Difference between revisions of "Resident Evil 2"
From PCGamingWiki, the wiki about fixing PC games
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|key remap = true | |key remap = true | ||
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|acceleration option notes = | |acceleration option notes = | ||
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = No mouse support. | |mouse menu notes = No mouse support. | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|controller support = true | |controller support = true | ||
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|controller remap notes = | |controller remap notes = | ||
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|touchscreen = unknown | |touchscreen = unknown |
Revision as of 00:21, 27 August 2015
Cover image missing, please upload it | |
Developers | |
---|---|
Capcom | |
Release dates | |
Windows | February 19, 1999 |
⤏ Go to series page | |
Resident Evil | 1996 |
Resident Evil 2 | 1999 |
Resident Evil 3: Nemesis | 1999 |
Resident Evil Survivor | 2002 |
Biohazard 2 (Sourcenext) | 2006 |
Biohazard 3: Last Escape (Sourcenext) | 2006 |
Resident Evil 4 | 2007 |
Resident Evil 5 | 2009 |
Resident Evil: Operation Raccoon City | 2012 |
Resident Evil 6 | 2013 |
Resident Evil: Revelations (series) | |
Resident Evil 4 Ultimate HD Edition | 2014 |
Resident Evil HD Remaster | 2015 |
Resident Evil Zero HD Remaster | 2016 |
Umbrella Corps | 2016 |
Resident Evil 7 Teaser: Beginning Hour | 2016 |
Resident Evil 7: Biohazard | 2017 |
Resident Evil 2 (2019) | 2019 |
Resident Evil 3 (2020) | 2020 |
Resident Evil Resistance | 2020 |
Resident Evil Village | 2021 |
Resident Evil Re:Verse | 2022 |
Resident Evil 4 (2023) | 2023 |
Key points
- Poor compatibility with modern systems
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
- This is the default path used by the game. The save file location can be determined by the user.
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
"Failed to initialize DirectX" error
- The only way to fix the issue is to run the game in software mode.
Black screen when playing cutscenes
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium 166 MHz (software mode) | Intel Pentium 200 MHz (software mode) Intel Pentium 133 MHz (hardware mode) |
System memory (RAM) | 24 MB | 32 MB |
Hard disk drive (HDD) | 100 MB | 550 MB |
Video card (GPU) | 2 MB of VRAM DirectX 6 compatible | 4 MB of VRAM |
- Supported chipsets: Voodoo, Voodoo2, Voodoo Rush, Voodoo Banshee, Verite Rendition V1000 series, Verite Rendition V2000 series, RIVA 128, RIVA TNT, 3D Rage Pro (ATI), Permedia 2 (3D Labs), Savage 3D (S3), Intel 740, Millennium II (Matrox), Millennium G200 (Matrox)