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Difference between revisions of "Spore"

From PCGamingWiki, the wiki about fixing PC games
(→‎Availability: Updated info about installations, removed link to Bot parts download due to the damage it can cause to player's games and machines.)
(Added reception)
 
(40 intermediate revisions by 15 users not shown)
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{{Infobox game/row/date|Windows|September 7, 2008}}
 
{{Infobox game/row/date|Windows|September 7, 2008}}
 
{{Infobox game/row/date|OS X|September 7, 2008|wrapper=Cider}}
 
{{Infobox game/row/date|OS X|September 7, 2008|wrapper=Cider}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|spore|94}}
 +
{{Infobox game/row/reception|OpenCritic||}}
 +
{{Infobox game/row/reception|IGDB|spore|82}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, Expansion pack, Subscription gaming service }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person, Bird's-eye view }}
 +
{{Infobox game/row/taxonomy/controls          | Point and select }}
 +
{{Infobox game/row/taxonomy/genres            | Life sim, RPG, Strategy }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Cartoon }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi, Space }}
 +
{{Infobox game/row/taxonomy/series            | Spore }}
 
|steam appid  = 17390
 
|steam appid  = 17390
 
|steam appid side = 17440,24720
 
|steam appid side = 17440,24720
 
|gogcom id    = 1948823323
 
|gogcom id    = 1948823323
 +
|hltb        = 8985
 +
|lutris      = spore
 
|strategywiki = Spore
 
|strategywiki = Spore
|mobygames    = spore_
+
|mobygames    = 36030
 
|wikipedia    = Spore (2008 video game)
 
|wikipedia    = Spore (2008 video game)
 
|winehq      = 8185
 
|winehq      = 8185
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Spore}}
 
  
'''Key points'''
+
{{Introduction
{{--}} A major game breaking bug can be triggered during the Tribal stage, rendering a save game corrupt under certain circumstances.<ref name="major glitches">[http://spore.wikia.com/wiki/Glitches/Major_Glitches#Tribal_Stage_Freeze Spore Wiki - Major Glitches]</ref> See [[#Game data|save game data location]].
+
|introduction      =
 +
 
 +
|release history  =
 +
 
 +
|current state    = A major game-breaking bug can be triggered during the Tribal stage, rendering a save game corrupt under certain circumstances.<ref name="major glitches">[https://spore.fandom.com/wiki/Glitches/Major_Glitches#Tribal_Stage_Freeze Spore Wiki - Major Glitches]</ref> See [[#Game data|save game data location]].
 +
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://forum.spore.com/jforum/forums/list.page Official forums]
+
{{mm}} [https://spore.fandom.com/wiki/Spore Spore Wiki]  
{{mm}} [http://spore.wikia.com/wiki/Spore Spore Wiki]  
 
 
{{GOG.com links|1948823323|spore}}
 
{{GOG.com links|1948823323|spore}}
 
{{mm}} [https://steamcommunity.com/app/17390/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/17390/discussions/ Steam Community Discussions]
 +
{{mm}} [https://davoonline.com/phpBB3/viewforum.php?f=5 Davoonline's spore modding forums]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | activation, actlimit | {{DRM|SecuROM PA}}, serial key can be used up to five times. Use [http://www.spore.com/patch/deauthorization this tool] to free an activation slot. | Origin | Windows, OS X }}
+
{{Availability/row| Retail | | activation, actlimit, key | {{DRM|SecuROM PA}}, serial key can be used up to five times. Use [http://www.spore.com/patch/deauthorization this tool] to free an activation slot. | Origin | Windows, OS X }}
 
{{Availability/row| GOG.com | spore_collection | DRM-free | Includes all expansion packs. | Origin | Windows }}
 
{{Availability/row| GOG.com | spore_collection | DRM-free | Includes all expansion packs. | Origin | Windows }}
 +
{{Availability/row| Microsoft Store | / | Microsoft Store, Origin | Included exclusively with {{Store feature|Xbox Game Pass}} as part of its version of EA Play. | | Windows }}
 
{{Availability/row| Origin | spore/spore | Origin | Full game. Includes all the main gameplay features.<br>Buy this for the full Spore experience.<br/>Included with {{Store feature|Origin Access Basic}}. | | Windows, OS X }}
 
{{Availability/row| Origin | spore/spore | Origin | Full game. Includes all the main gameplay features.<br>Buy this for the full Spore experience.<br/>Included with {{Store feature|Origin Access Basic}}. | | Windows, OS X }}
 
{{Availability/row| Origin | spore/spore-creature-creator | Origin | Limited version that only includes the [[#Spore Creature Creator|Spore Creature Creator]].<br>Do not buy this if you want the full Spore experience. | | Windows }}
 
{{Availability/row| Origin | spore/spore-creature-creator | Origin | Limited version that only includes the [[#Spore Creature Creator|Spore Creature Creator]].<br>Do not buy this if you want the full Spore experience. | | Windows }}
{{Availability/row| Steam | 17390 | Steam | Contact the EA Support to activate any Spore keys on Origin.<br>Included with {{store feature|EA Play}}. | Origin | Windows }}
+
{{Availability/row| Steam | 17390 | Steam | Contact EA Support to activate Spore keys on Origin.<br>Included with {{store feature|EA Play}}. | Origin | Windows }}
 +
{{Availability/row| Games for Windows Marketplace | GFWL | GFWL | <ref>{{Refurl|url=https://web.archive.org/web/20120228085120/http://marketplace.xbox.com/en-US/PC/Games|title=Microsoft Games for Windows Marketplace|date=20 August 2022}}</ref> | | Windows | unavailable }}
 
}}
 
}}
{{ii}} Retail version of Spore can't get the March 2017 update, so online functionality doesn't work. GOG.com, Origin, and Steam versions have this update. Contact EA support to activate retail spore keys on Origin.<ref>[http://forum.spore.com/jforum/posts/list/86147.page Spore Updates - The Sporum]</ref>
+
{{ii}} Retail version of Spore can't get the March 2017 update, so online functionality doesn't work. GOG.com, Origin, and Steam versions have this update. Contact EA support to activate retail Spore keys on Origin.<ref>{{Refurl|url=http://forum.spore.com/jforum/posts/list/86147.page|title=Spore Updates - The Sporum|date=May 2023}}</ref>
{{--}} Steam version of Spore is not recommended for modding purposes, as it is known to often have troubles with the Spore Modding Api.
 
 
{{--}} Avoid having Spore and its DLC's installed from several sources, as this will cause severe issues with savegames and modding.
 
{{--}} Avoid having Spore and its DLC's installed from several sources, as this will cause severe issues with savegames and modding.
  
 
====[http://www.spore.com/creatureCreator Spore Creature Creator]====
 
====[http://www.spore.com/creatureCreator Spore Creature Creator]====
{{ii}} A limited free version of the creature creator from the game; can only be used to create creatures; does not include any other gameplay at all.
+
{{ii}} A limited free version of the creature creator from the game; can only be used to create creatures; does not include any other gameplay.
 
{{ii}} All creatures created in this utility can be carried over to the full game.
 
{{ii}} All creatures created in this utility can be carried over to the full game.
{{--}} Spore Creature Creator and Spore should not be installed on the same machine at the same time. Existing save games may corrupt and other issues may arise.{{CN|Needs to be tested.|date=September 2015}}
+
 
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|cross-game bonus      =
 +
|dlc                    =
 +
|expansion pack        = The expansion packs include customization options and missions.
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 +
|subscription gaming service = Available via [[EA Play]].
 +
}}
  
 
{{DLC|
 
{{DLC|
{{DLC/row| Bot Parts Pack | Limited promotion during 2010 with Dr. Pepper (USA) which added mech styled parts to the creature creator. | Windows }}
+
{{DLC/row| Creepy & Cute Parts Pack | Adds new parts and animations to the creature creator. | Windows }}
{{DLC/row| Creepy & Cute Parts Pack | Adds new parts and animation to the creature creator. | Windows }}
+
{{DLC/row| Galactic Adventures | Expansion adds new missions to the galactic stage. | Windows }}
{{DLC/row| Galactic Adventures | Expansion that adds new missions to the galactic stage. | Windows }}
+
{{DLC/row| Spore Bot Parts Pack | Limited promotion during 2010 with Dr. Pepper (USA) which added mech styled parts to the creature creator. | Windows }}
 
}}
 
}}
{{--}} DR Pepper Bots part pack is notoriously buggy and will cause your game to crash whenever a creature attempts to sing with a bot parts mouth.
+
{{--}} Dr. Pepper Bot Parts Pack is notoriously buggy and will cause your game to crash whenever a creature attempts to sing with a bot parts mouth.
{{--}} Dr Pepper Bots part has been reported to mess up game installations to the point of being unable to properly reinstall the game after uninstalling. '''It is strongly discouraged to have this DLC installed.'''
+
{{--}} Dr. Pepper Bot Parts Pack has been reported to mess up game installations to the point of being unable to properly re-install the game after uninstalling. '''It is strongly discouraged to have this DLC installed.'''
{{++}} Galactic adventures is required to install any mods after the 2017 patch.
+
{{ii}} Galactic Adventures expansion is required to install any mods after the 2017 patch.
  
 
==Essential improvements==
 
==Essential improvements==
 
 
===Patches===
 
===Patches===
{{ii}} Patches can be installed through the launcher or manually:
+
{{ii}} Patches can be installed through the launcher or manually
* Windows: [http://games.softpedia.com/get/Patch/Spore-Patch.shtml Patch 1.05.001] (2009). See also: [http://www.spore.com/patch/]
+
{{ii}} Digital versions of Spore do not require manual installations of any patches.
* OS X: [http://forum.spore.com/jforum/posts/list/41459.page Patch 5.1]
+
* Windows (1.05.001, 2009): [https://www.patches-scrolls.de/patch/3883/7/50621/download Patches-Scrolls], [http://games.softpedia.com/get/Patch/Spore-Patch.shtml Softpedia]. See also: [http://www.spore.com/patch/ official patch info]
* Creature Generator: [http://www.patches-scrolls.de/patch/3884/7/ Patch #3]
+
* OS X (1.05.001, 2009): [https://www.patches-scrolls.com/dl.php?file=SPO3-Update-002535.tgz Patches-Scrolls]
 
 
===[https://emd4600.github.io/SporeModder-FX/ Sporemodder FX]===
 
One of the main modding tools for spore.
 
{{++}} Easier coding formats
 
{{++}} Spore UI editor
 
{{++}} Built-in texture viewer
 
{{++}} Built-in Model viewer
 
 
 
===[https://emd4600.github.io/Spore-ModAPI/ Spore ModAPI SDK]===
 
The Spore ModAPI SDK allows you to create C++ mods for Spore. These mods are compiled into <code>.dll</code> files, that can then be used by the ModAPI Launcher Kit to inject them into Spore.
 
{{++}} Loads of Tutorials available.
 
{{++}} Goes hand in hand with other mod development tools
 
 
 
===[https://github.com/emd4600/SporeModder-Blender-Addons#features SporeModder Blender Addons]===
 
Blender add-ons that include tools for modding spore.
 
{{++}} RW4 Exporter: Used to export models into Spore to use them for your mods, with support for textures, materials, animations...
 
{{++}} ANIMATION Exporter: Used to export animations that can be played by creatures in Spore.
 
{{++}} GMDL Importer: Used to import Spore creations into Blender (.gmdl files).
 
{{++}} RW4 Importer: Used to import most models in the game into Blender, so you can see how they are made.
 
{{++}} Loads of available tutorials
 
 
 
===[https://community.pcgamingwiki.com/files/file/285-spore-450-mods/ Spore 450 mods archive]===
 
A collection of mods for Spore.
 
{{ii}} Contains a wide array of mods, which have been stored for archival purposes.
 
{{--}} The modding community heavily discourages installing these mods. Many are likely to not work and may break your game.
 
 
 
===[http://davoonline.com/phpBB3/viewforum.php?f=5 Davoonline Spore Modding Forums]===
 
The most used community hub for Spore modding. Contains a huge array of mods.
 
 
 
====Installing mods====
 
{{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix=
 
CORE SPORE MANUAL METHOD (Not recommended)
 
* Drop any mod packages to <code>{{p|game}}\Spore\Data</code>
 
{{--}} Mods created after the 2017 Patch will not work on Core Spore, Galactic adventures will be required.
 
 
 
GALACTIC ADVENTURES MANUAL METHOD (Not recommended)
 
* Drop any mod packages to <code>{{p|game}}\Spore\DataEP1</code>
 
{{--}} You will not be able to install mods that end in the <code>.sporemod</code> extension in this manner.
 
 
 
GALACTIC ADVENTURES SPORE MODDING API (Recommended)
 
* [http://davoonline.com/phpBB3/viewtopic.php?f=108&t=6300&sid=3307a7c1ddacae52ac96fa230b3ba2f4 Install the Spore Modding API]
 
* Download desired mods.
 
* Install mods using the Spore Modding API's Easy Installer.
 
{{++}} Allows installation of mods ending in <code>.sporemod</code>.
 
}}
 
  
 
===Skip intro videos===
 
===Skip intro videos===
{{Fixbox|description=Skip Intro|ref=<ref>{{Refcheck|user=aaronth07|date=2017-10-27|comment=}}</ref>|fix=
+
{{Fixbox|description=Edit files|ref=<ref>{{Refcheck|user=aaronth07|date=2017-10-27|comment=}}</ref>|fix=
# Go to <code>{{p|game}}\Data\Config\Properties.txt</code>
+
# Go to {{file|{{p|game}}\Data\Config\Properties.txt}}.
 
# Add <code>property playOpeningMovie (hash(playOpeningMovie)) bool</code> at the end of the file and save.
 
# Add <code>property playOpeningMovie (hash(playOpeningMovie)) bool</code> at the end of the file and save.
# Go to <code>{{p|game}}\Data\Config\ConfigManager.txt</code>
+
# Go to {{file|{{p|game}}\Data\Config\ConfigManager.txt}}.
 
# Add <code>boolProp playOpeningMovie false</code> at the end of the file and save.
 
# Add <code>boolProp playOpeningMovie false</code> at the end of the file and save.
  
{{ii}} Repeat all on dataEP1 folder if you have "spore galactic adventure"
+
{{ii}} Repeat all steps in the {{folder|dataEP1}} folder if Galactic Adventures is installed.
 
 
 
}}
 
}}
  
Line 124: Line 114:
 
{{Game data|
 
{{Game data|
 
{{Game data/config|Windows|{{p|appdata}}\SPORE\Preferences\}}
 
{{Game data/config|Windows|{{p|appdata}}\SPORE\Preferences\}}
 +
{{Game data/config|Microsoft Store|}}
 
{{Game data/config|OS X|}}
 
{{Game data/config|OS X|}}
 
}}
 
}}
Line 130: Line 121:
 
{{Game data|
 
{{Game data|
 
{{Game data/saves|Windows|{{p|appdata}}\Spore\Games|{{p|userprofile\Documents}}\My Spore Creations\}}
 
{{Game data/saves|Windows|{{p|appdata}}\Spore\Games|{{p|userprofile\Documents}}\My Spore Creations\}}
 +
{{Game data/saves|Microsoft Store|}}
 
{{Game data/saves|OS X|}}
 
{{Game data/saves|OS X|}}
 
}}
 
}}
Line 136: Line 128:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             = false
+
|gog galaxy               = false
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 = false
+
|origin                   = false
|origin notes           =  
+
|origin notes             =  
|steam cloud           = false
+
|steam cloud               = false
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               = unknown
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
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|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = true
+
|anisotropic                = limited
|anisotropic notes          = In-game Texture Quality "High" = "Medium" with control panel forced AF 4x+
+
|anisotropic notes          = Only enabled when texture quality set to '''High.''' Unknown amount.
|antialiasing              = hackable
+
|antialiasing              = false
|antialiasing notes        = [[FXAA]] can be forced through the display drivers. [[MSAA]] does not always work depending on scenes. [[SMAA]] can be added through [https://mrhaandi.blogspot.com/p/injectsmaa.html injectSMAA] or [https://www.guru3d.com/files_details/sweetfx_shader_suite_download.html SweetFX].{{Note|SweetFX is essentially a better version of InjectSMAA with additional effects}}
+
|antialiasing notes        =  
|vsync                      = hackable
+
|upscaling                  = unknown
|vsync notes                = V-Sync can be forced through the display drivers.
+
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = false
 +
|vsync notes                =  
 
|60 fps                    = hackable
 
|60 fps                    = hackable
|60 fps notes              = Frame rate is capped at 30 FPS. See [[#High frame rate|High frame rate]].
+
|60 fps notes              = Locked at 30 FPS. See [[#High frame rate|High frame rate]].
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              = Frame rate is capped at 30 FPS. See [[#High frame rate|High frame rate]].
+
|120 fps notes              = Locked at 30 FPS. See [[#High frame rate|High frame rate]].
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 198: Line 193:
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
{{Fixbox|description=Change the frame rate limiter<ref>{{Refurl|url=http://davoonline.com/phpBB3/viewtopic.php?f=6&p=22668#p22666|title=DavoOnline.com - How to play Spore at 60 fps!!! - Remove 30 fps limit|date=2018-02-15}}</ref>|fix=
 
{{Fixbox|description=Change the frame rate limiter<ref>{{Refurl|url=http://davoonline.com/phpBB3/viewtopic.php?f=6&p=22668#p22666|title=DavoOnline.com - How to play Spore at 60 fps!!! - Remove 30 fps limit|date=2018-02-15}}</ref>|fix=
# Go to <code>{{p|game}}\Data\Config\</code>.
+
# Go to {{folder|{{p|game}}\Data\Config}}.
 
# Open {{file|Properties.txt}}.
 
# Open {{file|Properties.txt}}.
 
# Add the following line to the end of the file: <code>property frameLimitMS  44  int</code>
 
# Add the following line to the end of the file: <code>property frameLimitMS  44  int</code>
Line 211: Line 206:
 
{{ii}} The default value of <code>frameLimitMS</code> is '''33''', for 30 frames per second.
 
{{ii}} The default value of <code>frameLimitMS</code> is '''33''', for 30 frames per second.
 
{{--}} No decimal support. To compensate, use an [[Glossary:Frame rate (FPS)#Frame rate capping|additional frame rate limiter]] to force the desired limit.
 
{{--}} No decimal support. To compensate, use an [[Glossary:Frame rate (FPS)#Frame rate capping|additional frame rate limiter]] to force the desired limit.
{{ii}} Repeat all in <code>dataEP1</code> folder if you installed Galactic Adventures.  
+
{{ii}} Repeat all in <code>dataEP1</code> folder if you installed Galactic Adventures expansion.  
 
}}
 
}}
  
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|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 
}}
 
}}
  
Line 479: Line 476:
 
{{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
# Delete <code>Login.prop</code> and <code>Preferences.prop</code>
+
# Delete {{file|Login.prop}} and {{file|Preferences.prop}}.
 
}}
 
}}
  
 
===Launch Error [2000] and [1004]===
 
===Launch Error [2000] and [1004]===
 
{{Fixbox|description=Fix broken registry keys|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Fix broken registry keys|ref={{cn|date=July 2016}}|fix=
# Go to <code>{{p|hklm}}\SOFTWARE\Electronic Arts\SPORE</code>
+
# Go to {{registry|{{p|hklm}}\SOFTWARE\{{p|wow64}}\Electronic Arts\SPORE}}.
# Make sure '''DataDir''' is your <code>{{p|game}}\Data\</code> folder
+
# Make sure {{code|DataDir}} is set to {{folder|{{p|game}}\Data\}}.
# Make sure '''InstallLoc''' is your <code>{{p|game}}</code> folder
+
# Make sure {{code|InstallLoc}} is set to {{folder|{{p|game}}}}.
# Create a 32 bit word named '''ReIndexYesOrNo''' with a value of '''0'''
+
# Create a 32 bit word named {{code|ReIndexYesOrNo}} with a value of {{code|0}}
# Create a 32 bit word named '''InstallCompleted'''  with a value of '''1'''
+
# Create a 32 bit word named {{code|InstallCompleted}} with a value of {{code|1}}
 
}}
 
}}
  
===No Trees visible on planet from Creature Stage onwards===
+
===No trees visible on planet from Creature Stage onwards===
 
After completion of the initial cell stage, the player is prompted to modify their creature for life on land. Immediately after the editor is exited, a cut-scene will show depicting the species migrating onto land. The player may skip this cutscene, but doing so may trigger a semi game-breaking bug where no trees are rendered on that save-game's planet, even after reloading the game. The only fix is to start a new save-game and to let the cut-scene play through. The fact that the game can be started from any stage and all previously created creatures are available for selection at the creation screen means this should cause little disruption.
 
After completion of the initial cell stage, the player is prompted to modify their creature for life on land. Immediately after the editor is exited, a cut-scene will show depicting the species migrating onto land. The player may skip this cutscene, but doing so may trigger a semi game-breaking bug where no trees are rendered on that save-game's planet, even after reloading the game. The only fix is to start a new save-game and to let the cut-scene play through. The fact that the game can be started from any stage and all previously created creatures are available for selection at the creation screen means this should cause little disruption.
  
 
==="BAD_DATA" Names===
 
==="BAD_DATA" Names===
This bug can appear after installing Patch 1.04 or SPORE: Galactic Adventures. The fixes only affects all future names, any previous objects named BAD_DATA must be changed manually.<ref>[https://forum.spore.com/jforum/posts/list/31841.page Bad_Data name for planets and star systems after Patch 1.04 - The Sporum]</ref>
+
This bug can appear after installing patch 1.04 or the Galactic Adventures expansion. The fixes only affects all future names; any previous objects named BAD_DATA must be changed manually.<ref>{{Refurl|url=https://forum.spore.com/jforum/posts/list/31841.page|title=Bad_Data name for planets and star systems after Patch 1.04 - The Sporum|date=9 June 2023}}</ref>
  
 
{{Fixbox|description=Launch the game with -locale:en-us [[Glossary:Command line arguments|parameter]]|ref={{cn|date=July 2016}}}}
 
{{Fixbox|description=Launch the game with -locale:en-us [[Glossary:Command line arguments|parameter]]|ref={{cn|date=July 2016}}}}
  
 
{{Fixbox|description=Missing NameGeneration File|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Missing NameGeneration File|ref={{cn|date=July 2016}}|fix=
# Go into the folder <code>{{p|game}}\DATA\LOCALE\EN-US\</code>.
+
# Go into the folder {{folder|{{p|game}}\DATA\LOCALE\EN-US}}.
# Right click on the file named '''NameGeneration.package''' and click '''Copy'''.
+
# Copy the file {{file|NameGeneration.package}} to {{folder|{{p|game}}\DATA\LOCALE\EN-GB}}.
# Go back to <code>{{p|game}}\DATA\LOCALE\</code> and enter the folder <code>EN-GB</code>
 
# Right click within the folder and click '''Paste'''
 
 
}}
 
}}
  
 
{{Fixbox|description=SporeMaster 2.0|ref={{cn|date=November 2016}}|fix=
 
{{Fixbox|description=SporeMaster 2.0|ref={{cn|date=November 2016}}|fix=
This fix is useful for languages other than English and you want to use your original Name Generator, or if you use custom random names.
+
This fix is useful for languages other than English and the original Name Generator will be used, or if custom random names are desired.
 
# Download [https://github.com/Blackinator101/sporemaster/releases SporeMaster 2.0].
 
# Download [https://github.com/Blackinator101/sporemaster/releases SporeMaster 2.0].
# If you don't have it, download [https://www.microsoft.com/en-us/download/details.aspx?id=22 .NET Framework 3.5].
+
# If not installed on the computer, download and install [https://www.microsoft.com/en-us/download/details.aspx?id=22 .NET Framework 3.5].
# Insert your SPORE disc into your disc drive.
+
# Insert the Spore disc into your disc drive.
# Go to <code>X:\Spore\Data\Locale\</code>, with '''X''' the letter of your disc drive.
+
# Go to {{folder|X:\Spore\Data\Locale}}, with {{code|X}} being the letter of the disc drive.
# Copy the folder of your language and paste to your desktop, followed by a folder of any other language.
+
# Copy the folder of the desired language and paste to an easily accessible location, followed by a folder of any other language.
# Go into the copied folder of your language.
+
# Go into the copied folder of the selected language.
# Rename '''NameGeneration.package''' to whatever you want.
+
# Rename {{file|NameGeneration.package}} to a different name.
# Open '''SporeMaster''' twice.
+
# Open two instances of SporeMaster.
# In the first, go to the Mod tab, Open the '''NameGenerator''' of the other language, press Unpack, go to the Files tab, expand the folder named <code>#0461227D</code> and click on <code>#0FD9C1E3.prop.xml</code>.
+
# In the first, go to the Mod tab, open the '''NameGenerator''' of the other language, press Unpack, go to the Files tab, expand the folder named {{folder|#0461227D}} and click on {{file|#0FD9C1E3.prop.xml}}.
# In the second, do the same with your '''NameGenerator'''.
+
# In the second, do the same with the renamed '''NameGenerator'''.
# Within <code>#0FD9C1E3.prop.xml</code> is the information of the different names. Copy all the names in the file and replace the others. You can add your own custom names.
+
# Within {{file|#0FD9C1E3.prop.xml}} is the information of the different names. Copy all the names in the file and replace the others. Custom names can also be added.
# When finished, go to the Mod tab, Press Pack on the second language '''NameGenerator''' and replace the <code>{{p|game}}\Data\Locale\yourlanguage\NameGeneration.package</code> with the new one.
+
# When finished, go to the Mod tab, press Pack on the second language '''NameGenerator''' and replace the {{file|{{p|game}}\Data\Locale\yourlanguage\NameGeneration.package}} with the new one.
 
}}
 
}}
  
Line 538: Line 533:
 
This error occurs when you install SweetFX incorrectly.
 
This error occurs when you install SweetFX incorrectly.
 
{{Fixbox|description=Delete dxgi.fx and dxgi.dll|fix=
 
{{Fixbox|description=Delete dxgi.fx and dxgi.dll|fix=
# Go to <code>{{p|game}}\SporeBin</code>
+
# Go to {{folder|{{p|game}}\SporeBin}}
# Delete <code>dxgi.dll</code> and <code>dxgi.fx</code>
+
# Delete {{file|dxgi.dll}} and {{file|dxgi.fx}}
{{ii}} Repeat all on SporebinEP1 folder if you have "spore galactic adventure"
+
{{ii}} Repeat all steps in the {{folder|SporebinEP1}} folder if Galactic Adventure is installed.
 
}}
 
}}
  
Line 546: Line 541:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 9
+
|direct3d versions      = 9.0c
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 568: Line 563:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  = false
 
|mac os x powerpc app  = false
 
|macos intel 32-bit app = true
 
|macos intel 32-bit app = true
 
|macos intel 64-bit app = false
 
|macos intel 64-bit app = false
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
 +
 +
===Modifications===
 +
====Installing mods====
 +
{{--}} Mods created after the 2017 patch will not work on the base game; Galactic Adventures expansion will be required.
 +
{{Fixbox|description=Base game method (not recommended)|ref={{cn|date=July 2016}}|fix=
 +
* Drop any mod packages to {{folder|{{p|game}}\Spore\Data}}.
 +
}}
 +
{{Fixbox|description=Galactic Adventures method (not recommended)|ref={{cn|date=July 2016}}|fix=
 +
GALACTIC ADVENTURES MANUAL METHOD (Not recommended)
 +
* Drop any mod packages to {{folder|{{p|game}}\Spore\DataEP1}}
 +
{{--}} Mods that end with the {{file|.sporemod}} extension can not be installed in this manner.
 +
}}
 +
 +
{{Fixbox|description=Galactic Adventures method with Spore Modding API (recommended)|ref={{cn|date=July 2016}}|fix=
 +
* Download and install the [https://davoonline.com/phpBB3/viewtopic.php?f=108&t=6300 Spore Modding API]
 +
* Download desired mods and install them using the Spore Modding API's Easy Installer.
 +
{{++}} Allows installation of mods ending with the {{file|.sporemod}} extension.
 +
}}
 +
 +
====[https://emd4600.github.io/SporeModder-FX/ Sporemodder FX]====
 +
One of the main modding tools for Spore. Includes easier coding formats, UI editor, texture viewer and model viewer.
 +
 +
====[https://emd4600.github.io/Spore-ModAPI/ Spore ModAPI SDK]====
 +
The Spore ModAPI SDK allows the creation of C++ mods for Spore. These mods are compiled into {{file|.dll}} files, that can then be used by the ModAPI Launcher Kit to inject them into Spore.
 +
{{++}} Many tutorials are available.
 +
{{++}} Goes hand in hand with other mod development tools.
 +
 +
====[https://github.com/emd4600/SporeModder-Blender-Addons#features SporeModder Blender Addons]====
 +
Blender add-ons that include tools for modding Spore.
 +
{{++}} RW4 Exporter: Used to export models into Spore to use them for your mods, with support for textures, materials, animations...
 +
{{++}} ANIMATION Exporter: Used to export animations that can be played by creatures in Spore.
 +
{{++}} GMDL Importer: Used to import Spore creations into Blender (.gmdl files).
 +
{{++}} RW4 Importer: Used to import most models in the game into Blender, so you can see how they are made.
 +
{{++}} Many tutorials are available.
 +
 +
====[https://community.pcgamingwiki.com/files/file/285-spore-450-mods/ Spore 450 mods archive]====
 +
A collection of mods for Spore.
 +
{{ii}} Contains a wide array of mods, which have been stored for archival purposes.
 +
{{--}} The modding community heavily discourages installing these mods. Many are likely to not work and may break your game.
 +
 +
====[https://davoonline.com/phpBB3/viewforum.php?f=5 Davoonline Spore Modding Forums]====
 +
The most used community hub for Spore modding. Contains a huge array of mods.
  
 
==System requirements==
 
==System requirements==
Line 588: Line 628:
 
|minVRAM  = 128 MB
 
|minVRAM  = 128 MB
 
|minSM    = 2.0
 
|minSM    = 2.0
|notes    = {{ii}} Supported ATI Radeon chipsets: 9500, 9600, 9800, X300, X600, X700, X800, X850, X1300, X1600, X1800, X1900, X1950, 2400, 2600, 2900, 3450, 3650, 3850, 3870, 4850  
+
|notes    = {{ii}} Supported ATI Radeon chipsets: 9500, 9600, 9800, X300, X600, X700, X800, X850, X1300, X1600, X1800, X1900, X1950, 2400, 2600, 2900, 3450, 3650, 3850, 3870, 4850
 
{{ii}} Supported Nvidia chipsets: FX 5900, FX 5950, 6200, 6500, 6600, 6800, 7200, 7300, 7600, 7800, 7900, 7950, 8400, 8500, 8600, 8800, 9600, 9800, GTX 260, GTX 280
 
{{ii}} Supported Nvidia chipsets: FX 5900, FX 5950, 6200, 6500, 6600, 6800, 7200, 7300, 7600, 7800, 7900, 7950, 8400, 8500, 8600, 8800, 9600, 9800, GTX 260, GTX 280
 
{{ii}} Supported Intel integrated graphics chipsets: GMA 950, GMA 3x00 series
 
{{ii}} Supported Intel integrated graphics chipsets: GMA 950, GMA 3x00 series
Line 608: Line 648:
  
 
{{References}}
 
{{References}}
[[Category:GOG.com Enhancement Project]]
+
{{GOG.com Enhancement Project}}

Latest revision as of 01:57, 6 January 2024

Spore
Spore cover
Developers
Maxis
macOS (OS X) TransGaming Inc.[1]
Publishers
Electronic Arts
Release dates
Windows September 7, 2008
macOS (OS X) (Cider) September 7, 2008
Reception
Metacritic 94
IGDB 82
Taxonomy
Monetization One-time game purchase, Expansion pack, Subscription gaming service
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person, Bird's-eye view
Controls Point and select
Genres Life sim, RPG, Strategy
Art styles Cartoon
Themes Sci-fi, Space
Series Spore
Spore on HowLongToBeat
Spore on IGDB
Spore guide on StrategyWiki
Spore on MobyGames
Spore on Wikipedia
Spore
Spore 2008
Darkspore 2011

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Spore is a singleplayer third-person and bird's-eye view life sim, RPG and strategy game in the Spore series.

A major game-breaking bug can be triggered during the Tribal stage, rendering a save game corrupt under certain circumstances.[2] See save game data location.

General information

Spore Wiki
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Davoonline's spore modding forums

Availability

Source DRM Notes Keys OS
Retail
Requires online activation
Can only be used x times
CD key
SecuROM PA DRM, serial key can be used up to five times. Use this tool to free an activation slot.
Icon overlay.png
Windows
macOS (OS X)
GOG.com
DRM-free
Includes all expansion packs.
Icon overlay.png
Windows
Microsoft Store
Microsoft Store
Origin
Included exclusively with Xbox Game Pass for PC as part of its version of EA Play.
Windows
Origin
Origin
Full game. Includes all the main gameplay features.
Buy this for the full Spore experience.
Included with EA Play.
Windows
macOS (OS X)
Origin
Origin
Limited version that only includes the Spore Creature Creator.
Do not buy this if you want the full Spore experience.
Windows
Steam
Icon overlay.png
Contact EA Support to activate Spore keys on Origin.
Included with EA Play (Steam).
Icon overlay.png
Windows
Games for Windows Marketplace (unavailable)
Icon overlay.png
[3]
Windows
Retail version of Spore can't get the March 2017 update, so online functionality doesn't work. GOG.com, Origin, and Steam versions have this update. Contact EA support to activate retail Spore keys on Origin.[4]
Avoid having Spore and its DLC's installed from several sources, as this will cause severe issues with savegames and modding.

Spore Creature Creator

A limited free version of the creature creator from the game; can only be used to create creatures; does not include any other gameplay.
All creatures created in this utility can be carried over to the full game.

Monetization

Type Notes
Expansion pack The expansion packs include customization options and missions.
One-time game purchase The game requires an upfront purchase to access.
Subscription gaming service Available via EA Play.

DLC and expansion packs

Name Notes
Creepy & Cute Parts Pack Adds new parts and animations to the creature creator.
Windows
Galactic Adventures Expansion adds new missions to the galactic stage.
Windows
Spore Bot Parts Pack Limited promotion during 2010 with Dr. Pepper (USA) which added mech styled parts to the creature creator.
Windows
Dr. Pepper Bot Parts Pack is notoriously buggy and will cause your game to crash whenever a creature attempts to sing with a bot parts mouth.
Dr. Pepper Bot Parts Pack has been reported to mess up game installations to the point of being unable to properly re-install the game after uninstalling. It is strongly discouraged to have this DLC installed.
Galactic Adventures expansion is required to install any mods after the 2017 patch.

Essential improvements

Patches

Patches can be installed through the launcher or manually
Digital versions of Spore do not require manual installations of any patches.

Skip intro videos

Edit files[5]
  1. Go to <path-to-game>\Data\Config\Properties.txt.
  2. Add property playOpeningMovie (hash(playOpeningMovie)) bool at the end of the file and save.
  3. Go to <path-to-game>\Data\Config\ConfigManager.txt.
  4. Add boolProp playOpeningMovie false at the end of the file and save.
Repeat all steps in the dataEP1 folder if Galactic Adventures is installed.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\SPORE\Preferences\
Microsoft Store
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/17390/pfx/[Note 1]

Save game data location

System Location
Windows %APPDATA%\Spore\Games
%USERPROFILE%\Documents\My Spore Creations\
Microsoft Store
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/17390/pfx/[Note 1]
A backup should be made before reaching the Tribal stage. Avoid saving the game, or evolving, while befriending any creatures, or the main save game will corrupt.[2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Origin
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud
Xbox Cloud

Video

In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Position affects gameplay.
Ultra-widescreen
4K Ultra HD
UI does not scale with resolution and is extremely small in 4K. Buttons have improperly aligned hitboxes.
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Only enabled when texture quality set to High. Unknown amount.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
Locked at 30 FPS. See High frame rate.
120+ FPS
Locked at 30 FPS. See High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Widescreen resolution[citation needed]
  1. See Command line arguments.
  2. Use -r:YourWidthxYourHeight

High frame rate

Change the frame rate limiter[6]
  1. Go to <path-to-game>\Data\Config.
  2. Open Properties.txt.
  3. Add the following line to the end of the file: property frameLimitMS 44 int
  4. Save and close the file.
  5. Now open the file ConfigManager.txt.
  6. Add the following line to the end of the file: intProp frameLimitMS 16
  7. Save and close the file.
  8. The game will now run at 62 FPS instead. Change the integer value in ConfigManager.txt accordingly if you want an even higher FPS limit, based on the following formula: 1000ms / frameLimitMS = Max frames per second.
  9. For a more precise limit, set frameLimitMS to a value that allows the desired FPS (so if 120 FPS is desired, set the property to 8 to cap the frame rate to 125 FPS) and then use an additional frame rate limiter to force the desired limit.

Notes

The default value of frameLimitMS is 33, for 30 frames per second.
No decimal support. To compensate, use an additional frame rate limiter to force the desired limit.
Repeat all in dataEP1 folder if you installed Galactic Adventures expansion.

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
In its second stage (the 'tribal' stage), you cannot adjust the y-axis inversion of the camera control.
Controller
Controller support
Controller types

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
On by default.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

How do I change language?
Language UI Audio Sub Notes
English
Use the -locale:en-gb or the -locale:en-us parameter.
Simplified Chinese
Traditional Chinese
Czech
Use the -locale:cs-cz parameter.
Danish
Use the -locale:da-dk parameter.
Dutch
Use the -locale:nl-nl parameter.
Finnish
Use the -locale:fi-fi parameter.
French
Use the -locale:fr-fr parameter.
German
Use the -locale:de-de parameter.
Greek
Hungarian
Use the -locale:hu-hu parameter.
Italian
Use the -locale:it-it parameter.
Japanese
Korean
Norwegian
Use the -locale:no-no parameter.
Polish
Use the -locale:pl-pl parameter.
Portuguese
Use the -locale:pt-pt parameter.
Brazilian Portuguese
Use the -locale:pt-br parameter.
Russian
Use the -locale:ru-ru parameter.
Spanish
Use the -locale:es-es parameter.
Swedish
Use the -locale:sv-se parameter.
Thai

Issues fixed

Runtime Error R6025

Instructions[citation needed]
  1. Go to the configuration file(s) location.
  2. Delete Login.prop and Preferences.prop.

Launch Error [2000] and [1004]

Fix broken registry keys[citation needed]
  1. Go to HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Electronic Arts\SPORE.
  2. Make sure DataDir is set to <path-to-game>\Data\.
  3. Make sure InstallLoc is set to <path-to-game>.
  4. Create a 32 bit word named ReIndexYesOrNo with a value of 0
  5. Create a 32 bit word named InstallCompleted with a value of 1

No trees visible on planet from Creature Stage onwards

After completion of the initial cell stage, the player is prompted to modify their creature for life on land. Immediately after the editor is exited, a cut-scene will show depicting the species migrating onto land. The player may skip this cutscene, but doing so may trigger a semi game-breaking bug where no trees are rendered on that save-game's planet, even after reloading the game. The only fix is to start a new save-game and to let the cut-scene play through. The fact that the game can be started from any stage and all previously created creatures are available for selection at the creation screen means this should cause little disruption.

"BAD_DATA" Names

This bug can appear after installing patch 1.04 or the Galactic Adventures expansion. The fixes only affects all future names; any previous objects named BAD_DATA must be changed manually.[7]

Launch the game with -locale:en-us parameter[citation needed]
Missing NameGeneration File[citation needed]
  1. Go into the folder <path-to-game>\DATA\LOCALE\EN-US.
  2. Copy the file NameGeneration.package to <path-to-game>\DATA\LOCALE\EN-GB.
SporeMaster 2.0[citation needed]

This fix is useful for languages other than English and the original Name Generator will be used, or if custom random names are desired.

  1. Download SporeMaster 2.0.
  2. If not installed on the computer, download and install .NET Framework 3.5.
  3. Insert the Spore disc into your disc drive.
  4. Go to X:\Spore\Data\Locale, with X being the letter of the disc drive.
  5. Copy the folder of the desired language and paste to an easily accessible location, followed by a folder of any other language.
  6. Go into the copied folder of the selected language.
  7. Rename NameGeneration.package to a different name.
  8. Open two instances of SporeMaster.
  9. In the first, go to the Mod tab, open the NameGenerator of the other language, press Unpack, go to the Files tab, expand the folder named #0461227D and click on #0FD9C1E3.prop.xml.
  10. In the second, do the same with the renamed NameGenerator.
  11. Within #0FD9C1E3.prop.xml is the information of the different names. Copy all the names in the file and replace the others. Custom names can also be added.
  12. When finished, go to the Mod tab, press Pack on the second language NameGenerator and replace the <path-to-game>\Data\Locale\yourlanguage\NameGeneration.package with the new one.
Change Planet and Star Names Manually[citation needed]

This fix doesn't invoke the Joker Badge.

  1. In the Space Stage, go to another Solar System that isn't yours (or another save game).
  2. Press Ctrl+C+ Shift.
  3. Enter these codes to change names:
  • rename star X - Where "X" is the desired name
  • rename planet X - Where "X" is the desired name
You can rename everything in your own system EXCEPT your home world.

Rogues change to babies after evolving/evolve with wrong size

Evolve again.

Launch Error "SporeApp.exe - Entry Point Not Found"

This error occurs when you install SweetFX incorrectly.

Delete dxgi.fx and dxgi.dll
  1. Go to <path-to-game>\SporeBin
  2. Delete dxgi.dll and dxgi.fx
Repeat all steps in the SporebinEP1 folder if Galactic Adventure is installed.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 2.0, 3.0
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.

Modifications

Installing mods

Mods created after the 2017 patch will not work on the base game; Galactic Adventures expansion will be required.
Base game method (not recommended)[citation needed]
Galactic Adventures method (not recommended)[citation needed]

GALACTIC ADVENTURES MANUAL METHOD (Not recommended)

Mods that end with the .sporemod extension can not be installed in this manner.
Galactic Adventures method with Spore Modding API (recommended)[citation needed]
  • Download and install the Spore Modding API
  • Download desired mods and install them using the Spore Modding API's Easy Installer.
Allows installation of mods ending with the .sporemod extension.

Sporemodder FX

One of the main modding tools for Spore. Includes easier coding formats, UI editor, texture viewer and model viewer.

Spore ModAPI SDK

The Spore ModAPI SDK allows the creation of C++ mods for Spore. These mods are compiled into .dll files, that can then be used by the ModAPI Launcher Kit to inject them into Spore.

Many tutorials are available.
Goes hand in hand with other mod development tools.

SporeModder Blender Addons

Blender add-ons that include tools for modding Spore.

RW4 Exporter: Used to export models into Spore to use them for your mods, with support for textures, materials, animations...
ANIMATION Exporter: Used to export animations that can be played by creatures in Spore.
GMDL Importer: Used to import Spore creations into Blender (.gmdl files).
RW4 Importer: Used to import most models in the game into Blender, so you can see how they are made.
Many tutorials are available.

Spore 450 mods archive

A collection of mods for Spore.

Contains a wide array of mods, which have been stored for archival purposes.
The modding community heavily discourages installing these mods. Many are likely to not work and may break your game.

Davoonline Spore Modding Forums

The most used community hub for Spore modding. Contains a huge array of mods.

System requirements

Windows
Minimum
Operating system (OS) XP SP1, Vista
Processor (CPU) Intel Pentium 4 2.0 GHz
System memory (RAM) 512 MB (XP)
768 MB (Vista)
Hard disk drive (HDD) 5 GB
Video card (GPU) 128 MB of VRAM
Shader model 2.0 support
Supported ATI Radeon chipsets: 9500, 9600, 9800, X300, X600, X700, X800, X850, X1300, X1600, X1800, X1900, X1950, 2400, 2600, 2900, 3450, 3650, 3850, 3870, 4850
Supported Nvidia chipsets: FX 5900, FX 5950, 6200, 6500, 6600, 6800, 7200, 7300, 7600, 7800, 7900, 7950, 8400, 8500, 8600, 8800, 9600, 9800, GTX 260, GTX 280
Supported Intel integrated graphics chipsets: GMA 950, GMA 3x00 series
macOS (OS X)
Minimum
Operating system (OS) 10.5.3
Processor (CPU) Intel Core Duo
System memory (RAM) 1 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) ATI Radeon X1600
Nvidia GeForce 7300 GT
Intel Integrated GMA X3100
128 MB of VRAM
Does not support PowerPC based Macs or the GMA 950 class of integrated video cards.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References