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Difference between revisions of "Source Filmmaker"

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{{infobox
+
{{Infobox non-game
|cover         = Source-filmmaker-logo.jpg
+
|cover       = Source Filmmaker logo.jpg
|developer     = Valve
+
|developers  =
|publisher     = Valve
+
{{Infobox game/row/developer|Valve Corporation}}
|engine        = Source Engine
+
|engines     =  
|release dates =  
+
{{Infobox game/row/engine|Source}}
<sup>NA</sup> 10 July 2012<br />
+
|release dates =
<sup>EU</sup> 10 July 2012
+
{{Infobox game/row/date|Windows|July 10, 2012}}
 +
|steam appid  = 1840
 +
|winehq      = 14335
 +
|wikipedia    = Source Filmmaker
 
}}
 
}}
  
 +
{{Introduction
 +
|introduction      = '''''Source Filmmaker''''' is a tool for creating video content in the [[Engine:Source|Source]] engine using assets of games which use said engine.
  
== About the Source Filmmaker ==
+
|release history  = Valve used the tool in-house since 2005 and [[Day of Defeat: Source]], with the most notable content being the "Meet the Team" series of promotional videos for [[Team Fortress 2]]. Before the Source Filmmaker officially went public, a short closed beta stage was run in 2012 where only a select few users were chosen to test and try it out. Some of the people who tested the beta released YouTube videos, including: [https://www.youtube.com/watch?v=DW7D6r1S6W8 "Meet The Family"], [https://www.youtube.com/watch?v=HDI2EmYH98I "Meet The Modern Heavy"], [https://www.youtube.com/watch?v=RHeipUKdRWE "Heavy looses an IQ"] and [https://www.youtube.com/watch?v=iz_dj4u6pGA "Stop Meeting The Heavy"].
  
The Source Filmmaker (SFM for short) is a tool that uses Valve's Source engine to create a high quality, modifiable 3D recording that can be either exported as a movie or as a still image.
+
|current state    = The default installation includes base assets from [[Team Fortress 2]]. To use other games' assets, they need to be manually transferred and added to <code>gameinfo.txt</code>. Refer to [https://steamcommunity.com/sharedfiles/filedetails/?id=184300648 this guide] to do so.
 +
}}
  
With The Source Filmmaker, you can essentially film "on location" in your favourite [[Team Fortress 2]] map - Whether it's one that Valve have released or one that you modded yourself. The SFM has a huge library of maps, models, animations, objects, sounds and effects for you to use during production.
+
'''General information'''
 +
{{mm}} [http://www.sourcefilmmaker.com/ Source Filmmaker Website]
 +
{{mm}} [http://www.sourcefilmmaker.com/faq/ Source Filmmaker FAQ]
 +
{{mm}} [https://developer.valvesoftware.com/wiki/Source_Filmmaker Source Filmmaker Wiki]
 +
{{mm}} [https://www.youtube.com/playlist?list=PL2B46DEB4157E67C4 Source Filmmaker Tutorials] on YouTube
 +
{{mm}} [https://steamcommunity.com/app/1840/discussions/ Steam Community Discussions]
 +
{{mm}} [https://steamcommunity.com/sharedfiles/browse?appid=1840 Steam Workshop]
  
Because you're working with a virtual world, and your recording stores all the 3D motion data about every element, you can modify any aspect of the recording at any time, making it very handy to touch up on any last minute changes that would otherwise break the movie.
+
==Availability==
 +
{{Availability|
 +
{{Availability/row| Steam | 1840 | DRM-Free | DRM-free when a shortcut is made directly to the executable, with the {{code|-nosteam}} command appended to the Target URL. Online functions such as workshop and additional DLC downloading will be disabled.<ref>{{Refcheck|user=Dribbleondo|date=2023-01-25|comment=Using the command {{code|-nosteam}} forces the application to be in offline mode and not require Steam; online functions (workshop downloading, DLC downloading) are disabled}}</ref> However, DLC is also functional offline if downloaded beforehand.<ref>{{Refcheck|user=Dribbleondo|date=2023-04-17}}</ref> | | Windows }}
 +
}}
 +
{{ii}} All versions require {{DRM|Steam}}.
  
You can currently get the Source Filmmaker Beta for free on Steam, [http://store.steampowered.com/app/1840/ here.] - Or, you can visit [http://sourcefilmmaker.com/ The Offical Source Filmmaker Website.]
+
==Game data==
 +
===Configuration file(s) location===
 +
{{Game data|
 +
{{Game data/config|Steam|}}
 +
}}
  
 +
===Save game data location===
 +
{{Game data|
 +
{{Game data/saves|Steam|}}
 +
}}
  
== Source Filmmaker Beta ==
+
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 +
{{Save game cloud syncing
 +
|discord                  =
 +
|discord notes            =
 +
|epic games launcher      =
 +
|epic games launcher notes =
 +
|gog galaxy                =
 +
|gog galaxy notes          =
 +
|origin                    =
 +
|origin notes              =
 +
|steam cloud              = true
 +
|steam cloud notes        = 1.93 GB available.
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =
 +
|xbox cloud                =
 +
|xbox cloud notes          =
 +
}}
  
Before The Source Filmmaker officially went public, they had a short beta stage, where only a lucky few were chosen to test and try out The Source Filmmaker. Some of the people who tested the beta released YouTube videos, including: [http://www.youtube.com/watch?v=DW7D6r1S6W8&feature=player_embedded "Meet The Family"], [http://www.youtube.com/watch?feature=player_embedded&v=HDI2EmYH98I "Meet The Modern Heavy"], [http://www.youtube.com/watch?feature=player_embedded&v=RHeipUKdRWE "Heavy looses an IQ"] and [http://www.youtube.com/watch?feature=player_embedded&v=iz_dj4u6pGA "Stop Meeting The Heavy"].
+
==Video==
 +
{{Image|Team Fortress 2 General Video.png|In-game general video settings.}}
 +
{{Image|Team Fortress 2 Advanced Video.png|In-game advanced video settings.}}
 +
{{Video
 +
|wsgf link                  =
 +
|widescreen wsgf award      = incomplete
 +
|multimonitor wsgf award    = incomplete
 +
|ultrawidescreen wsgf award = incomplete
 +
|4k ultra hd wsgf award    = incomplete
 +
|widescreen resolution      = true
 +
|widescreen resolution notes=
 +
|multimonitor              = true
 +
|multimonitor notes        =
 +
|ultrawidescreen            = true
 +
|ultrawidescreen notes      = Minor graphical issues on the menu screens.
 +
|4k ultra hd                = true
 +
|4k ultra hd notes          = Exports video/posters at 720p by default. Using the <code>--sfm_resolution 3840"</code> [[Glossary:Command line arguments|command line arguments]] allows for 4K exports. Interface scales with resolution and can become hard to use.
 +
|fov                        = true
 +
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 +
|windowed                  = true
 +
|windowed notes            =
 +
|borderless windowed        = true
 +
|borderless windowed notes  = Use the <code>-window -noborder</code> [[Glossary:Command line arguments|command line arguments]]
 +
|anisotropic                = true
 +
|anisotropic notes          = 16x AF
 +
|antialiasing              = true
 +
|antialiasing notes        = Up to 8x[[MSAA]].
 +
|vsync                      = true
 +
|vsync notes                = Togglable
 +
|60 fps                    = true
 +
|60 fps notes              =
 +
|120 fps                    = true
 +
|120 fps notes              = 300 FPS cap by default. With the console, change <code>"fps_max"</code> up to <code>600</code>; use <code>0</code> for uncapped framerate.<ref>{{Refurl|url=http://web.archive.org/web/20160913143805/http://120hz.net/showthread.php?3258-New-120Hz-Games-Report|title=New 120Hz Games Report|date=June 2023}}</ref>
 +
|hdr                        = false
 +
|hdr notes                  = In-game {{term|HDR}} option refers only to {{term|HDR Rendering}} for rendering Bloom and sun shine type effects.
 +
|color blind                = true
 +
|color blind notes          = Under "Advanced HUD Options". Only changes some minor effects like Jarate and Mad Milk.<ref>[https://web.archive.org/web/20141205154347/http://forums.steampowered.com/forums/showthread.php?t=2691308 'colorblind mode' - Steam Users' Forums] (retrieved)</ref>
 +
}}
  
 +
==Input==
 +
{{Image|Team Fortress 2 Remapping.png|In-game key map settings.}}
 +
{{Image|Team Fortress 2 Mouse Gamepad.png|In-game mouse/gamepad settings.}}
 +
{{Input
 +
|key remap                = true
 +
|key remap notes          =
 +
|acceleration option      = true
 +
|acceleration option notes =
 +
|mouse sensitivity        = true
 +
|mouse sensitivity notes  =
 +
|mouse menu                = true
 +
|mouse menu notes          =
 +
|invert mouse y-axis      = true
 +
|invert mouse y-axis notes =
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 +
|controller support        = false
 +
|controller support notes  =
 +
|full controller          = unknown
 +
|full controller notes    =
 +
|controller remap          = unknown
 +
|controller remap notes    =
 +
|controller sensitivity    = unknown
 +
|controller sensitivity notes=
 +
|invert controller y-axis  = unknown
 +
|invert controller y-axis notes=
 +
|xinput controllers        = unknown
 +
|xinput controllers notes  =
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4              = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = unknown
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=
 +
|button prompts            = unknown
 +
|button prompts notes      =
 +
|controller hotplug        = unknown
 +
|controller hotplug notes  =
 +
|haptic feedback          = unknown
 +
|haptic feedback notes    =
 +
|simultaneous input        = unknown
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =
 +
}}
  
== Use of the Source Filmmaker before the beta/official release ==
+
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      = 9
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|vulkan versions        = unknown
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = true
 +
|windows arm app        = false
 +
|windows exe notes      =
 +
|mac os x powerpc app  =
 +
|macos intel 32-bit app = true
 +
|macos intel 64-bit app = false
 +
|macos arm app          =
 +
|macos app notes        =
 +
|linux powerpc app      =
 +
|linux 32-bit executable= true
 +
|linux 64-bit executable= false
 +
|linux arm app          = false
 +
|linux executable notes =
 +
}}
 +
 
 +
===Middleware===
 +
{{Middleware
 +
|physics          = Havok
 +
|physics notes    = Heavily modified variant.
 +
|audio            = Miles Sound System
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            = SDL
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes  =
 +
}}
 +
 
 +
===[[Glossary:Command line arguments|Command line arguments]]===
 +
{{ii}} A list of command line arguments can be found [https://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947 here] and [https://developer.valvesoftware.com/wiki/Launch_options#Source_Games here].
  
A while before The Source Filmmaker was even released as a beta to a lucky few, some people were getting their hands on early development builds of the program. Like some things on the internet, this was not legal, as Valve had not intended for anyone to gain access to the SFM until it was ready and bug-free. Downloading/pirating the early Source Filmmaker build was very complicated, as the files were not hosted on many sites. Once a user downloaded the installer, any working anti-virus would be alerted and would tell you about the "high risk." This was because the files contained viruses.
+
==System requirements==
 +
{{System requirements
 +
|OSfamily = Windows
  
Obviously, the only available version at that time was very early through the timeline, so the older SFM movies that you may find on YouTube will probably not be as good as the newer ones that use the official release.
+
|minOS    = Vista, 7
 +
|minCPU  = Intel Pentium 4 3.0 GHz
 +
|minCPU2  = Dual-core 2.0 GHz
 +
|minCPU3  = AMD 64X2
 +
|minRAM  = 2 GB
 +
|minHD    = 15 GB (default installation with [[Team Fortress 2]] assets)
 +
|minGPU  = Nvidia GeForce 200 series
 +
|minGPU2  = AMD Radeon 3000 series
 +
|minVRAM  =
 +
|minDX    = 9.0c
 +
 
 +
|recOS  = 7
 +
|recRAM  = 4 GB
 +
|recGPU  = Nvidia GeForce 400 series
 +
|recGPU2  = AMD Radeon 5000 series
 +
|recVRAM  =
 +
|notes    =
 +
}}
  
[[Category:Game]]
+
{{References}}
[[Category:Mac]]
 
[[Category:Windows]]
 

Latest revision as of 02:26, 7 June 2023

Source Filmmaker
Source Filmmaker cover
Developers
Valve Corporation
Release dates
Windows July 10, 2012
Source Filmmaker at Wikipedia

Source Filmmaker is a tool for creating video content in the Source engine using assets of games which use said engine.

Valve used the tool in-house since 2005 and Day of Defeat: Source, with the most notable content being the "Meet the Team" series of promotional videos for Team Fortress 2. Before the Source Filmmaker officially went public, a short closed beta stage was run in 2012 where only a select few users were chosen to test and try it out. Some of the people who tested the beta released YouTube videos, including: "Meet The Family", "Meet The Modern Heavy", "Heavy looses an IQ" and "Stop Meeting The Heavy".

The default installation includes base assets from Team Fortress 2. To use other games' assets, they need to be manually transferred and added to gameinfo.txt. Refer to this guide to do so.

General information

Source Filmmaker Website
Source Filmmaker FAQ
Source Filmmaker Wiki
Source Filmmaker Tutorials on YouTube
Steam Community Discussions
Steam Workshop

Availability

Source DRM Notes Keys OS
Steam
DRM-free after installation through Steam client (notes may include more details)
DRM-free when a shortcut is made directly to the executable, with the -nosteam command appended to the Target URL. Online functions such as workshop and additional DLC downloading will be disabled.[1] However, DLC is also functional offline if downloaded beforehand.[2]
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Steam
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1840/pfx/[Note 1]

Save game data location

System Location
Steam
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1840/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
1.93 GB available.

Video

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Minor graphical issues on the menu screens.
4K Ultra HD
Exports video/posters at 720p by default. Using the --sfm_resolution 3840" command line arguments allows for 4K exports. Interface scales with resolution and can become hard to use.
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Use the -window -noborder command line arguments
Anisotropic filtering (AF)
16x AF
Anti-aliasing (AA)
Up to 8xMSAA.
Vertical sync (Vsync)
Togglable
60 FPS and 120+ FPS
300 FPS cap by default. With the console, change "fps_max" up to 600; use 0 for uncapped framerate.[3]
High dynamic range display (HDR)
In-game HDR option refers only to HDR Rendering for rendering Bloom and sun shine type effects.
Color blind mode
Under "Advanced HUD Options". Only changes some minor effects like Jarate and Mad Milk.[4]

Input

In-game key map settings.
In-game key map settings.
In-game mouse/gamepad settings.
In-game mouse/gamepad settings.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok Heavily modified variant.
Audio Miles Sound System
Input SDL

Command line arguments

A list of command line arguments can be found here and here.

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista, 7
Processor (CPU) Intel Pentium 4 3.0 GHz
Dual-core 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 15 GB (default installation with Team Fortress 2 assets)
Video card (GPU) Nvidia GeForce 200 series
AMD Radeon 3000 series
DirectX 9.0c compatible


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Dribbleondo on 2023-01-25
    Using the command -nosteam forces the application to be in offline mode and not require Steam; online functions (workshop downloading, DLC downloading) are disabled
  2. Verified by User:Dribbleondo on 2023-04-17
  3. New 120Hz Games Report - last accessed on June 2023
  4. 'colorblind mode' - Steam Users' Forums (retrieved)