Difference between revisions of "OpenRCT2"
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Mrpenguinb (talk | contribs) (→Video: Windowed) |
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|publishers = | |publishers = | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|OpenRCT2 Engine}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|June 21, 2015|ref=<ref name="releases">{{Refurl|url=https://github.com/OpenRCT2/OpenRCT2/releases|title=Releases · OpenRCT2/OpenRCT2|date=2016-10-18}}</ref>}} | {{Infobox game/row/date|Windows|June 21, 2015|ref=<ref name="releases">{{Refurl|url=https://github.com/OpenRCT2/OpenRCT2/releases|title=Releases · OpenRCT2/OpenRCT2|date=2016-10-18}}</ref>}} | ||
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|mobygames = | |mobygames = | ||
|strategywiki = | |strategywiki = | ||
− | |wikipedia = | + | |wikipedia = OpenRCT2 |
|winehq = | |winehq = | ||
|license = freeware | |license = freeware | ||
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'''Key points''' | '''Key points''' | ||
{{ii}} Open-source rewrite of [[RollerCoaster Tycoon 2]]. | {{ii}} Open-source rewrite of [[RollerCoaster Tycoon 2]]. | ||
− | {{++}} Implements various fixes and | + | {{++}} Implements various fixes, additions, improvements and optimizations compared to the original game.<ref>[https://openrct2.org/features Features - OpenRCT2 project]</ref><ref>[https://github.com/OpenRCT2/OpenRCT2/wiki/Changes-to-original-game Changes to original game · OpenRCT2/OpenRCT2 Wiki]</ref> |
− | {{++}} Can optionally be linked to an existing installation of the first [[RollerCoaster Tycoon]] to access its scenarios | + | {{++}} Can optionally be linked to an existing installation of the first [[RollerCoaster Tycoon]] to access its scenarios, exclusive features and assets. |
'''General information''' | '''General information''' | ||
− | {{mm}} [https://openrct2.io/ | + | {{mm}} [https://openrct2.io/ Official website] |
− | {{mm}} [https://openrct2.org | + | {{mm}} [https://openrct2.org Unofficial, more detailed, website] |
− | {{mm}} [https://github.com/OpenRCT2/OpenRCT2/wiki OpenRCT2 Wiki] | + | {{mm}} [https://github.com/OpenRCT2/OpenRCT2/wiki Official OpenRCT2 Wiki] |
+ | {{mm}} [https://rct.fandom.com/wiki/OpenRCT2 Fandom OpenRCT2 Wiki] | ||
+ | {{mm}} [https://docs.openrct2.io/ User manual] | ||
{{mm}} [https://openrct2.org/forums/ OpenRCT2 Forums] | {{mm}} [https://openrct2.org/forums/ OpenRCT2 Forums] | ||
Line 78: | Line 81: | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = true | |multimonitor = true | ||
− | |multimonitor notes = {{Term|Stretched}} UI not contained to a single display | + | |multimonitor notes = {{Term|Stretched}} UI not contained to a single display |
|ultrawidescreen = true | |ultrawidescreen = true | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
Line 96: | Line 99: | ||
|vsync notes = Can be toggled when using hardware rendering | |vsync notes = Can be toggled when using hardware rendering | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = Capped at 40 FPS by default, but the cap can be removed entirely | + | |60 fps notes = Capped at 40 FPS by default, but the cap can be removed entirely by unchecking the {{code|Uncap FPS}} option |
|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | {{ii}} The games' scaling to resolution can be manually changed in-game for easier readability by adjusting the {{code|Windows scale factor}}; scales both the in-game graphics as well as the UI. | ||
+ | {{ii}} The game can use multi threading for rendering if selected in the options, which results in a significant performance-boost in most cases. | ||
==Input== | ==Input== | ||
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|touchscreen = false | |touchscreen = false | ||
|touchscreen notes = Pinch to Zoom is implemented, otherwise incomplete. Planned. | |touchscreen notes = Pinch to Zoom is implemented, otherwise incomplete. Planned. | ||
− | |controller hotplug = | + | |controller hotplug = false |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
|simultaneous input = unknown | |simultaneous input = unknown | ||
|simultaneous input notes = | |simultaneous input notes = | ||
− | |steam input api = | + | |steam input api = false |
|steam input api notes = | |steam input api notes = | ||
|steam hook input = unknown | |steam hook input = unknown | ||
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|steam input presets = unknown | |steam input presets = unknown | ||
|steam input presets notes = | |steam input presets notes = | ||
− | |steam controller prompts = | + | |steam controller prompts = false |
|steam controller prompts notes = | |steam controller prompts notes = | ||
|steam cursor detection = unknown | |steam cursor detection = unknown | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
− | |windows arm app = | + | |windows arm app = false |
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = false |
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = true | |macos intel 64-bit app = true | ||
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|minGPU = | |minGPU = | ||
− | |recOS = 7, 8, 8.1, 10 | + | |recOS = 7, 8, 8.1, 10, 11 |
|recCPU = 2.0 GHz | |recCPU = 2.0 GHz | ||
|recRAM = | |recRAM = | ||
|recHD = 3 GB | |recHD = 3 GB | ||
|recGPU = | |recGPU = | ||
− | |||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 07:44, 9 July 2022
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
OpenRCT2 Team | |
Engines | |
OpenRCT2 Engine | |
Release dates | |
Windows | June 21, 2015[1] |
macOS (OS X) | April 15, 2016[1] |
Linux | November 30, 2015[1] |
Taxonomy | |
Monetization | Freeware |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view, Isometric |
Controls | Point and select |
Genres | Building |
Themes | Amusement park |
Series | RollerCoaster Tycoon |
RollerCoaster Tycoon | |
---|---|
RollerCoaster Tycoon | 1999 |
RollerCoaster Tycoon 2 | 2002 |
RollerCoaster Tycoon 3 | 2004 |
OpenRCT2 (Engine fanport) | 2015 |
RollerCoaster Tycoon World | 2016 |
RollerCoaster Tycoon Classic | 2017 |
RollerCoaster Tycoon Adventures | 2019 |
Key points
- Open-source rewrite of RollerCoaster Tycoon 2.
- Implements various fixes, additions, improvements and optimizations compared to the original game.[2][3]
- Can optionally be linked to an existing installation of the first RollerCoaster Tycoon to access its scenarios, exclusive features and assets.
General information
- Official website
- Unofficial, more detailed, website
- Official OpenRCT2 Wiki
- Fandom OpenRCT2 Wiki
- User manual
- OpenRCT2 Forums
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
- Original RollerCoaster Tycoon 2 game files are required in order to play OpenRCT2.
- Works with all retail and digital releases of the original game, and does not require the expansion packs.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\OpenRCT2\config.ini |
macOS (OS X) | ~/Library/Application Support/OpenRCT2/ |
Linux | $XDG_CONFIG_HOME/OpenRCT2/ |
- This game does not follow the XDG Base Directory Specification on Linux.[4]
- Set
game_path
inconfig.ini
to your RollerCoaster Tycoon 2 installation. This can also be done in-game.[5]
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\OpenRCT2\save\ |
macOS (OS X) | ~/Library/Application Support/OpenRCT2/ |
Linux | $XDG_CONFIG_HOME/OpenRCT2/ |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Stretched UI not contained to a single display | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Alt+↵ Enter toggles. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Can be toggled when using hardware rendering | ||
60 FPS and 120+ FPS | Capped at 40 FPS by default, but the cap can be removed entirely by unchecking the Uncap FPS option |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The games' scaling to resolution can be manually changed in-game for easier readability by adjusting the
Windows scale factor
; scales both the in-game graphics as well as the UI. - The game can use multi threading for rendering if selected in the options, which results in a significant performance-boost in most cases.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Inverting right mouse dragging | |
Touchscreen optimised | Pinch to Zoom is implemented, otherwise incomplete. Planned. | |
Controller | ||
Controller support |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, sound and ride music | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Separate UK and US localizations corresponding to original terminology differences. | |||
Arabic | Experimental | |||
Catalan | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Brazilian Portuguese | [6] | |||
Russian | ||||
Spanish | ||||
Swedish | ||||
Turkish | ||||
Vietnamese | Experimental |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 255 | Co-op |
||
Online play | 255 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Dedicated servers are run by the community - they can be started using the --headless command line switch. | |
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 11753 |
- This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 3.3 | |
Software renderer |
Executable | PPC | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | ARM support was added in 0.3.5.[7] | ||||
Linux | PowerPC and ARM support is provided by RPM-based distros' packages.[8] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7, 8, 8.1, 10, 11 |
Processor (CPU) | 1.0 GHz | 2.0 GHz |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1 GB | 3 GB |
References
- ↑ 1.0 1.1 1.2 Releases · OpenRCT2/OpenRCT2 - last accessed on 2016-10-18
- ↑ Features - OpenRCT2 project
- ↑ Changes to original game · OpenRCT2/OpenRCT2 Wiki
- ↑ https://github.com/OpenRCT2/OpenRCT2/issues/14402
- ↑ Settings in config.ini - last accessed on 2016-07-17
- ↑ Changelog - OpenRCT2 project.
- ↑ v0.3.5 “MY - BRAIN - HURTS!” - last accessed on 2 January 2022
- ↑ RPM resource openrct2 - last accessed on 2020-11-20