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Difference between revisions of "SD Gundam Battle Alliance"

From PCGamingWiki, the wiki about fixing PC games
(Overhauled page, adding new info and pictures.)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = SD Gundam Battle Alliance cover.jpg
 
|cover        = SD Gundam Battle Alliance cover.jpg
Line 33: Line 32:
 
|official site= https://www.bandainamcoent.com/games/sd-gundam-battle-alliance
 
|official site= https://www.bandainamcoent.com/games/sd-gundam-battle-alliance
 
|hltb        =  
 
|hltb        =  
|igdb        = <!-- Only needs to be set if there is no IGDB reception row -->
+
|igdb        = sd-gundam-battle-alliance
 
|mobygames    =  
 
|mobygames    =  
 
|strategywiki = SD Gundam Battle Alliance
 
|strategywiki = SD Gundam Battle Alliance
Line 42: Line 41:
  
 
{{Introduction
 
{{Introduction
|introduction      =  
+
|introduction      = '''''{{PAGENAME}}''''' is an [[:Category:Real-time|Real-time]] [[:Category:Third-person|Third-person]] [[:Category:ARPG|ARPG]] in the [[Series:Gundam|Gundam]] series, developed by [[Company:Artdink|Artdink]] and published by [[Company:Bandai_Namco_Entertainment|Bandai Namco Entertainment]].
  
|release history  =
+
The game focuses on a group of pilots in a virtual world called "G: Universe" piloting super-deformed versions of various Mobile Suits in an attempt to correct disruptions in the Gundam timeline, known as Historical Breaks.
  
|current state    =
+
|release history  = The game was formally announced on February 9, 2022, alongside a trailer, promising a 2022 release date.<ref>[https://www.youtube.com/watch?v=Kmb8pUQBqTc SD Gundam Battle Alliance - Announcement Trailer - Coming 2022 - YouTube]</ref> On May 26, 2022, an in-depth trailer was released during Bandai Namco's Gundam Game Fest that revealed that the game will be released on August 25, 2022.<ref>[https://www.youtube.com/watch?v=NECqGwPDPb4 Gundam Game Fest - YouTube]</ref><ref>[https://www.youtube.com/watch?v=0Z_96JoDqLY SD Gundam Battle Alliance – Release Date Announcement Trailer - YouTube]</ref>
 +
 
 +
|current state    =  
 
}}
 
}}
  
Line 87: Line 88:
 
===Microtransactions===
 
===Microtransactions===
 
{{Microtransactions
 
{{Microtransactions
|boost              = Players who pre-order the game can unlock the Gundam, Knight Gundam, and Musha Gundam units immediately, instead of over the course of the game, as well as a 5,000 Capital Ticket for enhancing units.
+
|boost              = Players who pre-ordered the game are able to unlock the Gundam, Knight Gundam, and Musha Gundam units immediately, instead of over the course of the game, as well as obtain a 5,000 Capital Ticket for enhancing units.
 
|cosmetic            =  
 
|cosmetic            =  
 
|currency            =  
 
|currency            =  
Line 103: Line 104:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{p|localappdata}}\SDGundamBA\Saved\Config\WindowsNoEditor\}}
 
{{Game data/config|Microsoft Store|}}
 
{{Game data/config|Microsoft Store|}}
 
}}
 
}}
Line 109: Line 110:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{p|localappdata}}\Bandai Namco Entertainment\SD GUNDAM BATTLE ALLIANCE\Saved\SaveGames\{{p|uid}}\}}
 
{{Game data/saves|Microsoft Store|}}
 
{{Game data/saves|Microsoft Store|}}
 
}}
 
}}
Line 132: Line 133:
  
 
==Video==
 
==Video==
 +
{{Image|SD Gundam Battle Alliance Graphics Settings.png|Graphics settings}}
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
Line 139: Line 141:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= Game sets itself to the monitor's native resolution when in Fullscreen or Borderless Windowed mode.
|multimonitor              = unknown
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = The game is {{term|pillarboxed}} to a 16:9 aspect ratio by default. The [[Engine:Unreal Engine 4#Enable developer console|Universal Unreal Engine 4 Unlocker]] can be used to achieve true multimonitor support. However, FMV cutscenes will be {{term|pillarboxed}} to 16:9, some UI elements will be will be either {{term|pillarboxed}} to 16:9 or appear misaligned outside of the aspect ratio, and {{Term|Vert-}} will be applied in-game.<ref>{{Refcheck|user=MasterBlaster|date=2022-08-24|comment= Tested by playing the game with a multi-monitor setup at a 3840x2160 resolution, and then using the Universal Unreal Engine 4 Unlocker.}}</ref>
|ultrawidescreen            = unknown
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = Aspect ratios wider than 16:9 are {{term|pillarboxed}} to a 16:9 aspect ratio by default. The [[Engine:Unreal Engine 4#Enable developer console|Universal Unreal Engine 4 Unlocker]] can be used to achieve ultrawide support. However, FMV cutscenes will be {{term|pillarboxed}} to 16:9, some UI elements will be will be either {{term|pillarboxed}} to 16:9 or appear misaligned outside of the aspect ratio, and {{Term|Vert-}} will be applied in-game.<ref>{{Refcheck|user=MasterBlaster|date=2022-08-24|comment= Tested by playing the game with a 2560x1080 resolution, and then attempting to play the game with the Universal Unreal Engine 4 Unlocker. The Unlocker set the game to a true ultrawide resolution upon injection.}}</ref>
|4k ultra hd                = unknown
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = unknown
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = true
|anisotropic notes          =  
+
|anisotropic notes          = Referred to as "'''Texture Filter'''".<br>Three presets are available, "'''Low'''" (None), "'''Medium'''" (2x), and "'''High'''" (8x).<ref>{{Refcheck|user=MasterBlaster|date=2022-08-24|comment=Tested by playing the game with the Universal Unreal Engine 4 Unlocker and checking each anisotropic setting with the command {{code|r.MaxAnisotropy}}.}}</ref><br>See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]] for additional options.
|antialiasing              = unknown
+
|antialiasing              = true
|antialiasing notes        =  
+
|antialiasing notes        = Options for [[TAA]], [[FXAA]] and up to 2x [[SSAA]] are available.
|vsync                      = unknown
+
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = unknown
+
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = hackable
|120 fps notes              =  
+
|120 fps notes              = Capped at 60 FPS by default. See [[#High frame rate|High frame rate]] for the available workarounds.
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|ray tracing                = unknown
+
|ray tracing                = false
 
|ray tracing notes          =  
 
|ray tracing notes          =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Change field of view with Universal Unreal Engine 4 Unlocker|fix=
 +
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 +
# Enter <code>fov xx</code>, replacing "xx" with the desired FOV, e.g. <code>fov 120</code>.
 +
{{--}} Requires to be run every time a map is loaded.
 +
}}
 +
 +
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 +
{{Fixbox|description=Change anisotropic filtering with Universal Unreal Engine 4 Unlocker|fix=
 +
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 +
# Enter <code>r.MaxAnisotropy xx</code>, replacing "xx" with the desired anisotropic filtering mode.
 +
{{--}} Requires to be run after each game launch.
 +
}}
 +
 +
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 +
{{Fixbox|description=Change (or unlock) frame rate cap with Universal Unreal Engine 4 Unlocker|fix=
 +
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 +
# Enter <code>t.MaxFPS xx</code>, replacing "xx" with the desired frame rate cap, e.g. <code>t.MaxFPS 144</code>.
 +
'''Notes'''
 +
{{ii}} <code>t.MaxFPS 0</code> doesn't disable the framerate cap. Use <code>t.MaxFPS 9999</code> if uncapping the framerate is desired.
 +
{{--}} Requires to be run after each game launch.
 
}}
 
}}
  
 
==Input==
 
==Input==
 +
{{Image|SD Gundam Battle Alliance Keyboard and Mouse Bindings.png|Keyboard and mouse bindings}}
 +
{{Image|SD Gundam Battle Alliance General Settings.png|Camera and general settings}}
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = true
|key remap notes          =  
+
|key remap notes          = Multi-Button Actions and menu controls cannot be rebinded.
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Referred to as "'''Camera Controls (Horizontal/Vertical)'''".<br>Separate sliders are available for both options.
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
|invert mouse y-axis notes =  
+
|invert mouse y-axis notes = Referred to as "'''Vertical Camera Rotation'''".<br>A separate option for "'''Horizontal Camera Rotation'''" is also available.
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = true
+
|full controller          = false
|full controller notes    =  
+
|full controller notes    = A keyboard and mouse is required to input player's name and directory for custom music folder.
|controller remap          = unknown
+
|controller remap          = true
|controller remap notes    =  
+
|controller remap notes    = Multi-Button Actions and menu controls cannot be remapped.
|controller sensitivity    = unknown
+
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= Referred to as "'''Camera Controls (Horizontal/Vertical)'''".<br>Separate sliders are available for both options.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = true
|invert controller y-axis notes=  
+
|invert controller y-axis notes= Referred to as "'''Vertical Camera Rotation'''".<br>A separate option for "'''Horizontal Camera Rotation'''" is also available.
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = true
|dualshock 4 notes        =  
+
|dualshock 4 notes        = DualShock 4 and [[Controller:DualSense|DualSense]] controllers are natively supported.
|dualshock prompts        = unknown
+
|dualshock prompts        = true
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = V2, Bluetooth
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
 
|tracked motion controllers= unknown
 
|tracked motion controllers= unknown
Line 216: Line 243:
 
|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
|simultaneous input notes  =  
+
|simultaneous input notes  = <ref>{{Refcheck|user=MasterBlaster|date=2022-08-24|comment= Tested by inputting a direction on my Xbox Series controller and inputting another direction on my keyboard at the same time.}}</ref>
|steam input api          = unknown
+
|steam input api          = true
 
|steam input api notes    =  
 
|steam input api notes    =  
 
|steam hook input          = unknown
 
|steam hook input          = unknown
Line 233: Line 260:
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 
}}
 
}}
 +
 +
<gallery>
 +
SD Gundam Battle Alliance Gamepad Settings (Xbox One Layout).png|Gamepad settings (Xbox One layout)
 +
SD Gundam Battle Alliance Gamepad Settings (DS4 Layout).png|Gamepad settings (DualShock 4 layout)
 +
SD Gundam Battle Alliance Gamepad Settings (DualSense Layout).png|Gamepad settings (DualSense layout)
 +
</gallery>
  
 
==Audio==
 
==Audio==
 +
{{Image|SD Gundam Battle Alliance Sound Settings.png|Sound and text settings}}
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Sliders for Music, Voice, and Sound Effects.
|surround sound            = unknown
+
|surround sound            = true
|surround sound notes      =  
+
|surround sound notes      = Plays up to 5.1.<ref>{{Refcheck|user=MasterBlaster|date=2022-08-24|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref>
|subtitles                = true
+
|subtitles                = always on
|subtitles notes          =  
+
|subtitles notes          = Text boxes, accompanied with voice acting during key scenes, are utilized.<br>Subtitles during cutscenes are forced on and cannot be disabled.
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost        = unknown
+
|mute on focus lost        = false
 
|mute on focus lost notes  =  
 
|mute on focus lost notes  =  
 
|eax support              =  
 
|eax support              =  
Line 344: Line 378:
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish - Latin America
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 362: Line 404:
 
|local play modes    =  
 
|local play modes    =  
 
|local play notes    =  
 
|local play notes    =  
|lan play            = unknown
+
|lan play            = false
 
|lan play players    =  
 
|lan play players    =  
 
|lan play modes      =  
 
|lan play modes      =  
Line 373: Line 415:
 
|asynchronous notes  =  
 
|asynchronous notes  =  
 
}}{{Network/Connections
 
}}{{Network/Connections
|matchmaking        =  
+
|matchmaking        = true
 
|matchmaking notes  =  
 
|matchmaking notes  =  
|p2p                =  
+
|p2p                = true
 
|p2p notes          =  
 
|p2p notes          =  
|dedicated          =  
+
|dedicated          = false
 
|dedicated notes    =  
 
|dedicated notes    =  
|self-hosting      =  
+
|self-hosting      = true
|self-hosting notes =  
+
|self-hosting notes = Lobbies can be created.
|direct ip          =  
+
|direct ip          = false
 
|direct ip notes    =  
 
|direct ip notes    =  
 
}}{{Network/Ports
 
}}{{Network/Ports
Line 442: Line 484:
 
|cutscenes        = Criware
 
|cutscenes        = Criware
 
|cutscenes notes  = <ref name="middleware"/>
 
|cutscenes notes  = <ref name="middleware"/>
|multiplayer      =  
+
|multiplayer      = Steamworks
 
|multiplayer notes=  
 
|multiplayer notes=  
 
|anticheat        =  
 
|anticheat        =  
Line 456: Line 498:
 
|minCPU2  = AMD Ryzen 3 1200
 
|minCPU2  = AMD Ryzen 3 1200
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB
|minHD    = 25 GB
+
|minHD    = 25 GB <ref>{{Refcheck|user=MasterBlaster|date=2022-08-24|comment=Actual install size is '''22.85 GB'''.}}</ref>
 
|minGPU  = Nvidia GeForce GTX 1060
 
|minGPU  = Nvidia GeForce GTX 1060
 
|minGPU2  = AMD Radeon RX 480
 
|minGPU2  = AMD Radeon RX 480

Revision as of 22:14, 24 August 2022

SD Gundam Battle Alliance
SD Gundam Battle Alliance cover
Developers
Artdink
Publishers
Bandai Namco Entertainment
Engines
Unreal Engine 4
Release dates
Windows August 25, 2022
Taxonomy
Monetization DLC, One-time game purchase
Microtransactions Boost
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres ARPG
Vehicles Robot
Art styles Anime
Themes Sci-fi, Space
Series Gundam
SD Gundam Battle Alliance on IGDB
SD Gundam Battle Alliance guide on StrategyWiki
Gundam Tactics: Mobility Fleet 0079 1996
Mobile Suit Gundam: White Base - The 13th Independent Force 1996
Gundam 0079: The War for Earth 1997
SD Gundam Wars 1998
Mobile Suit Gundam Zaku da 2000
Mobile Suit Z Gundam: Typing Z 2002
SD Gundam G Generation DA 2002
Gundam Network Operation 2002
Mobile Suit Gundam Seed: Cinema Typing Game 2003
Mobile Suit Gundam Seed: Cinema Typing Game 2 2004
Gundam Network Operation 2 2004
Mobile Suit Gundam: Battle Typing Game 2005
Mobile Suit Z Gundam: Battle Typing Game 2005
Mobile Suit Gundam Seed Destiny: Battle Typing Game 2005
Universal Century Gundam Online 2006
SD Gundam Capsule Fighter Online 2007
Gundam Tactics Online 2008
Gundam Network Operation 3 2010
Mobile Suit Gundam Online 2012
Gundam Diorama Front 2015
Gundam Breaker (series)
SD Gundam G Generation Cross Rays 2019
SD Gundam Battle Alliance 2022
Gundam Evolution 2022
Mobile Suit Gundam Battle Operation 2 2022

SD Gundam Battle Alliance is an Real-time Third-person ARPG in the Gundam series, developed by Artdink and published by Bandai Namco Entertainment.

The game focuses on a group of pilots in a virtual world called "G: Universe" piloting super-deformed versions of various Mobile Suits in an attempt to correct disruptions in the Gundam timeline, known as Historical Breaks.

The game was formally announced on February 9, 2022, alongside a trailer, promising a 2022 release date.[1] On May 26, 2022, an in-depth trailer was released during Bandai Namco's Gundam Game Fest that revealed that the game will be released on August 25, 2022.[2][3]

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Deluxe Edition also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Deluxe Edition also available.
Windows
Green Man Gaming
Icon overlay.png
Deluxe Edition also available.
Windows
Humble Store
Icon overlay.png
Deluxe Edition also available.
Windows
Microsoft Store
Microsoft Store
Deluxe Edition also available.
Windows
Steam
Icon overlay.png
Deluxe Edition also available.
Windows

Monetization

Type Notes
DLC Additional units, missions and enhancements are available for purchase to be used in-game. A Season Pass that combines all the game's DLC into one package is also available for purchase.
One-time game purchase The game requires an upfront purchase to access.

DLC and expansion packs

Name Notes
Season Pass Contains a collection of additional scenario missions, playable units, and a Limit Break Material.
Included with "Deluxe Edition".
Windows
Unit & Scenario Pack 1 Contains two scenario missions and two playable units.
Included with "Season Pass" and "Deluxe Edition".
Windows
Unit & Scenario Pack 2 Contains two scenario missions and two playable units.
Included with "Season Pass" and "Deluxe Edition".
Windows
Unit & Scenario Pack 3 Contains two scenario missions and three playable units.
Included with "Season Pass" and "Deluxe Edition".
Windows
Unit Limit Break Material Combo Pack 1 Contains limit break materials to enhance playable units.
Exclusive to "Season Pass" and included with "Deluxe Edition".
Windows
Early Unlock: Command Gundam Allows early access to the Command Gundam unit.
Exclusive to "Deluxe Edition".
Windows
SD Gundam World Sangoku Soketsuden Pack Adds Liu Bei Unicorn, Sun Quan Astray, and Cao Cao Wing from the "SD Gundam World Sangoku Soketsuden" series as playable units.
Exclusive to pre-orders.
Windows
Mobile Suit Launch Support: Start Dash Pack Contains a 5,000 Capital Ticket, and an expansion part.
Exclusive to pre-orders.
Windows
Early Unlock: Gundam Allows early access to the Gundam unit.
Exclusive to pre-orders.
Windows
Early Unlock: Knight Gundam Allows early access to the Knight Gundam unit.
Exclusive to pre-orders.
Windows
Early Unlock: Musha Gundam Allows early access to the Musha Gundam unit.
Exclusive to pre-orders.
Windows

Microtransactions

Type Notes
Boost Players who pre-ordered the game are able to unlock the Gundam, Knight Gundam, and Musha Gundam units immediately, instead of over the course of the game, as well as obtain a 5,000 Capital Ticket for enhancing units.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\SDGundamBA\Saved\Config\WindowsNoEditor\
Microsoft Store
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/824550/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\Bandai Namco Entertainment\SD GUNDAM BATTLE ALLIANCE\Saved\SaveGames\<user-id>\
Microsoft Store
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/824550/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Game sets itself to the monitor's native resolution when in Fullscreen or Borderless Windowed mode.
Multi-monitor
The game is pillarboxed to a 16:9 aspect ratio by default. The Universal Unreal Engine 4 Unlocker can be used to achieve true multimonitor support. However, FMV cutscenes will be pillarboxed to 16:9, some UI elements will be will be either pillarboxed to 16:9 or appear misaligned outside of the aspect ratio, and Vert- will be applied in-game.[4]
Ultra-widescreen
Aspect ratios wider than 16:9 are pillarboxed to a 16:9 aspect ratio by default. The Universal Unreal Engine 4 Unlocker can be used to achieve ultrawide support. However, FMV cutscenes will be pillarboxed to 16:9, some UI elements will be will be either pillarboxed to 16:9 or appear misaligned outside of the aspect ratio, and Vert- will be applied in-game.[5]
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Referred to as "Texture Filter".
Three presets are available, "Low" (None), "Medium" (2x), and "High" (8x).[6]
See Anisotropic filtering (AF) for additional options.
Anti-aliasing (AA)
Options for TAA, FXAA and up to 2x SSAA are available.
Vertical sync (Vsync)
60 FPS
120+ FPS
Capped at 60 FPS by default. See High frame rate for the available workarounds.
High dynamic range display (HDR)
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Field of view (FOV)

Change field of view with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter fov xx, replacing "xx" with the desired FOV, e.g. fov 120.
Requires to be run every time a map is loaded.

Anisotropic filtering (AF)

Change anisotropic filtering with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter r.MaxAnisotropy xx, replacing "xx" with the desired anisotropic filtering mode.
Requires to be run after each game launch.

High frame rate

Change (or unlock) frame rate cap with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter t.MaxFPS xx, replacing "xx" with the desired frame rate cap, e.g. t.MaxFPS 144.

Notes

t.MaxFPS 0 doesn't disable the framerate cap. Use t.MaxFPS 9999 if uncapping the framerate is desired.
Requires to be run after each game launch.

Input

Keyboard and mouse bindings
Keyboard and mouse bindings
Camera and general settings
Camera and general settings

Keyboard and mouse State Notes
Remapping
Multi-Button Actions and menu controls cannot be rebinded.
Mouse acceleration
Mouse sensitivity
Referred to as "Camera Controls (Horizontal/Vertical)".
Separate sliders are available for both options.
Mouse input in menus
Mouse Y-axis inversion
Referred to as "Vertical Camera Rotation".
A separate option for "Horizontal Camera Rotation" is also available.
Controller
Controller support
Full controller support
A keyboard and mouse is required to input player's name and directory for custom music folder.
Controller remapping
Multi-Button Actions and menu controls cannot be remapped.
Controller sensitivity
Referred to as "Camera Controls (Horizontal/Vertical)".
Separate sliders are available for both options.
Controller Y-axis inversion
Referred to as "Vertical Camera Rotation".
A separate option for "Horizontal Camera Rotation" is also available.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
DualShock 4 and DualSense controllers are natively supported.
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
, Wireless (Bluetooth)
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
[7]
Steam Input
Steam Input API support
Official controller preset(s)
Steam Controller button prompts

Audio

Sound and text settings
Sound and text settings

Audio feature State Notes
Separate volume controls
Sliders for Music, Voice, and Sound Effects.
Surround sound
Plays up to 5.1.[8]
Subtitles
Text boxes, accompanied with voice acting during key scenes, are utilized.
Subtitles during cutscenes are forced on and cannot be disabled.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Brazilian Portuguese
Spanish
Latin American Spanish
Thai

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
3 Co-op

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Lobbies can be created.
Direct IP

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics SpeedTree [9]
Audio Criware [9]
Cutscenes Criware [9]
Multiplayer Steamworks

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i3-6300
AMD Ryzen 3 1200
System memory (RAM) 8 GB
Hard disk drive (HDD) 25 GB [10]
Video card (GPU) Nvidia GeForce GTX 1060
AMD Radeon RX 480
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. SD Gundam Battle Alliance - Announcement Trailer - Coming 2022 - YouTube
  2. Gundam Game Fest - YouTube
  3. SD Gundam Battle Alliance – Release Date Announcement Trailer - YouTube
  4. Verified by User:MasterBlaster on 2022-08-24
    Tested by playing the game with a multi-monitor setup at a 3840x2160 resolution, and then using the Universal Unreal Engine 4 Unlocker.
  5. Verified by User:MasterBlaster on 2022-08-24
    Tested by playing the game with a 2560x1080 resolution, and then attempting to play the game with the Universal Unreal Engine 4 Unlocker. The Unlocker set the game to a true ultrawide resolution upon injection.
  6. Verified by User:MasterBlaster on 2022-08-24
    Tested by playing the game with the Universal Unreal Engine 4 Unlocker and checking each anisotropic setting with the command r.MaxAnisotropy.
  7. Verified by User:MasterBlaster on 2022-08-24
    Tested by inputting a direction on my Xbox Series controller and inputting another direction on my keyboard at the same time.
  8. Verified by User:MasterBlaster on 2022-08-24
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
  9. 9.0 9.1 9.2 Verified by User:MasterBlaster on 2022-08-13
    As seen during splash screens upon boot-up.
  10. Verified by User:MasterBlaster on 2022-08-24
    Actual install size is 22.85 GB.