Difference between revisions of "Shin Megami Tensei III Nocturne HD Remaster"
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{{Infobox game | {{Infobox game | ||
|title = Shin Megami Tensei III Nocturne<br/>HD Remaster | |title = Shin Megami Tensei III Nocturne<br/>HD Remaster | ||
Line 11: | Line 10: | ||
{{Infobox game/row/publisher|Sega}} | {{Infobox game/row/publisher|Sega}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unity}} | + | {{Infobox game/row/engine|Unity|name=Unity 2019|ref=<ref name="engineversion">{{Refcheck|user=MasterBlaster|date=2021-05-25|comment=As indicated in the game's player.log file.}}</ref>|build=2019.4.10f1}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|May 25, 2021}} | {{Infobox game/row/date|Windows|May 25, 2021}} | ||
Line 67: | Line 66: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|appdata}}\Roaming\SEGA\smt3hd\{{P|uid}}\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|appdata}}\Roaming\SEGA\smt3hd\{{P|uid}}\}} |
}} | }} | ||
Line 94: | Line 93: | ||
==Video== | ==Video== | ||
+ | {{Image|SMT3HD Display Settings.png|Display settings}} | ||
+ | {{Image|SMT3HD Graphics Settings.png|Graphics settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 101: | Line 102: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= Aspect ratios narrower than 16:9 are {{term|letterboxed}}.<br> | + | |widescreen resolution notes= Aspect ratios narrower than 16:9 are {{term|letterboxed}}.<br>{{term|FMV}} cutscenes play in original 4:3 aspect ratio with blurred borders. |
|multimonitor = false | |multimonitor = false | ||
− | |multimonitor notes = | + | |multimonitor notes = <ref>{{Refcheck|user=MasterBlaster|date=2021-05-25|comment= Tested on an multi-monitor setup.}}</ref> |
|ultrawidescreen = false | |ultrawidescreen = false | ||
− | |ultrawidescreen notes = Aspect ratios wider than 16:9 (such as 21:9) are {{term|pillarboxed}}. | + | |ultrawidescreen notes = Aspect ratios wider than 16:9 (such as 21:9) are {{term|pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=MasterBlaster|date=2021-05-25|comment= Tested at 2560x1080 resolution.}}</ref> |
|4k ultra hd = limited | |4k ultra hd = limited | ||
− | |4k ultra hd notes = UI | + | |4k ultra hd notes = UI only.<br>Setting "'''Rendering Scale'''" to "'''High'''" internally renders the game at 1080p, regardless of resolution setting.<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=2494134877|title=Increase internal render resolution to 8K|date=2021-05-25}}</ref><br>{{term|FMV}} cutscenes are presented at a resolution of 1920x1080.<ref>{{Refcheck|user=MasterBlaster|date=2021-05-25|comment= As seen in the game's movie file directory.}}</ref> |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = Fully resizable by dragging edge. |
|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = limited |
− | |antialiasing notes = | + | |antialiasing notes = Toggleable on/off. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
|60 fps = false | |60 fps = false | ||
− | |60 fps notes = | + | |60 fps notes = Gameplay is capped to 30 FPS.<br>Mouse cursor updates at monitor's refresh rate. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
==Input== | ==Input== | ||
+ | {{Image|SMT3HD General and Camera Settings.png|General and camera settings}} | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = Full remapping capabilities for | + | |key remap notes = Key bindings can be fully remapped using one of three presets as a base, while mouse is limited to a set amount of bindings from one of two presets.<br>Full remapping capabilities are available for "'''Common'''", "'''Field/Dungeon'''", "'''Battle'''", "'''Event'''", "'''Puzzle'''" and "'''Warp Field'''". |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 147: | Line 149: | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = |
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = | + | |controller remap notes = Buttons can be fully remapped using one of five presets as a base.<br>Full remapping capabilities are available for "'''Common'''", "'''Field/Dungeon'''", "'''Battle'''", "'''Event'''", "'''Puzzle'''" and "'''Warp Field'''". |
|controller sensitivity = true | |controller sensitivity = true | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = true | |xinput controllers = true | ||
Line 166: | Line 168: | ||
|dualshock prompts = true | |dualshock prompts = true | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = V2, Wired, Bluetooth |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
Line 175: | Line 177: | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = true | |other controllers = true | ||
− | |other controllers notes = | + | |other controllers notes = |
|other button prompts = Nintendo | |other button prompts = Nintendo | ||
− | |other button prompts notes= Switch Pro | + | |other button prompts notes= Prompts for [[Controller:Switch_Pro_Controller|Switch Pro Controller]]. |
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 197: | Line 199: | ||
==Audio== | ==Audio== | ||
+ | {{Image|SMT3HD Audio Settings.png|Audio settings}} | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Separate sliders for | + | |separate volume notes = Separate sliders for BGM, SE, MOVIE and VOICE. |
− | |surround sound = | + | |surround sound = false |
− | |surround sound notes = | + | |surround sound notes = Stereo only.<ref>{{Refcheck|user=MasterBlaster|date=2021-05-25|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref> |
− | |subtitles = | + | |subtitles = always on |
− | |subtitles notes = | + | |subtitles notes = Text boxes accompanied with voice acting for most scenes are utilized. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
− | |mute on focus lost notes = | + | |mute on focus lost notes = Game pauses when focus lost. |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = |
Revision as of 12:05, 25 May 2021
Developers | |
---|---|
I.T.L[1][2] | |
Atlus | |
Publishers | |
Sega | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | May 25, 2021 |
Taxonomy | |
Monetization | DLC |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person |
Controls | Menu-based, Direct control |
Genres | JRPG |
Art styles | Stylized |
Themes | Post-apocalyptic, Japan |
Series | Megami Tensei |
Shin Megami Tensei III Nocturne HD Remaster is a singleplayer third-person JRPG game in the Megami Tensei series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Digital Deluxe Edition also available. | ||||
Humble Store | Digital Deluxe Edition also available. | |||
Steam | Digital Deluxe Edition also available. |
- All versions require Steam and Denuvo Anti-Tamper DRM.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Roaming\SEGA\smt3hd\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1413480/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Roaming\SEGA\smt3hd\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1413480/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Aspect ratios narrower than 16:9 are letterboxed. FMV cutscenes play in original 4:3 aspect ratio with blurred borders. |
||
Multi-monitor | [4] | ||
Ultra-widescreen | Aspect ratios wider than 16:9 (such as 21:9) are pillarboxed to a 16:9 aspect ratio.[5] | ||
4K Ultra HD | UI only. Setting "Rendering Scale" to "High" internally renders the game at 1080p, regardless of resolution setting.[6] FMV cutscenes are presented at a resolution of 1920x1080.[7] |
||
Field of view (FOV) | |||
Windowed | Fully resizable by dragging edge. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Toggleable on/off. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Gameplay is capped to 30 FPS. Mouse cursor updates at monitor's refresh rate. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Key bindings can be fully remapped using one of three presets as a base, while mouse is limited to a set amount of bindings from one of two presets. Full remapping capabilities are available for "Common", "Field/Dungeon", "Battle", "Event", "Puzzle" and "Warp Field". |
|
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Buttons can be fully remapped using one of five presets as a base. Full remapping capabilities are available for "Common", "Field/Dungeon", "Battle", "Event", "Puzzle" and "Warp Field". |
|
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired, Wireless (Bluetooth) |
Generic/other controllers | ||
---|---|---|
Button prompts | Prompts for Switch Pro Controller. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate sliders for BGM, SE, MOVIE and VOICE. | |
Surround sound | Stereo only.[8] | |
Subtitles | Text boxes accompanied with voice acting for most scenes are utilized. | |
Closed captions | ||
Mute on focus lost | Game pauses when focus lost. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
HD Audio for HD Ears
- HD Audio for HD Ears replaces some compressed music files with uncompressed files
Installing HD Audio for HD Ears |
---|
Notes
|
8K Internal Render Resolution
- Bumps up the default High render scale setting from 1080p to 8K
- Eliminates most of the dramatic aliasing on the protagonist's tattoos
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1 | 10 |
Processor (CPU) | Intel Core 2 Duo E8400 AMD Phenom II X2 550 |
Intel Core i3-550 AMD Phenon II X3 720 |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 14 GB | |
Video card (GPU) | Nvidia GeForce GTS 450 ATI Radeon HD 5750 Intel HD Graphics 630 1 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 550 Ti AMD Radeon HD 6790 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.4.10f1[3]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1413480/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1413480) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Shin Megami Tensei III Nocturne HD Remaster staff credits - last accessed on 2020-11-21
- ↑ I.T.L, Inc. - Works - last accessed on 2021-03-22
- "Shin Megami Tensei III NOCTURNE HD REMASTER Planning Co-operation / Programming / Graphics"
- ↑ Verified by User:MasterBlaster on 2021-05-25
- As indicated in the game's player.log file.
- ↑ Verified by User:MasterBlaster on 2021-05-25
- Tested on an multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2021-05-25
- Tested at 2560x1080 resolution.
- ↑ Increase internal render resolution to 8K - last accessed on 2021-05-25
- ↑ Verified by User:MasterBlaster on 2021-05-25
- As seen in the game's movie file directory.
- ↑ Verified by User:MasterBlaster on 2021-05-25
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.