Difference between revisions of "TORCS"
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{{Infobox game/row/developer|Bernhard Wymann}} | {{Infobox game/row/developer|Bernhard Wymann}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|PLIB}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|1997}} | {{Infobox game/row/date|Windows|1997}} | ||
Line 80: | Line 81: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= Resolutions higher than 1920x1200 | + | |widescreen resolution notes= Resolutions higher than 1920x1200. See [[#Widescreen resolution|Widescreen resolution]]. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
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|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
− | |fov notes = | + | |fov notes = Fixed 60° vertical. Hold {{key|shift}} and press {{key|>}} to increase, {{key|<}} to decrease in the game. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 110: | Line 111: | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | {{Fixbox|description=Modify resolutions|fix= | ||
+ | # Go to {{p|localappdata}}\torcs\config | ||
+ | # Open <code>Screen.xml</code> with a text editor. | ||
+ | # Edit your desired resolution: | ||
+ | #* <attnum name="x" val="<code>'''X'''</code>"/> - Width | ||
+ | #* <attnum name="y" val="<code>'''X'''</code>"/> - Height | ||
+ | # Save the file. | ||
+ | {{ii}} <code>'''X'''</code> represents the resolution number | ||
}} | }} | ||
==Input== | ==Input== | ||
− | {{Image|TORCS control. | + | {{Image|TORCS control.jpg|Control settings}} |
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
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|controller remap notes = | |controller remap notes = | ||
|controller sensitivity = true | |controller sensitivity = true | ||
− | |controller sensitivity notes= | + | |controller sensitivity notes= Joystick steering is hard. Set the "Steer sensitivity" to <code>0.0500</code> in "Control settings" to fix. |
|invert controller y-axis = n/a | |invert controller y-axis = n/a | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
Line 143: | Line 155: | ||
|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
|dualshock 4 notes = | |dualshock 4 notes = | ||
|dualshock prompts = unknown | |dualshock prompts = unknown | ||
Line 212: | Line 224: | ||
|ref = | |ref = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = hackable | ||
+ | |local play players = 4 | ||
+ | |local play modes = Versus | ||
+ | |local play notes = See [[#Split-screen|Split-screen]] | ||
+ | |lan play = | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = | ||
+ | |online play players = | ||
+ | |online play modes = | ||
+ | |online play notes = | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }} | ||
+ | |||
+ | ===Split-screen=== | ||
+ | {{ii}} A controller is highly recommended to play split-screen. Requires others USB controller connectors for 4 players. | ||
+ | {{Fixbox|description=Instructions|fix= | ||
+ | # Download the split-screen file [https://www.mediafire.com/file/gikhi2tvm0lrmko/TORCS_4_Players_split_screen_mod.rar/file here]. | ||
+ | # Extract {{file|ssrace.xml}} to {{p|game}}\config\raceman. | ||
+ | # Create Player 2 (4 for quad split-screen) in "Configure players" menu and set the controls to player 2. | ||
+ | # Select "Split-screen race" in race menu. | ||
+ | # In race starting grid setup menu, set the created player to grid. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} For 4 players quad split-screen mode, press {{key|]}} to split to 4 screens. | ||
}} | }} | ||
Latest revision as of 22:22, 17 April 2023
Developers | |
---|---|
Eric Espié | |
Christophe Guionneau | |
Bernhard Wymann | |
Engines | |
PLIB | |
Release dates | |
Windows | 1997 |
Linux | 1997 |
macOS (OS X) | 2001 |
Taxonomy | |
Monetization | Freeware |
Modes | Singleplayer |
Perspectives | Third-person |
Genres | Racing |
Vehicles | Automobile |
Art styles | Realistic |
TORCS - The Open Racing Car Simulator is an open-source freeware racing game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\torcs\config |
macOS (OS X) | |
Linux |
Save game data location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Resolutions higher than 1920x1200. See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | Menu items are stretched, otherwise perfect. | ||
4K Ultra HD | |||
Field of view (FOV) | Fixed 60° vertical. Hold ⇧ Shift and press > to increase, < to decrease in the game. | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Modify resolutions |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Joystick steering is hard. Set the "Steer sensitivity" to 0.0500 in "Control settings" to fix. |
|
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | XInput and DirectInput.[1] | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
The controller sticks don't work in-race, but the buttons work. |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No dialogue or speech. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus See Split-screen |
Split-screen
- A controller is highly recommended to play split-screen. Requires others USB controller connectors for 4 players.
Instructions |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL |
Executable | PPC | 16-bit | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|---|
Windows | 64-bit executable requires building from source code. | |||||
macOS (OS X) | No prebuilt installers are known to exist, so they have to be built from source code.[3] | |||||
Linux | Distros also offer packages for SPARC, RISC, and MIPS, among others. |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | 550 MHz[4] | 800 MHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | ||
Video card (GPU) | 32 MB of VRAM OpenGL 1.3 compatible | 64 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | 550 MHz | 800 MHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | ||
Video card (GPU) | 32 MB of VRAM OpenGL 1.3 compatible | 64 MB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | 550 MHz | 800 MHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | ||
Video card (GPU) | 32 MB of VRAM OpenGL 1.3 compatible | 64 MB of VRAM |
References
- ↑ Verified by User:Dandelion Sprout on 2020-11-30
- ↑ Player's Control Configuration - last accessed on 2020-11-30
- ↑ The TORCS Racing Board forum thread display - last accessed on 2020-11-21
- ↑ The Official TORCS FAQ - last accessed on 2021-09-19