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| |release history = Originally conceived as an [[:Category:Expansion pack|expansion pack]] for the competitive multiplayer game ''[[Depth]]'',<ref>{{Refurl|url=https://www.pcgamer.com/maneater-interview-how-youll-evolve-your-killer-shark-to-become-top-of-the-food-chain/|title=Maneater interview: How you'll evolve your killer shark to become top of the food chain|date=2020-05-30|snippet=Alex Quick: Maneater was originally planned as an “expansion pack” of sorts for “Depth.”}}</ref> ''Maneater'' was initially developed by [[Company:Blindside Interactive|Blindside Interactive]] and was set to be published by [[Company:Tripwire Interactive|Tripwire]].<ref>{{Refurl|url=https://steamcommunity.com/app/629820/discussions/0/1779388024833495433/|title=Maneater FAQ :: Maneater General Discussions|date=2020-05-24|snippet=Maneater was originally conceived and developed by Blindside Interactive and was set to be published by Tripwire Interactive.}}</ref> It was eventually wholly acquired by Tripwire, who continued developing it in-house with support from Blindside and other partners.<ref>{{Refurl|url=https://steamcommunity.com/app/629820/discussions/0/1779388024833495433/|title=Maneater FAQ :: Maneater General Discussions|date=2020-05-24|snippet=It has now been acquired wholy by Tripwire Interactive and is being developed by an in-house Tripwire team with support from Blindside and other partners.}}</ref> ''Maneater'' was announced on June 11, 2018 by Tripwire's publishing division.<ref>{{Refurl|url=https://en.wikipedia.org/wiki/Maneater_(video_game)|title=Maneater (video game) - Wikipedia|date=2020-05-24|snippet=Maneater was announced on June 11, 2018 by Tripwire's newly formed publishing division}}</ref> | | |release history = Originally conceived as an [[:Category:Expansion pack|expansion pack]] for the competitive multiplayer game ''[[Depth]]'',<ref>{{Refurl|url=https://www.pcgamer.com/maneater-interview-how-youll-evolve-your-killer-shark-to-become-top-of-the-food-chain/|title=Maneater interview: How you'll evolve your killer shark to become top of the food chain|date=2020-05-30|snippet=Alex Quick: Maneater was originally planned as an “expansion pack” of sorts for “Depth.”}}</ref> ''Maneater'' was initially developed by [[Company:Blindside Interactive|Blindside Interactive]] and was set to be published by [[Company:Tripwire Interactive|Tripwire]].<ref>{{Refurl|url=https://steamcommunity.com/app/629820/discussions/0/1779388024833495433/|title=Maneater FAQ :: Maneater General Discussions|date=2020-05-24|snippet=Maneater was originally conceived and developed by Blindside Interactive and was set to be published by Tripwire Interactive.}}</ref> It was eventually wholly acquired by Tripwire, who continued developing it in-house with support from Blindside and other partners.<ref>{{Refurl|url=https://steamcommunity.com/app/629820/discussions/0/1779388024833495433/|title=Maneater FAQ :: Maneater General Discussions|date=2020-05-24|snippet=It has now been acquired wholy by Tripwire Interactive and is being developed by an in-house Tripwire team with support from Blindside and other partners.}}</ref> ''Maneater'' was announced on June 11, 2018 by Tripwire's publishing division.<ref>{{Refurl|url=https://en.wikipedia.org/wiki/Maneater_(video_game)|title=Maneater (video game) - Wikipedia|date=2020-05-24|snippet=Maneater was announced on June 11, 2018 by Tripwire's newly formed publishing division}}</ref> |
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− | The game was released on [[Store:Epic Games Store|Epic Games Store]] on May 22, 2020. The PC version will remain exclusive to the Epic Games Launcher for one year after this release.<ref name="egs exclusive"/> | + | The game was released on [[Store:Epic Games Store|Epic Games Store]] on May 22, 2020. The PC version was exclusive to the Epic Games Launcher for one year after release.<ref name="egs exclusive"/> |
| | | |
| |current state = As of May 23, 2020, Tripwire is investigating an [[#Progress_loss_or_save_game_issues|issue causing some players to lose progress]] in the game.<ref name="progress loss">{{Refurl|url=https://forums.tripwireinteractive.com/index.php?threads/maneater-known-issues-psa.2335719/#post-2339743|title=Maneater Known Issues PSA {{!}} Tripwire Interactive Forums|date=2020-05-24|snippet=Progress Loss/Save Game Issues - We are tracking this issue and have had some success in replicating it. For now to help avoid this happening to you, do not play with a controller that can disconnect or go into sleep mode during your play session.}}</ref> | | |current state = As of May 23, 2020, Tripwire is investigating an [[#Progress_loss_or_save_game_issues|issue causing some players to lose progress]] in the game.<ref name="progress loss">{{Refurl|url=https://forums.tripwireinteractive.com/index.php?threads/maneater-known-issues-psa.2335719/#post-2339743|title=Maneater Known Issues PSA {{!}} Tripwire Interactive Forums|date=2020-05-24|snippet=Progress Loss/Save Game Issues - We are tracking this issue and have had some success in replicating it. For now to help avoid this happening to you, do not play with a controller that can disconnect or go into sleep mode during your play session.}}</ref> |
General information
- Official Discord server
- Official forums
- Steam Community Discussions
Availability
- All versions require Denuvo Anti-Tamper DRM.
Essential improvements
Skip intro videos
Delete or rename movie files[9]
|
- Go to
<path-to-game>\Maneater\Content\Movies\ .
- Delete or rename
DeepSilver_*.mp4 , MIG_Logo_*.mp4 , MW_Logos_*.mp4 , TWI_Logo_*.mp4 , and UE4_Logo_*.mp4 .
|
Game data
Configuration file(s) location
Save game data location
Video
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Change AA type through the config file[15]
|
- Go to the configuration file(s) location.
- Open
Engine.ini in a text editor.
- Add the following lines:
[SystemSettings]
r.DefaultFeature.AntiAliasing=1
- The above sets the AA type to FXAA. Change the 1 to 0 to disable AA.
|
Enable TAA sharpening through the config file[15]
|
- This makes the game appear less blurry when anti-aliasing is on.
- Go to the configuration file(s) location.
- Open
Engine.ini in a text editor.
- Add the following lines:
[SystemSettings]
r.TemporalAACurrentFrameWeight=0.2
r.Tonemapper.Sharpen=1
|
Enable super-sampling through the config file[16]
|
- Go to the configuration file(s) location.
- Open
Engine.ini in a text editor.
- Add the following lines:
[SystemSettings]
r.ScreenPercentage=150
- The 150 stands for percentage of the base resolution, equal to 1.5x. Any other value above 100 can be used.
|
Chromatic aberration
Disable chromatic aberration through the config file[16]
|
- Go to the configuration file(s) location.
- Open
Engine.ini in a text editor.
- Add the following lines:
[SystemSettings]
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
|
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Master, Music, SFX, Dialog, Narrator. |
Surround sound |
|
7.0[19] |
Subtitles |
|
|
Closed captions |
|
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Mute on focus lost |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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French |
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German |
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Italian |
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Japanese |
|
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Korean |
|
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Polish |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Latin American Spanish |
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Turkish |
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Issues unresolved
Progress loss or save game issues
Avoid playing with a controller that can disconnect or go into sleep mode during play[8]
|
Unable to 100% "Queen of the Ocean", landmarks not counting toward completion
- Tripwire is investigating this issue.[20]
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
- Uses RAD's Oodle compression.
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
10 | |
Processor (CPU) |
Intel Core i5-5300U
| Intel Core i7-3770 AMD Ryzen 5 1500X |
System memory (RAM) |
8 GB | |
Hard disk drive (HDD) |
20 GB | |
Video card (GPU) |
Intel HD Graphics 5500 DirectX 11 compatible
| Nvidia GeForce GTX 970 AMD Radeon R9 390 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References