User contributions
- 13:07, 18 December 2020 (diff | hist) . . +5 . . Nvidia's stranglehold on Talk:NVIDIA Control Panel . . Mirh (talk | contribs) changed the topic title from "Nvidia's griping" to "Nvidia's stranglehold"
- 20:54, 11 December 2020 (diff | hist) . . 0 . . Emotional games. on User talk:Mirh
- 14:41, 7 December 2020 (diff | hist) . . +442 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 17:33, 6 December 2020 (diff | hist) . . +571 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 17:06, 6 December 2020 (diff | hist) . . +165 . . Wisdom infodump on Glossary talk:Overclocking
- 16:29, 6 December 2020 (diff | hist) . . +155 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 15:17, 6 December 2020 (diff | hist) . . +329 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 20:28, 5 December 2020 (diff | hist) . . +222 . . Wisdom infodump on Glossary talk:Overclocking
- 19:37, 5 December 2020 (diff | hist) . . +1,689 . . N Wisdom infodump on Glossary talk:Overclocking
- 17:41, 4 December 2020 (diff | hist) . . +124 . . Unlock branded PC on Glossary talk:BIOS
- 22:33, 3 December 2020 diff hist +501 Glossary:Display wrapper Added d912pxy, DXUP, GL4ES, OpenGLOn12, VKGL and ANGLE. Fixed zink link (I think there should be a slight mention it's linked to gallium, and it's not your average dll: www.reddit.com/r/archlinux/comments/igfmb8/ + siggraph/xdc presentations)
- 17:50, 27 November 2020 diff hist +14 Mass Effect →Skip intro videos: Added quick startup mod. Moved relay videos skip to other information (it's real, you save 5-10 seconds depending on whether you are traveling between clusters or systems, but even I just doing beta testing wouldn't use it tbh)
- 17:12, 27 November 2020 diff hist +322 Troubleshooting guide/Display and visual problems →Performance issues: Expanded every entry with dxwrapper (I wonder if we shouldn't link to a generic wrapper page, like for example we do in games for AA hacks?) and lightbulb
- 16:51, 27 November 2020 (diff | hist) . . +439 . . Application Compatibility Toolkit fixes collection on Talk:Windows Compatibility Mode
- 01:16, 26 November 2020 (diff | hist) . . +118 . . Minor bugs list on Talk:Mass Effect 2
- 01:15, 26 November 2020 diff hist +35 Mass Effect →ME1 Recalibrated: as far as I understand, it should work with other languages, only some (70%) fix will be missing
- 23:21, 25 November 2020 diff hist +133 m The Bureau: XCOM Declassified CN for physx, merged the other reference
- 13:16, 25 November 2020 (diff | hist) . . +128 . . Steam cd key activation on Origin on Talk:Mass Effect
- 12:56, 25 November 2020 diff hist +38 Battlefield 2 →X-Fi related sound issues: proper reference link
- 23:29, 18 November 2020 diff hist +211 Apex Legends →Availability: Added back origin drm reference. SteamStub is variant 3.1 (x64) if it can help.. But idk wherever I could put it
- 23:24, 18 November 2020 diff hist +8 Battlefield: Bad Company 2 →Availability: removed drm
- 23:24, 18 November 2020 diff hist +8 Battlefield 3 →Availability: securom rc is no more if you use last version
- 23:23, 18 November 2020 diff hist +8 Dragon Age II →Availability: I can't really check the game, but it could only make sense for securom release control to be removed with first patch
- 23:21, 18 November 2020 diff hist +8 Mass Effect 3 →Availability: TIL of the removed drm template. I guess release date check can be considered so
- 23:13, 18 November 2020 diff hist -86 Mass Effect 2 I'm dumb and Liara ≠ kasumi.
- 21:01, 18 November 2020 diff hist +190 Mass Effect 2 →Availability: Game doesn't use securom, only the most stupid cd check (previous was from ips "201.193.5.190" and "2605:6000:1023:82a8:d89c:dc19:1123:f08f")
- 02:55, 18 November 2020 diff hist +101 m Dragon Age II →Availability: way fancier source
- 02:44, 18 November 2020 diff hist +59 Mass Effect 3 →Availability: added securom release control note, I'd have loved to put one of the few references available online, but they are all too far fearmonger and ignorant of the differences in the DRM
- 02:07, 18 November 2020 diff hist +204 Battlefield 3 →Availability: Securom release control note. I guess like I also verified it in first person, but I feel like a fuzzy post with actual names of executables sounds more grounded
- 02:01, 18 November 2020 diff hist +152 Dragon Age II →Availability: actually fixed securom release control situation
- 01:58, 18 November 2020 diff hist +1,035 SecuROM Added DFA paper. Added release control empty stub, not sure how it should evolve *if* at the end of the day we couldn't provide much assistance. Examples of games using it are: BF3, ME3, DA2, NFS:TR
- 21:52, 17 November 2020 diff hist +470 Mass Effect 2 New kasumi fix, I took the liberty to assume this was related to "black screen when entering/exiting planet". Also moved away the no sound fix (it's always charming to have fixes that you have to look backwards for references on the web). Player1.prf note
- 19:44, 6 November 2020 diff hist +186 Mass Effect Improved simultaneous controls fix with layout and OG source. Respinned ALOT info points for V4 coming out tomorrow or something along that.
- 23:07, 4 November 2020 (diff | hist) . . +228 . . Overclock on OEM-locked motherboards (Intel Core microarchitecture) on Glossary talk:Overclocking
- 14:35, 3 November 2020 diff hist +234 Mass Effect →Characters become black blobs on AMD >K10 CPUs: added back the patched assets fix, a workaround but it's the only solution for 15h.. somebody should write proper instructions for it though
- 18:00, 1 November 2020 (diff | hist) . . +86 . . Rip disks on Emulation talk:Xbox 360
- 17:05, 26 September 2020 diff hist +1,003 Mass Effect 2 Removed basic dark shadows fix. Disabling DOF effect altogether, when only a sub-component is bugged, is stupid. Added custom documents folder note.
- 09:59, 26 September 2020 diff hist +440 Glossary:Sound card updated drivers links, added big comment for future work
- 13:56, 25 September 2020 (diff | hist) . . +132 . . Minor bugs list on Talk:Mass Effect 2
- 16:27, 21 September 2020 (diff | hist) . . +136 . . [OpenGL] borderless fullscreen gets switched to exclusive fullscreen on Glossary talk:Borderless fullscreen windowed
- 15:21, 16 September 2020 (diff | hist) . . +192 . . Audio is not all the same after all on Glossary talk:Sound card
- 18:59, 7 September 2020 (diff | hist) . . +1,714 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 17:10, 7 September 2020 (diff | hist) . . +187 . . Stuttering on Talk:Troubleshooting guide/Display and visual problems
- 14:46, 7 September 2020 (diff | hist) . . +1,052 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 02:53, 7 September 2020 (diff | hist) . . +1,157 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 01:30, 6 September 2020 diff hist +211 Glossary:Nvidia 3D Vision Mentioned 3Dvision is still not dead (I wonder if they key points couldn't be merged?)
- 01:24, 6 September 2020 (diff | hist) . . +107 . . directx / opengl / whatever wrappers on Glossary talk:Nvidia 3D Vision
- 23:23, 3 September 2020 diff hist -68 Tom Clancy's Rainbow Six: Lockdown Well, thanks to whoever put the discontinuation link here and triggered archive.today bot.
- 22:45, 1 September 2020 diff hist +571 Maui Mallard in Cold Shadow Kernel32 error fix
- 19:12, 29 August 2020 (diff | hist) . . -187 . . Streaming accesories on Emulation talk:Wii