox|description=Use DDrawCompat|ref=<ref>{{Refurl|url=https://github.com/narzoul/DDrawCompat|title=GitHub|date=May 2023}}</ref>|fix=
 +
# Download [https://github.com/narzoul/DDrawCompat/releases/ DDrawCompat].
 +
# Extract the contents from the {{file|.zip}} file into {{file|{{p|game}}\System|folder}}
 +
}}
 +
 +
====Low frame rate on Windows 10====
 +
{{Fixbox|description=Select 32-bit color depth in game video settings.|}}
 +
 +
{{Fixbox|description=Use DDrawCompat|ref=<ref>{{Refurl|url=https://github.com/narzoul/DDrawCompat|title=GitHub|date=May 2023}}</ref>|fix=
 +
# Download [https://github.com/narzoul/DDrawCompat/releases/ DDrawCompat].
 +
# Extract the contents from the {{file|.zip}} file into {{file|{{p|game}}\System|folder}}
 
}}
 
}}
  
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{{ii}} This happens only on modern CPUs, post Pentium 4. Pick one of these fixes.
 
{{ii}} This happens only on modern CPUs, post Pentium 4. Pick one of these fixes.
  
{{Fixbox|description=Apply Stéphan's Kochen OpenGLDrv based on Chris Donhal's enhanced OpenGL renderer and edit UnrealTournament.ini|ref=<ref>https://www.cwdohnal.com/utglr/settings.html</ref><ref>https://forums.beyondunreal.com/threads/chris-opengldrv-for-linux.161177/</ref><ref>http://www.unrealadmin.org/forums/showpost.php?p=83657&postcount=48</ref>|fix=
+
{{Fixbox|description=Apply Stéphan's Kochen OpenGLDrv based on Chris Donhal's enhanced OpenGL renderer and edit UnrealTournament.ini|ref=<ref>{{Refurl|url=https://www.cwdohnal.com/utglr/settings.html|title=cwdohnal.com|date=May 2023}}</ref><ref>{{Refurl|url=https://forums.beyondunreal.com/threads/chris-opengldrv-for-linux.161177/|title=forums.beyondunreal.com|date=May 2023}}</ref><ref>http://www.unrealadmin.org/forums/showpost.php?p=83657&postcount=48</ref>|fix=
 
{{++}} Provides new graphical settings
 
{{++}} Provides new graphical settings
  
Line 525: Line 551:
 
|directdraw notes      =  
 
|directdraw notes      =  
 
|opengl versions        = 1
 
|opengl versions        = 1
|opengl notes          = OpenGL 3 is available with community-made patches
+
|opengl notes          = OpenGL 3 is available with community-made patches.
 
|glide versions        = 2.4
 
|glide versions        = 2.4
 
|glide notes            =  
 
|glide notes            =  
Line 532: Line 558:
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
|vulkan versions        =  
+
|vulkan versions        = 1.3
|vulkan notes          =  
+
|vulkan notes          = Available with [https://github.com/dpjudas/UT99VulkanDrv UT99VulkanDrv].
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
Line 545: Line 571:
 
|macos intel 32-bit app = false
 
|macos intel 32-bit app = false
 
|macos intel 64-bit app = hackable
 
|macos intel 64-bit app = hackable
|macos arm app          =  
+
|macos arm app          = unknown
 
|macos app notes        = Use the [https://github.com/OldUnreal/UnrealTournamentPatches OldUnreal Patch] for 64-bit.<ref>{{Refurl|url=https://github.com/OldUnreal/UnrealTournamentPatches/blob/master/README.md|title=UnrealTournamentPatches/README.md at master · OldUnreal/UnrealTournamentPatches · GitHub|date=September 23, 2020|snippet=Our patches [...] also add support for modern platforms and operating systems (such as macOS Catalina)}}</ref>
 
|macos app notes        = Use the [https://github.com/OldUnreal/UnrealTournamentPatches OldUnreal Patch] for 64-bit.<ref>{{Refurl|url=https://github.com/OldUnreal/UnrealTournamentPatches/blob/master/README.md|title=UnrealTournamentPatches/README.md at master · OldUnreal/UnrealTournamentPatches · GitHub|date=September 23, 2020|snippet=Our patches [...] also add support for modern platforms and operating systems (such as macOS Catalina)}}</ref>
 
|linux powerpc app      = false
 
|linux powerpc app      = false
Line 551: Line 577:
 
|linux 64-bit executable= hackable
 
|linux 64-bit executable= hackable
 
|linux arm app          = false
 
|linux arm app          = false
 +
|linux 68k app          = unknown
 
|linux executable notes = Use the [https://github.com/OldUnreal/UnrealTournamentPatches OldUnreal Patch] for 64-bit (as of version 469c).
 
|linux executable notes = Use the [https://github.com/OldUnreal/UnrealTournamentPatches OldUnreal Patch] for 64-bit (as of version 469c).
 +
|mac os powerpc app    = unknown
 +
|mac os 68k app        = unknown
 +
|mac os executable notes=
 
}}
 
}}
  
Line 572: Line 602:
 
===Graphical tweaks===
 
===Graphical tweaks===
 
The vast majority of graphical tweaks are accomplished by editing the game's .ini configuration files.
 
The vast majority of graphical tweaks are accomplished by editing the game's .ini configuration files.
 
====[https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx D3D11]====
 
[https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx Unreal DirectX11 Renderer] allows you to play the game with Direct3D 11. Be warned that when playing online you may be kicked from servers using anti-cheat plugins. As of December 30, 2020, the latest Unreal DirectX11 Renderer has ended support for this game. The last supported version is version 1.6.1.
 
{{++}} Improved lighting.
 
{{++}} Adds ambient occlusion, screen space reflections and higher quality HDR post-processing.
 
{{--}} Places a temporary watermark in the bottom right, and copies the developers PayPal link to your clipboard. Follow these instructions to disable the watermark and remove the PayPal link from being inserted into your clipboard.
 
{{Fixbox|description=Disable DirectX 11 renderer's PayPal watermark and disable the link from being inserted.|fix=
 
'''Removing watermark:''' Set {{code|SupportMETextEnabled}} to {{code|False}} through '''Advanced Options''' → '''Rendering''' → '''Direct3D 11 support'''. If the render crashes while attempting to access the Advanced Options, modify this value manually through the game's {{file|<game>.ini}} with a text editor (see [[#Configuration file(s) location|configuration file(s) location]]).
 
 
'''Preventing the renderer from inserting the developer's PayPal link into your clipboard:'''
 
# Download a hex editor such as [https://mh-nexus.de/en/hxd/ HxD], install it, launch HxD and open {{file|d3d11drv.dll}} in HxD.
 
# Search for this hex value:
 
#* {{code|77 77 77 2E 70 61 79 70 61 6C 2E 6D 65 2F 64 61 72 6B 6E 6F 76 69 73 6D 63}}
 
# Replace the value with this:
 
#* {{code|00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00}}
 
# Save the changes. The renderer will now only clear your clipboard instead.
 
}}
 
  
 
====High resolution textures====
 
====High resolution textures====
Line 612: Line 625:
 
|minDX    = 7
 
|minDX    = 7
 
|minVRAM  = 8 MB
 
|minVRAM  = 8 MB
 +
|minother = 4X CD-ROM/DVD-ROM
  
 
|recOS    = 98, ME
 
|recOS    = 98, ME

Latest revision as of 19:45, 9 January 2024

This page is for the original game. For the reboot, see Unreal Tournament 4.

Unreal Tournament
Unreal Tournament cover
Developers
Epic Games
Digital Extremes
Mac OS (Classic) Westlake Interactive
Linux Loki Software
Publishers
GT Interactive
Mac OS MacSoft
Game of the Year Edition Infogrames
2005-2009 Midway Games
Digital, 2009-present Epic Games
Engines
Unreal Engine 1
Release dates
Windows November 22, 1999[1]
Linux November 23, 1999[2]
Mac OS (Classic) January 4, 2000
macOS (OS X) September 28, 2001
Reception
Metacritic 92
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Themes Sci-fi, Space
Series Unreal
Unreal Tournament on HowLongToBeat
Unreal Tournament on IGDB
Unreal Tournament guide on StrategyWiki
Unreal Tournament on MobyGames
Unreal Tournament on Wikipedia
Unreal
Unreal 1998
Unreal Tournament 1999
Unreal Tournament 2003 2002
Unreal II: The Awakening 2003
Unreal Tournament 2004 2004
Unreal Tournament 3 2007
Unreal Tournament 4 Cancelled

Warnings

GameSpy online services have been shut down (see Network for solutions).

Unreal Tournament is a singleplayer and multiplayer first-person action, FPS and shooter game in the Unreal series.

General information

OldUnreal.com - A site for all classic Unreal games
Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series. (Archive Link)
Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine. (Archive Link)
Unreal Admin Wiki - A wiki on how to manage Unreal multiplayer servers.
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
Everything you need to know about using UT99 on new hardware (Archive Link)
UT99.org - An informative forum community full of UT99 tweaks, modifications, mutators, skins, voice packs, and more.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
DRM-free
SafeDisc DRM.
All GOTY editions and later patches remove this check.
Windows
Mac OS
Linux
GOG.com (unavailable)
DRM-free
Game of the Year Edition.
Delisted on December 23, 2022.[3]
Windows
GamersGate (unavailable)
Icon overlay.png
Game of the Year Edition.
Windows
Steam (unavailable)
Icon overlay.png
Game of the Year Edition.
Windows
The Linux version is available as a downloadable installer only.
To run the Linux port on modern systems it is recommended to use this bundle, it contains the native Linux port with the unofficial 451 patch applied. It will generally work with any version since it only requires the main files. The GOG Windows installer can be unpacked with the use of InnoExtract. For the Steam version, Wine is required to get the files, an alternative is Lutris. The second alternative is to use flibitijibibo's pack (Getting the extras is recommended for this).
An OS X patch is also available for the Mac OS version, but only for PowerPC-based machines and it only reached beta status.
Not available for sale in Germany.
The Rocket Arena and ChaosUT mods are only available in the retail GOTY releases and are absent from digital versions.

DLC and expansion packs

Name Notes
Unreal Tournament Bonus Pack 1 Available for free. Included with Unreal Tournament: Game of the Year Edition. See Bonus Content for a download link.
Windows
Mac OS
Linux
Unreal Tournament Bonus Pack 2 Available for free. Included with Unreal Tournament: Game of the Year Edition. See Bonus Content for a download link.
Windows
Mac OS
Linux
Unreal Tournament Bonus Pack 3 Available for free. Included with Unreal Tournament: Game of the Year Edition. See Bonus Content for a download link.
Windows
Mac OS
Linux
Unreal Tournament Bonus Pack 4 Available for free. See Bonus Content.
Windows
Mac OS
Linux

Demos

The latest demo version available is v348

Essential improvements

Patches

Official

Unofficial

Official bonus content

  • UT Bonus Pack 1 - Three new models, a package containing six related mutators, and 11 maps. Included in the GOTY edition.
  • UT Bonus Pack 2 - Three new mutators and two maps. Included in the GOTY edition.
  • UT Bonus Pack 3 - Two texture packs and six maps. Included in the GOTY edition.
  • UT Bonus Pack 4 - Two new models, two texture packs and twelve new maps.

Increase system memory for game

UnrealTournament.ini[4]
  1. Go to the configuration file location.
  2. Open UnrealTournament.ini.
  3. Find the line CacheSizeMegs, set it to higher values like 64 or 128.
  4. Save and exit the text editor.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\User.ini[Note 1]
<path-to-game>\System\UnrealTournament.ini[Note 1]
Mac OS (Classic) <path-to-game>/System
macOS (OS X) $HOME/Library/Application Support/Unreal Tournament/System
Linux $HOME/.loki/ut/System
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/13240/pfx/[Note 2]
This game does not follow the XDG Base Directory Specification on Linux.
User.ini contains most user settings.
UnrealTournament.ini contains engine settings.

Save game data location

System Location
Windows <path-to-game>\System\User.ini[Note 1]
Mac OS (Classic) <path-to-game>/System
macOS (OS X) $HOME/Library/Application Support/Unreal Tournament/System
Linux $HOME/.loki/ut/System
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/13240/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

In-game video settings
In-game video settings

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
For Hor+ weapon FOV install foxWSFix-UT99 (Steam guide)
4K Ultra HD
Tiny text; use "Double Font" option to increase text size.
Field of view (FOV)
See Field of view (FOV).
Windowed
Click the resize icon in the top right corner of the in-game taskbar.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Requires custom OpenGL renderer and .ini tweaks. Can be forced via GPU control panel with the regular D3D or OpenGL renderers.
Anti-aliasing (AA)
Requires custom OpenGL renderer and .ini tweaks. Can be forced via GPU control panel with the regular D3D or OpenGL renderers.
Vertical sync (Vsync)
Set SwapInterval=1 in User.ini.
60 FPS
Can be capped with OldUnreal's Unreal Tournament 99 patches.
120+ FPS
Steam guide (only changing 0AD7A33B to 00000000 needed).
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

Edit User.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open User.ini.
  3. Find the lines DesiredFOV and DefaultFOV.
  4. Set the values to desired ones.
DesiredFOV=<value>
DefaultFOV=<value>
To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106.

Input

In-game key map settings
In-game key map settings
In-game general control settings
In-game general control settings

Keyboard and mouse State Notes
Remapping
Does not support binding of "extra" mouse buttons
Mouse acceleration
Mouse sensitivity
Mouse sensitivity is affected by the field of view and Windows Pointer Speed. Therefore it is recommended to use mouse-sensitivity.com to calculate the sensitivity based on the desired field of view and make sure the DirectInput option in Preferences → Input is checked as this option ignores the Windows Pointer Speed.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Trigger axes on XInput controllers not recognized.
Full controller support
You have to edit the User.ini and UnrealTournament.ini to activate the right stick.

In user.ini find the line "JoyZ=" and modify it with "JoyZ=Axis aLookUp speed=-0.2". Find "JoyR=" and modify it to "JoyR=Axis aturn speed=0.5". In the UnrealTournament.ini find "DeadZoneRUV=False" and modify it to "DeadZoneRUV=True". You can configurate the sensitivity with the "speed" option. This worked on a TwinUsb Converter using a PS2 Controller. If axis are wrong because you have other controller, swap the "JoyZ=Axis aLookUp speed=-0.2" with the "JoyR=Axis aturn speed=0.5". Example: "JoyR=Axis aLookUp speed=-0.2" "JoyZ=Axis aturn speed=0.5"

To invert an axis put a minus before the number or delete it if there is a minus already there in the "speed=" setting
Controller remapping
Fully remapable in user.ini
Controller sensitivity
in user.ini change the "speed=" settings number in "JoyX=Axis astrafe speed=" "JoyY=Axis aBaseY speed=" "JoyZ=Axis aLookUp speed=" and JoyR=Axis aturn speed=". This is for contoller with two sticks like the PS2 joystick.
Controller Y-axis inversion
in user.ini put a minus before the number or delete it in "JoyY=Axis aBaseY speed=". Example: "JoyY=Axis aBaseY speed=-2"
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Up to 7.0 output.[5] May require DirectSound 3D restoration software.
Subtitles
Closed captions
Mute on focus lost
EAX support
A3D 2.0 & EAX 2[6]
See Restore 3D sound for OpenAL Soft HRTF.

Localizations

Language UI Audio Sub Notes
English
Catalan
Part of the OldUnreal patch 469c.
Dutch
Part of the OldUnreal patch 469c.
French
Retail only; re-released as part of the OldUnreal patch 469c.
German
Part of the OldUnreal patch 469c.
Italian
Retail only; re-released as part of the OldUnreal patch 469c.
Polish
Portuguese
Part of the OldUnreal patch 469c.
Russian
Part of the OldUnreal patch 469c.
Spanish
Some releases lack this localization. It can be downloaded here. Use the 8th comment for the translation with the dub. Use the first for only the GUI to be translated and the voices to remain the same.

Network

Multiplayer types

Type Native Players Notes
Local play
Console versions only.
LAN play
16 Versus
Online play
16 Versus
While the GameSpy service has been shut down in 2014, the master servers for this game were hosted by Epic Games without the need for manual configuration in any release until January 24, 2023.[7]
Use OldUnreal's master server list.
All official maps are designed for at most 16 players. However, dedicated servers can be set externally to have the max player limit at 64

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 7777, 8080, 8777, 9777, 27900
UDP 7777, 7778, 7779, 27900
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

Windows

Crash when starting

After the splash screen, the screen turns black and the game crashes.
Disable DirectSound[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UnrealTournament.ini.
  3. Change UseDirectSound=True to UseDirectSound=False.
  4. Save and exit the text editor.

Can't install UMOD files

The .umod filetype isn't recognised by the computer.
UT99 Registry Fix[citation needed]
  1. Extract and run the downloaded file, install to any folder on your computer.
  2. Open the newly created shortcut.
  3. Set the path to your Unreal Tournament folder.
The Shortcut Method
  1. Navigate to <path-to-game>\System
  2. Create a shortcut to Setup.exe by right-clicking on it and selecting "Create Shortcut".
  3. Right-click on the newly created shortcut, then click "Properties"
  4. At the end of the target box add the text " install", without quotes but making sure to include the space. The new target should be "<path-to-game>\System\Setup.exe" install
  5. Click "Apply", then close the shortcut properties.
  6. Drag and drop the desired UMOD file onto the shortcut and follow the setup prompts to install the UMOD file.
  7. Optional - Rename the shortcut and/or move it to a more convenient location.

Restore 3D sound

Use OpenAL Soft[8]
  1. Download the ALAudio for Unreal Tournament, Windows Version, and copy its contents (not the folder) to <path-to-game>\System.
  2. Open UnrealTournament.ini and search for [ALAudio.ALAudioSubsystem]. Replace everything under that section with the new settings at the bottom of the post here. Replace UseHRTF=Autodetect with UseHRTF=Enable.
  3. Follow the instructions on this guide. Set the period count to 2.
OpenAL Soft 1.20.0 or higher crashes on startup.

Brightness slider not working

Use DDrawCompat[9]
  1. Download DDrawCompat.
  2. Extract the contents from the .zip file into <path-to-game>\System

Low frame rate on Windows 10

Select 32-bit color depth in game video settings.
Use DDrawCompat[10]
  1. Download DDrawCompat.
  2. Extract the contents from the .zip file into <path-to-game>\System

Linux

No sound

OpenAL created by Loki Software uses OSS by default.
General[citation needed]
The software is not updated frequently.

Install the osspd package (Some distros like ArchLinux refers the package as ossp) and enable/start the osspd/osspd.service service.

If using PulseAudio[citation needed]

Run the game with padsp command (it is included with main PulseAudio package, if not, look for pulseaudio-utils)

If using ALSA[citation needed]
  1. Install alsa-oss package
  2. Load the following kernel modules as root with modprobe command:
  • snd-seq-oss
  • snd-pcm-oss
  • snd-mixer-oss

Run the game with aoss -32 (On 32 bit system just use aoss)

Change the Audio Device[citation needed]
  1. Go to ~/.loki/ut/System
  2. Open UnrealTournament.ini
  3. Change AudioDevice=ALAudio.ALAudioSubsystem to AudioDevice=Audio.GenericAudioSubsystem

Notes

Depending on the used installation method, also comment or uncomment one of the 3 audio devices.

The game runs too fast

This happens only on modern CPUs, post Pentium 4. Pick one of these fixes.
Apply Stéphan's Kochen OpenGLDrv based on Chris Donhal's enhanced OpenGL renderer and edit UnrealTournament.ini[11][12][13]
Provides new graphical settings
  1. Download OpenGLDrv.so from this page.
  2. Make a backup of the original OpenGLDrv.so file located in the ~/.loki/ut/System and replace it.
  3. Open UnrealTournament.ini located in ~/.loki/ut/System.

Under the [Engine.Engine], change the following lines accordingly:

GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice

Under the [OpenGLDrv.OpenGLRenderDevice] add:

FrameRateLimit=99

Then save the file.

Flood the CPU with the shell script[citation needed]
  1. Create a new text file and name it anything.
  2. Open and paste this script and save the file.
  3. Run chmod +x <name of the file> in Terminal.
  4. Start the script to play the game.

Issues joining the UTPG version of the server

Downgrade to 436 version of the game[citation needed]

Other information

API

Technical specs Supported Notes
Direct3D 6, 7 6 was included with the original release. 7 was added via Patch v413[citation needed] and replaced Direct3D 6 support.
OpenGL 1 OpenGL 3 is available with community-made patches.
Glide 2.4
Software renderer
Vulkan 1.3 Available with UT99VulkanDrv.
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
macOS (OS X)
Use the OldUnreal Patch for 64-bit.[14]
Linux
Use the OldUnreal Patch for 64-bit (as of version 469c).
Mac OS (Classic)

Middleware

Middleware Notes
Audio A3D, OpenAL, FMOD Both OpenAL and FMOD are available only through community-made patches. Be aware that the Linux version uses Loki Software's OpenAL which requires OSS in order to have sound.
Interface SDL SDL is Linux version only.
Multiplayer GameSpy The multiplayer host can be changed.

Graphical tweaks

The vast majority of graphical tweaks are accomplished by editing the game's .ini configuration files.

High resolution textures

Replace the original textures with HD Textures and get amazing detail. Also use HD skins to improve character details. Do not use these server-side.

Mods

Various modifications, custom content such as characters, maps, mutators, and total-conversion mods can be downloaded and installed for Unreal Tournament.

  • A nice collection of mods at Mod DB

Maps

Maps are custom levels that are created using mod tools or editors.

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, NT 4.0
Processor (CPU) Intel Pentium 200 MHz
AMD K6 200 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 300 MB
Video card (GPU) 8 MB of VRAM
DirectX 7 compatible
Other 4X CD-ROM/DVD-ROM


Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References