Difference between revisions of "Lego DC Super-Villains"
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Justnathan (talk | contribs) |
SirYodaJedi (talk | contribs) (→Input: non xbone button prompts) |
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|mouse sensitivity = n/a | |mouse sensitivity = n/a | ||
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = false |
|mouse menu notes = | |mouse menu notes = | ||
|invert mouse y-axis = n/a | |invert mouse y-axis = n/a | ||
Line 161: | Line 161: | ||
|controller support notes = Uses 12 buttons, plus two analog sticks.<ref name="yuictrl"/> | |controller support notes = Uses 12 buttons, plus two analog sticks.<ref name="yuictrl"/> | ||
|full controller = false | |full controller = false | ||
− | |full controller notes = Keyboard required to enter custom character name.<ref name="yuictrl">{{Refcheck|user=SirYodaJedi|date=2021-08-24|comment=Using [[Controller:Wii Remote#8BitDo GBros. Adapter|GBros XInput adapter]] for [[Controller:Wii Remote#Classic Controller Pro|Wii Classic Controller]]. Controller lacks clickable sticks, and I was unable to find a way to type without the keyboard.}}</ref> | + | |full controller notes = Keyboard required to enter custom character name.<ref name="yuictrl">{{Refcheck|user=SirYodaJedi|date=2021-08-24|comment=Using [[Controller:Wii Remote#8BitDo GBros. Adapter|GBros XInput adapter]] for [[Controller:Wii Remote#Classic Controller Pro|Wii Classic Controller]]. Controller lacks clickable sticks, and I was unable to find a way to type without the keyboard. Ended up remapping the L3 and R3 to the left and right D-Pad buttons (since this game lets you do that, unlike [[Lego Marvel Super Heroes 2|LMSH2]].}}</ref> |
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
Line 171: | Line 171: | ||
|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = true | |xbox prompts = true | ||
− | |xbox prompts notes = | + | |xbox prompts notes = Xbox One prompts; use the [https://gamebanana.com/mods/325913 Button Prompts Tool] for Xbox 360 prompts. |
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = true | |dualshock 4 = true | ||
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = hackable |
− | |dualshock prompts notes = Uses generic prompts | + | |dualshock prompts notes = Uses generic prompts; use the [https://gamebanana.com/mods/325913 Button Prompts Tool] in conjunction with an XInput wrapper for DualShock 3 or DualShock 4 prompts. |
|light bar support = true | |light bar support = true | ||
|light bar support notes = | |light bar support notes = | ||
Line 186: | Line 186: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = Xbox, DualShock, Nintendo, Generic |
− | |other button prompts notes= | + | |other button prompts notes= XInput only; DirectInput uses generic prompts. For non-Xbox One button prompts, use the [https://gamebanana.com/mods/325913 Button Prompts Tool]. |
− | |controller hotplug = | + | |controller hotplug = limited |
− | |controller hotplug notes = | + | |controller hotplug notes = Must go to control configuration to switch input methods in-game. |
|haptic feedback = true | |haptic feedback = true | ||
|haptic feedback notes = | |haptic feedback notes = | ||
|simultaneous input = limited | |simultaneous input = limited | ||
− | |simultaneous input notes = For separate players (ex: controller user cannot | + | |simultaneous input notes = For separate players (ex: controller user cannot use keyboard keys) |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = |
Revision as of 00:00, 14 October 2021
Developers | |
---|---|
Traveller's Tales | |
macOS (OS X) | Feral Interactive[1] |
Publishers | |
Warner Bros. Interactive Entertainment | |
macOS | Feral Interactive |
Engines | |
Nu2 | |
Release dates | |
Windows | October 16, 2018 |
macOS (OS X) | July 30, 2019[1] |
Reception | |
Metacritic | 76 |
OpenCritic | 74 |
IGDB | 70 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Cinematic camera, Third-person |
Controls | Direct control |
Genres | Action, Adventure, Open world |
Vehicles | Automobile, Naval/watercraft, Flight |
Themes | Contemporary, Sci-fi |
Series | Lego Batman |
Lego Batman | |
---|---|
Subseries of Batman | |
Subseries of Lego | |
Lego Batman: The Videogame | 2008 |
Lego Batman 2: DC Super Heroes | 2012 |
Lego Batman 3: Beyond Gotham | 2014 |
Lego DC Super-Villains | 2018 |
Lego DC Super-Villains is a Lego-styled open-world action-adventure game featuring villains from the DC Universe and is a spinoff of the Lego Batman trilogy.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
Mac App Store | ||||
Steam | Deluxe edition also available. | |||
GamersGate (unavailable) |
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass | Included in the Deluxe Edition. | |
DC Super Heroes: TV Character Pack | ||
DC Super-Villains: TV Character Pack | ||
Justice League Dark Character Pack | ||
Aquaman Bundle Pack | Parts 1 and 2 included. | |
DC Movie Character Pack | ||
Young Justice Animated Series Level/Character Pack | ||
Shazam Movie Level/Character Pack | Parts 1 and 2 included. | |
Batman: The Animated Series Level/Character Pack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Warner Bros. Interactive Entertainment\LEGO DC Super-villains\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/829110/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Warner Bros. Interactive Entertainment\LEGO DC Super-villains\SAVEDGAMES\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/829110/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Cutscenes are letterboxed to 21:9. | ||
Multi-monitor | |||
Ultra-widescreen | Hor+ gameplay.[2] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FSAA on/off. 3D HUD elements are not antialiased. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | No frame rate or refresh rate cap.[3] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | No mouse control support | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Uses 12 buttons, plus two analog sticks.[4] | |
Full controller support | Keyboard required to enter custom character name.[4] | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox One prompts; use the Button Prompts Tool for Xbox 360 prompts. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Uses generic prompts; use the Button Prompts Tool in conjunction with an XInput wrapper for DualShock 3 or DualShock 4 prompts. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired Wireless does not register any input unless emulating XInput |
Generic/other controllers | ||
---|---|---|
Button prompts | XInput only; DirectInput uses generic prompts. For non-Xbox One button prompts, use the Button Prompts Tool. |
Additional information | ||
---|---|---|
Controller hotplugging | Must go to control configuration to switch input methods in-game. | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | For separate players (ex: controller user cannot use keyboard keys) |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.1.[citation needed] Cutscenes and background ambience are pre-mixed at 5.1.[5] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Pauses when not active. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Traditional Chinese | ||||
Danish | ||||
Dutch | ||||
German | ||||
Italian | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: LEGO DC Super Villains (DX11). |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
OpenGL | macOS only.[citation needed] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Mods
- See the beginners setup guide for instructions on how to configure the game for mod support.
- Requires a patched game executable. This does not remove any DRM.
- Setting up mods requires extracting the game's .DAT files, which noticeably increases file size, increases load times, and may disable achievements.
Audio enhancements
- Movie-accurate DLC soundtrack mod by Gabriel Bezerra - Updates the soundtrack for the DLC levels based upon Mask of the Phantasm, Aquaman, and Shazam[Note 2] to use music from the respective films they adapt. Place the
ADDITIONALCONTENT
folder in<path-to-game>
.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-4130 | Intel Core i5-3470 AMD Ryzen 3 1200 |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 16 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 Ti AMD Radeon R9 280X DirectX 11 compatible | Nvidia GeForce GTX 750 Ti AMD Radeon HD 7770 |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.14.4 | |
Processor (CPU) | Intel Core i5 1.6 GHz | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 21 GB | |
Video card (GPU) | AMD Radeon R9 M290 Intel Iris Pro 5200 Nvidia GeForce GT 650M 1 GB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/829110/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (829110) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Level 2 only
References
- ↑ 1.0 1.1 LEGO® DC Super-Villains ZAPS, BAMS and KABOOMS onto macOS July 30th - Feral News - last accessed on 2019-07-27
- ↑ Verified by User:Rose on 2020-01-02
- Tested at the native 2560x1080 resolution by taking screenshots and comparing to 1920x1080 and a 16:9 YouTube video.
- ↑ Verified by User:Keith on 2020-10-19
- ↑ 4.0 4.1 Verified by User:SirYodaJedi on 2021-08-24
- Using GBros XInput adapter for Wii Classic Controller. Controller lacks clickable sticks, and I was unable to find a way to type without the keyboard. Ended up remapping the L3 and R3 to the left and right D-Pad buttons (since this game lets you do that, unlike LMSH2.
- ↑ Verified by User:SirYodaJedi on 2021-08-22
- The game uses standard Ogg Vorbis files for audio. 7.1 support claim based upon routing table files; needs testing.