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Difference between revisions of "Metal Gear Solid: Integral"

From PCGamingWiki, the wiki about fixing PC games
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===[https://mgs.w00ty.com/mgs1/launcher/ MGSILauncher]===
 
===[https://mgs.w00ty.com/mgs1/launcher/ MGSILauncher]===
 +
{{ii}} Compatible with GOG.com release (also compatible with English retail release if SafeDisc has been patched away)
 
{{ii}} A launcher program that contains various fixes and customizability such as:
 
{{ii}} A launcher program that contains various fixes and customizability such as:
 
{{++}} Save game manager
 
{{++}} Save game manager
 
{{++}} Automatic core affinity switching (can reduce likelihood of crashes)
 
{{++}} Automatic core affinity switching (can reduce likelihood of crashes)
 
{{++}} Settings file backup and automatic restore
 
{{++}} Settings file backup and automatic restore
Patch installer with:
+
{{ii}} Patch installer with:
 
{{++}} PSX-style music restoration with fixed looping
 
{{++}} PSX-style music restoration with fixed looping
 +
{{++}} Gamepad selector when multiple pads are plugged in
 
{{++}} Support for 360° analog stick controls and diagonal d-pad directions
 
{{++}} Support for 360° analog stick controls and diagonal d-pad directions
{{++}} Gamepad selector when multiple pads are plugged in
+
{{ii}} Directions must be mapped to the d-pad for these control fixes to work
{{ii}} Compatible with GOG.com release (also compatible with retail release if No-CD patch has been installed)
 
  
 
===Restore original pixelated font===
 
===Restore original pixelated font===
 
{{ii}} By default, the PC port uses Arial for its subtitles and its resolution is tied to the one the game is running at. The PS1 original uses Helvetica rendered at the same resolution as the rest of the artwork.
 
{{ii}} By default, the PC port uses Arial for its subtitles and its resolution is tied to the one the game is running at. The PS1 original uses Helvetica rendered at the same resolution as the rest of the artwork.
{{Fixbox|description=Use the <code>-notruetype</code> [[Glossary:Command line arguments|command line arguments]]}}
+
{{Fixbox|description=Use the <code>-notruetype</code> [[Glossary:Command line arguments|command line argument]]}}
  
 
===Disable bilinear filtering===
 
===Disable bilinear filtering===
 
{{ii}} Removes the filtering from all textures making the game look the way it does on PlayStation.
 
{{ii}} Removes the filtering from all textures making the game look the way it does on PlayStation.
{{Fixbox|description=Use the <code>-nofilter</code> [[Glossary:Command line arguments|command line arguments]]}}
+
{{Fixbox|description=Use the <code>-nofilter</code> [[Glossary:Command line arguments|command line argument]]}}
  
 
===[https://mgs.w00ty.com/mgs1/music/ Restore higher quality music]===
 
===[https://mgs.w00ty.com/mgs1/music/ Restore higher quality music]===
Line 164: Line 165:
 
}}
 
}}
  
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
+
===[[Glossary:Widescreen resolution|Widescreen resolution & black bar removal]]===
 
{{Fixbox|description=Widescreen fix|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-09-28|comment=Tested with the GOG.com version, and even with MSAA disabled through its DirectX configuration tool, some of the game's text would get stray pixels from upscaling the game to a resolution it wasn't designed for (e.g. 1080p).}}</ref>|fix=
 
{{Fixbox|description=Widescreen fix|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-09-28|comment=Tested with the GOG.com version, and even with MSAA disabled through its DirectX configuration tool, some of the game's text would get stray pixels from upscaling the game to a resolution it wasn't designed for (e.g. 1080p).}}</ref>|fix=
 
# Download [http://ps2wide.net/pc.html#mgs Widescreen fix by nemesis2000].
 
# Download [http://ps2wide.net/pc.html#mgs Widescreen fix by nemesis2000].
Line 186: Line 187:
 
'''Notes'''
 
'''Notes'''
 
{{++}} Proper 16:9 widescreen, with option to disable letterboxes like MGS HD Collection. But the HUD is stretched, default font will maintain aspect ratio but [https://www.pcgamingwiki.com/wiki/Metal_Gear_Solid:_Integral#Bring_back_PlayStation_subtitle_font Playstation font] will be stretched.
 
{{++}} Proper 16:9 widescreen, with option to disable letterboxes like MGS HD Collection. But the HUD is stretched, default font will maintain aspect ratio but [https://www.pcgamingwiki.com/wiki/Metal_Gear_Solid:_Integral#Bring_back_PlayStation_subtitle_font Playstation font] will be stretched.
{{--}} Does not work properly in software rendering mode, and causes upscaling artifacts on some text.
+
{{++}} Removes the black bar that's usually at the bottom of the screen, allowing the game to stretch to the bottom.
 +
{{--}} Widescreen is not supported in software rendering mode. Set the resolution in {{file|mgs1w.ini}} to 640x448 to remove the black bar. Lower resolutions may crash the game, while higher resolutions will have the game appear in the top left corner of the screen.
 +
{{--}} Causes upscaling artifacts on some text in software rendering mode.
 
{{--}} Text in "Previous Operations" in the Extra menu is bugged.
 
{{--}} Text in "Previous Operations" in the Extra menu is bugged.
 
{{ii}} Supported exe size: 2,883,584 bytes; 1,008,640 bytes; supported VR-Disc exe size: 2,940,928 bytes; 1,013,248 bytes;
 
{{ii}} Supported exe size: 2,883,584 bytes; 1,008,640 bytes; supported VR-Disc exe size: 2,940,928 bytes; 1,013,248 bytes;
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|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = n/a
+
|acceleration option      = false
|acceleration option notes = Mouse is not used at all.
+
|acceleration option notes =  
|mouse sensitivity        = n/a
+
|mouse sensitivity        = false
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Mouse can optionally be mapped to the cardinal movement directions (instead of the controller).
 
|mouse menu                = true
 
|mouse menu                = true
|mouse menu notes          =  
+
|mouse menu notes          = Mouse movement triggers digital Up/Down/Left/Right inputs in menus.
 
|invert mouse y-axis      = n/a
 
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
Line 212: Line 215:
 
|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = true
 
|controller remap          = true
|controller remap notes    = Movement controls can only be mapped to either D-pad or analog stick, not both.<ref name="GOG configuration settings"/>
+
|controller remap notes    = Movement controls can be mapped to only one of D-pad, analog stick or mouse.<ref name="GOG configuration settings"/>
 
|controller sensitivity    = false
 
|controller sensitivity    = false
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
Line 218: Line 221:
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|xinput controllers        = true
 
|xinput controllers        = true
|xinput controllers notes  =  
+
|xinput controllers notes  = The trigger inputs for "Inventory items" and "Inventory weapon" are swapped on XInput. Map "Inventory items" to RT and "Inventory weapon" to LT.
 
|xbox prompts              = false
 
|xbox prompts              = false
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
Line 240: Line 243:
 
|other button prompts notes=  
 
|other button prompts notes=  
 
|controller hotplug        = false
 
|controller hotplug        = false
|controller hotplug notes  =  
+
|controller hotplug notes  = Game will select the first controller it detects on launch.
 
|haptic feedback          = false
 
|haptic feedback          = false
 
|haptic feedback notes    = Missing vibration feedback from the PlayStation version.<ref name="GOG configuration settings"/>
 
|haptic feedback notes    = Missing vibration feedback from the PlayStation version.<ref name="GOG configuration settings"/>
 
|simultaneous input        = true
 
|simultaneous input        = true
|simultaneous input notes  =  
+
|simultaneous input notes  = One set of input mappings for keyboard, and another for gamepad/mouse.
 
|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  

Revision as of 14:55, 20 April 2023

Metal Gear Solid: Integral
Metal Gear Solid: Integral cover
Developers
Konami Computer Entertainment Japan
Windows Digital Dialect
Publishers
Konami
Windows Microsoft
Release dates
Windows September 24, 2000
Reception
Metacritic 83
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person, Third-person, Top-down view
Controls Direct control
Genres Action, Stealth
Art styles Realistic
Themes Contemporary, North America, Sci-fi
Series Metal Gear
Metal Gear Solid: Integral on HowLongToBeat
Metal Gear Solid: Integral on IGDB
Metal Gear Solid: Integral guide on StrategyWiki
Metal Gear Solid: Integral on MobyGames
Metal Gear Solid: Integral on Wikipedia
Metal Gear
Metal Gear 1990
Metal Gear Solid: Integral 2000
Metal Gear Solid 2: Substance 2003
Metal Gear Rising: Revengeance 2014
Metal Gear Solid V: Ground Zeroes 2014
Metal Gear Solid V: The Phantom Pain 2015
Metal Gear Survive 2018
Metal Gear (MSX2) 2020
Metal Gear Solid: Master Collection Vol.1 (series)
Metal Gear Solid Δ: Snake Eater 2024

Key points

Called Metal Gear Solid in packaging but is called Metal Gear Solid: Integral in the title screen.
Expanded version of Metal Gear Solid, which was previously exclusive to the PlayStation and unavailable outside of Japan, featuring various extras and gameplay enhancements. The PC version has a set of two executables: mgsi.exe for the base game and mgsvr.exe for the VR Missions.
Music and sound effects are lower quality than the PlayStation version, and some tracks are missing. Certain sound clips play back at the wrong pitch, and framebuffer effects such as motion blur or depth of field are not displayed correctly.[1]

General information

GOG.com Community Discussions
GOG.com Support Page

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Prompts for answers from manual, code wheel, etc.
SafeDisc DRM[Note 1]
Windows
GOG.com
DRM-free
Prompts for answers from manual, code wheel, etc.
English version only. When prompted to check the back of the CD case, check the store page instead.
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
Demo of the original 2000 release can be found here.

Version differences

The GOG.com version fixes compatibility issues of the original 2000 release running under modern Windows operating systems.[4]

Essential improvements

MGSILauncher

Compatible with GOG.com release (also compatible with English retail release if SafeDisc has been patched away)
A launcher program that contains various fixes and customizability such as:
Save game manager
Automatic core affinity switching (can reduce likelihood of crashes)
Settings file backup and automatic restore
Patch installer with:
PSX-style music restoration with fixed looping
Gamepad selector when multiple pads are plugged in
Support for 360° analog stick controls and diagonal d-pad directions
Directions must be mapped to the d-pad for these control fixes to work

Restore original pixelated font

By default, the PC port uses Arial for its subtitles and its resolution is tied to the one the game is running at. The PS1 original uses Helvetica rendered at the same resolution as the rest of the artwork.
Use the -notruetype command line argument

Disable bilinear filtering

Removes the filtering from all textures making the game look the way it does on PlayStation.
Use the -nofilter command line argument

Restore higher quality music

This music in this port often does not start or loop correctly, and in some cases plays the wrong track
Music pack with an accompanying IPS patch. Can also be installed via MGSILauncher's automated patch installer.
Replaces most music tracks with higher quality versions and appropriate loop points
Patches the game to play the correct track in all areas, and restores missing tracks
Tracks are still 22KHz 8-bit WAV files
No restoration of special PSX music effects (e.g. Alert/Evasion music transitions)
No SFX restoration

MDX Audio Restoration

An alternative on-going project to fix the issues with the game's music and sound effects.
Music is significantly higher quality and tracks that did not loop properly now do.
Does not restore the boss fight theme and a few other tracks that remains unused in the game's files.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\*.cfg[Note 2]
<path-to-game>\dxcfg.ini[Note 2]
dxcfg.ini is used by the GOG.com version's DirectX Configuration tool.
*.cfg configuration files are encrypted.[5]

Save game data location

System Location
Windows <path-to-game>\SavedGames\[Note 2]
<path-to-game>\records.vr[Note 2]
Pictures taken by the in-game camera are stored in <path-to-game>\photos\

Save game cloud syncing

System Native Notes
GOG Galaxy

Video

Graphics settings.
Graphics settings.
Advanced graphics settings.
Advanced graphics settings.
DirectX Configuration tool from the GOG.com version.
DirectX Configuration tool from the GOG.com version.

Graphics feature State WSGF Notes
Widescreen resolution
Only 4:3 resolutions are supported. The GOG.com version's DirectX Configuration tool can increase the rendering resolution, while the graphics can be displayed pillarboxed to 4:3, Pixel-perfect scaling, or stretched to the aspect-ratio. See Widescreen resolution.[5]
Software rendering mode is limited to 640x480 only.[6]
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Windowed
Launch the game with -w command line argument for the original 2000 release. For the GOG.com release, set Presentation to Windowed mode via the DirectX Configuration tool.
Borderless fullscreen windowed
Only available for the GOG.com release. Set the Display Mode to your display's native resolution and Presentation to Windowed via the DirectX Configuration tool.[5]
Anisotropic filtering (AF)
Only available for the GOG.com release. Only application defaults, 16 samples, or Disabled in the DirectX Configuration tool.[5]
Anti-aliasing (AA)
Only available for the GOG.com release. Can be set to application defaults, 2x-8x MSAA, or Disabled in the DirectX Configuration tool.[5]
Vertical sync (Vsync)
Only available for the GOG.com release with its DirectX Configuration tool.[5] For the original 2000 release, force through GPU control panel.
60 FPS and 120+ FPS
Capped at 30 FPS.
High dynamic range display (HDR)

Widescreen resolution & black bar removal

Widescreen fix[7]
  1. Download Widescreen fix by nemesis2000.
  2. Extract mgs.7z files to the installation folder (password: mgs).
  3. Run upx.bat if the executable size equals 1,008,640 bytes.
  4. Edit mgs1w.ini to set the resolution.

For GOG.com version:[8]

  1. Download the widescreen fix by nemesis2000.
  2. Inside the game folder, create a new folder called scripts. Extract mgs1w.dll and mgs1w.ini to the scripts folder and rename mgs1w.dll to mgs1w.asi, and edit the mgs1w.ini file to your the lowest possible resolution of your aspect ratio (1280x720 for 16:9) or your desktop resolution (higher resolutions will cause severe lag when fullscreen effects are being applied, i.e during menus or while underwater).
  3. Download the 32-bit version of Ultimate ASI Loader by ThirteenAG.
  4. Extract dinput8.dll to the installation directory and rename dinput8.dll to winmm.dll
  5. Delete mgsvideo.cfg and mgsvideo1.cfg from the installation directory.

For further graphical settings, for retail versions see:

  1. Download dgVoodoo 2 and extract it to a different location from the game.*
  2. Copy D3DImm.dll and DDraw.dll from the MS\x86 folder to the game installation directory.
  3. Launch dgVoodooCpl.exe as an administrator, click the add button, and select the game installation directory to create a profile.
  4. Select the DirectX tab, force your desired resolution, uncheck dgVoodoo Watermark, and adjust vSync/MSAA/texture filtering as you wish.
For similar GOG's version graphical settings, use dxcfg.exe included with its release, the .exe is within the game's directory.

Notes

Proper 16:9 widescreen, with option to disable letterboxes like MGS HD Collection. But the HUD is stretched, default font will maintain aspect ratio but Playstation font will be stretched.
Removes the black bar that's usually at the bottom of the screen, allowing the game to stretch to the bottom.
Widescreen is not supported in software rendering mode. Set the resolution in mgs1w.ini to 640x448 to remove the black bar. Lower resolutions may crash the game, while higher resolutions will have the game appear in the top left corner of the screen.
Causes upscaling artifacts on some text in software rendering mode.
Text in "Previous Operations" in the Extra menu is bugged.
Supported exe size: 2,883,584 bytes; 1,008,640 bytes; supported VR-Disc exe size: 2,940,928 bytes; 1,013,248 bytes;
For those who are having FMVs appear glitchy (pink and green) in the GOG.com version, use windowed or borderless windowed mode. FMV screens will be smaller than other cutscenes, but they will look a lot better than before.

Input

Controls settings.
Controls settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse can optionally be mapped to the cardinal movement directions (instead of the controller).
Mouse input in menus
Mouse movement triggers digital Up/Down/Left/Right inputs in menus.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Movement controls can be mapped to only one of D-pad, analog stick or mouse.[5]
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
The trigger inputs for "Inventory items" and "Inventory weapon" are swapped on XInput. Map "Inventory items" to RT and "Inventory weapon" to LT.
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Button prompts Input settings icon - Generic Controller.svg
Additional information
Controller hotplugging
Game will select the first controller it detects on launch.
Haptic feedback
Missing vibration feedback from the PlayStation version.[5]
Digital movement supported
Simultaneous controller+KB/M
One set of input mappings for keyboard, and another for gamepad/mouse.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Supports only 3.0 surround sound.
Subtitles
Closed captions
Mute on focus lost
Only possible for the GOG.com version.[9]
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
Retail only. Version with a dub is rare.
German
Retail only; download for digital release.
Japanese
Retail only.
Spanish
Retail only.

Issues fixed

Graphics issues with GeForce/Radeon GPUs

Fixed in the GOG.com release.
Instructions for the original 2000 release[citation needed]
  1. Download the fixed executables here.
  2. Once downloaded, extract the contents into the installation folder of the game and overwrite any files.

"Software rendering mode" error

The game's software rendering mode does not work properly with modern Windows operation systems.
Fixed in the GOG.com release.
Instructions for the original 2000 release[citation needed]
  1. Set MGSI.exe to run in compatibility mode for Windows 98/Me and as administrator.
  2. Run the game in windowed mode using the -w command line argument.
  3. The game should run allowing you to either go to the options and select "software rendering" (to play in full-screen) or continue to play in windowed mode.

Captions flicker/make the game slower in Hardware mode

The slowdown caused by the captions can also be worked around by turning off the captions in settings.
Fixed in the GOG.com release.
Use DXGL for the original 2000 release[citation needed]
It is recommended to apply the "Graphics issues with GeForce/Radeon GPUs" fix above before applying this one.
Certain visual elements (e.g. the game's HUD, letterboxes during cutscenes) will become invisible with DXGL 0.5.7.[10]
  1. Download and install DXGL.
  2. After installing, go to the Start menuAll programsDXGLConfigure DXGL.
  3. Click on Add and add mgsi.exe and mgsvr.exe located in the installation folder.
  4. Click Apply then OK and open the game.
  5. In game, go to OptionVideo/Sound Options, enable captions, then go to Advanced, select DXGL DDraw Wrapper, your desired resolution and restart the game.

Real-life footage shown in the game during certain cutscenes are replaced with a green rectangle

The real-life footage cutscenes does not work properly on modern Windows due to the format used by the video files.
Fixed in the GOG.com release.

Game crashes on "Game Over" screen when using software rendering

This issue is caused by a bug in GOG.com's Direct3D wrapper and does not occur in hardware rendering mode.[11]
Fixed in the 1.0 hotfix update of the GOG.com release.[12]

Other information

API

Technical specs Supported Notes
Direct3D 7
Software renderer
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium II 266 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 400 MB
Video card (GPU) 4 MB of VRAM


Notes

  1. SafeDisc retail DRM does not work on Windows 10[2] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[3]
  2. 2.0 2.1 2.2 2.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Metal Gear Solid: Integral | Metal Gear Wiki | Fandom
  2. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  3. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  4. Fixes for METAL GEAR SOLID implemented by GOG.COM and fan-made mods recommendations
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Verified by User:AmethystViper on 2020-09-26
  6. Verified by User:SirYodaJedi on 2020-09-27
  7. Verified by User:AmethystViper on 2020-09-28
    Tested with the GOG.com version, and even with MSAA disabled through its DirectX configuration tool, some of the game's text would get stray pixels from upscaling the game to a resolution it wasn't designed for (e.g. 1080p).
  8. Widescreen fix by Manu270891 - last accessed on 2021-04-12
  9. Verified by User:AmethystViper on 2020-09-26
    Tested with the GOG.com version set to windowed mode and switched tabs, which muted the audio when out of focus with that version.
  10. https://www.dxgl.info/bugzilla/show_bug.cgi?id=48
  11. MGS1 - crashing when using Software rendering in options, page 1 - Forum - GOG.com
  12. Gonna Post every single issue with MGS 1 here Version 1.0, page 2, post 23 - Forum - GOG.com