Difference between revisions of "Shadowrun Returns"
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|hltb = 8367 | |hltb = 8367 | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 61418 |
|wikipedia = Shadowrun Returns | |wikipedia = Shadowrun Returns | ||
|winehq = 15353 | |winehq = 15353 | ||
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==Issues fixed== | ==Issues fixed== | ||
− | ===Audio hiccups | + | ===Audio hiccups and dropped frames=== |
− | {{Fixbox|description=Use -force-gfx-st | + | {{Fixbox|description=Use {{code|-force-gfx-st}} [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refurl|url=https://www.reddit.com/r/shadowrunreturns/comments/1j2q6i/audio_hitchingdropped_frames_fix/|title=/r/ShadowrunReturns - Audio Hitching/Dropped Frames Fix|date=May 2023}}</ref>|fix= |
− | + | }} | |
+ | |||
+ | ===Start-up crash on Windows=== | ||
+ | If the game does not start at all, and instead shows the error message: | ||
+ | <pre>Oops! | ||
+ | The game crashed! | ||
+ | The crash report folder named <timestamp> next to game executable. | ||
+ | It would be great if you'd send it to the developer of the game! | ||
+ | </pre> | ||
+ | {{Fixbox|description=Delete or rename the {{file|UNCL.ttf}} file in the {{folder|{{p|windir}}\Fonts}} folder. This may affect/apply to other Unity games as well.|ref={{Refurl|url=https://steamcommunity.com/app/266130/discussions/1/558751813495619426/|title="Oops - The game crashed" :: Breach & Clear Bug Reports|date=2023-08-16}}</ref>|fix= | ||
}} | }} | ||
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{{Fixbox|description=Edit Schemes.Shadowrun.plist|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/234650/discussions/0/864974396599176418/|title=Shadowrun Returns General Discussions - How To: Stop Start-up Crash on OS X|date=May 2023}}</ref>|fix= | {{Fixbox|description=Edit Schemes.Shadowrun.plist|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/234650/discussions/0/864974396599176418/|title=Shadowrun Returns General Discussions - How To: Stop Start-up Crash on OS X|date=May 2023}}</ref>|fix= | ||
− | # Open | + | # Open {{file|{{p|osxhome}}/Library/Preferences/unity.Harebrained\ Schemes.Shadowrun.plist}} with a text editor. |
# Edit the value for<br /><code><key>Screenmanager Is Fullscreen mode</key></code> and<br /><code><key>Settings.IsFullScreen</key></code> to <code>0</code> as seen below: | # Edit the value for<br /><code><key>Screenmanager Is Fullscreen mode</key></code> and<br /><code><key>Settings.IsFullScreen</key></code> to <code>0</code> as seen below: | ||
<pre><?xml version="1.0" encoding="UTF-8"?> | <pre><?xml version="1.0" encoding="UTF-8"?> | ||
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</plist></pre> | </plist></pre> | ||
}} | }} | ||
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==VR support== | ==VR support== | ||
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{{Fixbox|description=Transfer save game between Steam and DRM-free versions|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/234650/discussions/0/864974467730253846/#c864974467740184085|title=Save-Game into the Steam SRR-Version |date=May 2023}}</ref>|fix= | {{Fixbox|description=Transfer save game between Steam and DRM-free versions|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/234650/discussions/0/864974467730253846/#c864974467740184085|title=Save-Game into the Steam SRR-Version |date=May 2023}}</ref>|fix= | ||
# Launch the Steam version once, create a new character, wait for the first autosave (right away in the apartment) and then quit the game. | # Launch the Steam version once, create a new character, wait for the first autosave (right away in the apartment) and then quit the game. | ||
− | # Open | + | # Open {{file|{{p|steam}}\userdata\{{p|uid}}\234650\remote\saves\autosave.sav}} with a hex editor (e.g. HxD) and copy everything from the start to {{code|CREATION__}} (blocks from 0 to A0). |
− | # Open | + | # Open {{file|{{p|localappdata}}\EMU\Steam\remote\saves\autosave.sav}} and copy over (or copy write in HxD) the same blocks. |
− | # Open | + | # Open {{file|{{p|steam}}\userdata\{{p|uid}}\234650\remote\saves\*.sav}} (* being the long filename of the file), copy the same blocks (0 to {{code|CREATION__}}) and copy them over the other save of the DRM-free version. |
# Rename the save file of the DRM-free version so it has the same name as the save file from the Steam version . | # Rename the save file of the DRM-free version so it has the same name as the save file from the Steam version . | ||
− | # Move the two modified saves to | + | # Move the two modified saves to {{folder|{{p|steam}}\userdata\{{p|uid}}\234650\remote\saves}}. |
}} | }} | ||
Revision as of 12:27, 16 August 2023
Developers | |
---|---|
Harebrained Schemes | |
Publishers | |
Paradox Interactive | |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | July 25, 2013 |
macOS (OS X) | July 25, 2013 |
Linux | October 30, 2013 |
Reception | |
Metacritic | 76 |
IGDB | 73 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Bird's-eye view, Isometric |
Genres | Tactical RPG |
Themes | Cyberpunk, Fantasy, North America |
Series | Shadowrun |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Shadowrun Returns is a singleplayer bird's-eye view and isometric Tactical RPG game in the Shadowrun series.
General information
- Official Shadowrun Returns Wiki
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | Deluxe Edition also available. | |||
Epic Games Store | DRM-free when launched directly from executable. | |||
Shadowrun Returns Deluxe | ||||
GOG.com | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Microsoft Store | Included with Xbox Game Pass for PC. | |||
Steam | Deluxe Edition also available. Can be played without Steam running.[2] Features Steam Workshop support and a level editor. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via Xbox Game Pass for PC. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Harebrained Schemes\Shadowrun\ |
Microsoft Store | |
macOS (OS X) | $HOME/Library/Preferences/unity.Harebrained Schemes.Shadowrun.plist |
Linux | $HOME/.config/unity3d/Harebrained Schemes/Shadowrun/prefs |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Harebrained Schemes\Shadowrun Returns\Saves\ |
macOS (OS X) | $HOME/Library/Application Support/Harebrained Schemes/Shadowrun Returns/Saves/ |
Linux | $HOME/.config/Harebrained Schemes/Shadowrun Returns/Saves/ |
Steam | <Steam-folder>/userdata/<user-id>/234650/remote/saves/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Also includes UI scaling mode, if graphics get too small on higher DPI displays. | ||
Field of view (FOV) | Can be zoomed-in/zoomed-out via mouse wheel. | ||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Up to 8x MSAA. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | No frame rate or refresh rate cap. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
- Hold Alt to highlight interactable objects.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, Ambient, SFX | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | Fan translation is available at Magyarítások Portál. | |||
Italian | ||||
Russian | Official localization. | |||
Russian | Fan translation by ZoG Forum Team. | |||
Spanish |
Issues fixed
Audio hiccups and dropped frames
Use -force-gfx-st command line argument[3]
|
---|
Start-up crash on Windows
If the game does not start at all, and instead shows the error message:
Oops! The game crashed! The crash report folder named <timestamp> next to game executable. It would be great if you'd send it to the developer of the game!
Delete or rename the UNCL.ttf file in the %WINDIR%\Fonts folder. This may affect/apply to other Unity games as well."Oops - The game crashed" :: Breach & Clear Bug Reports - last accessed on 2023-08-16</ref>
|
---|
Start-up crash on OS X
The issue happens since there is a bug in Unity which crashes the game when started in fullscreen. In order to avoid the crash, the game needs to start in windowed mode.
Edit Schemes.Shadowrun.plist[4] |
---|
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Screenmanager Is Fullscreen mode</key> <integer>0</integer> <key>Screenmanager Resolution Height</key> <integer>720</integer> <key>Screenmanager Resolution Width</key> <integer>1280</integer> <key>Settings.IsFullScreen</key> <integer>0</integer> <key>Settings.ResolutionFullScreen</key> <integer>7</integer> </dict> </plist> |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created profile (DX9), see recommended settings in the vorpx forum profile introduction. |
Other information
Transfer save game between Steam and other versions
Transfer save game between Steam and DRM-free versions[5] |
---|
|
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [6] | ||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3, Vista, 7 | |
Processor (CPU) | 1.4 GHz, x86 or faster | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5 | |
Processor (CPU) | Intel-based, 1.4 GHz, x86 or better | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 14.04, Linux Mint 17 | |
Processor (CPU) | 1.4 GHz, x86 or faster | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 256 MB of VRAM |
Notes
References
- ↑ Verified by User:Vetle on 2017-06-02
- ↑ Verified by User:Vetle on 2016-03-20
- ↑ /r/ShadowrunReturns - Audio Hitching/Dropped Frames Fix - last accessed on May 2023
- ↑ Shadowrun Returns General Discussions - How To: Stop Start-up Crash on OS X - last accessed on May 2023
- ↑ Save-Game into the Steam SRR-Version - last accessed on May 2023
- ↑ Shadowrun Returns on GOG.com - last accessed on 2019-12-10
- "Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up."