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Difference between revisions of "Trine 4: The Nightmare Prince"

From PCGamingWiki, the wiki about fixing PC games
 
(10 intermediate revisions by 3 users not shown)
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{{Infobox game/row/reception|IGDB|trine-4-the-nightmare-prince|78}}
 
{{Infobox game/row/reception|IGDB|trine-4-the-nightmare-prince|78}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/microtransactions | None }}
{{Infobox game/row/taxonomy/modes            | }}
+
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time }}
{{Infobox game/row/taxonomy/perspectives      | }}
+
{{Infobox game/row/taxonomy/perspectives      | Side view }}
{{Infobox game/row/taxonomy/controls          | }}
+
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/genres            | }}
+
{{Infobox game/row/taxonomy/genres            | Platform }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/art styles        | }}
 
{{Infobox game/row/taxonomy/art styles        | }}
{{Infobox game/row/taxonomy/themes            | }}
+
{{Infobox game/row/taxonomy/themes            | Fantasy }}
 
{{Infobox game/row/taxonomy/series            | Trine }}
 
{{Infobox game/row/taxonomy/series            | Trine }}
 
|steam appid  = 690640
 
|steam appid  = 690640
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|official site= https://www.trine4.com/
 
|official site= https://www.trine4.com/
 
|hltb        = 62027
 
|hltb        = 62027
 +
|lutris      = trine-4-the-nightmare-prince
 
|strategywiki =  
 
|strategywiki =  
|mobygames    = trine-4-the-nightmare-prince
+
|mobygames    = 135359
 
|wikipedia    = Trine 4: The Nightmare Prince
 
|wikipedia    = Trine 4: The Nightmare Prince
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
  
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{{Availability/row| GMG | trine-4-the-nightmare-prince-pc | Steam | | | Windows }}
 
{{Availability/row| GMG | trine-4-the-nightmare-prince-pc | Steam | | | Windows }}
 
{{Availability/row| Humble | trine-4-the-nightmare-prince | Steam | | | Windows }}
 
{{Availability/row| Humble | trine-4-the-nightmare-prince | Steam | | | Windows }}
{{Availability/row| Origin | trine/trine-4 | Origin | Included with {{store feature|Origin Access Premier}}. | | Windows }}
 
 
{{Availability/row| Steam | 690640 | Steam |  |  | Windows }}
 
{{Availability/row| Steam | 690640 | Steam |  |  | Windows }}
 +
{{Availability/row| Origin | trine/trine-4 | Origin | | | Windows | unavailable }}
 
}}
 
}}
  
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|multimonitor notes        = {{Term|Hor+}} scaling at gameplay, cutscenes, menu and loading screens.<ref name="rose48">{{Refcheck|user=Rose|date=2019-10-15|comment=Screenshots taken at various scenes at a custom 5760x1080 resolution on a single monitor and compared to 16:9.}}</ref>
 
|multimonitor notes        = {{Term|Hor+}} scaling at gameplay, cutscenes, menu and loading screens.<ref name="rose48">{{Refcheck|user=Rose|date=2019-10-15|comment=Screenshots taken at various scenes at a custom 5760x1080 resolution on a single monitor and compared to 16:9.}}</ref>
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
|ultrawidescreen notes      = {{Term|Hor+}}.<ref>{{Refurl|url=https://www.youtube.com/watch?v=G2_tO2_oKDQ|title=First 30 Min: Trine 4: The Nightmare Prince | PC 4K/60 Ultrawide|date=2019-10-09}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/690640/discussions/0/1637543304846894012/|title=Steam Community Discussion - Question to the developers , Will this game have Ultrawide support 21:9? |date=2019-10-09}}</ref>
+
|ultrawidescreen notes      = {{Term|Hor+}}.<ref>{{Refurl|url=https://www.youtube.com/watch?v=G2_tO2_oKDQ|title=First 30 Min: Trine 4: The Nightmare Prince | PC 4K/60 Ultrawide|date=2019-10-09}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/690640/discussions/0/1637543304846894012/|title=Steam Community Discussion - Question to the developers, Will this game have Ultrawide support 21:9? |date=2019-10-09}}</ref>
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          = <ref>{{Refurl|url=https://www.youtube.com/watch?v=4q4YI3HdJB0|title=Trine 4: The Nightmare Prince - PC - 4K - Gameplay 6|date=2019-10-09}}</ref>
 
|4k ultra hd notes          = <ref>{{Refurl|url=https://www.youtube.com/watch?v=4q4YI3HdJB0|title=Trine 4: The Nightmare Prince - PC - 4K - Gameplay 6|date=2019-10-09}}</ref>
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|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = [[TAA]] or [[SSAA]] 2x/3x/4x. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] to combine both methods.
 
|antialiasing notes        = [[TAA]] or [[SSAA]] 2x/3x/4x. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] to combine both methods.
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              = Optional '''FPS limit''' is available.
 
|120 fps notes              = Optional '''FPS limit''' is available.
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|ray tracing                = false
 +
|ray tracing notes          =
 +
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
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|xbox prompts              = true
 
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = true
+
|playstation controllers  = true
|dualshock 4 notes         =  
+
|playstation controller models = DualShock 4
|dualshock prompts         = true
+
|playstation controllers notes =  
|dualshock prompts notes   =  
+
|playstation prompts       = true
 +
|playstation prompts notes =  
 
|light bar support        = false
 
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes         = Wired, V1
+
|dualsense adaptive trigger support = false
|dualshock 4 modes notes   =  
+
|dualsense adaptive trigger support notes =
 +
|dualsense haptics support  = false
 +
|dualsense haptics support notes =
 +
|playstation connection modes = Wired, Wireless (Bluetooth)
 +
|playstation connection modes notes =  
 
|tracked motion controllers= false
 
|tracked motion controllers= false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
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|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
|language  = Czech
+
|language  = Simplified Chinese
 
|interface = true
 
|interface = true
 
|audio    = false
 
|audio    = false
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}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
|language  = Simplified Chinese
+
|language  = Traditional Chinese
 
|interface = true
 
|interface = true
 
|audio    = false
 
|audio    = false
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}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
|language  = Traditional Chinese
+
|language  = Czech
 
|interface = true
 
|interface = true
 
|audio    = false
 
|audio    = false
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|dedicated          = false
 
|dedicated          = false
 
|dedicated notes    =  
 
|dedicated notes    =  
|self-hosting      =  
+
|self-hosting      = false
|self-hosting notes = false
+
|self-hosting notes =  
 
|direct ip          =  
 
|direct ip          =  
 
|direct ip notes    =  
 
|direct ip notes    =  
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===Analog movement does not stop player character when moved down===
 
===Analog movement does not stop player character when moved down===
 
{{ii}} When using analog movement, pushing the analog control down may not stop the player character as intended.
 
{{ii}} When using analog movement, pushing the analog control down may not stop the player character as intended.
{{Fixbox|description=Enable '''Improved deadzoning for movement''' in the game options|ref=<ref>{{Refsnip|url=https://steamcommunity.com/app/690640/discussions/0/1630790987602053554/|title=Steam Community Discussion - Official Bug Thread!|date=2019-10-09|snippet='''PROBLEM SOLVED:'''<br><br>'''Function can be toggled in options -> Improved deadzoning for movement''''<br><br><br><br>The analog stick doesnt register as 'down' for standing still.<br><br>Both the analog and dpad buttons works fine on skills but when holding the analog stick down when walking it seems it hasnt been mapped to a true 'down' position, it will start register walking either left or right.}}</ref>|fix=
+
{{Fixbox|description=Enable '''Improved deadzoning for movement''' in the game options|ref=<ref>{{Refsnip|url=https://steamcommunity.com/app/690640/discussions/0/1630790987602053554/|title=Steam Community Discussion - Official Bug Thread!|date=2019-10-09|snippet='''PROBLEM SOLVED:'''<br><br>'''Function can be toggled in options Improved deadzoning for movement''''<br><br><br><br>The analog stick doesnt register as 'down' for standing still.<br><br>Both the analog and dpad buttons works fine on skills but when holding the analog stick down when walking it seems it hasnt been mapped to a true 'down' position, it will start register walking either left or right.}}</ref>|fix=
 
}}
 
}}
  
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|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = false
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Latest revision as of 22:03, 26 March 2024

Trine 4: The Nightmare Prince
Trine 4: The Nightmare Prince cover
Developers
Frozenbyte
Publishers
Modus Games
Release dates
Windows October 8, 2019
Reception
Metacritic 81
OpenCritic 80
IGDB 78
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Side view
Controls Direct control
Genres Platform
Themes Fantasy
Series Trine
Trine 4: The Nightmare Prince on HowLongToBeat
Trine 4: The Nightmare Prince on IGDB
Trine 4: The Nightmare Prince on MobyGames
Trine 4: The Nightmare Prince on Wikipedia
Trine
Trine 2009
Trine 2 2011
Trine Enchanted Edition 2014
Trine 3: The Artifacts of Power 2015
Trine 4: The Nightmare Prince 2019
Trine 5: A Clockwork Conspiracy 2023

Trine 4: The Nightmare Prince is a singleplayer and multiplayer side view platform game in the Trine series.

General information

Publisher Discord server
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
GamersGate
Icon overlay.png
Ultimate Collection also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Ultimate Collection also available.
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Origin (unavailable)
Origin
Windows

Monetization

DLC and expansion packs

Name Notes
Melody of Mystery
Windows

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Trine4\
Steam <Steam-folder>\userdata\<user-id>\690640\remote\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/690640/pfx/[Note 1]

Save game data location

System Location
Windows %APPDATA%\Trine4\
Steam <Steam-folder>\userdata\<user-id>\690640\remote\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/690640/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Origin
Steam Cloud

Video

In-game graphics settings.
In-game graphics settings.
In-game UI and gameplay settings.
In-game UI and gameplay settings.

Graphics feature State Notes
Widescreen resolution
Real-time cutscenes are intentionally letterboxed at every aspect ratio.
Characters selection icons scale based on resolution width.[1]
Multi-monitor
Hor+ scaling at gameplay, cutscenes, menu and loading screens.[1]
Ultra-widescreen
Hor+.[2][3]
4K Ultra HD
[4]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Labeled Maximized window.
Anisotropic filtering (AF)
Forced 16x anisotropic filtering.[5]
Anti-aliasing (AA)
TAA or SSAA 2x/3x/4x. See Anti-aliasing (AA) to combine both methods.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Optional FPS limit is available.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Anti-aliasing (AA)

It is possible to force the game engine to use TAA when also using SSAA.
Modify options.txt[6]
  1. Set the desired level of SSAA in-game.
  2. Exit the game.
  3. Go to the configuration file(s) location.
  4. Open options.txt.
  5. Find the line setOption(rendererModule, "TemporalAA", false) and change false to true.
  6. Save and close the file.

Depth of field

Disable depth of field through the config file[7]
  1. Go to the configuration file(s) location.
  2. Open options.txt.
  3. Change setOption(rendererModule, "DepthOfField", true) to setOption(rendererModule, "DepthOfField", false) to disable the depth of the field.

Input

In-game general control settings.
In-game general control settings.
In-game Keybindings.
In-game Keybindings.
In-game Controller bindings.
In-game Controller bindings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Master, Music, Effects, Dialogue.
Surround sound
Stereo only.[8]
Subtitles
Subtitle size is adjustable. Can additionally specify speaker identification through icons and/or speaker's name.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Text and spoken language are separately selectable.
Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Czech
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Fan translation by Mechanics VoiceOver
Spanish

Network

Simultaneous local and online play is supported.[9]
Steam, Origin and GOG cross-play support.

Multiplayer types

Type Native Players Notes
Local play
4 Co-op
LAN play
4 Co-op
Online play
4 Co-op

Connection types

VR support

3D modes State Notes
Nvidia 3D Vision
See Helix Mod: Trine 4.

Issues unresolved

Official bug-reporting thread

Issues fixed

A list of known issues and solutions can be found on Steam Community Discussions.

Analog movement does not stop player character when moved down

When using analog movement, pushing the analog control down may not stop the player character as intended.
Enable Improved deadzoning for movement in the game options[10]

Rotate Object Left/Right controller and key bindings not visible

Rotate Object Left/Right controller and key bindings only become visible after the player resets all bindings.
Use the Reset All option.[11]

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Wwise, Speex, Ogg Vorbis [12]
Cutscenes Theora

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Quad Core 2.0 GHz
2.6 GHz Dual Core
System memory (RAM) 4 GB
Hard disk drive (HDD) 16 GB
Video card (GPU) Nvidia GeForce GTX 560
ATI Radeon HD 5700
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 Verified by User:Rose on 2019-10-15
    Screenshots taken at various scenes at a custom 5760x1080 resolution on a single monitor and compared to 16:9.
  2. First 30 Min: Trine 4: The Nightmare Prince - last accessed on 2019-10-09
  3. Steam Community Discussion - Question to the developers, Will this game have Ultrawide support 21:9? - last accessed on 2019-10-09
  4. Trine 4: The Nightmare Prince - PC - 4K - Gameplay 6 - last accessed on 2019-10-09
  5. Verified by User:Expack3 on 2019-10-09
    Tried modifying AF setting in game's config.txt file and ensuring AF was not forced in-driver, with no change in AF quality.
  6. Verified by User:Expack3 on 2019-10-15
  7. Verified by User:Keith on 2019-10-11
  8. Verified by User:Expack3 on 2019-10-09
    Tested with Orban Loudness Meter.
  9. Co-Optimus - Trine 4: The Nightmare Prince - last accessed on 2019-10-09
    "Play through the entire campaign with up to four players locally (couch co-op), online, or a mix of the two (combo co-op)."
  10. Steam Community Discussion - Official Bug Thread! - last accessed on 2019-10-09
    "PROBLEM SOLVED:

    Function can be toggled in options → Improved deadzoning for movement'



    The analog stick doesnt register as 'down' for standing still.

    Both the analog and dpad buttons works fine on skills but when holding the analog stick down when walking it seems it hasnt been mapped to a true 'down' position, it will start register walking either left or right.
    "
  11. Steam Community Announcement - First patch is now live! (Build 8032) - last accessed on 2019-10-12
    "Rotate Object Left/Right bind only becomes visible after user Resets all Keybindings"
  12. Verified by User:Expack3 on 2019-10-09
    Checked game's output log.