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General information
- Psychopedia - Wiki
- Double Fine Action Forums - Psychonauts
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Monetization
Essential improvements
Patches
- Patch 1.04 is available for the retail version.
Skip intro videos
Delete/rename video files[citation needed]
|
- Go to
<path-to-game>\WorkResource\cutscenes\prerendered\ .
- Delete or rename
DFLogo.bik and, if necessary, MajescoLogo.bik .
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Game data
Configuration file(s) location
-
AudioSettings.ini
stores audio settings.
-
DisplaySettings.ini
stores video settings.
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
Video
Fix the HUD, menu, and FMV stretching from 4:3[3]
|
|
Set custom resolution[4]
|
- Go to
<path-to-game> .
- Open
DisplaySettings.ini (or create if it does not already exist).
- Add or modify the following text to the desired resolution:
[DisplaySettings]
ScreenWidth=1920
ScreenHeight=1080
|
Run in borderless mode
|
- Install Psychonauts Widescreen Fix.
- Go to
<path-to-game> .
- Create a new file named
wndmode.ini .
- Launch the game.
- Exit the game.
- Edit created file named
wndmode.ini .
- Set
UseBackgroundResize = 1 .
|
- Frame rates above 120 may significantly affect physics; doors may open slower, trampolines are less effective, and Raz may not grab onto poles or dismount ladders without issue.[5][6] Capping framerate can help issues.
Limit the Framerate to 60FPS[citation needed]
|
|
Enable Vsync in the graphics options and set refresh rate on 60 Hz
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Input
In-game key map settings.
In-game general control settings.
Set controller vibration[citation needed]
|
- Launch the game and create a profile if not done already.
- Go to
<path-to-game>\Profiles\ .
- Go into the appropriate
Profile # folder.
- Open the
.ini file with a text editor.
- Change
EnableRumble=false to EnableRumble=true .
- Save the changes.
Notes
- Enabled by default since the latest patch.
|
- Replaces all (Xbox) input prompts with Dualshock 4 prompts without requiring a separate texture injection program.
- Only the face button prompts are stylized to match how the original prompts were, the rest are standard DS4 prompts.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
Remove OPENAL32.DLL in game folder; otherwise, it's 2.0 stereo.[citation needed] HRTF with OpenAL Soft library. |
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
Game pauses on focus lost. |
EAX support |
|
Change UseEAX to true in AudioSettings.ini . |
HRTF
- May cause crashes during certain boss fights. Revert file for the fight and then restore after completion.
Use OpenAL Soft
|
- Download the OpenAL Soft binary from here.
- Open the downloaded zip file and extract
soft_oal.dll from openal-soft-<version>-bin.zip\openal-soft-<version>-bin\bin\Win32 .
- Rename
soft_oal.dll to OpenAL32.dll .
- Replace the
OPENAL32.dll in <path-to-game> with the extracted dll.
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
French |
|
|
|
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German |
|
|
|
|
Italian |
|
|
|
Fan translation, download. |
Polish |
|
|
|
Fan translation, download. |
Brazilian Portuguese |
|
|
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Fan translation, download. |
Russian |
|
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Local retail release only. Patch for digital release here. |
Spanish |
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Fan translation by Clan Dlan, download (Patch 1.04 needed for retail). |
VR support
Issues unresolved
Smart camera option does not work
- The smart (automatic) camera stays on, even if it's disabled in the game options or through the game's configuration files.[7]
Thermometer bar in wrong location
- When using resolutions above 640x480, the 'thermometer' bar for Pyrokinesis will be displayed at the wrong location - likely offscreen at higher resolutions - rather than above the targeted object/creature. There are no known fixes to this bug.
Linux version differences
- Mouse movement in this game feels entirely different from Windows (no zigzags, smoother; Likely no mouse acceleration).
Fullscreen issues
- Fullscreen settings may require the player to disable and enable fullscreen in-game each time the game runs.[citation needed] The Borderless Windowed method may workaround this.
Issues fixed
Cannot interact with main menu; Raz T-poses
- Rasputin T-poses in the main menu while walking on the brain. The player cannot interact with menu buttons, and jumping causes his character to fly up indefinitely.
Install game to the C Drive[8]
|
Set compatibility mode to Windows 95[9]
|
Game uses incorrect refresh rate
- The game may default to the lowest supported refresh rate of the monitor.
Override refresh rate with dgVoodoo
|
- Download the latest release of dgVoodoo 2.
- Extract
MS\x86\D3D9.dll , dgVoodoo.conf , and dgVoodooCpl.exe to <path-to-game> .
- Open
dgVoodooCpl.exe , and enable Enumerate refresh rates.
- In the DirectX tab, use the resolution selector combo box to set the desired hertz.
- Disable dgVoodoo Watermark to turn off the dgVoodoo logo during rendering.
|
Override refresh rate with D3Dx
|
- Download D3Dx by Chiri.
- Extract
d3d9.dll and d3dx.ini to <path-to-game> .
- Open
d3dx.ini .
- Change
refresh_rate=60 to the desired frequency; e.g. refresh_rate=120 .
|
Object flickering on AMD hardware
- All AMD drivers after moving from Catalyst to Crimson (16.1) cause objects to flicker constantly, rendering the game almost unplayable.
Modify Game's Crimson Profile[citation needed]
|
- Right-click on the desktop and click "AMD Radeon Settings".
- Under the Gaming tab, find or create Psychonauts' profile.
- Change the anti-aliasing method of Psychonauts to "Adaptive Multisampling" and apply.
|
Crashing
Use compatibility mode[10]
|
- Run the game in compatibility mode for Windows 95.
- If the game still crashes then run the game in compatibility mode for Windows 98/ME instead.
Notes
- This may still cause the game to crash if using ReShade.
|
- Despite not having an actual profile with the program, using RTSS while simultaneously running Psychonauts can cause crashing after the first introductory cutscene of the game.
Exit Rivatuner Statistics Server[citation needed]
|
Disable various in-game overlays[11]
|
- Disable any in-game overlays for the game, such as the Steam overlay, GOG Galaxy's overlay, etc.
|
Crash with 0xc0000005 error message
- May be caused by a corrupted/damaged game profile.
Delete save game profile[citation needed]
|
- Delete or move the affected profile under
<path-to-game>\Profiles\Profile # .
- Start the game and create a new profile.
|
Copy save game files to a new profile[citation needed]
|
- Start the game and create a new profile.
- Copy all save files from the old profile and paste them into the new one (if saves still do not appear or the test profile shows as damaged then copy and paste one save file at a time to ensure any data is still left).
Notes
- Only the autosave and first save seem to carry over.
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Crash when loading certain cutscenes
- On Linux, the loading of certain cutscenes might cause the game to crash.
- The error happens when the language is changed from English to German, for example.
Change the language to English[12]
|
Notes
- Game cannot be played with another language other than English.
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Delete <path-to-game>/Psychonauts/game/Psychonauts.ini (GOG.com version)
|
- The actual problem is related to the game not finding cutscene movie files by file name. Actually, the game tries to dynamically translate file names such that they fit the file names as stored on disk. This is necessary because Windows ignores character case for file name matching (so the game was programmed using lower case filename references) but on Linux, filenames are case sensitive. Apparently, this translation process fails in other languages sometimes but only for some cutscenes.
Provide every cutscene file with lower case file names[13]
|
- Copy all cutscene movie files as hardlink (i.e. some sort of second equivalent name for the same file) whose name is the same but only with lower case characters.
- In a bash console, enter these commands to create all the hardlinks automatically (instead of manually with potential errors) and replace ${GameLocation} with the directory path to the "Psychonauts" game directory:
cd ${GameLocation}/game/WorkResource/cutscenes/prerendered/
for cutsceneFile in ./*; do cp -l "${cutsceneFile}" "${cutsceneFile,,}";
- The command above will create a 2nd name with only lower case characters for every file in the folder where cutscenes are stored (they won't occupy twice the amount of disk space). Now, cutscenes should play in the language chosen.
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Graphics error preventing startup
- The error is the following: "The game was unable to find a 32bpp display mode supported by your system in which to run. Your video card and monitor must minimally support 640x480x32bpp.".
Create displaysettings.ini [citation needed]
|
- Create a file named
displaysettings.ini inside <path-to-game> .
- Insert the following into said file:
[DisplaySettings]
ScreenWidth=640
ScreenHeight=480
FullScreen=true
VSync=true
FSAA=true
FSFX=true
AdvancedShading=true
Shadows=true
GammaCorrection=1.000000
- Change
ScreenWidth and ScreenHeight to the desired display resolution.
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Windows 8.1/10 black screen on startup / Freezes loading screen
Use compatibility mode[citation needed]
|
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Camera spins when using controller (Linux)
- The Linux version's default gamepad controls may result in the camera rotating constantly with no user input, due to camera rotation being mapped to axes associated with analog triggers such that camera rotation stops only when the triggers are pushed half-way (This also makes it difficult to remap controls using the in-game menu, as unpushed triggers are interpreted as inputs).
Edit configuration file[14]
|
- Open the settings file associated with the chosen profile (
$XDG_DATA_HOME/Psychonauts/Profiles/Profile 1/Profile 1- Raz.ini . If there is a single profile with the default name, the name is $XDG_DATA_HOME/Psychonauts/Profiles/Profile */Profile *.ini ).
- Find these lines:
LookUp_Alt=JoyRotZ
LookDown_Alt=JoyRotZ
LookLeft_Alt=JoyZ
LookRight_Alt=JoyZ
- Change them to:
LookUp_Alt=JoyRotY
LookDown_Alt=JoyRotY
LookLeft_Alt=JoyRotX
LookRight_Alt=JoyRotX
Notes
- This won't fix the fact that unpushed triggers are interpreted as inputs by the in-game input mapping menu, so editing this file may also be the easiest way to remap other gamepad inputs. Alternatively, one can keep both triggers pushed half-way while assigning inputs in-game.
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- Another instance of this problem occurs with specific drivers (e.g. "eGalax Inc. SHIFT13mi-Touch") on GNU/Linux which use
/dev/input/js0
for integrated touch functionality on the keyboard and which leads to automatic spinning of the camera and menu cursor movement.
Confine the application so it doesn't use the problematic gamepad device[15]
|
- Install firejail on theoperating system (e.g. using a package manager).
- Configure the game launcher to wrap the game executable in a wrapper command. Use firejail as command and --noprofile --blacklist="/dev/input/js0" as arguments.
Notes
- The gamepad device file name /dev/input/js0 could be specific to the computer model. If the game executable needs to be mentioned in the arguments, then put it after all the other arguments (separated with space).
- Now, when started, the game will be playable without controls issues and the mouse functionality can still be used like normal.
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Mouse/keyboard input prompts when using controller (Linux)
- The Linux version of the game will persistently show mouse and keyboard input prompts (e.g. space bar to proceed from the title screen) even when using a controller.
Unmap mouse/keyboard inputs
|
- Mouse and keyboard inputs can be unmapped by editing
$XDG_DATA_HOME/Psychonauts/Profiles/Profile */Profile *.ini . Starting from default settings, in which the [Input] section's gamepad inputs are mapped to actions ending in _Alt , mouse and keyboard inputs can be unmapped by deleting everything after = for actions not ending in _Alt :
[Input]
MoveForward=
MoveBackward=
MoveLeft=
MoveRight=
Jump=
Attack=
Use=
Cancel=
LockOn/Float=
PsiPower1=
PsiPower2=
PsiPower3=
InventoryMenu=
PsiPowersMenu=
FirstPerson=
Journal=
Stats=
LookUp=
LookDown=
LookLeft=
LookRight=
Notes
- This will disable mouse/keyboard controls for these actions, so that the game requires a controller.
|
Generic controller button icons (Linux)
- The Linux version of the game may display generic button icons (buttons 1, 2, etc.) even when using an Xbox-style controller (with buttons A, B, etc.).
Edit icon preferences file
|
- Open
<path-to-game>/WorkResource/Textures/Icons/UI_Icons/IconPrefsPC.ini .
- Some lines define icons used for Xbox-style buttons, e.g.:
AButton, WorkResource\Textures\icons\UI_Icons\UI_buttonA.tga
- Meanwhile, other lines define icons used for generic gamepad buttons, e.g.:
Joy1, WorkResource\Textures\icons\PC_Icons\Joy1.tga
- Generic button icons can be replaced with Xbox-style button icons by modifying the
Joy* lines, e.g. changing the following lines:
Joy1, WorkResource\Textures\icons\PC_Icons\Joy1.tga
Joy2, WorkResource\Textures\icons\PC_Icons\Joy2.tga
Joy3, WorkResource\Textures\icons\PC_Icons\Joy3.tga
Joy4, WorkResource\Textures\icons\PC_Icons\Joy4.tga
Joy5, WorkResource\Textures\icons\PC_Icons\Joy5.tga
Joy6, WorkResource\Textures\icons\PC_Icons\Joy6.tga
Joy7, WorkResource\Textures\icons\PC_Icons\Joy7.tga
Joy8, WorkResource\Textures\icons\PC_Icons\Joy8.tga
to:
Joy1, WorkResource\Textures\icons\UI_Icons\UI_buttonA.tga
Joy2, WorkResource\Textures\icons\UI_Icons\UI_buttonB.tga
Joy3, WorkResource\Textures\icons\UI_Icons\UI_buttonX.tga
Joy4, WorkResource\Textures\icons\UI_Icons\UI_buttonY.tga
Joy5, WorkResource\Textures\icons\UI_Icons\UI_FlipperLeft01.tga
Joy6, WorkResource\Textures\icons\UI_Icons\UI_FlipperRight01.tga
Joy7, WorkResource\Textures\icons\UI_Icons\UI_buttonBack.tga
Joy8, WorkResource\Textures\icons\UI_Icons\UI_buttonStart.tga
or similar depending on numbering of buttons for the gamepad in use.
- If the above example gives the correct mapping of icons to physical buttons, then one may want to edit the input mapping in the profile settings file (
$XDG_DATA_HOME/Psychonauts/Profiles/Profile */Profile *.ini ) so that the A/B/X/Y face buttons match the Xbox version's default controls:
Jump_Alt=Joy1
Attack_Alt=Joy3
Use_Alt=Joy4
Cancel_Alt=Joy2
Notes
- These
*.tga not corresponding to actual files on disk is normal. However, actual files on disk can be referenced here. Thus one can also use custom icons by converting images to 64x64 TGA format, placing them somewhere under <path-to-game>/WorkResource/ , and referencing them in <path-to-game>/WorkResource/Textures/Icons/UI_Icons/IconPrefsPC.ini with paths relative to <path-to-game> . However, the Xbox-style button icons are built into the game.
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Steam Cloud not working (Linux)
- For the game's native Linux version, Steam Cloud is configured incorrectly. It looks for save files at
<path-to-game>/profiles/profile 1/*
(etc.)[16] but they are located at $XDG_DATA_HOME/Psychonauts/Profiles/Profile 1/*
(etc.).
Link folder used by game to folder used by Steam Cloud
|
If the saves one wants to keep are the ones from Steam Cloud:
- Remove or rename
$XDG_DATA_HOME/Psychonauts/Profiles (if it exists).
- Create a symbolic link from
$XDG_DATA_HOME/Psychonauts/Profiles to <path-to-game>/profiles .
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Link folder used by Steam Cloud to folder used by game
|
If the saves one wants to keep are the ones created locally by the Linux version of the game:
- Remove or rename
<path-to-game>/profiles (if it exists).
- Optional: Back up
$XDG_DATA_HOME/Psychonauts/Profiles manually, in case Steam Cloud decides to replace these saves with whatever is in the cloud instead of uploading them.
- Create a symbolic link from
<path-to-game>/profiles to $XDG_DATA_HOME/Psychonauts/Profiles .
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9.0c |
|
OpenGL |
2.0 |
OS X and Linux only. |
Shader Model support |
2 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
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macOS (OS X) | |
|
[17] Two versions exist: the Cider version released in 2011 by TransGaming Inc, which is a Wine wrapper in an app; and the 2013 native version by Ryan C. Gordon. Most digital outlets post-2015 sell the native version, but not all.[citation needed] |
Linux | |
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Middleware
|
Middleware |
Notes |
Audio |
OpenAL |
|
Cutscenes |
Bink Video |
|
- Upscales the UI textures for HD.
- Upscales the FMVs to 1080p or 4K, increasing the file size by 5 GB or 26 GB respectively.[18]
- Requires the widescreen patch in general while the texture portion is handled by uMod.
- While the dialog portraits were originally just renders of the ingame models, this mod upscales them to look more painterly.
- Features an optional texture pack for replacing Xbox Prompts with PlayStation ones.
- Said PlayStation Prompts pack only replaces the face buttons, for a more complete (but lower resolution) option, see Dualshock 4 Button Prompts mod.
- The 1080p and 4K AI upscaled Lungfishopolis intro cutscene accidentally lacks audio. Fixed 1080p video clip is available on nexusmods website.[19]
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
98 SE, ME |
2000, XP |
Processor (CPU) |
Intel Pentium III 1.0 GHz AMD Athlon 1.0 GHz |
Intel Pentium 4 2.0 GHz AMD Athlon XP 2000+ |
System memory (RAM) |
256 MB |
512 MB |
Hard disk drive (HDD) |
4 GB 3.75 GB (Steam) |
6 GB |
Video card (GPU) |
Nvidia GeForce 3 ATI Radeon 8500 64 MB of VRAM DirectX 9.0c compatible
| Nvidia GeForce FX 5600 ATI Radeon 9600 128 MB of VRAM |
Sound (audio device) |
DirectX 9.0 compatible |
Sound Blaster Audigy 2 |
Other |
GeForce 4 MX and Go series GPUs not compatible | |
macOS (OS X) |
|
Minimum |
Recommended |
Operating system (OS) |
10.6.8 | |
Processor (CPU) |
Intel Core Duo
| Intel Core i Series |
System memory (RAM) |
2 GB |
4 GB |
Hard disk drive (HDD) |
4 GB | |
Video card (GPU) |
ATI Radeon X1600 Nvidia GeForce 8600GT Intel HD 3000 128 MB of VRAM
| ATI Radeon HD 3870 Nvidia GeForce 8800GT 512 MB of VRAM |
Linux |
|
Minimum |
Operating system (OS) |
|
Processor (CPU) |
2.0 GHz |
System memory (RAM) |
2 GB |
Hard disk drive (HDD) |
4 GB |
Video card (GPU) |
128 MB of VRAM OpenGL 2.1 compatible |
Notes
References