User contributions
- 03:45, 23 February 2023 diff hist -38 m A Plague Tale: Requiem →Video
- 03:44, 23 February 2023 diff hist -8 A Plague Tale: Requiem →Video: Removed "DLSS 3.0" since it's been decided that "High-fidelity upscaling" field should contain DLSS Super Resolution component version only
- 01:54, 22 February 2023 (diff | hist) . . +313 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 01:50, 22 February 2023 (diff | hist) . . +222 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 17:49, 21 February 2023 (diff | hist) . . +709 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 16:47, 21 February 2023 (diff | hist) . . -50 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 16:45, 21 February 2023 (diff | hist) . . +546 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 16:11, 21 February 2023 (diff | hist) . . +12 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 16:10, 21 February 2023 (diff | hist) . . +50 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 16:10, 21 February 2023 (diff | hist) . . +88 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 16:03, 21 February 2023 diff hist -12 Atomic Heart →Video: Changed DLSS support to just "DLSS 3". See page discussion for details on why.
- 16:01, 21 February 2023 (diff | hist) . . +336 . . N DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 11:44, 20 February 2023 (diff | hist) . . +508 . . N Re: GOTG >60Hz issues on User talk:Mrtnptrs
- 22:52, 19 February 2023 diff hist +305 Marvel's Guardians of the Galaxy →Issues fixed: Added a note on working around rare issues when running the game at >60Hz
- 16:09, 13 February 2023 diff hist +2 m The Quarry →API: Game is using DX11
- 09:13, 25 January 2023 (diff | hist) . . +49 . . ERR_GFX_D3D_DEFERRED_MEM crash fix on Talk:Red Dead Redemption 2
- 01:09, 8 January 2023 (diff | hist) . . +5 . . Custom resolutions with Quake 4 Tweaker on Talk:Quake 4
- 01:08, 8 January 2023 (diff | hist) . . +34 . . Custom resolutions with Quake 4 Tweaker on Talk:Quake 4
- 01:07, 8 January 2023 (diff | hist) . . +511 . . N Custom resolutions with Quake 4 Tweaker on Talk:Quake 4
- 01:30, 23 November 2022 diff hist 0 m Mafia: Definitive Edition →Run the game at screen refresh rate in fullscreen
- 01:27, 23 November 2022 diff hist -452 Mafia: Definitive Edition →Issues fixed: Added an option of avoiding 60Hz display mode by using Sekiro-Refresh-Rate-Fix. Removed the options of doing this via disabling fullscreen optimizations and through Nvidia control panel - neither seem to work, in Windows 11 22H2 at least.
- 23:58, 12 September 2022 diff hist +1 m Dragon Age: Inquisition →High frame rate
- 23:57, 12 September 2022 diff hist +171 Dragon Age: Inquisition →High frame rate: Added a note on game crashes when running at high fps
- 23:49, 17 July 2022 diff hist +56 m Binary Domain →Controller inputs are illogical or not working correctly
- 23:49, 17 July 2022 diff hist +23 m Binary Domain →Controller inputs are illogical or not working correctly
- 23:47, 17 July 2022 diff hist +835 Binary Domain →Controller inputs are illogical or not working correctly: Added an option of fixing gamepad detection issues with devreorder
- 23:42, 17 July 2022 diff hist +67 m Dark Souls Remastered →The game doesn't detect Xbox One (and newer) gamepads
- 23:39, 17 July 2022 diff hist +3 m Dark Souls Remastered →The game doesn't detect Xbox One (and newer) gamepads
- 23:38, 17 July 2022 diff hist 0 m Dark Souls Remastered →The game doesn't detect Xbox One (and newer) gamepads
- 23:37, 17 July 2022 diff hist 0 m Dark Souls Remastered →Issues fixed
- 23:36, 17 July 2022 diff hist +440 m Dark Souls Remastered →The game doesn't detect Xbox One (and newer) gamepads
- 23:25, 17 July 2022 diff hist +342 Dark Souls Remastered →Issues fixed: Added a workaround for issues with detecting Xbox One/Series wired/wireless controllers.
- 00:33, 3 June 2022 diff hist +63 m Dragon Age: Inquisition →Save game cloud syncing
- 00:32, 3 June 2022 diff hist -2 m Dragon Age: Inquisition →Save game cloud syncing
- 00:28, 3 June 2022 diff hist -2 m Dragon Age II →Video
- 00:27, 3 June 2022 diff hist -2 m Dragon Age: Origins →Video
- 21:39, 24 April 2022 diff hist +492 Might & Magic Heroes VI →Black screen fix: Added a second option of getting around the black screen by disabling Fullscreen optimizations
- 22:33, 10 February 2022 diff hist +236 The Dig Added a fix for users with >100% DPI monitors. Haven't tested GOG version but it probably has the same issue.
- 16:37, 23 January 2022 diff hist -1 m Call of Duty: Advanced Warfare →Skip intro videos
- 16:37, 23 January 2022 diff hist +292 Call of Duty: Advanced Warfare Added the info on how to skip the introduction videos
- 22:34, 29 November 2021 diff hist +45 Half-Life 2: Episode Two →Video: Added the note on current beta branch allowing up to 100° FOV.
- 18:08, 29 November 2021 diff hist +45 Half-Life 2: Episode One →Video: Added the info on up to 110° FOV option in current beta branch
- 18:41, 22 November 2021 diff hist +34 Unreal II: The Awakening →Patches
- 18:37, 22 November 2021 diff hist +75 Unreal II: The Awakening →Video
- 18:36, 22 November 2021 diff hist +9 m Unreal II: The Awakening →Vsync doesn't work in Windows 10
- 18:35, 22 November 2021 diff hist 0 m Unreal II: The Awakening →API
- 18:35, 22 November 2021 diff hist -102 m Unreal II: The Awakening →API
- 20:02, 14 November 2021 diff hist +22 m Cryostasis →Video
- 20:01, 14 November 2021 diff hist +78 Cryostasis →Video: Added info on DX10 mode forcing the display into 60Hz refresh
- 22:28, 18 April 2021 diff hist +31 m Borderlands 2 →Essential improvements