Difference between revisions of "Metal Gear Solid: Integral"

From PCGamingWiki, the wiki about fixing PC games
 
(18 intermediate revisions by 11 users not shown)
Line 1: Line 1:
 
{{Infobox game
 
{{Infobox game
|cover        = Metal Gear Solid Integral cover.jpg
+
|cover        = Metal Gear Solid Integral cover.png
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Konami Computer Entertainment Japan}}
 
{{Infobox game/row/developer|Konami Computer Entertainment Japan}}
Line 39: Line 39:
 
{{ii}} Called ''Metal Gear Solid'' in packaging but is called ''Metal Gear Solid: Integral'' in the title screen.
 
{{ii}} Called ''Metal Gear Solid'' in packaging but is called ''Metal Gear Solid: Integral'' in the title screen.
 
{{ii}} Expanded version of [[Wikipedia:Metal Gear Solid (1998 video game)#PC version|Metal Gear Solid]], which was previously exclusive to the PlayStation and unavailable outside of Japan, featuring various extras and gameplay enhancements. The PC version has a set of two executables: {{file|mgsi.exe}} for the base game and {{file|mgsvr.exe}} for the VR Missions.
 
{{ii}} Expanded version of [[Wikipedia:Metal Gear Solid (1998 video game)#PC version|Metal Gear Solid]], which was previously exclusive to the PlayStation and unavailable outside of Japan, featuring various extras and gameplay enhancements. The PC version has a set of two executables: {{file|mgsi.exe}} for the base game and {{file|mgsvr.exe}} for the VR Missions.
 +
{{--}} Music and sound effects are lower quality than the PlayStation version, and some tracks are missing. Certain sound clips play back at the wrong pitch, and framebuffer effects such as motion blur or depth of field are not displayed correctly.<ref>[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Integral#PC Metal Gear Solid: Integral | Metal Gear Wiki | Fandom]</ref>
  
 
'''General information'''
 
'''General information'''
Line 46: Line 47:
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Retail | | disc check, physical | {{DRM|SafeDisc}} | | Windows }}
 
{{Availability/row| Retail | | disc check, physical | {{DRM|SafeDisc}} | | Windows }}
{{Availability/row| GOG.com | metal_gear_solid | DRM-free | English version only. | | Windows }}
+
{{Availability/row| GOG.com | metal_gear_solid | DRM-free, physical | English version only. When prompted to check the back of the CD case, check the store page instead. | | Windows }}
 
}}
 
}}
 
{{ii}} Demo of the original 2000 release can be found [https://community.pcgamingwiki.com/files/file/327-metal-gear-solid-integral-demo/ here].
 
{{ii}} Demo of the original 2000 release can be found [https://community.pcgamingwiki.com/files/file/327-metal-gear-solid-integral-demo/ here].
 
==Essential improvements==
 
 
===[https://www.reddit.com/r/metalgearsolid/comments/4qlv1c/final_full_release_metal_gear_solid_1_integral_pc/ MGS1 oxide-NL's Fix]===
 
 
{{++}} This fix makes the game more playable on modern systems and fixes some things like glitches etc...
 
 
{{--}} However it does not include the widescreen fix by nemesis2000 so you will have to manually do that yourself using the method mentioned in the Widescreen resolution section below also using this widescreen fix will disable the reshade effects that are on by default with the fix.
 
  
 
===Version differences===
 
===Version differences===
{{++}} The GOG version fixes compatibility issues of the original 2000 release running under modern Windows operating systems.
+
{{++}} The GOG version fixes compatibility issues of the original 2000 release running under modern Windows operating systems.<ref>[https://www.gog.com/forum/metal_gear_series/fixes_for_metal_gear_solid_implemented_by_gogcom_and_fanmade_mods_recommendations Fixes for METAL GEAR SOLID implemented by GOG.COM and fan-made mods recommendations]</ref>
  
 
==Game data==
 
==Game data==
Line 104: Line 97:
 
|4k ultra hd wsgf award    = unsupported
 
|4k ultra hd wsgf award    = unsupported
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= Only 4:3 resolutions are supported. The GOG version's DirectX Configuration tool can increase the rendering resolution, while the graphics can be displayed {{Term|pillarboxed}} to 4:3, {{Term|Pixel-perfect}} scaling, or {{Term|stretched}} to the aspect-ratio. See [[#Widescreen resolution|Widescreen resolution]].<ref name="GOG configuration settings">{{Refcheck|user=AmethystViper|date=2020-09-26|comment=}}</ref>
+
|widescreen resolution notes= Only 4:3 resolutions are supported. The GOG version's DirectX Configuration tool can increase the rendering resolution, while the graphics can be displayed {{Term|pillarboxed}} to 4:3, {{Term|Pixel-perfect}} scaling, or {{Term|stretched}} to the aspect-ratio. See [[#Widescreen resolution|Widescreen resolution]].<ref name="GOG configuration settings">{{Refcheck|user=AmethystViper|date=2020-09-26|comment=}}</ref><br/>Software rendering mode is limited to 640x480 only.<ref>{{Refcheck|user=SirYodaJedi|date=2020-09-27|comment=}}</ref>
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
Line 120: Line 113:
 
|anisotropic notes          = Only available for the GOG release. Only application defaults, 16 samples, or Disabled in the DirectX Configuration tool.<ref name="GOG configuration settings" />
 
|anisotropic notes          = Only available for the GOG release. Only application defaults, 16 samples, or Disabled in the DirectX Configuration tool.<ref name="GOG configuration settings" />
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = Only available for the GOG release. Up to application defaults, 2x-8x [[MSAA]], or Disabled in the DirectX Configuration tool.<ref name="GOG configuration settings" />
+
|antialiasing notes        = Only available for the GOG release. Can be set to application defaults, 2x-8x [[MSAA]], or Disabled in the DirectX Configuration tool.<ref name="GOG configuration settings" />
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                = Only available for the GOG release with its DirectX Configuration tool.<ref name="GOG configuration settings" /> For the original 2000 release, force through GPU control panel.
 
|vsync notes                = Only available for the GOG release with its DirectX Configuration tool.<ref name="GOG configuration settings" /> For the original 2000 release, force through GPU control panel.
Line 134: Line 127:
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|description=Widescreen fix|ref={{cn|date=May 2017}}|fix=
+
{{Fixbox|description=Widescreen fix|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-09-28|comment=Tested with the GOG version, and even with MSAA disabled through its DirectX configuration tool, some of the game's text would get stray pixels from upscaling the game to a resolution it wasn't designed for (e.g. 1080p).}}</ref>|fix=
 
# Download [http://ps2wide.net/pc.html#mgs Widescreen fix by nemesis2000].
 
# Download [http://ps2wide.net/pc.html#mgs Widescreen fix by nemesis2000].
 
# Extract {{file|mgs.7z}} files to the installation folder ''(password: mgs)''.
 
# Extract {{file|mgs.7z}} files to the installation folder ''(password: mgs)''.
 
# Run <code>upx.bat</code> if exe size equals 1,008,640  bytes.
 
# Run <code>upx.bat</code> if exe size equals 1,008,640  bytes.
 
# Edit {{file|mgs1w.ini}} to set the resolution.
 
# Edit {{file|mgs1w.ini}} to set the resolution.
 +
 +
For GOG version:
 +
# Extract only {{file|mgs1w.dll}} and {{file|mgs1w.ini}} from {{file|mgs.7z}}
 +
# Rename {{file|mgs1w.dll}} to {{file|mgs1w.asi}}
 +
# Download [https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases Ultimate-ASI-Loader.zip], extract it and rename it to winmm.dll
  
 
'''Notes'''
 
'''Notes'''
{{ii}} Supported exe size: 2,883,584 bytes; 1,008,640 bytes.
+
{{ii}} Supported exe size: 2,883,584 bytes; 1,008,640 bytes; Supported VR-Disc exe size: 2,940,928 bytes; 1,013,248 bytes;
 +
{{--}} Does not work properly in software rendering mode, and causes upscaling artifacts on some text.
 
}}
 
}}
  
Line 149: Line 148:
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = false
+
|acceleration option      = n/a
 
|acceleration option notes = Mouse is not used at all.
 
|acceleration option notes = Mouse is not used at all.
|mouse sensitivity        = false
+
|mouse sensitivity        = n/a
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = true
 
|mouse menu                = true
Line 213: Line 212:
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
|surround sound          = false
+
|surround sound          = true
|surround sound notes    =  
+
|surround sound notes    = Supports only 3.0 surround sound
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
Line 299: Line 298:
 
{{++}} Fixed on the GOG release.
 
{{++}} Fixed on the GOG release.
 
{{Fixbox|description=Use DXGL for the original 2000 release|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Use DXGL for the original 2000 release|ref={{cn|date=July 2016}}|fix=
{{ii}} It is recommended to apply the "Graphics issues with GeForce/Radeon GPUs" fix below before applying this one.
+
{{ii}} It is recommended to apply the "Graphics issues with GeForce/Radeon GPUs" fix above before applying this one.
 
{{ii}} Certain visual elements (e.g. the game's HUD, letterboxes during cutscenes) will become invisible with DXGL 0.5.7.<ref name="Bug 48 - Parts of the HUD on Metal Gear Solid 1 PC are invisible">https://www.dxgl.info/bugzilla/show_bug.cgi?id=48</ref>
 
{{ii}} Certain visual elements (e.g. the game's HUD, letterboxes during cutscenes) will become invisible with DXGL 0.5.7.<ref name="Bug 48 - Parts of the HUD on Metal Gear Solid 1 PC are invisible">https://www.dxgl.info/bugzilla/show_bug.cgi?id=48</ref>
 
#Download and install [https://www.dxgl.info/Downloads DXGL].
 
#Download and install [https://www.dxgl.info/Downloads DXGL].
Line 311: Line 310:
 
{{ii}} The real-life footage cutscenes does not work properly on modern Windows due to the format used by the video files.
 
{{ii}} The real-life footage cutscenes does not work properly on modern Windows due to the format used by the video files.
 
{{++}} Fixed in the GOG release.
 
{{++}} Fixed in the GOG release.
 +
 +
===Game crashes on "Game Over" screen when using software rendering===
 +
{{ii}} This issue is caused by a bug in GOG.com's Direct3D wrapper and does not occur in hardware rendering mode.<ref>[https://www.gog.com/forum/metal_gear_series/mgs1_crashing_when_using_software_rendering_in_options MGS1 - crashing when using Software rendering in options, page 1 - Forum - GOG.com]</ref>
 +
{{++}} Fixed in the 1.0 Hotfix update of the GOG.com release.<ref>[https://www.gog.com/forum/metal_gear_series/gonna_post_every_single_issue_with_mgs_1_here_version_10/post23 Gonna Post every single issue with MGS 1 here Version 1.0, page 2, post 23 - Forum - GOG.com]</ref>
  
 
==Other information==
 
==Other information==
Line 366: Line 369:
  
 
{{References}}
 
{{References}}
 +
[[Category:GOG.com Enhancement Project]]

Latest revision as of 15:46, 8 October 2020

Metal Gear Solid: Integral
Metal Gear Solid: Integral cover
Developers
Konami Computer Entertainment Japan
Windows Digital Dialect
Publishers
Konami
Windows Microsoft Game Studios
Release dates
Windows September 24, 2000
Reception
Metacritic 83
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives First-person, Third-person, Top-down view
Controls Direct control
Genres Action, Stealth
Art styles Realistic
Themes Contemporary, North America, Sci-fi
Series Metal Gear
Metal Gear Solid: Integral on HowLongToBeat
Metal Gear Solid: Integral on IGDB
Metal Gear Solid: Integral guide on StrategyWiki
Metal Gear Solid: Integral on MobyGames
Metal Gear Solid: Integral on Wikipedia

Metal Gear
Metal Gear 1990
Metal Gear Solid: Integral 2000
Metal Gear Solid 2: Substance 2003
Metal Gear Rising: Revengeance 2014
Metal Gear Solid V: Ground Zeroes 2014
Metal Gear Solid V: The Phantom Pain 2015
Metal Gear Survive 2018
Metal Gear (2020) 2020

Key points

Called Metal Gear Solid in packaging but is called Metal Gear Solid: Integral in the title screen.
Expanded version of Metal Gear Solid, which was previously exclusive to the PlayStation and unavailable outside of Japan, featuring various extras and gameplay enhancements. The PC version has a set of two executables: mgsi.exe for the base game and mgsvr.exe for the VR Missions.
Music and sound effects are lower quality than the PlayStation version, and some tracks are missing. Certain sound clips play back at the wrong pitch, and framebuffer effects such as motion blur or depth of field are not displayed correctly.[1]

General information

GOG.com Community Discussions
GOG.com Support Page

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Prompts for answers from manual, code wheel, etc.
SafeDisc DRM[Note 1]
Windows
GOG.com
DRM-free
Prompts for answers from manual, code wheel, etc.
English version only. When prompted to check the back of the CD case, check the store page instead.
Windows
SafeDisc retail DRM no longer functions properly on Windows Vista and later (see above for affected versions).
Demo of the original 2000 release can be found here.

Version differences[edit]

The GOG version fixes compatibility issues of the original 2000 release running under modern Windows operating systems.[4]

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\*.cfg[Note 2]
<path-to-game>\dxcfg.ini
dxcfg.ini is used by the GOG version's DirectX Configuration tool.
*.cfg configuration files are encrypted.[5]

Save game data location[edit]

System Location
Windows <path-to-game>\SavedGames\[Note 2]
Pictures taken by the in-game camera are stored in <path-to-game>\photos\

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy

Video[edit]

Graphics settings.
Graphics settings.
Advanced graphics settings.
Advanced graphics settings.
DirectX Configuration tool from the GOG.com version.
DirectX Configuration tool from the GOG.com version.

Graphics feature State WSGF Notes
Widescreen resolution
Only 4:3 resolutions are supported. The GOG version's DirectX Configuration tool can increase the rendering resolution, while the graphics can be displayed pillarboxed to 4:3, Pixel-perfect scaling, or stretched to the aspect-ratio. See Widescreen resolution.[6]
Software rendering mode is limited to 640x480 only.[7]
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Windowed
Launch the game with -w command line argument for the original 2000 release. For the GOG release, set Presentation to Windowed mode via the DirectX Configuration tool.
Borderless fullscreen windowed
Only available for the GOG release. Set the Display Mode to your display's native resolution and Presentation to Windowed via the DirectX Configuration tool.[6]
Anisotropic filtering (AF)
Only available for the GOG release. Only application defaults, 16 samples, or Disabled in the DirectX Configuration tool.[6]
Anti-aliasing (AA)
Only available for the GOG release. Can be set to application defaults, 2x-8x MSAA, or Disabled in the DirectX Configuration tool.[6]
Vertical sync (Vsync)
Only available for the GOG release with its DirectX Configuration tool.[6] For the original 2000 release, force through GPU control panel.
60 FPS and 120+ FPS
Capped at 30 FPS.
High dynamic range display (HDR)

Widescreen resolution[edit]

Widescreen fix[8]
  1. Download Widescreen fix by nemesis2000.
  2. Extract mgs.7z files to the installation folder (password: mgs).
  3. Run upx.bat if exe size equals 1,008,640 bytes.
  4. Edit mgs1w.ini to set the resolution.

For GOG version:

  1. Extract only mgs1w.dll and mgs1w.ini from mgs.7z
  2. Rename mgs1w.dll to mgs1w.asi
  3. Download Ultimate-ASI-Loader.zip, extract it and rename it to winmm.dll

Notes

Supported exe size: 2,883,584 bytes; 1,008,640 bytes; Supported VR-Disc exe size: 2,940,928 bytes; 1,013,248 bytes;
Does not work properly in software rendering mode, and causes upscaling artifacts on some text.

Input[edit]

Controls settings
Controls settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse is not used at all.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Movement controls can only be mapped to either D-pad or analog stick, not both.[9]
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
GOG version claims not to support triggers on Xbox controllers, but they are mappable in game settings.[10]
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Generic/other controllers
Button prompts Input settings icon - Generic Controller.svg
Additional information
Controller hotplugging
Haptic feedback
Missing vibration feedback from the PlayStation version.[11]
Simultaneous controller+KB/M

Audio[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Supports only 3.0 surround sound
Subtitles
Closed captions
Mute on focus lost
Only possible for the GOG version.[12]

Localizations

Language UI Audio Sub Notes
English
French
Not available in the GOG release.
German
Not available in the GOG release.
Italian
Not available in the GOG release.
Japanese
Not available in the GOG release.
Spanish
Not available in the GOG release.

Issues fixed[edit]

Graphics issues with GeForce/Radeon GPUs[edit]

Fixed in the GOG release.
Instructions for the original 2000 release[citation needed]
  1. Download the fixed executables here.
  2. Once downloaded, extract the contents into the installation folder of the game and overwrite any files.

"Software rendering mode" error[edit]

The game's software rendering mode does not work properly with modern Windows operation systems.
Fixed on the GOG release.
Instructions for the original 2000 release[citation needed]
  1. Go into the installation folder.
  2. Right click MGSI.exe and choose "Properties".
  3. Go to the "Compatibility" tab and check "Run in compatibility mode for: Windows 98/Windows Me" and check "Run this program as an administrator".
  4. After that you'll have to run it in windowed mode using the -w command line argument.
  5. The game should run allowing you to either go to the options and select "software rendering" (to play in full-screen) or continue to play in windowed mode.

Captions flicker/make the game slower in Hardware mode[edit]

The slowdown caused by the captions can also be worked around by turning off the captions in settings.
Fixed on the GOG release.
Use DXGL for the original 2000 release[citation needed]
It is recommended to apply the "Graphics issues with GeForce/Radeon GPUs" fix above before applying this one.
Certain visual elements (e.g. the game's HUD, letterboxes during cutscenes) will become invisible with DXGL 0.5.7.[13]
  1. Download and install DXGL.
  2. After installing, go to the Start menu -> All programs -> DXGL -> Configure DXGL.
  3. Click on Add and add mgsi.exe and mgsvr.exe located in the installation folder.
  4. Click Apply then OK and open the game.
  5. In game, go to Option -> Video/Sound Options, enable captions, then go to Advanced, select DXGL DDraw Wrapper, your desired resolution and restart the game.

Real-life footage shown in the game during certain cutscenes are replaced with a green rectangle[edit]

The real-life footage cutscenes does not work properly on modern Windows due to the format used by the video files.
Fixed in the GOG release.

Game crashes on "Game Over" screen when using software rendering[edit]

This issue is caused by a bug in GOG.com's Direct3D wrapper and does not occur in hardware rendering mode.[14]
Fixed in the 1.0 Hotfix update of the GOG.com release.[15]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 7
Software renderer
Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium II 266 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 400 MB
Video card (GPU) 4 MB of VRAM

Notes

  1. SafeDisc retail DRM does not work on Windows 10[2] and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[3]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Metal Gear Solid: Integral | Metal Gear Wiki | Fandom
  2. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  3. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  4. Fixes for METAL GEAR SOLID implemented by GOG.COM and fan-made mods recommendations
  5. Verified by User:AmethystViper on 2020-09-26
  6. 6.0 6.1 6.2 6.3 6.4 Verified by User:AmethystViper on 2020-09-26
  7. Verified by User:SirYodaJedi on 2020-09-27
  8. Verified by User:AmethystViper on 2020-09-28
    Tested with the GOG version, and even with MSAA disabled through its DirectX configuration tool, some of the game's text would get stray pixels from upscaling the game to a resolution it wasn't designed for (e.g. 1080p).
  9. Verified by User:AmethystViper on 2020-09-26
  10. Verified by User:Tomasak on 2020-09-25
  11. Verified by User:AmethystViper on 2020-09-26
  12. Verified by User:AmethystViper on 2020-09-26
    Tested with the GOG version set to windowed mode and switched tabs, which muted the audio when out of focus with that version.
  13. https://www.dxgl.info/bugzilla/show_bug.cgi?id=48
  14. MGS1 - crashing when using Software rendering in options, page 1 - Forum - GOG.com
  15. Gonna Post every single issue with MGS 1 here Version 1.0, page 2, post 23 - Forum - GOG.com