Difference between revisions of "Maneater"
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Revision as of 14:11, 25 May 2021
Developers | |
---|---|
Tripwire Interactive[1] | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | May 22, 2020 |
Reception | |
Metacritic | 70 |
OpenCritic | 72 |
IGDB | 73 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | ARPG, Open world |
Art styles | Realistic |
Themes | Contemporary, North America |
Maneater is a single-player action role-playing game wherein the player controls a shark through an open world (based on the Gulf Coast of the United States).[2] Maneater is developed and published by Tripwire Interactive and uses Unreal Engine 4 and Denuvo Anti-Tamper DRM.[1]
Originally conceived as an expansion pack for the competitive multiplayer game Depth,[3] Maneater was initially developed by Blindside Interactive and was set to be published by Tripwire.[4] It was eventually wholly acquired by Tripwire, who continued developing it in-house with support from Blindside and other partners.[5] Maneater was announced on June 11, 2018 by Tripwire's publishing division.[6]
The game was released on Epic Games Store on May 22, 2020. The PC version was exclusive to the Epic Games Launcher for one year after release.[7]
As of May 23, 2020, Tripwire is investigating an issue causing some players to lose progress in the game.[8]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GamersGate | ||||
Green Man Gaming | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Included with Xbox Game Pass for PC. | |||
Steam |
- All versions require Denuvo Anti-Tamper DRM.
Essential improvements
Skip intro videos
Delete or rename movie files[9] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Maneater\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/629820/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Maneater\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/629820/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Cutscenes are 21:9 anamorphic at 16:9 and wider.[10] | ||
Multi-monitor | Hor+ gameplay and menus with centered UI.[11] | ||
Ultra-widescreen | Hor+ gameplay and menus with centered UI.[12] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with Textures setting.[13] | ||
Anti-aliasing (AA) | TAA can be set to Low or High. See Anti-aliasing (AA) for more options. | ||
Vertical sync (Vsync) | 30 V-Sync, 60 V-Sync, or Off. 30 V-Sync enables Vsync at half of the display refresh rate, and 60 V-Sync enables Vsync at the display refresh rate.[14] | ||
60 FPS and 120+ FPS | Up to 200 FPS.[1] | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Anti-aliasing (AA)
Change AA type through the config file[15] |
---|
[SystemSettings] r.DefaultFeature.AntiAliasing=1
|
Enable TAA sharpening through the config file[15] |
---|
[SystemSettings] r.TemporalAACurrentFrameWeight=0.2 r.Tonemapper.Sharpen=1 |
Enable super-sampling through the config file[16] |
---|
[SystemSettings] r.ScreenPercentage=150
|
Chromatic aberration
Disable chromatic aberration through the config file[16] |
---|
[SystemSettings] r.SceneColorFringe.Max=0 r.SceneColorFringeQuality=0 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Menu hotkeys (Tab ↹ M, I, K, L) and Pause (P, Esc) cannot be remapped. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Option of three preset layouts. | |
Controller sensitivity | Right stick sensitivity. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | [17] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [18] | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX, Dialog, Narrator. | |
Surround sound | 7.0[19] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Turkish |
Issues unresolved
Progress loss or save game issues
Avoid playing with a controller that can disconnect or go into sleep mode during play[8] |
---|
Unable to 100% "Queen of the Ocean", landmarks not counting toward completion
- Tripwire is investigating this issue.[20]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- Uses RAD's Oodle compression.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-5300U | Intel Core i7-3770 AMD Ryzen 5 1500X |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Intel HD Graphics 5500 DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon R9 390 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/629820/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (629820) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 1.2 1.3 Maneater FAQ - last accessed on May 19, 2019
- ↑ Maneater FAQ :: Maneater General Discussions - last accessed on 2020-05-23
- "Starting off as a shark pup, you are put forth into an aquatic world based around the gulf coast of the southern United States."
- ↑ Maneater interview: How you'll evolve your killer shark to become top of the food chain - last accessed on 2020-05-30
- "Alex Quick: Maneater was originally planned as an “expansion pack” of sorts for “Depth.”"
- ↑ Maneater FAQ :: Maneater General Discussions - last accessed on 2020-05-24
- "Maneater was originally conceived and developed by Blindside Interactive and was set to be published by Tripwire Interactive."
- ↑ Maneater FAQ :: Maneater General Discussions - last accessed on 2020-05-24
- "It has now been acquired wholy by Tripwire Interactive and is being developed by an in-house Tripwire team with support from Blindside and other partners."
- ↑ Maneater (video game) - Wikipedia - last accessed on 2020-05-24
- "Maneater was announced on June 11, 2018 by Tripwire's newly formed publishing division"
- ↑ Cite error: Invalid
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tag; no text was provided for refs namedegs exclusive
- ↑ 8.0 8.1 Maneater Known Issues PSA | Tripwire Interactive Forums - last accessed on 2020-05-24
- "Progress Loss/Save Game Issues - We are tracking this issue and have had some success in replicating it. For now to help avoid this happening to you, do not play with a controller that can disconnect or go into sleep mode during your play session."
- ↑ Verified by User:Baronsmoki on 2020-05-23
- ↑ Maneater has native Ultrawide Support (Cutscenes + Gameplay = Hor+) - last accessed on 2020-05-23
- ↑ Verified by User:Baronsmoki on 2020-05-30
- Tested at 2560x720 custom resolution.
- ↑ Maneater - PC Ultra Quality (3440x1440) - last accessed on 2020-05-22
- ↑ Verified by User:Baronsmoki on 2020-05-30
- r.maxanisotropy gets set from 0 to 16 depending on the setting, as seen in the console.
- ↑ Verified by User:Baronsmoki on 2020-05-30
- Tested at 50, 60 Hz.
- ↑ 15.0 15.1 Verified by User:Baronsmoki on 2020-05-30
- The changes resulted in a visibly sharper image in the game and screenshots comparisons.
- ↑ 16.0 16.1 Verified by User:Baronsmoki on 2020-05-30
- ↑ Verified by User:AlRayes BRN on 2020-05-22
- Tested the game with Microsoft's Xbox One controller connected through a USB cable
- ↑ Verified by User:AlRayes BRN on 2020-05-22
- Tested the game by hot-plugging two different controllers
- ↑ Verified by User:Baronsmoki on 2020-05-24
- Tested with Special K.
- ↑ Maneater Known Issues PSA | Tripwire Interactive Forums - last accessed on 2020-05-24
- "Not being able to 100% (Queen of the Ocean), Landmarks not counting towards completion- We are looking into locations that are not properly unlocking for players across all platforms"