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Difference between revisions of "Metal Gear Solid: Integral"

From PCGamingWiki, the wiki about fixing PC games
 
(145 intermediate revisions by 56 users not shown)
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 +
{{disambig|the original Integral release|the Master Collection re-release|[[Metal Gear Solid - Master Collection Version]]}}
 
{{Infobox game
 
{{Infobox game
|cover        = Metal Gear Solid Integral cover.jpg
+
|cover        = Metal Gear Solid Integral cover.png
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Konami Computer Entertainment Japan}}
 
{{Infobox game/row/developer|Konami Computer Entertainment Japan}}
Line 6: Line 7:
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Konami}}
 
{{Infobox game/row/publisher|Konami}}
{{Infobox game/row/publisher|Microsoft Game Studios|Windows}}
+
{{Infobox game/row/publisher|Microsoft|Windows}}
 
|engines      =  
 
|engines      =  
 
|release dates=  
 
|release dates=  
Line 13: Line 14:
 
{{Infobox game/row/reception|Metacritic|metal-gear-solid|83}}
 
{{Infobox game/row/reception|Metacritic|metal-gear-solid|83}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/series|Metal Gear}}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person, Third-person, Top-down view }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Stealth }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Contemporary, North America, Sci-fi }}
 +
{{Infobox game/row/taxonomy/series           | Metal Gear }}
 
|steam appid  =  
 
|steam appid  =  
|gogcom id    =  
+
|gogcom id    = 1771973390
 
|hltb        = 20063
 
|hltb        = 20063
 
|igdb        = metal-gear-solid-integral
 
|igdb        = metal-gear-solid-integral
|strategywiki = Metal Gear Solid: Integral
+
|strategywiki = Metal Gear Solid
 
|mobygames    = metal-gear-solid__
 
|mobygames    = metal-gear-solid__
 
|wikipedia    = Metal Gear Solid (1998 video game)
 
|wikipedia    = Metal Gear Solid (1998 video game)
Line 24: Line 36:
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
 +
{{Introduction
 +
|introduction      = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} {{Glossary:first-person}} and {{Glossary:third-person}} and {{Glossary:top-down view}} {{Glossary:action}} {{Glossary:stealth}} game developed by [[Company:Konami Computer Entertainment Japan|Konami Computer Entertainment Japan]] and published by [[Company:Konami|Konami]]. It is part of the ''[[Series:Metal Gear|Metal Gear]]'' series.
  
'''Key points'''
+
|release history  = The original game, '''''Metal Gear Solid''''', was released on PlayStation in 1998, and chronologically takes place after the events of ''{{W|Metal Gear 2: Solid Snake|Metal Gear 2: Solid Snake}}'' and before ''[[Metal Gear Solid 2: Substance|Metal Gear Solid 2: Sons of Liberty]]''. The expanded re-release, ''Integral'', was released in 1999 on the same platform, and added new features such as a Very Easy diffculty setting, first-person game mode, among others. It was later ported to PC by [[Company:Digital Dialect|Digital Dialect]] and released on September 24, 2000, but a few PlayStation-specific features were removed. The PC version's music and sound effect quality is below that of the PlayStation version, and certain sound clips play back at the wrong pitch. Some framebuffer effects such as motion blur and depth of field are not displayed correctly.<ref>{{Refurl|url=https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Integral#PC|title=Metal Gear Solid: Integral - Metal Gear Wiki on Fandom|date-June 23, 2023}}</ref>
{{ii}} Called ''Metal Gear Solid'' in packaging but ''Metal Gear Solid: Integral'' in the title screen.
+
 
{{ii}} Expanded version of [[Wikipedia:Metal Gear Solid#PC version|Metal Gear Solid]] with various extras and gameplay enhancements. It also comes bundled with 300+ new virtual reality training missions on a separate disc.
+
|current state    = Unlike the PlayStation version, the PC port separates the main game ({{file|mgsi.exe}}) and the VR Missions ({{file|mgsvr.exe}}) into two executables. Some localizations previously available on PlayStation are not available on the PC version.<ref name="LocalizationDifferences">[https://www.pcgamingwiki.com/wiki/Topic:Vunrjpl7wom2uual Talk:Metal Gear Solid: Integral about Languages]</ref>.
 +
 
 +
 
 +
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://metalgear.wikia.com/wiki/Metal_Gear_Wiki Metal Gear Wiki]
+
{{GOG.com links|1771973390|metal_gear_series}}
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | disc check, physical | {{DRM|SafeDisc}} | | Windows }}
+
{{Availability/row| Retail | | disc check | {{DRM|SafeDisc}} | | Windows }}
 +
{{Availability/row| GOG.com | metal_gear_solid | DRM-free | English version only | | Windows }}
 
}}
 
}}
{{ii}} [https://community.pcgamingwiki.com/files/file/327-metal-gear-solid-integral-demo/ Demo]
+
{{ii}} Demo of the original Retail release can be found [https://community.pcgamingwiki.com/files/file/327-metal-gear-solid-integral-demo/ here].
 +
{{ii}} When prompted to check the back of the CD case, check the CD case of the retail version or the GOG store page, or call Colonel a couple of times.<ref>{{Refcheck|user=Averygoodperson|date=2023-07-23}}</ref>
 +
 
 +
===Version differences===
 +
{{++}} The GOG.com version fixes compatibility issues of the original Retail release running under modern Windows operating systems.<ref>{{Refurl|url=https://www.gog.com/forum/metal_gear_series/fixes_for_metal_gear_solid_implemented_by_gogcom_and_fanmade_mods_recommendations|title=Fixes for METAL GEAR SOLID implemented by GOG.COM and fan-made mods recommendations|date=May 2023}}</ref>
 +
 
 +
==Essential improvements==
 +
 
 +
===[https://mgs.w00ty.com/mgs1/launcher/ MGSILauncher]===
 +
{{ii}} Compatible with the GOG.com release. Also compatible with the English retail release, if SafeDisc has been removed.
 +
{{++}} Save file manager.
 +
{{++}} Automatic core affinity switching (can reduce likelihood of crashes).
 +
{{++}} Settings file backup and automatic restore.
 +
{{++}} Patch installer that includes:
 +
* PSX-style music restoration with fixed looping.
 +
* Gamepad selector when multiple pads are plugged in.
 +
* Support for 360° analog stick controls and diagonal d-pad directions.
 +
{{ii}} Directions must be mapped to the d-pad for these control fixes to work.
 +
 
 +
===Restore the original pixelated font===
 +
{{ii}} By default, the PC version uses ''Arial'' for subtitles and its resolution is tied to the one the game is running at.<br> The PlayStation release uses ''Helvetica'' rendered at the same resolution as the rest of the artwork.
 +
{{Fixbox|description=Use the <code>-notruetype</code> [[Glossary:Command line arguments|command line argument]]}}
 +
 
 +
===Disable bilinear filtering===
 +
{{ii}} Removes the filtering from all textures making the game look the way it does on PlayStation.
 +
{{Fixbox|description=Use the <code>-nofilter</code> [[Glossary:Command line arguments|command line argument]]}}
 +
 
 +
===[https://mgs.w00ty.com/mgs1/music/ Restore higher quality music]===
 +
{{ii}} Music in this port often does not start or loop correctly, and in some cases plays the wrong track.
 +
{{ii}} Music pack with an accompanying IPS patch. Can also be installed via MGSILauncher's automated patch installer.
 +
{{++}} Replaces most music tracks with higher quality versions and appropriate loop points.
 +
{{++}} Patches the game to play the correct track in all areas, and restores missing tracks.
 +
{{--}} Audio tracks are still 22KHz 8-bit WAV files.
 +
{{--}} No restoration of special PSX music effects (e.g. Alert/Evasion music transitions).
 +
{{--}} No SFX restoration.
 +
 
 +
===[https://www.gog.com/forum/metal_gear_series/mgs1_gog_audio_qualityloop_fixes_few_of_them MDX Audio Restoration]===
 +
{{ii}} An alternative on-going project to fix the issues with the game's music and sound effects.
 +
{{++}} Music is significantly higher quality and tracks that did not loop properly now do.
 +
{{--}} Does not restore the boss fight theme and a few other tracks that remains unused in the game's files.
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{p|game}}\*.cfg}}
+
{{Game data/config|Windows|{{p|game}}\*.cfg|{{p|game}}\dxcfg.ini}}
 
}}
 
}}
 +
{{ii}} {{file|dxcfg.ini}} is used by the GOG.com version's DirectX Configuration tool.
 +
{{--}} {{file|*.cfg}} configuration files are encrypted.<ref name="GOG configuration settings"/>
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{p|game}}\SavedGames\}}
+
{{Game data/saves|Windows|{{p|game}}\SavedGames\|{{p|game}}\records.vr}}
 
}}
 
}}
 
{{ii}} Pictures taken by the in-game camera are stored in {{code|{{p|game}}\photos\}}
 
{{ii}} Pictures taken by the in-game camera are stored in {{code|{{p|game}}\photos\}}
 +
 +
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 +
{{Save game cloud syncing
 +
|discord                  =
 +
|discord notes            =
 +
|epic games launcher      =
 +
|epic games launcher notes =
 +
|gog galaxy                = true
 +
|gog galaxy notes          =
 +
|origin                    =
 +
|origin notes              =
 +
|steam cloud              =
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =
 +
|xbox cloud                =
 +
|xbox cloud notes          =
 +
}}
  
 
==Video==
 
==Video==
{{Image|Metal Gear Solid Integral graphics.png|Graphics settings}}
+
{{Image|Metal Gear Solid Integral graphics.png|Graphics settings.}}
{{Image|Metal Gear Solid Integral advanced graphics.png|Advanced graphics settings}}
+
{{Image|Metal Gear Solid Integral advanced graphics.png|Advanced graphics settings.}}
 +
{{Image|Metal Gear Solid Integral - GOG DirectX configuration tool.png|DirectX Configuration tool from the GOG.com version.}}
 
{{Video
 
{{Video
 
|wsgf link                  = https://www.wsgf.org/dr/metal-gear-solid/en
 
|wsgf link                  = https://www.wsgf.org/dr/metal-gear-solid/en
Line 60: Line 138:
 
|4k ultra hd wsgf award    = unsupported
 
|4k ultra hd wsgf award    = unsupported
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
+
|widescreen resolution notes= Only 4:3 resolutions are supported.<br> The GOG.com version's DirectX configuration tool can increase the rendering resolution, while the graphics can be displayed {{Term|pillarboxed}} to 4:3, {{Term|Pixel-perfect}} scaling, or {{Term|stretched}} to the aspect-ratio. See [[#Widescreen resolution|Widescreen resolution]].<ref name="GOG configuration settings">{{Refcheck|user=AmethystViper|date=2020-09-26|comment=}}</ref><br>Software rendering mode is limited to 640x480 only.<ref>{{Refcheck|user=SirYodaJedi|date=2020-09-27|comment=}}</ref>
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
Line 70: Line 148:
 
|fov notes                  =  
 
|fov notes                  =  
 
|windowed                  = hackable
 
|windowed                  = hackable
|windowed notes            = Start the game with <code>-w</code> [[Glossary:Command line arguments|command line argument]].
+
|windowed notes            = Run the game with {{code|-w}} [[Glossary:Command line arguments|command line argument]] for the original retail release.<br> For the GOG.com release, set '''Presentation''' to {{code|Windowed}} via the DirectX configuration tool.
|borderless windowed        = unknown
+
|borderless windowed        = hackable
|borderless windowed notes  =  
+
|borderless windowed notes  = Only available for the GOG.com release.<br> Set '''Display Mode''' to your display's native resolution and '''Presentation''' to {{code|Windowed}} via the DirectX configuration tool.<ref name="GOG configuration settings" />
|anisotropic                = false
+
|anisotropic                = limited
|anisotropic notes          =  
+
|anisotropic notes          = Only available for the GOG.com release.<br> Only default settings, 16 samples, or disabled in the DirectX configuration tool.<ref name="GOG configuration settings" />
|antialiasing              = false
+
|antialiasing              = true
|antialiasing notes        =  
+
|antialiasing notes        = Only available for the GOG.com release.<br> Only default settings, 2x-8x [[MSAA]], or disabled in the DirectX configuration tool.<ref name="GOG configuration settings" />
|vsync                      = unknown
+
|upscaling                  = unknown
|vsync notes                =  
+
|upscaling tech            =
 +
|upscaling notes            =  
 +
|vsync                      = true
 +
|vsync notes                = Only available for the GOG.com release with its DirectX Configuration tool.<ref name="GOG configuration settings" /><br> For the original retail release, force it through GPU control panel.
 
|60 fps                    = false
 
|60 fps                    = false
|60 fps notes              =  
+
|60 fps notes              = Capped at 30 FPS. Cutscenes are capped at 24 FPS.
 
|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|description=Widescreen fix|ref={{cn|date=May 2017}}|fix=
+
{{Fixbox|description=Widescreen fix|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-09-28|comment=Tested with the GOG.com version, and even with MSAA disabled through its DirectX configuration tool, some of the game's text would get stray pixels from upscaling the game to a resolution it wasn't designed for (e.g. 1080p).}}</ref>|fix=
# Download [http://ps2wide.net/pc.html#mgs Widescreen fix by nemesis2000].
+
# Download the [https://community.pcgamingwiki.com/files/file/2791-metal-gear-solid-integral-widescreen-fix/ Widescreen fix], and extract the contents to {{folder|{{p|game}}}}.
# Extract {{file|mgs.7z}} files to the installation folder ''(password: mgs)''.
+
# '''Conditional''': If {{file|MGSI.exe}} and {{file|MGSVR.exe}} are 1,008,640 and 1,013,248 bytes respectively, make a backup of them, and run the {{file|upx.bat}} file.
# Run <code>upx.bat</code> if exe size equals 1,008,640 bytes.
+
# '''Optional''': To change the resolution, go to {{folder|{{p|game}}\scripts\}}, then open {{file|mgs1w.ini}} and change the {{code|Width}} and {{code|Height}} values.
# Edit {{file|mgs1w.ini}} to set the resolution.
+
# '''Optional''': If you set a lower resolution than your display's resolution, open the GPU control panel and set the scaling mode to fullscreen or maintain aspect ratio.
 +
}}
  
 +
===Combining the Widescreen fix with dgVoodoo 2===
 +
{{Fixbox|description=Edit INI file|fix=
 +
# Apply the [https://community.pcgamingwiki.com/files/file/2791-metal-gear-solid-integral-widescreen-fix/ Widescreen fix].
 +
# Open {{file|ddraw.ini}}, then find {{code|RealDllPath}} and change {{code|AUTO}} to {{code|scripts\ddraw.dll}}.
 +
# Download [[DgVoodoo_2#DirectX_1-7|dgVoodoo 2]] and copy the following files:
 +
#*{{file|ddraw.dll}} to {{folder|scripts}}.
 +
#*{{file|d3dimm.dll}} to {{folder|{{P|game}}}}.
 
'''Notes'''
 
'''Notes'''
{{ii}} Supported exe size: 2,883,584 bytes; 1,008,640 bytes.
+
{{ii}} {{file|dgVoodoo.conf}} and {{file|dgVoodooCpl.exe}} can be in either folder.
 
}}
 
}}
 +
'''Notes'''
 +
{{ii}} It is recommended not to change the in-game resolution setting to avoid conflicts.
 +
{{ii}} Higher resolutions might cause slowdowns when fullscreen effects are being applied (e.g. in menus or underwater).
 +
{{++}} Proper 16:9 widescreen, with option to disable letterboxing for cutscenes similar to the ''HD Collection''; albeit the HUD is stretched.<br>The default font will maintain aspect ratio, but the [[#Restore_the_original_pixelated_font|PlayStation font]] will be stretched.
 +
{{++}} Removes the black bar that is usually visible at the bottom of the screen.
 +
{{--}} Widescreen is not supported in software rendering mode. Set the resolution in {{file|mgs1w.ini}} to 640x448 to remove the black bar.<br> Lower resolutions may crash the game, while higher resolutions make it display in the upper left corner of the screen.
 +
{{--}} Causes upscaling artifacts on some text in software rendering mode.
 +
{{--}} In the extra menu, the text "Previous Operations" gets progressively more bugged at 720p and higher.
 +
{{ii}} Supported exe size: 2,883,584 bytes, 1,008,640 bytes; supported VR-Disc exe size: 2,940,928 bytes, 1,013,248 bytes.
 +
{{ii}} If you experience visual artifacts when playing FMV in the GOG.com version, run the game in windowed or borderless windowed mode.<br> FMV screens will be smaller than other cutscenes, but they will look a lot better than before.
  
 
==Input==
 
==Input==
{{Image|Metal Gear Solid Integral controls.png|Controls settings}}
+
{{Image|Metal Gear Solid Integral controls.png|Controls settings.}}
 
{{Input
 
{{Input
 
|key remap                = true
 
|key remap                = true
Line 107: Line 206:
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = false
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Mouse can optionally be mapped to the cardinal movement directions (instead of the controller).
 
|mouse menu                = true
 
|mouse menu                = true
|mouse menu notes          =  
+
|mouse menu notes          = Mouse movement triggers digital Up/Down/Left/Right inputs in menus.
 
|invert mouse y-axis      = n/a
 
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
Line 120: Line 219:
 
|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = true
 
|controller remap          = true
|controller remap notes    =  
+
|controller remap notes    = Movement controls can be mapped to only one of D-pad, analog stick or mouse.<ref name="GOG configuration settings"/>
|controller sensitivity    = unknown
+
|controller sensitivity    = false
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
 
|invert controller y-axis  = n/a
 
|invert controller y-axis  = n/a
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
|xinput controllers notes  =  
+
|xinput controllers notes  = The trigger inputs for "Inventory items" and "Inventory weapon" are swapped on XInput. Map "Inventory items" to RT and "Inventory weapon" to LT.
|xbox prompts              = unknown
+
|xbox prompts              = false
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = true
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
|dualshock prompts        = unknown
+
|dualshock prompts        = false
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
 
|light bar support        = unknown
 
|light bar support        = unknown
Line 139: Line 238:
 
|dualshock 4 modes        = unknown
 
|dualshock 4 modes        = unknown
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
|tracked motion controllers= unknown
+
|tracked motion controllers= false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
|tracked motion prompts    = unknown
+
|tracked motion prompts    = false
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = true
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      = unknown
+
|other button prompts      = generic
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = false
|controller hotplug notes  =  
+
|controller hotplug notes  = Game will select the first controller it detects on launch.
|haptic feedback          = unknown
+
|haptic feedback          = false
|haptic feedback notes    =  
+
|haptic feedback notes    = Missing vibration feedback from the PlayStation version.<ref name="GOG configuration settings"/>
|simultaneous input        = unknown
+
|simultaneous input        = true
|simultaneous input notes  =  
+
|simultaneous input notes  = One set of input mappings for keyboard, and another for gamepad/mouse.
 
|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
Line 169: Line 268:
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
|surround sound          = false
+
|surround sound          = true
|surround sound notes    =  
+
|surround sound notes    = Supports only 3.0 surround sound.
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
|mute on focus lost notes =  
+
|mute on focus lost notes = Only possible for the GOG.com version.<ref>{{Refcheck|user=AmethystViper|date=2020-09-26|comment=Tested with the GOG.com version set to windowed mode and switched tabs, which muted the audio when out of focus with that version.}}</ref>
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 195: Line 296:
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Retail only<ref name="LocalizationDifferences"/>. Version with a dub is rare.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 203: Line 304:
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Retail only<ref name="LocalizationDifferences"/>; [https://www.compiware-forum.de/downloads/file/972-metal-gear-solid-german-patch/ download for digital release].
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Italian
 
  |language  = Italian
  |interface = true
+
  |interface = false
  |audio    = true
+
  |audio    = false
  |subtitles = true
+
  |subtitles = hackable
  |notes    =  
+
  |notes    = Retail only in PlayStation 1 release<ref name="LocalizationDifferences"/>; Patch for PC [https://community.pcgamingwiki.com/files/file/2676-metal-gear-solid-integral-pc-italian-translation-beta-101/ Here].
  |fan      =  
+
  |fan      = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Japanese
 
  |language  = Japanese
  |interface = true
+
  |interface = false
  |audio    = true
+
  |audio    = false
  |subtitles = true
+
  |subtitles = false
  |notes    =  
+
  |notes    = Not PC release in Japanese<ref name="LocalizationDifferences"/>.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Spanish
 
  |language  = Spanish
  |interface = true
+
  |interface = false
  |audio    = true
+
  |audio    = false
  |subtitles = true
+
  |subtitles = false
  |notes    =  
+
  |notes    = Only in PlayStation 1 release<ref name="LocalizationDifferences"/>.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 
}}
 
}}
  
==Issues unresolved==
+
==Issues fixed==
 +
===Missing Hardware rendering mode and/or graphical issues on Windows 10 and/or modern GPUs===
 +
{{++}} Fixed in the GOG.com release.
 +
{{Fixbox|description=Instructions for the original Retail release|ref=<ref>{{Refcheck|user=Eddmanx|date=2023-10-25|comment=Comment (optional)}}</ref>|fix=
 +
# Download the fixed executables [https://www.mediafire.com/?2glthb8c5gvjj9p here].
 +
# Extract the contents to {{folder|{{P|game}}}}.
 +
}}
 +
 
 +
==="Software rendering mode" error===
 +
{{ii}} The game's software rendering mode does not work properly with modern Windows operating systems.
 +
{{++}} Fixed in the GOG.com release.
 +
{{Fixbox|description=Use [[dgVoodoo 2#DirectX 1-7|dgVoodoo 2]]|ref=|fix=
 +
}}
 +
{{Fixbox|description=Instructions for the original Retail release|ref={{cn|date=July 2016}}|fix=
 +
# Set {{file|MGSI.exe}} to run in [[Windows Compatibility Mode|compatibility mode]] for Windows 98/Me and as administrator.
 +
# Run the game in windowed mode using the <code>-w</code> [[Glossary:Command line arguments|command line argument]].
 +
# The game should run allowing you to either go to the options and select "software rendering" (to play in full-screen) or continue to play in windowed mode.
 +
}}
 +
 
 
===Captions flicker/make the game slower in Hardware mode===
 
===Captions flicker/make the game slower in Hardware mode===
{{ii}} The slowdown caused by the captions can also be worked around by turning off the captions in settings
+
{{ii}} The slowdown caused by captions can also be fixed by disabling captions in the settings.
{{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix=
+
{{++}} Fixed in the GOG.com release.
{{ii}} It is recommended to apply the "Graphics issues with GeForce/Radeon GPUs" fix below before applying this one.
+
{{Fixbox|description=Use [[dgVoodoo 2#DirectX 1-7|dgVoodoo 2]]|ref=|fix=
{{ii}} Certain visual elements (e.g. the game's HUD, letterboxes during cutscenes) will become invisible with DXGL 0.5.7.<ref name="Bug 48 - Parts of the HUD on Metal Gear Solid 1 PC are invisible">https://www.dxgl.info/bugzilla/show_bug.cgi?id=48</ref>
+
}}
 +
 
 +
{{Fixbox|description=Use DXGL for the original Retail release|ref={{cn|date=July 2016}}|fix=
 
#Download and install [https://www.dxgl.info/Downloads DXGL].
 
#Download and install [https://www.dxgl.info/Downloads DXGL].
#After installing, go to the <code>Start menu</code> -> <code>All programs</code> -> <code>DXGL</code> -> <code>Configure DXGL</code>.
+
#After installing, go to the <code>Start menu</code> <code>All programs</code> <code>DXGL</code> <code>Configure DXGL</code>.
#Click on Add and add <code>mgsi.exe</code> and <code>mgsvr.exe</code> located in the installation folder.
+
#Click on Add and add {{file|mgsi.exe}} and {{file|mgsvr.exe}} located in the installation folder.
 
#Click <code>Apply</code> then <code>OK</code> and open the game.
 
#Click <code>Apply</code> then <code>OK</code> and open the game.
#In game, go to <code>Option</code> -> <code>Video/Sound Options</code>, enable captions, then go to <code>Advanced</code>, select <code>DXGL DDraw Wrapper</code>, your desired resolution and restart the game.  
+
#After running the game, go to <code>Option</code> <code>Video/Sound Options</code>, enable captions, then go to <code>Advanced</code>, select <code>DXGL DDraw Wrapper</code>, your desired resolution and restart the game.  
 +
'''Notes'''
 +
{{ii}} It is recommended to apply the "''Graphics issues with GeForce/Radeon GPUs''" fix above before applying this one.
 +
{{ii}} Certain visual elements (e.g. the game's HUD, letterboxes during cutscenes) will become invisible with DXGL 0.5.7.<ref name="Bug 48 - Parts of the HUD on Metal Gear Solid 1 PC are invisible">https://www.dxgl.info/bugzilla/show_bug.cgi?id=48</ref>
 
}}
 
}}
  
 
===Real-life footage shown in the game during certain cutscenes are replaced with a green rectangle===
 
===Real-life footage shown in the game during certain cutscenes are replaced with a green rectangle===
 +
{{ii}} The real-life footage cutscenes does not work properly on modern Windows due to the format used by the video files.
 +
{{++}} Fixed in the GOG.com release.
  
==Issues fixed==
+
===Game crashes on "Game Over" screen when using software rendering===
===Graphics issues with GeForce/Radeon GPUs===
+
{{ii}} Happens with Retail and initial GOG release; does not occur in hardware rendering mode.<ref>{{Refurl|url=https://www.gog.com/forum/metal_gear_series/mgs1_crashing_when_using_software_rendering_in_options|title=MGS1 - crashing when using Software rendering in options, page 1 - Forum - GOG.com|date=May 2023}}</ref>
{{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix=
+
{{++}} Fixed in the 1.0 hotfix update of the GOG.com release.<ref>{{Refurl|url=https://www.gog.com/forum/metal_gear_series/gonna_post_every_single_issue_with_mgs_1_here_version_10/post23|title=Gonna Post every single issue with MGS 1 here Version 1.0, page 2, post 23 - Forum - GOG.com|date=May 2023}}</ref>
#Download the fixed executables [http://www.mediafire.com/?2glthb8c5gvjj9p here].
+
{{Fixbox|description=Use [[dgVoodoo 2#DirectX 1-7|dgVoodoo 2]]|ref=|fix=
#Once downloaded, extract the contents into the installation folder of the game and overwrite any files.
 
}}
 
 
 
==="Software rendering mode" error===
 
{{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix=
 
#Go into the installation folder.
 
#Right click MGSI.exe and choose "Properties".
 
#Go to the "Compatibility" tab and check "Run in compatibility mode for: Windows 98/Windows Me" and check "Run this program as an administrator".
 
#After that you'll have to run it in windowed mode using the <code>-w</code> [[Glossary:Command line arguments|command line argument]].
 
# The game should run allowing you to either go to the options and select "software rendering" (to play in full-screen) or continue to play in windowed mode.
 
 
}}
 
}}
  
Line 274: Line 390:
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
|software mode          =  
+
|software mode          = true
 
|software mode notes    =  
 
|software mode notes    =  
 
|mantle support        =  
 
|mantle support        =  
Line 288: Line 404:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 301: Line 420:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 98
+
|minOS    = 95
 
|minCPU  = Intel Pentium II 266 MHz
 
|minCPU  = Intel Pentium II 266 MHz
 
|minRAM  = 32 MB
 
|minRAM  = 32 MB
Line 314: Line 433:
 
|recGPU  =  
 
|recGPU  =  
 
|recVRAM  = 8 MB
 
|recVRAM  = 8 MB
|notes    =
 
== Troubleshooting ==
 
=== Gameplay issues ===
 
* '''Optimizing performance:''' For best performance, close all nonessential programs before starting Metal Gear Solid.
 
* '''No option to save, load, and delete games in the VR Training menu:''' Progress and mission times are automatically saved and loaded. If you wish to erase your progress in the VR missions, you must manually delete your Record.vr file (found in the root of the directory where you installed Metal Gear Solid).
 
* '''Option to delete games:''' In the Load Game and Save Game menus, you can delete a saved game by selecting it, pressing the DELETE key, and then clicking '''OK'''.
 
* '''Games not being saved due to no free space on hard drive not indicated:''' If your computer runs out of free space on the hard drive, you can still perform the procedure of saving games although they are not actually saved. If free hard drive space is an issue on your computer, periodically check the Load Game or Save Game menu to verify that your games are being saved.
 
* '''Cannot pick up some items in first-person mode:''' Players using locked first-person mode cannot pick up items unless they were items dropped by an enemy. To pick up other items, switch to standard (third-person) mode.
 
* '''ALT+TAB while running game:''' If you press ALT+TAB to return to the game, the screen may momentarily appear black. If you press ALT+TAB to access an in-game menu, then each menu item must be activated to refresh the screen.
 
* '''ALT+TAB during escape sequence:''' If you press ALT+TAB to return to the game during the escape sequence, subsequent audio triggers will play out of order.
 
* '''Computer pauses if Metal Gear Solid button is right-clicked in Windows taskbar:''' If you right-click the Metal Gear Solid button in the Windows taskbar, the cursor disappears and the computer appears to hang. To restore the game, press ENTER.
 
=== Configuration issues ===
 
Known hardware and operating system configuration issues are listed in this section.
 
* '''Microsoft Intellitype Pro keyboard ARROW keys “stick” in first-person mode and when scrolling through inventory:''' With the Microsoft Intellitype Pro keyboard, turning in first-person mode and scrolling through the inventory using an ARROW key will continue for a few seconds after the ARROW key is released. This occurs when the keyboard is connected to a USB port. To resolve, connect your keyboard to a serial port.
 
* '''Multiple monitors not supported:''' Metal Gear Solid does not support multiple monitors.
 
* '''No Voodoo 2 driver support for Windows 2000.'''
 
=== Game controller issues ===
 
Known game controller issues are listed in this section.
 
* '''Gamepads with more than two triggers labeled incorrectly in Controller Options screen:''' If you are using a gamepad with more than two triggers, some triggers and buttons may be labeled incorrectly in the Controller Options screen. Make sure you have the latest program and/or drivers for your gamepad installed; then make sure your gamepad is properly mapped in the Control Panel (click '''Start''' on the taskbar, point to '''Settings''', click '''Control Panel''', and then click Game '''Controllers'''). If the problem persists, try using a combination of gamepad and keyboard controls.
 
* '''Gamepads with a motion sensor:''' When the motion sensor is activated, navigating menus and playing Metal Gear Solid is extremely difficult. Turn off the motion sensor to restore normal game function.
 
* '''Multiple game controllers not supported:''' If one controller is connected to the sound card game port and another to a USB port, only one controller will function. The same is true if more than one controller is connected through a pass-through port or a multi-tap hub. It is recommended that you choose one game control device to use and then disconnect any others.
 
* '''Cannot remap Menu/Pause to SHIFT+button:''' When Menu/Pause is remapped to a SHIFT+button command, the command executes as the button only (without the SHIFT). To resolve this problem, remap the Menu/Pause again, or restore the default key commands.
 
* '''Microsoft SideWinder™ Precision Pro and SideWinder Force Feedback joysticks mislabeled when throttle or twist remapped:''' If the throttle or twist controls on the SideWinder™ Precision Pro or SideWinder Force Feedback joystick are remapped to different in-game commands, the controls will be improperly labeled in the Controller Options menu. They will, however, function with the commands they were remapped to.
 
* '''Cannot remap commands if Microsoft SideWinder gamepad turned off:''' You cannot remap commands from either the gamepad or keyboard if the gamepad is turned off while the game is running. Turning the gamepad on restores the ability to remap commands.
 
* '''Microsoft SideWinder Game Pad has no SHIFT button:''' Some in-game commands require holding down the SHIFT key while pressing the command key—for example, Switch Weapon or Switch Item. The game will recognize the START button on the Game Pad as the SHIFT key.
 
* '''Microsoft SideWinder Dual Strike buttons mislabeled or not recognized:''' When commands are remapped on the SideWinder Dual Strike, button X is recognized as button Y, button Y as button Z, and button D as button X, and the hatswitch is not recognized at all.
 
=== 3D card issues ===
 
Metal Gear Solid only fully supports DirectX® 7–compliant video cards.<br>It is good practice to always install the latest certified drivers for all of your hardware.<br>If problems persist, run Metal Gear Solid in Software mode.
 
* '''3dfx Voodoo, Voodoo 2–based 3D accelerator video cards:''' Older drivers may not have full DirectX support. To resolve, download and install the latest reference drivers.
 
* '''3dfx Voodoo, Voodoo 2–based 3D accelerator video cards:''' Performance degradation or instabilities may occur when using higher in-game resolutions. To resolve, lower the in-game resolution.
 
* '''3dfx Voodoo 2–based 3D accelerator video cards:''' When these cards are run in Scanline Interleave (SLI) mode, the ESC menu will overlap other game menus. To properly display game menus, disable SLI mode by clicking '''Start''' on the taskbar, pointing to '''Settings''', clicking '''Control Panel''', and then double-clicking '''Display'''. Select the '''Voodoo 2''' tab, click '''Advanced Options''', and then disable SLI.
 
* '''Asus 3D Explorer:''' The game may hang during the opening movie. To resolve, download and install the latest Asus 3D Explorer V-3000 drivers or the latest reference drivers for this Riva 128 chipset–based display adapter.
 
* '''ATI Rage Fury MAXX:''' Real life missile footage goes black on a Win98 operating system. On a Windows Millenium operating system, this footage flickers throughout the movie. Both problems are fixed by updating to the most recent retail drivers.
 
* '''ATI Rage Pro:''' Borders on objects in the New Game submenu and in-game briefing may be corrupted. To resolve, download and install the latest video drivers.
 
* '''Canopus Pure3D II:''' The game may hang with a black screen when launched. To resolve, download and install the latest 3dfx reference drivers.
 
* '''Canopus Pure3D II:''' The game may hang after the video of the ascending elevator in mission 1. The video profiler then defaults to Software mode. To resolve, download and install the latest reference drivers.
 
* '''Creative Labs Graphics Blaster Extreme:''' A black box may appear around objects and people in the game. To resolve, download and install the latest video drivers.
 
* '''Diamond Monster 2:''' In-game movies may be blacked out. You must disable this card’s Scanline Interleave (SLI) mode to properly display movies. To do so, click '''Start''' on the taskbar, point to '''Settings''', click '''Control Panel''', and then double-click '''Display'''. Select the '''Voodoo 2''' tab, click '''Advanced Options''', and then disable SLI. Note that if your Video Display properties do not have the option to disable SLI mode, you have the last set of drivers released by Diamond and so must first download and install the latest reference drivers from 3dfx before disabling SLI mode.
 
* '''Diamond Monster Fusion:''' The in-game radar textures may be corrupt. To resolve, download and install the latest reference drivers for this Voodoo Banshee chipset–based display adapter.
 
* '''Diamond Stealth3 S540:''' Game crashes to desktop when selecting VR Training on Win98 or WinME operating systems. There are very slow framerates during stealth camo areas on WinME. Ninja won't turn off his stealth suit in Baker movie on WinME. To resolve these problems, update with the latest retail drivers.
 
* '''Elsa Gladiac GeForce2:''' Flickering and corruption occurs in the radar minimap and Codec, and game textures appear below the game area. To fix these problems, update the retail drivers.
 
* '''GeForce:''' Loading a saved game and then watching a “codec” sequence may crash the game. To resolve, download and install the latest reference drivers for this NVIDIA GeForce 256–based display adapter.
 
* '''GeForce and GeForce 2:''' When running the game on Windows 2000, the missile footage may appear only briefly and then go black. To resolve, download and install the latest reference drivers.
 
* '''Hercules 3D Prophet DDR:''' The game may hang at any mission or level launch. To resolve, download and install the latest video drivers for your display adapter.
 
* '''Hercules Power Drive Terminator Beast:''' The opening movie may not be visible. To skip this movie and start the game, press ESC. To resolve this issue, download and install the latest reference drivers for this S3 Savage 3D chipset–based display adapter.
 
* '''Hercules Stingray 128/3D:''' The game may hang at random. To resolve, download and install the latest reference drivers for this Voodoo Rush chipset–based display adapter.
 
* '''Hercules Thriller 3D Series:''' Text may be blurred on the main menu and in the game's cutscenes. To resolve, contact your hardware manufacturer for updated drivers at, or download and install the latest reference drivers for this Rendition Verite 2200 chipset-based display adapter.
 
* '''Intel 740 chipset:''' A general page fault error may occur when running in full-screen exclusive mode. To resolve, download and install the latest drivers.
 
* '''Intel 810 with 4M:''' The latest drivers are essential to operate this card with Metal Gear Solid. Even then, the game may only be run in Software mode. Download and install the latest drivers.
 
* '''Intel 810 chipset:''' On the briefing screen and elsewhere in the game, the text may be displayed in an oversized and blurry font. To resolve, download and install the latest drivers.
 
* '''Matrox Millennium G200:''' When starting Metal Gear Solid, the error message “No Raster Support Accuracy” appears. To continue the game, click '''OK'''. To resolve the issue, download and install the latest video drivers.
 
* '''Matrox Millennium G200 AGP:''' Upon starting the game, an error message may state that there are insufficient requirements not met by the Matrox G-200. Also, the game may hang with a black screen when launched in full-screen mode. To resolve, download and install the latest video drivers.
 
* '''Matrox Productiva G100 AGP:''' Correct colors and textures may not be properly displayed in the game movies. To resolve, download and install the latest drivers.
 
* '''Number Nine SR9 Pro:''' The game may hang during the opening movie. To resolve, download and install the latest reference drivers for the S3 Savage 4 chipset–based display adapter.
 
* '''Number Nine Visual Technology Revolution IV:''' The game may minimize to the desktop before loading. To resolve, download and install the latest drivers.
 
* '''Orchid Righteous 3D:''' This adapter is not available as a choice in the display-selecting menu. Orchid drivers do not have proper DirectX support. To resolve, download and install the latest reference drivers for this 3dfx Voodoo 1–based 3D accelerator.
 
* '''Orchid Righteous 3D:''' The game may hang upon starting. To resolve, download and install the latest retail drivers for this 3dfx Voodoo 1–based 3D accelerator.
 
* '''Real 3D Starfighter AGP:''' The game level (difficulty) submenu may display texture leaks. To resolve, download and install the latest video drivers, or install the reference drivers for this Intel740 chipset–based display adapter.
 
* '''Real 3D Starfighter AGP with Intel 740 chipset:''' Screen resolution is limited to 640 x 480 with 2M of local memory. To use a higher resolution, you must play in Software mode.
 
* '''S3VirgeGX chipset (S3VirgeGX and S3Virge/VX):''' Metal Gear Solid may crash to the desktop. To fix this problem, download and install the latest reference drivers.
 
* '''SIS 620:''' Metal Gear Solid will hang randomly in cutscenes or during gameplay. To fix this problem update with the latest retail drivers.
 
* '''STB Nitro 3D:''' The introductory movie may randomly black out. To resolve, download and install the latest video drivers.
 
* '''STB Velocity 128:''' During the first codec message, the screen will go black except for the subtitles. To resolve this problem download and install the latest reference drivers for this Riva 128 chipset–based display adapter.
 
* '''STB Velocity 4400:''' The game may hang with a black screen. To resolve, download and install the latest video drivers or latest reference drivers for this NVIDIA TNT chipset–based display adapter.
 
 
}}
 
}}
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 15:02, 26 November 2023

This page is for the original Integral release. For the Master Collection re-release, see Metal Gear Solid - Master Collection Version.

Metal Gear Solid: Integral
Metal Gear Solid: Integral cover
Developers
Konami Computer Entertainment Japan
Windows Digital Dialect
Publishers
Konami
Windows Microsoft
Release dates
Windows September 24, 2000
Reception
Metacritic 83
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person, Third-person, Top-down view
Controls Direct control
Genres Action, Stealth
Art styles Realistic
Themes Contemporary, North America, Sci-fi
Series Metal Gear
Metal Gear Solid: Integral on HowLongToBeat
Metal Gear Solid: Integral on IGDB
Metal Gear Solid: Integral guide on StrategyWiki
Metal Gear Solid: Integral on MobyGames
Metal Gear Solid: Integral on Wikipedia
Metal Gear
Metal Gear 1990
Metal Gear Solid: Integral 2000
Metal Gear Solid 2: Substance 2003
Metal Gear Rising: Revengeance 2014
Metal Gear Solid V: Ground Zeroes 2014
Metal Gear Solid V: The Phantom Pain 2015
Metal Gear Survive 2018
Metal Gear (MSX2) 2020
Metal Gear Solid: Master Collection Vol.1 (series)
Metal Gear Solid Δ: Snake Eater 2024

Metal Gear Solid: Integral is a singleplayer first-person and third-person and top-down view action stealth game developed by Konami Computer Entertainment Japan and published by Konami. It is part of the Metal Gear series.

The original game, Metal Gear Solid, was released on PlayStation in 1998, and chronologically takes place after the events of Metal Gear 2: Solid Snake and before Metal Gear Solid 2: Sons of Liberty. The expanded re-release, Integral, was released in 1999 on the same platform, and added new features such as a Very Easy diffculty setting, first-person game mode, among others. It was later ported to PC by Digital Dialect and released on September 24, 2000, but a few PlayStation-specific features were removed. The PC version's music and sound effect quality is below that of the PlayStation version, and certain sound clips play back at the wrong pitch. Some framebuffer effects such as motion blur and depth of field are not displayed correctly.[1]

Unlike the PlayStation version, the PC port separates the main game (mgsi.exe) and the VR Missions (mgsvr.exe) into two executables. Some localizations previously available on PlayStation are not available on the PC version.[2].

General information

GOG.com Community Discussions
GOG.com Support Page

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc DRM[Note 1]
Windows
GOG.com
DRM-free
English version only
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
Demo of the original Retail release can be found here.
When prompted to check the back of the CD case, check the CD case of the retail version or the GOG store page, or call Colonel a couple of times.[5]

Version differences

The GOG.com version fixes compatibility issues of the original Retail release running under modern Windows operating systems.[6]

Essential improvements

MGSILauncher

Compatible with the GOG.com release. Also compatible with the English retail release, if SafeDisc has been removed.
Save file manager.
Automatic core affinity switching (can reduce likelihood of crashes).
Settings file backup and automatic restore.
Patch installer that includes:
  • PSX-style music restoration with fixed looping.
  • Gamepad selector when multiple pads are plugged in.
  • Support for 360° analog stick controls and diagonal d-pad directions.
Directions must be mapped to the d-pad for these control fixes to work.

Restore the original pixelated font

By default, the PC version uses Arial for subtitles and its resolution is tied to the one the game is running at.
The PlayStation release uses Helvetica rendered at the same resolution as the rest of the artwork.
Use the -notruetype command line argument

Disable bilinear filtering

Removes the filtering from all textures making the game look the way it does on PlayStation.
Use the -nofilter command line argument

Restore higher quality music

Music in this port often does not start or loop correctly, and in some cases plays the wrong track.
Music pack with an accompanying IPS patch. Can also be installed via MGSILauncher's automated patch installer.
Replaces most music tracks with higher quality versions and appropriate loop points.
Patches the game to play the correct track in all areas, and restores missing tracks.
Audio tracks are still 22KHz 8-bit WAV files.
No restoration of special PSX music effects (e.g. Alert/Evasion music transitions).
No SFX restoration.

MDX Audio Restoration

An alternative on-going project to fix the issues with the game's music and sound effects.
Music is significantly higher quality and tracks that did not loop properly now do.
Does not restore the boss fight theme and a few other tracks that remains unused in the game's files.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\*.cfg[Note 2]
<path-to-game>\dxcfg.ini[Note 2]
dxcfg.ini is used by the GOG.com version's DirectX Configuration tool.
*.cfg configuration files are encrypted.[7]

Save game data location

System Location
Windows <path-to-game>\SavedGames\[Note 2]
<path-to-game>\records.vr[Note 2]
Pictures taken by the in-game camera are stored in <path-to-game>\photos\

Save game cloud syncing

System Native Notes
GOG Galaxy

Video

Graphics settings.
Graphics settings.
Advanced graphics settings.
Advanced graphics settings.
DirectX Configuration tool from the GOG.com version.
DirectX Configuration tool from the GOG.com version.

Graphics feature State WSGF Notes
Widescreen resolution
Only 4:3 resolutions are supported.
The GOG.com version's DirectX configuration tool can increase the rendering resolution, while the graphics can be displayed pillarboxed to 4:3, Pixel-perfect scaling, or stretched to the aspect-ratio. See Widescreen resolution.[7]
Software rendering mode is limited to 640x480 only.[8]
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Windowed
Run the game with -w command line argument for the original retail release.
For the GOG.com release, set Presentation to Windowed via the DirectX configuration tool.
Borderless fullscreen windowed
Only available for the GOG.com release.
Set Display Mode to your display's native resolution and Presentation to Windowed via the DirectX configuration tool.[7]
Anisotropic filtering (AF)
Only available for the GOG.com release.
Only default settings, 16 samples, or disabled in the DirectX configuration tool.[7]
Anti-aliasing (AA)
Only available for the GOG.com release.
Only default settings, 2x-8x MSAA, or disabled in the DirectX configuration tool.[7]
Vertical sync (Vsync)
Only available for the GOG.com release with its DirectX Configuration tool.[7]
For the original retail release, force it through GPU control panel.
60 FPS and 120+ FPS
Capped at 30 FPS. Cutscenes are capped at 24 FPS.
High dynamic range display (HDR)

Widescreen resolution

Widescreen fix[9]
  1. Download the Widescreen fix, and extract the contents to <path-to-game>.
  2. Conditional: If MGSI.exe and MGSVR.exe are 1,008,640 and 1,013,248 bytes respectively, make a backup of them, and run the upx.bat file.
  3. Optional: To change the resolution, go to <path-to-game>\scripts\, then open mgs1w.ini and change the Width and Height values.
  4. Optional: If you set a lower resolution than your display's resolution, open the GPU control panel and set the scaling mode to fullscreen or maintain aspect ratio.

Combining the Widescreen fix with dgVoodoo 2

Edit INI file
  1. Apply the Widescreen fix.
  2. Open ddraw.ini, then find RealDllPath and change AUTO to scripts\ddraw.dll.
  3. Download dgVoodoo 2 and copy the following files:

Notes

dgVoodoo.conf and dgVoodooCpl.exe can be in either folder.

Notes

It is recommended not to change the in-game resolution setting to avoid conflicts.
Higher resolutions might cause slowdowns when fullscreen effects are being applied (e.g. in menus or underwater).
Proper 16:9 widescreen, with option to disable letterboxing for cutscenes similar to the HD Collection; albeit the HUD is stretched.
The default font will maintain aspect ratio, but the PlayStation font will be stretched.
Removes the black bar that is usually visible at the bottom of the screen.
Widescreen is not supported in software rendering mode. Set the resolution in mgs1w.ini to 640x448 to remove the black bar.
Lower resolutions may crash the game, while higher resolutions make it display in the upper left corner of the screen.
Causes upscaling artifacts on some text in software rendering mode.
In the extra menu, the text "Previous Operations" gets progressively more bugged at 720p and higher.
Supported exe size: 2,883,584 bytes, 1,008,640 bytes; supported VR-Disc exe size: 2,940,928 bytes, 1,013,248 bytes.
If you experience visual artifacts when playing FMV in the GOG.com version, run the game in windowed or borderless windowed mode.
FMV screens will be smaller than other cutscenes, but they will look a lot better than before.

Input

Controls settings.
Controls settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse can optionally be mapped to the cardinal movement directions (instead of the controller).
Mouse input in menus
Mouse movement triggers digital Up/Down/Left/Right inputs in menus.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Movement controls can be mapped to only one of D-pad, analog stick or mouse.[7]
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
The trigger inputs for "Inventory items" and "Inventory weapon" are swapped on XInput. Map "Inventory items" to RT and "Inventory weapon" to LT.
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Button prompts Input settings icon - Generic Controller.svg
Additional information
Controller hotplugging
Game will select the first controller it detects on launch.
Haptic feedback
Missing vibration feedback from the PlayStation version.[7]
Digital movement supported
Simultaneous controller+KB/M
One set of input mappings for keyboard, and another for gamepad/mouse.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Supports only 3.0 surround sound.
Subtitles
Closed captions
Mute on focus lost
Only possible for the GOG.com version.[10]
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
Retail only[2]. Version with a dub is rare.
German
Retail only[2]; download for digital release.
Italian
Retail only in PlayStation 1 release[2]; Patch for PC Here.
Japanese
Not PC release in Japanese[2].
Spanish
Only in PlayStation 1 release[2].

Issues fixed

Missing Hardware rendering mode and/or graphical issues on Windows 10 and/or modern GPUs

Fixed in the GOG.com release.
Instructions for the original Retail release[11]
  1. Download the fixed executables here.
  2. Extract the contents to <path-to-game>.

"Software rendering mode" error

The game's software rendering mode does not work properly with modern Windows operating systems.
Fixed in the GOG.com release.
Use dgVoodoo 2
Instructions for the original Retail release[citation needed]
  1. Set MGSI.exe to run in compatibility mode for Windows 98/Me and as administrator.
  2. Run the game in windowed mode using the -w command line argument.
  3. The game should run allowing you to either go to the options and select "software rendering" (to play in full-screen) or continue to play in windowed mode.

Captions flicker/make the game slower in Hardware mode

The slowdown caused by captions can also be fixed by disabling captions in the settings.
Fixed in the GOG.com release.
Use dgVoodoo 2
Use DXGL for the original Retail release[citation needed]
  1. Download and install DXGL.
  2. After installing, go to the Start menuAll programsDXGLConfigure DXGL.
  3. Click on Add and add mgsi.exe and mgsvr.exe located in the installation folder.
  4. Click Apply then OK and open the game.
  5. After running the game, go to OptionVideo/Sound Options, enable captions, then go to Advanced, select DXGL DDraw Wrapper, your desired resolution and restart the game.

Notes

It is recommended to apply the "Graphics issues with GeForce/Radeon GPUs" fix above before applying this one.
Certain visual elements (e.g. the game's HUD, letterboxes during cutscenes) will become invisible with DXGL 0.5.7.[12]

Real-life footage shown in the game during certain cutscenes are replaced with a green rectangle

The real-life footage cutscenes does not work properly on modern Windows due to the format used by the video files.
Fixed in the GOG.com release.

Game crashes on "Game Over" screen when using software rendering

Happens with Retail and initial GOG release; does not occur in hardware rendering mode.[13]
Fixed in the 1.0 hotfix update of the GOG.com release.[14]
Use dgVoodoo 2

Other information

API

Technical specs Supported Notes
Direct3D 7
Software renderer
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium II 266 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 400 MB
Video card (GPU) 4 MB of VRAM


Notes

  1. SafeDisc retail DRM does not work on Windows 10[3] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[4]
  2. 2.0 2.1 2.2 2.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Metal Gear Solid: Integral - Metal Gear Wiki on Fandom - last accessed on [unknown]
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Talk:Metal Gear Solid: Integral about Languages
  3. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  4. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  5. Verified by User:Averygoodperson on 2023-07-23
  6. Fixes for METAL GEAR SOLID implemented by GOG.COM and fan-made mods recommendations - last accessed on May 2023
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Verified by User:AmethystViper on 2020-09-26
  8. Verified by User:SirYodaJedi on 2020-09-27
  9. Verified by User:AmethystViper on 2020-09-28
    Tested with the GOG.com version, and even with MSAA disabled through its DirectX configuration tool, some of the game's text would get stray pixels from upscaling the game to a resolution it wasn't designed for (e.g. 1080p).
  10. Verified by User:AmethystViper on 2020-09-26
    Tested with the GOG.com version set to windowed mode and switched tabs, which muted the audio when out of focus with that version.
  11. Verified by User:Eddmanx on 2023-10-25
  12. https://www.dxgl.info/bugzilla/show_bug.cgi?id=48
  13. MGS1 - crashing when using Software rendering in options, page 1 - Forum - GOG.com - last accessed on May 2023
  14. Gonna Post every single issue with MGS 1 here Version 1.0, page 2, post 23 - Forum - GOG.com - last accessed on May 2023