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Shadow Warrior Classic Redux

From PCGamingWiki, the wiki about fixing PC games
Revision as of 14:46, 4 May 2022 by 45.74.79.11 (talk) (notes on bad mouselook. Seems no modern build game release on steam ever gets a proper remaster/windows port)
Shadow Warrior Classic Redux
Shadow Warrior Classic Redux cover
Developers
General Arcade
Original game 3D Realms
Publishers
Devolver Digital
Engines
Build
Release dates
Windows July 8, 2013
macOS (OS X) July 8, 2013
Linux September 4, 2013[1]
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Themes Asia, Comedy
Series Shadow Warrior
Shadow Warrior Classic Redux on HowLongToBeat
Shadow Warrior Classic Redux on IGDB
Shadow Warrior Classic Redux on MobyGames
Shadow Warrior Classic Redux on Wikipedia
Shadow Warrior
Shadow Warrior (1997) 1997
Shadow Warrior Classic Redux 2013
Shadow Warrior (2013) 2013
Viscera Cleanup Detail: Shadow Warrior 2013
Shadow Warrior 2 2016
Shadow Warrior 3 2022

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Key points

Updated version of Shadow Warrior. Includes both expansions (Wanton Destruction, Twin Dragon) and the original game running through DOSBox
Multiplayer mode from the original version has been removed.
Mouselook has a deadzone that can't be disabled.

General information

Devolver Digital
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Essential improvements

Skip intro videos

Delete/rename video files[citation needed]
  1. Go to <path-to-game>\gameroot\video\
  2. Delete or rename 3drLogo.ivf and wang.ivf.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows <path-to-game>\gameroot\sw-redux.cfg[Note 1]
<path-to-game>\gameroot\sw-redux-local.cfg[Note 1]
macOS (OS X)
Linux <path-to-game>/gameroot/sw-redux.cfg
<path-to-game>/gameroot/sw-redux-local.cfg
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows <path-to-game>\gameroot\game0_#.sav[Note 1]
macOS (OS X)
Linux

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Multi-monitor resolutions crash the game.
Ultra-widescreen
4K Ultra HD
Ultra HD resolutions crash the game.
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Frame rate cap is fully configurable.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

The FOV value set by in-game slider does not correspond with real FOV.
The game uses horizontal FOV.
Edit swcr.exe
  1. Go to <path-to-game>.
  2. Open up swcr.exe with a hex-editor, such as HxD.
  3. Do a search for 81 7D FC 91 00 00 00.
  4. Change the 91 00 bytes to FF FF.
  5. Do a search for 00 00 70 42 00 00 11 43.
  6. Change the 43 byte to 45
  7. Go to <path-to-game>\data
  8. Open up video.rml
  9. Do a search for max="145"
  10. Change 145 to you prefered FOV value (the value of 130 should be roughly equal to 110 horizontal FOV and the value of 155 should be roughly equal to 120 horizontal FOV).
  11. Change the step="5" to step="1"
  12. Launch the game, go to Options\Video settings and push the FOV slider all the way to the right.
FOV value in config decreases by 1 every game launch. To negotiate this issue, set sw-redux-local.cfg attributes to read only.

Input

In-game key/button map settings.
In-game key/button map settings.
In-game mouse settings.
In-game mouse settings.
In-game gamepad settings.
In-game gamepad settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Sound FX, Music.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Issues unresolved

Changed settings not saving

Settings do not persist after exiting the game.

Issues fixed

Mouse look is incredibly wonky

For unknown reasons, the x and y axis's are scaled in a way the looking up and down is slower than looking left and right.
Change the mouse X/Y scaling[citation needed]
  1. Go to <path-to-game>\gameroot.
  2. Open sw-redux.cfg with a text editor and find the lines MouseScaleX and MouseScaleY and change the numbers next to the text to the following:
    • MouseScaleX = 4
    • MouseScaleY = 2
  3. Save the changes made and close the file.
While this will result in equal axis, the games mouselook is never going to be perfect as it has a large deadzone, it's built on a very old version of eduke32 and can't be corrected. Modern source ports such as BuildGDX have proper 1:1 mouselook without deadzone issues.

Display incorrectly scaled/cut off when using Windows display scaling

If the display scaling in Windows is set to something other than 100%, this game will not properly compensate for that as most games do.
Enable scaling override for game executable
  1. Go to <path-to-game>\bin.
  2. Right-click on sw.exe and select "Properties".
  3. Click "Change high DPI settings" button.
  4. Check "Override high DPI scaling" checkbox. Ensure dropdown is set to "Application".
  5. Hit "OK" to save changes.

Other information

API

Technical specs Supported Notes
OpenGL 2
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.
Linux

Middleware

Middleware Notes
Interface libRocket

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 1.5 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 650 MB
Video card (GPU) 256 MB of VRAM
DirectX 7 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.7
Processor (CPU) 1.5 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 650 MB
Video card (GPU) 256 MB of VRAM
Linux
Minimum Recommended
Operating system (OS) Ubuntu 12.04
Processor (CPU) 1.5 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 400 MB
Video card (GPU) 256 MB of VRAM


Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References