Difference between revisions of "Scarlet Nexus"
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{{Infobox game | {{Infobox game | ||
− | |cover = Scarlet Nexus cover. | + | |cover = Scarlet Nexus cover.png |
|developers = | |developers = | ||
+ | {{Infobox game/row/developer|Bandai Namco Studios}} | ||
{{Infobox game/row/developer|Tose}} | {{Infobox game/row/developer|Tose}} | ||
− | |||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Bandai Namco Entertainment}} | {{Infobox game/row/publisher|Bandai Namco Entertainment}} | ||
Line 12: | Line 12: | ||
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|scarlet-nexus|79}} | {{Infobox game/row/reception|Metacritic|scarlet-nexus|79}} | ||
− | {{Infobox game/row/reception|OpenCritic|11371/scarlet-nexus| | + | {{Infobox game/row/reception|OpenCritic|11371/scarlet-nexus|80}} |
− | {{Infobox game/row/reception|IGDB|scarlet-nexus| | + | {{Infobox game/row/reception|IGDB|scarlet-nexus|81}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | DLC }} | {{Infobox game/row/taxonomy/monetization | DLC }} | ||
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | Time-limited }} |
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
Line 41: | Line 41: | ||
{{Introduction | {{Introduction | ||
− | |introduction = '''''Scarlet Nexus''''' is a | + | |introduction = '''''Scarlet Nexus''''' is a {{Glossary:singleplayer}} {{Glossary:third-person}} {{Glossary:ARPG}} game developed by [[Company:Bandai Namco Studios|Bandai Namco Studios]] and [[Company:Tose|Tose]] and published by [[Company:Bandai Namco Entertainment|Bandai Namco Entertainment]]. The game uses [[Engine:Unreal Engine 4|Unreal Engine 4]]. |
− | |release history = The game was announced on May 7, 2020 as part of an episode of Inside Xbox, and released on [[Store:Steam|Steam]] on June 25, 2021.<ref>{{Refurl|url= https://news.xbox.com/en-us/2020/05/07/scarlet-nexus-announced-for-xbox-series-x-and-xbox-one/ |title=Bandai Namco Announces Scarlet Nexus for Xbox Series X and Xbox One | + | |release history = The game was announced on May 7, 2020 as part of an episode of Inside Xbox, and was released on [[Store:Microsoft Store|Microsoft Store]] and [[Store:Steam|Steam]] on June 25, 2021.<ref>{{Refurl|url= https://news.xbox.com/en-us/2020/05/07/scarlet-nexus-announced-for-xbox-series-x-and-xbox-one/ |title=Bandai Namco Announces Scarlet Nexus for Xbox Series X and Xbox One|date=2021-06-23}}</ref> |
− | |date=2021-06-23}}</ref> | ||
− | |current state = | + | |current state = ''Scarlet Nexus'' has a series of special passwords called ''Musubi Codes'' which can be entered to receive special rewards in-game. Those codes can be found within episode 1-13 of the [[wikipedia:Scarlet Nexus (TV series)|TV animated adaptation of the game]].<ref>{{refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=2527696271|title=Mimi's Secret Passwords - Steam Guide|date = July 17, 2023}}</ref> |
}} | }} | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [ | + | {{mm}} [https://steamcommunity.com/app/775500/discussions/ Steam Community Discussions] |
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
+ | {{Availability/row| Publisher | https://store.bandainamcoent.eu/eu/product/630066/scarlet-nexus-pc-download | Steam | [https://store.bandainamcoent.eu/eu/product/630060/scarlet-nexus-deluxe-edition-pc-download Deluxe Edition] also available. | | Windows }} | ||
{{Availability/row| GamersGate | scarlet-nexus | Steam | {{store link|GamersGate|scarlet-nexus-deluxe-edition|Deluxe Edition}} also available. | | Windows }} | {{Availability/row| GamersGate | scarlet-nexus | Steam | {{store link|GamersGate|scarlet-nexus-deluxe-edition|Deluxe Edition}} also available. | | Windows }} | ||
{{Availability/row| Gamesplanet | 4875-1 | Steam | {{store link|Gamesplanet|4875-2|Deluxe Edition}} also available. | | Windows}} | {{Availability/row| Gamesplanet | 4875-1 | Steam | {{store link|Gamesplanet|4875-2|Deluxe Edition}} also available. | | Windows}} | ||
{{Availability/row| GMG | scarlet-nexus-pc | Steam | {{store link|GMG|scarlet-nexus-deluxe-edition-pc|Deluxe Edition}} also available. | | Windows }} | {{Availability/row| GMG | scarlet-nexus-pc | Steam | {{store link|GMG|scarlet-nexus-deluxe-edition-pc|Deluxe Edition}} also available. | | Windows }} | ||
{{Availability/row| Humble | scarlet-nexus | Steam | {{store link|Humble|scarlet-nexus-deluxe|Deluxe Edition}} also available. | | Windows }} | {{Availability/row| Humble | scarlet-nexus | Steam | {{store link|Humble|scarlet-nexus-deluxe|Deluxe Edition}} also available. | | Windows }} | ||
− | {{Availability/row| | + | {{Availability/row| Microsoft Store | 9n9rmhtjx41p | Microsoft Store| {{store feature|Xbox Play Anywhere}}. {{store link|Microsoft Store|9pmx9nhwxz4l|Deluxe Edition}} also available. | | Windows }} |
+ | {{Availability/row| Steam | 775500 | Steam | Deluxe Edition and Ultimate Edition also available. Used to be DRM-free before version 1.03. | | Windows}} | ||
}} | }} | ||
+ | |||
+ | {{ii}} A demo is available from [steam://install/1665140 Steam], whose progress can be imported into the final game. | ||
==Monetization== | ==Monetization== | ||
{{DLC| | {{DLC| | ||
− | {{DLC/row| Pre-Order Bundle | Includes additional cosmetics | + | {{DLC/row| Season Pass | Includes both Bond Enhancement Packs and Brain Eater Pack. | Windows }} |
− | {{DLC/row| Red Battle Attire Set | + | {{DLC/row| Ultimate Upgrade Pack | Upgrade path to SCARLET NEXUS Ultimate Edition. Includes Season Pass, Brain Punk Bundle and "The Other" Attachment. | Windows }} |
− | {{DLC/row| "The Other" Attachment | | + | {{DLC/row| Pre-Order Bundle | Includes Sound Battle Attire and additional cosmetics. | Windows }} |
− | {{DLC/row| Ep!c Weapons Bundle | Free DLC pack from the [https://club.bandainamcoent.eu/eu | + | {{DLC/row| Brain Punk Bundle | Includes Digital Artbook & Digital Soundtrack and the Red Battle Attire Set. | Windows }} |
+ | {{DLC/row| "The Other" Attachment | Additional cosmetic. Only available with the Deluxe and Ultimate Editions. | Windows }} | ||
+ | {{DLC/row| Ep!c Weapons Bundle | Free DLC pack from the [https://club.bandainamcoent.eu/eu/product/670222/scarlet-nexus-epc-weapons-bundle-pc-download-dlc Bandai Namco site]. | Windows }} | ||
+ | {{DLC/row| Bond Enhancement Pack 1 | 10 new bond episodes, "Crush Vision", Fairy Tale Attire & Weapon set. | Windows }} | ||
+ | {{DLC/row| Bond Enhancement Pack 2 | 10 new bond episodes, "Nexus Drive", Youth Attire & Weapon set. | Windows }} | ||
+ | {{DLC/row| Brain Eater Pack | New story episodes, additional costumes for all characters, Vision Simulator missions. | Windows }} | ||
}} | }} | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config| | + | {{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\NAMCOBANDAIGamesInc.CODERed_gdy2aq6ez762w\LocalCache\Local\ScarletNexus\Saved\Config\WinGDK\}} |
+ | {{Game data/config|Steam|{{P|localappdata}}\ScarletNexus\Saved\Config\WindowsNoEditor\|{{P|localappdata}}\BANDAI NAMCO Entertainment\SCARLET NEXUS\Saved\SaveGames\{{p|uid}}\SAVEDATA_SYSTEM.sav}} | ||
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Steam|{{P|localappdata}}\BANDAI NAMCO Entertainment\SCARLET NEXUS\Saved\SaveGames\{{p|uid}}\}} | + | {{Game data/saves|Microsoft Store|{{P|localappdata}}\Packages\NAMCOBANDAIGamesInc.CODERed_gdy2aq6ez762w\SystemAppData\wgs\}} |
− | {{Game data/saves|Windows|{{P|localappdata}}\ScarletNexus\Saved\SaveGames\}} | + | {{Game data/saves|Steam|{{P|localappdata}}\BANDAI NAMCO Entertainment\SCARLET NEXUS\Saved\SaveGames\{{p|uid}}\}} |
+ | {{Game data/saves|Windows|{{P|localappdata}}\ScarletNexus\Saved\SaveGames\{{note|Applies when game was run without Steam.}}}} | ||
}} | }} | ||
− | {{ii}} | + | {{ii}} Microsoft Store and Steam saves can be switched with some [https://old.reddit.com/r/ScarletNexus/comments/w3c8wf/i_found_a_way_to_convert_save_files_from_the_pc/ tinkering]. |
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = true |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= 1280x720, 1600x900, 1920x1080, 2560x1440 and 3840x2160 only. For other options, select borderless full-screen mode while desktop is set to the desired resolution. |
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = Use the [https://community.pcgamingwiki.com/files/file/2246-scarlet-nexus-ultrawide-superwide-multimonitor-fix/ related PCGW community tool]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
|ultrawidescreen notes = {{Term|Pillarboxed}} 16:9 gameplay.<ref>{{Refcheck|user=Fayaine|date=2021-06-23|comment=Tested with a custom resolution of 2560x1080.}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/o74go0/scarlet_nexus_unfortunately_has_no_ultrawide/|title=Scarlet Nexus unfortunately has no Ultrawide support on PC|date=2021-06-25}}</ref> See [[#Ultra-widescreen|Ultra-widescreen]] for a workaround. | |ultrawidescreen notes = {{Term|Pillarboxed}} 16:9 gameplay.<ref>{{Refcheck|user=Fayaine|date=2021-06-23|comment=Tested with a custom resolution of 2560x1080.}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/o74go0/scarlet_nexus_unfortunately_has_no_ultrawide/|title=Scarlet Nexus unfortunately has no Ultrawide support on PC|date=2021-06-25}}</ref> See [[#Ultra-widescreen|Ultra-widescreen]] for a workaround. | ||
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|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = Required for ultra wide-screen or resolutions above 4K. |
|anisotropic = always on | |anisotropic = always on | ||
|anisotropic notes = Scales with the '''Texture Quality''' setting.<ref>{{Refcheck|user=Fayaine|date=2021-06-23|comment=Tested by taking screenshots on low and high. Other than the texture quality improving the filtering into the distance also improved thus implying it scaling with said option.}}</ref> See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]] for more. | |anisotropic notes = Scales with the '''Texture Quality''' setting.<ref>{{Refcheck|user=Fayaine|date=2021-06-23|comment=Tested by taking screenshots on low and high. Other than the texture quality improving the filtering into the distance also improved thus implying it scaling with said option.}}</ref> See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]] for more. | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[FXAA]] or [[TXAA]]. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for [[SSAA]]. | + | |antialiasing notes = [[FXAA]] or [[TAA]] (Mislabeled as [[TXAA]]).<ref>{{Refcheck|user=Radmaxx|date=2021-11-04|comment=AA options are standard Unreal Engine 4 functions. No MSAA utilized in the temporal solution.}}</ref> See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for [[SSAA]]. |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
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|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = unknown | ||
+ | |ray tracing notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
+ | {{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2246-scarlet-nexus-ultrawide-superwide-multimonitor-fix/ related PCGW community tool]|ref=|fix= | ||
+ | {{++}} Matches the vertical field of view of each scene to that of 16:9 at all resolutions. | ||
+ | {{--}} Requires to be run with the game each launch. | ||
+ | }} | ||
+ | |||
{{Fixbox|description=Hex-edit the game executable for ultrawide support.|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/775500/discussions/0/3056237435833755797/?ctp=2#c3056237435836192136|title=No 21:9 ultrawide support | {{Fixbox|description=Hex-edit the game executable for ultrawide support.|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/775500/discussions/0/3056237435833755797/?ctp=2#c3056237435836192136|title=No 21:9 ultrawide support | ||
|date=2021-06-25}}</ref>|fix= | |date=2021-06-25}}</ref>|fix= | ||
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#* For 2560x1080, search for {{code|3B 8E E3 3F}}, {{code|39 8E E3 3F}} and '''Replace All''' with {{code|26 B4 17 40}} | #* For 2560x1080, search for {{code|3B 8E E3 3F}}, {{code|39 8E E3 3F}} and '''Replace All''' with {{code|26 B4 17 40}} | ||
#* For 3440x1440, search for {{code|3B 8E E3 3F}}, {{code|39 8E E3 3F}} and '''Replace All''' with {{code|8E E3 18 40}} | #* For 3440x1440, search for {{code|3B 8E E3 3F}}, {{code|39 8E E3 3F}} and '''Replace All''' with {{code|8E E3 18 40}} | ||
+ | # To adjust the FOV, Search for {{code|35 FA 0E 3C}} and '''Replace All''' with {{code|35 FA 3E 3C}} for 21:9 ultrawide resolutions. | ||
+ | (Changing FOV may cause all sorts of issues with camera and movement animation) | ||
# Save the file and close HxD. | # Save the file and close HxD. | ||
− | + | {{--}} The solution is incompatible with the Microsoft Store release. | |
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}} | }} | ||
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}} | }} | ||
− | === | + | ===Draw distance / Level of detail (LOD)=== |
− | {{Fixbox|description= | + | {{Fixbox|description=Increases draw distance and LOD quality|ref=|fix= |
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>Engine.ini</code>. | # Open <code>Engine.ini</code>. | ||
Line 192: | Line 192: | ||
<pre> | <pre> | ||
[SystemSettings] | [SystemSettings] | ||
− | r. | + | r.ViewDistanceScale=10 |
− | + | foliage.LODDistanceScale=10 | |
− | + | r.StaticMeshLODDistanceScale=0.3 | |
− | + | r.MipMapLODBias=-1 | |
− | |||
− | = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | - | ||
</pre> | </pre> | ||
− | |||
− | |||
− | |||
}} | }} | ||
Line 241: | Line 230: | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = ds4, ds |
− | | | + | |playstation controllers notes = |
− | | | + | |playstation prompts = true |
+ | |playstation prompts notes = DualShock and DualSense button prompts. | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = false |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = false | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = Wired, Wireless | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 293: | Line 287: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 407: | Line 403: | ||
|ref = | |ref = | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 420: | Line 408: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 11 | + | |direct3d versions = 11, 12 |
− | |direct3d notes = | + | |direct3d notes = Microsoft Store version uses Direct3D 12 by default.<br>Use the {{code|-d3d12}} [[Glossary:Command line arguments|command line argument]] to force D3D12 for the Steam version. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 444: | Line 432: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 458: | Line 449: | ||
{{Middleware | {{Middleware | ||
|physics = PhysX | |physics = PhysX | ||
− | |physics notes = | + | |physics notes = 3.4.0.0 |
− | |audio = | + | |audio = OGG Vorbis, Opus, Criware |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
− | |input = | + | |input = SDL |
− | |input notes = | + | |input notes = 2.0.14 |
|cutscenes = | |cutscenes = | ||
|cutscenes notes = | |cutscenes notes = | ||
Line 481: | Line 472: | ||
|minCPU2 = AMD FX-8350 | |minCPU2 = AMD FX-8350 | ||
|minRAM = 6 GB | |minRAM = 6 GB | ||
− | |minHD = 50 GB {{note|note=The actual game size is only ''' | + | |minHD = 50 GB {{note|note=The actual game size is only '''18.7 GB'''.<ref>{{Refcheck|user=Mirh|date=2023-01-28|comment=}}</ref>}} |
|minGPU = Nvidia GeForce GTX 760 | |minGPU = Nvidia GeForce GTX 760 | ||
|minGPU2 = AMD Radeon HD 7970 | |minGPU2 = AMD Radeon HD 7970 | ||
Line 495: | Line 486: | ||
|recGPU2 = AMD Radeon R9 290X | |recGPU2 = AMD Radeon R9 290X | ||
|recVRAM = 4 GB | |recVRAM = 4 GB | ||
− | |notes = {{ii}} A 64-bit operating system is required. {{ii}} | + | |notes = {{ii}} A 64-bit operating system is required. {{ii}} Runs on Windows 7 and 8.1 despite minimum requirements on the store page. {{ii}} Runs on LGA 775 processors, despite the minimum Processor requirements. |
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 16:00, 16 March 2024
Developers | |
---|---|
Bandai Namco Studios | |
Tose | |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | June 25, 2021 |
Reception | |
Metacritic | 79 |
OpenCritic | 80 |
IGDB | 81 |
Taxonomy | |
Monetization | DLC |
Microtransactions | Time-limited |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | ARPG, Hack and slash, Quick time events |
Art styles | Anime |
Themes | Cyberpunk, Fantasy, Japan, Sci-fi |
Scarlet Nexus is a singleplayer third-person ARPG game developed by Bandai Namco Studios and Tose and published by Bandai Namco Entertainment. The game uses Unreal Engine 4.
The game was announced on May 7, 2020 as part of an episode of Inside Xbox, and was released on Microsoft Store and Steam on June 25, 2021.[2]
Scarlet Nexus has a series of special passwords called Musubi Codes which can be entered to receive special rewards in-game. Those codes can be found within episode 1-13 of the TV animated adaptation of the game.[3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | Deluxe Edition also available. | |||
GamersGate | Deluxe Edition also available. | |||
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Microsoft Store | Xbox Play Anywhere. Deluxe Edition also available. | |||
Steam | Deluxe Edition and Ultimate Edition also available. Used to be DRM-free before version 1.03. |
- A demo is available from Steam, whose progress can be imported into the final game.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass | Includes both Bond Enhancement Packs and Brain Eater Pack. | |
Ultimate Upgrade Pack | Upgrade path to SCARLET NEXUS Ultimate Edition. Includes Season Pass, Brain Punk Bundle and "The Other" Attachment. | |
Pre-Order Bundle | Includes Sound Battle Attire and additional cosmetics. | |
Brain Punk Bundle | Includes Digital Artbook & Digital Soundtrack and the Red Battle Attire Set. | |
"The Other" Attachment | Additional cosmetic. Only available with the Deluxe and Ultimate Editions. | |
Ep!c Weapons Bundle | Free DLC pack from the Bandai Namco site. | |
Bond Enhancement Pack 1 | 10 new bond episodes, "Crush Vision", Fairy Tale Attire & Weapon set. | |
Bond Enhancement Pack 2 | 10 new bond episodes, "Nexus Drive", Youth Attire & Weapon set. | |
Brain Eater Pack | New story episodes, additional costumes for all characters, Vision Simulator missions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\NAMCOBANDAIGamesInc.CODERed_gdy2aq6ez762w\LocalCache\Local\ScarletNexus\Saved\Config\WinGDK\ |
Steam | %LOCALAPPDATA%\ScarletNexus\Saved\Config\WindowsNoEditor\ %LOCALAPPDATA%\BANDAI NAMCO Entertainment\SCARLET NEXUS\Saved\SaveGames\<user-id>\SAVEDATA_SYSTEM.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/775500/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\NAMCOBANDAIGamesInc.CODERed_gdy2aq6ez762w\SystemAppData\wgs\ |
Steam | %LOCALAPPDATA%\BANDAI NAMCO Entertainment\SCARLET NEXUS\Saved\SaveGames\<user-id>\ |
Windows | %LOCALAPPDATA%\ScarletNexus\Saved\SaveGames\[Note 3] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/775500/pfx/[Note 2] |
- Microsoft Store and Steam saves can be switched with some tinkering.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 1280x720, 1600x900, 1920x1080, 2560x1440 and 3840x2160 only. For other options, select borderless full-screen mode while desktop is set to the desired resolution. | ||
Multi-monitor | Use the related PCGW community tool. | ||
Ultra-widescreen | Pillarboxed 16:9 gameplay.[4][5] See Ultra-widescreen for a workaround. | ||
4K Ultra HD | [6] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Required for ultra wide-screen or resolutions above 4K. | ||
Anisotropic filtering (AF) | Scales with the Texture Quality setting.[7] See Anisotropic filtering (AF) for more. | ||
Anti-aliasing (AA) | FXAA or TAA (Mislabeled as TXAA).[8] See Anti-aliasing (AA) for SSAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Options of 30 FPS, 60 FPS, or Not Fixed. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
Use the related PCGW community tool |
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|
Hex-edit the game executable for ultrawide support.[9] |
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(Changing FOV may cause all sorts of issues with camera and movement animation)
|
Anti-aliasing (AA)
Enable SSAA |
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[SystemSettings] r.ScreenPercentage=110.000000 Notes
|
Draw distance / Level of detail (LOD)
Increases draw distance and LOD quality |
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[SystemSettings] r.ViewDistanceScale=10 foliage.LODDistanceScale=10 r.StaticMeshLODDistanceScale=0.3 r.MipMapLODBias=-1 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Full rebinding possible. | |
Mouse acceleration | ||
Mouse sensitivity | As Camera Sensitivity Settings ranging from 1 to 5. Setting also affects controller input. | |
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted separately. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Some actions can only be bound to predefined presets. Others cannot be rebound. | |
Controller sensitivity | As Camera Sensitivity Settings ranging from 1 to 5. Setting also affects mouse input. | |
Controller Y-axis inversion | X-axis can also be inverted separately. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense |
|
---|---|---|
PlayStation button prompts | DualShock and DualSense button prompts. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Voice, BGM, SFX volume sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | Microsoft Store version uses Direct3D 12 by default. Use the -d3d12 command line argument to force D3D12 for the Steam version. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | 3.4.0.0 |
Audio | OGG Vorbis, Opus, Criware | |
Input | SDL | 2.0.14 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-3470 AMD FX-8350 |
Intel Core i7-6600 AMD Ryzen 5 2600X |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 50 GB [Note 4] | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon HD 7970 2 GB (Nvidia), 3 GB (AMD) of VRAM DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon R9 290X 4 GB of VRAM |
- A 64-bit operating system is required.
- Runs on Windows 7 and 8.1 despite minimum requirements on the store page.
- Runs on LGA 775 processors, despite the minimum Processor requirements.
Notes
- ↑ Unreal Engine 4 engine build: 4.25[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/775500/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (775500) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Applies when game was run without Steam.
- ↑ The actual game size is only 18.7 GB.[10]
References
- ↑ Verified by User:Fayaine on 2021-06-22
- ↑ Bandai Namco Announces Scarlet Nexus for Xbox Series X and Xbox One - last accessed on 2021-06-23
- ↑ Mimi's Secret Passwords - Steam Guide - last accessed on July 17, 2023
- ↑ Verified by User:Fayaine on 2021-06-23
- Tested with a custom resolution of 2560x1080.
- ↑ Scarlet Nexus unfortunately has no Ultrawide support on PC - last accessed on 2021-06-25
- ↑ Verified by User:Fayaine on 2021-06-23
- Tested with a custom resolution of 3840x2160.
- ↑ Verified by User:Fayaine on 2021-06-23
- Tested by taking screenshots on low and high. Other than the texture quality improving the filtering into the distance also improved thus implying it scaling with said option.
- ↑ Verified by User:Radmaxx on 2021-11-04
- AA options are standard Unreal Engine 4 functions. No MSAA utilized in the temporal solution.
- ↑ No 21:9 ultrawide support - last accessed on 2021-06-25
- ↑ Verified by User:Mirh on 2023-01-28