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Difference between revisions of "Journey"

From PCGamingWiki, the wiki about fixing PC games
m (Minor typo fix)
 
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Line 1: Line 1:
 
{{distinguish|The Journey}}
 
{{distinguish|The Journey}}
 
{{Infobox game
 
{{Infobox game
|cover        = Journey cover.png
+
|cover        = Journey cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|thatgamecompany}}
 
{{Infobox game/row/developer|thatgamecompany}}
{{Infobox game/row/developer|SCE Santa Monica Studio}}
+
{{Infobox game/row/developer|Santa Monica Studio}}
 
{{Infobox game/row/porter|Inline Assembly|Windows|ref=<ref>{{Refcheck|user=Rose|date=2019-06-07|comment="Conversion Development by Inline Assembly Ltd." is in the game credits}}</ref>}}
 
{{Infobox game/row/porter|Inline Assembly|Windows|ref=<ref>{{Refcheck|user=Rose|date=2019-06-07|comment="Conversion Development by Inline Assembly Ltd." is in the game credits}}</ref>}}
 
|publishers  =  
 
|publishers  =  
Line 10: Line 10:
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|PhyreEngine}}
 
{{Infobox game/row/engine|PhyreEngine}}
|official site= https://thatgamecompany.com/journey/
 
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|June 6, 2019|ref=<ref name="gematsu">{{Refurl|url=https://gematsu.com/2019/05/journey-for-pc-launches-june-6|title=Journey for PC launches June 6|date=May 28, 2019}}</ref>}}
 
{{Infobox game/row/date|Windows|June 6, 2019|ref=<ref name="gematsu">{{Refurl|url=https://gematsu.com/2019/05/journey-for-pc-launches-june-6|title=Journey for PC launches June 6|date=May 28, 2019}}</ref>}}
Line 17: Line 16:
 
{{Infobox game/row/reception|IGDB|journey|94}}
 
{{Infobox game/row/reception|IGDB|journey|94}}
 
|taxonomy    =
 
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time, Relaxed }}
 
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/genres            | Adventure }}
+
{{Infobox game/row/taxonomy/genres            | Adventure, Platform }}
{{Infobox game/row/taxonomy/art styles        | }}
+
{{Infobox game/row/taxonomy/art styles        | Stylized }}
{{Infobox game/row/taxonomy/themes            | }}
+
{{Infobox game/row/taxonomy/themes           | Fantasy }}
 +
{{Infobox game/row/taxonomy/series           | }}
 
|steam appid  = 638230
 
|steam appid  = 638230
 +
|steam appid side =
 
|gogcom id    =  
 
|gogcom id    =  
 +
|gogcom id side =
 +
|official site= https://thatgamecompany.com/journey/
 
|hltb        = 4867
 
|hltb        = 4867
 
|strategywiki = Journey (2012)
 
|strategywiki = Journey (2012)
Line 33: Line 37:
 
|winehq      = 19453
 
|winehq      = 19453
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [mailto:help@annapurnainteractive.com Official publisher support email address] for the PC version
 
 
{{mm}} [https://www.reddit.com/r/JourneyPS3/ Community subreddit]
 
{{mm}} [https://www.reddit.com/r/JourneyPS3/ Community subreddit]
 
{{mm}} [https://steamcommunity.com/app/638230/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/638230/discussions/ Steam Community Discussions]
Line 42: Line 53:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Epic Games Store | journey | Epic Games Store | Epic Games Launcher is required for saving progress between launches and for the multiplayer functionality.<ref>{{Refcheck|user=Future-proof|date=2020-07-30|comment=The Epic Games Store version no longer allows to save progress as of the most recent available version (last checked on 2020-07-30) unless the game is launched through the Epic Launcher.}}</ref><ref>{{Refurl|url=https://www.gog.com/forum/general/epic_store_games_you_can_play_without_the_epic_launcher/post216|title=Epic Store games you can play without the Epic Launcher|date=2020-08-03}}</ref><ref>{{Refcheck|user=Rose|date=2019-06-06|comment=Closed the launcher, removed its folder and launched the game without issues.}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/JourneyPS3/comments/by5ta7/solution_for_lag_spikes_on_pc_internet_connection/eqda6ut/|title=SOLUTION FOR LAG SPIKES ON PC! (INTERNET CONNECTION IS STILL ACTIVE)|date=2019-06-08}}</ref> | | Windows }}
+
{{Availability/row| Epic Games Store | journey | Epic Games Store | Epic Games Launcher is required for saving progress between launches and for multiplayer functionality.<ref>{{Refcheck|user=Future-proof|date=2020-07-30|comment=The Epic Games Store version no longer allows to save progress as of the most recent available version (last checked on 2020-07-30) unless the game is launched through the Epic Launcher.}}</ref><ref>{{Refurl|url=https://www.gog.com/forum/general/epic_store_games_you_can_play_without_the_epic_launcher/post216|title=Epic Store games you can play without the Epic Launcher|date=2020-08-03}}</ref><ref>{{Refcheck|user=Rose|date=2019-06-06|comment=Closed the launcher, removed its folder and launched the game without issues.}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/JourneyPS3/comments/by5ta7/solution_for_lag_spikes_on_pc_internet_connection/eqda6ut/|title=SOLUTION FOR LAG SPIKES ON PC! (INTERNET CONNECTION IS STILL ACTIVE)|date=2019-06-08}}</ref> | | Windows }}
 +
{{Availability/row| GamersGate | journey | Steam |  |  | Windows }}
 +
{{Availability/row| Gamesplanet | 5452-1 | Steam | | | Windows }}
 +
{{Availability/row| Humble | journey | Steam | | | Windows }}
 
{{Availability/row| Steam | 638230 | Steam | |  | Windows }}
 
{{Availability/row| Steam | 638230 | Steam | |  | Windows }}
 +
}}
 +
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|dlc                    =
 +
|expansion pack        =
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 +
}}
 +
 +
===Microtransactions===
 +
{{Microtransactions
 +
|boost              =
 +
|cosmetic            =
 +
|currency            =
 +
|finite spend        =
 +
|infinite spend      =
 +
|free-to-grind      =
 +
|loot box            =
 +
|none                = Game does not contain any microtransactions.
 +
|player trading      =
 +
|time-limited        =
 +
|unlock              =
 
}}
 
}}
  
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===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Steam|{{P|steam}}\userdata\{{P|uid}}\638230\remote\SAVE.BIN
+
{{Game data/saves|Steam|{{p|localappdata}}\Annapurna Interactive\Journey\Steam\SAVE.BIN}}
<br>{{p|localappdata}}\Annapurna Interactive\Journey\Steam\SAVE.BIN{{note|The save data in {{P|localappdata}} matches the save data of the last user who played the game on that PC.<br>The game will load the save data from {{P|steam}} if one exists for the current user. If it does not exist, it will load the save data from {{P|localappdata}}, even if that Steam user has never played the game before.}}}}
 
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       = true
+
|epic games launcher       = true
|epic games store notes = Save files are always stored in the cloud, bypassing the launcher feature.<ref>{{Refcheck|user=Rose|date=2020-12-10|comment=Save files were inaccessible without an internet connection. A temporary copy of the cloud SAVE.bin file gets stored in {{file|{{P|localappdata}}\Temp\datastorage\lemur\}}}}.</ref>
+
|epic games launcher notes = Save files are always stored in the cloud, bypassing the launcher feature.<ref>{{Refcheck|user=Rose|date=2020-12-10|comment=Save files were inaccessible without an internet connection. A temporary copy of the cloud SAVE.bin file gets stored in {{file|{{P|localappdata}}\Temp\datastorage\lemur\}}}}.</ref>
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
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|anisotropic notes          = 1-16x.
 
|anisotropic notes          = 1-16x.
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = 2x/4x/8x [[MSAA]], and [[FXAA]] toggle.
+
|antialiasing notes        = 2x/4x/8x [[MSAA]], and an [[FXAA]] toggle.
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 116: Line 159:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Some cloth physics are tied to the frame rate and have minor animation issues when above or below 30 FPS.<ref>{{Refcheck|user=Pixelguin|date=2021-05-03|comment=Tested by playing the opening cutscene at multiple framerates, ranging from 10 to 120 FPS. "Correct" physics refers to matching the cloth animations in the original PS3 version.}}</ref>
+
|120 fps notes              = Some cloth-based physics are tied to the frame rate.<ref>{{Refcheck|user=Pixelguin|date=2021-05-03|comment=Tested by playing the opening cutscene at multiple framerates, ranging from 10 to 120 FPS. "Correct" physics refers to matching the cloth animations in the original PS3 version.}}</ref>
|hdr                        = false
+
|hdr                        = hackable
|hdr notes                  = <ref>{{Refurl|url=https://www.resetera.com/threads/journey-releases-next-week-on-the-epic-game-store-supports-4k-pre-order-available-now-at-5-through-the-epicmega-sale.119503/post-21537479|title=Journey Releases Next Week on the Epic Game Store, Supports 4K (Pre-Order Available Now at $5 through the EpicMega Sale)|date=2019-06-08}}</ref>
+
|hdr notes                  = <ref>{{Refurl|url=https://www.resetera.com/threads/journey-releases-next-week-on-the-epic-game-store-supports-4k-pre-order-available-now-at-5-through-the-epicmega-sale.119503/post-21537479|title=Journey Releases Next Week on the Epic Game Store, Supports 4K (Pre-Order Available Now at $5 through the EpicMega Sale)|date=2019-06-08}}</ref> Hackable via [[Special K]].
 +
|ray tracing                = false
 +
|ray tracing notes          =
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
Line 177: Line 222:
 
|light bar support        = true
 
|light bar support        = true
 
|light bar support notes  = Static yellow during gameplay, static white during cutscenes and dark areas
 
|light bar support notes  = Static yellow during gameplay, static white during cutscenes and dark areas
|dualshock 4 modes        = Wireless, wired
+
|dualshock 4 modes        = Wireless, Wired
 
|dualshock 4 modes notes  = V2 tested. Bluetooth does not work.
 
|dualshock 4 modes notes  = V2 tested. Bluetooth does not work.
 
|tracked motion controllers= unknown
 
|tracked motion controllers= unknown
Line 209: Line 254:
 
{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = SFX, Music.
+
|separate volume notes    = SFX, Music
 
|surround sound          = true
 
|surround sound          = true
 
|surround sound notes    =  
 
|surround sound notes    =  
Line 219: Line 264:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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{{L10n/switch
 
{{L10n/switch
 
  |language  = Arabic
 
  |language  = Arabic
  |interface = true
+
  |interface = false
 
  |audio    = n/a
 
  |audio    = n/a
 
  |subtitles = n/a
 
  |subtitles = n/a
  |notes    =  
+
  |notes    = Advertised but is not available.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 315: Line 362:
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Portuguese
 
  |language  = Portuguese
  |interface = true
+
  |interface = hackable
 
  |audio    = n/a
 
  |audio    = n/a
 
  |subtitles = n/a
 
  |subtitles = n/a
  |notes    =  
+
  |notes    = Fan translation by David Pires, [https://www.nexusmods.com/journey/mods/14/ download].
  |fan      =  
+
  |fan      = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 377: Line 424:
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 +
}}
 +
{{ii}} Arabic, Danish, Finnish, Norwegian and Portuguese official translations are only available on the PlayStation releases.
 +
 +
==Network==
 +
{{Network/Multiplayer
 +
|local play          = false
 +
|local play players  =
 +
|local play modes    =
 +
|local play notes    =
 +
|lan play            = false
 +
|lan play players    =
 +
|lan play modes      =
 +
|lan play notes      = <ref name="p2p"/>
 +
|online play          = true
 +
|online play players  = 2
 +
|online play modes    = Co-op
 +
|online play notes    = Drop-in connectivity with no player choice or ability to invite a friend.<br>See [https://www.youtube.com/watch?v=hSoGx4qUq74 this] PS video guide for tips on increasing the likelihood of getting matched with a friend.
 +
|asynchronous        =
 +
|asynchronous notes  =
 +
}}{{Network/Connections
 +
|matchmaking        = true
 +
|matchmaking notes  =
 +
|p2p                = true
 +
|p2p notes          = <ref name="p2p">{{Refcheck|user=Rose|date=2019-06-07|comment=Resource Monitor showed multiple connections to Amazon servers, followed by connections to Russian, Polish and Japanese IPs across multiple sessions, megabytes of data transferred as we moved.}}</ref>
 +
|dedicated          = false
 +
|dedicated notes    =
 +
|self-hosting      = false
 +
|self-hosting notes =
 +
|direct ip          = false
 +
|direct ip notes    =
 +
}}{{Network/Ports
 +
|tcp  =
 +
|udp  =
 +
|upnp =
 
}}
 
}}
  
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|play area room-scale        =  
 
|play area room-scale        =  
 
|play area room-scale notes  =  
 
|play area room-scale notes  =  
}}
 
 
==Network==
 
{{Network/Multiplayer
 
|local play          = false
 
|local play players  =
 
|local play modes    =
 
|local play notes    =
 
|lan play            = false
 
|lan play players    =
 
|lan play modes      =
 
|lan play notes      = <ref name="p2p"/>
 
|online play          = true
 
|online play players  = 2
 
|online play modes    = Co-op
 
|online play notes    = Drop-in connectivity with no player choice or ability to invite a friend.<br>See [https://www.youtube.com/watch?v=hSoGx4qUq74 this] PS video guide for tips on increasing the likelihood of getting matched with a friend.
 
|asynchronous        =
 
|asynchronous notes  =
 
}}{{Network/Connections
 
|matchmaking        = true
 
|matchmaking notes  =
 
|p2p                = true
 
|p2p notes          = <ref name="p2p">{{Refcheck|user=Rose|date=2019-06-07|comment=Resource Monitor showed multiple connections to Amazon servers, followed by connections to Russian, Polish and Japanese IPs across multiple sessions, megabytes of data transferred as we moved.}}</ref>
 
|dedicated          = false
 
|dedicated notes    =
 
|self-hosting      = false
 
|self-hosting notes =
 
|direct ip          = false
 
|direct ip notes    =
 
}}{{Network/Ports
 
|tcp  =
 
|udp  =
 
|upnp =
 
 
}}
 
}}
  
 
==Issues unresolved==
 
==Issues unresolved==
 
===Saved progress lost===
 
===Saved progress lost===
{{ii}} The Epic Games Store version of the game has been switched to cloud-based data storage following the release on Steam, resulting in being unable to load existing save files from before the update.<ref>{{Refurl|url=https://www.reddit.com/r/JourneyPS3/comments/huezzm/epic_store_version_doesnt_save_or_load_anymore/|title=Epic Store version doesn't save or load anymore|date=2020-07-30}}</ref><ref>{{Refcheck|user=Future-proof|date=2020-07-30|comment=Last checked on 2020-07-30}}</ref><ref>{{Refcheck|user=Rose|date=2020-07-30|comment=Copying the contents of {{file|{{p|userprofile\Documents}}\Journey\}} to {{file|{{p|localappdata}}\Annapurna Interactive\Journey\Steam\}} and starting the game through Epic Games Launcher did not result in the game displaying Continue in the menu.}}</ref>
+
{{ii}} The Epic Games Store version of the game was switched to cloud-based data storage following the release on Steam, resulting in being unable to load existing save files from before the update.<ref>{{Refurl|url=https://www.reddit.com/r/JourneyPS3/comments/huezzm/epic_store_version_doesnt_save_or_load_anymore/|title=Epic Store version doesn't save or load anymore|date=2020-07-30}}</ref><ref>{{Refcheck|user=Future-proof|date=2020-07-30|comment=Last checked on 2020-07-30}}</ref><ref>{{Refcheck|user=Rose|date=2020-07-30|comment=Copying the contents of {{file|{{p|userprofile\Documents}}\Journey\}} to {{file|{{p|localappdata}}\Annapurna Interactive\Journey\Steam\}} and starting the game through Epic Games Launcher did not result in the game displaying Continue in the menu.}}</ref>
  
 
==Issues fixed==
 
==Issues fixed==
Line 465: Line 513:
 
{{ii}} Part of the official minimum system requirements listed on the Epic Games Store page is a CPU supporting the AVX instruction set. Meeting the requirement should solve the issue.<ref>{{Refurl|url=https://www.reddit.com/r/JourneyPS3/comments/bxm61c/journeyexe_just_stops/|title=Journey.exe just stops|date=2019-06-08}}</ref> Reportedly, the game has been updated to remove the AVX requirement.<ref>{{Refurl|url=https://www.reddit.com/r/JourneyPS3/comments/cl8ld1/some_good_news_for_people_who_dont_have_an_avx_cpu/|title=Some Good News for People Who Don't Have an AVX CPU|date=2019-08-04}}</ref>
 
{{ii}} Part of the official minimum system requirements listed on the Epic Games Store page is a CPU supporting the AVX instruction set. Meeting the requirement should solve the issue.<ref>{{Refurl|url=https://www.reddit.com/r/JourneyPS3/comments/bxm61c/journeyexe_just_stops/|title=Journey.exe just stops|date=2019-06-08}}</ref> Reportedly, the game has been updated to remove the AVX requirement.<ref>{{Refurl|url=https://www.reddit.com/r/JourneyPS3/comments/cl8ld1/some_good_news_for_people_who_dont_have_an_avx_cpu/|title=Some Good News for People Who Don't Have an AVX CPU|date=2019-08-04}}</ref>
  
===Game freezes===
+
===Game crashes at certain points===
{{ii}} The game may stutter attempting to establish an online connection.<ref>{{Refurl|url=https://twitter.com/kupixun/status/1136783862762262534|title=Twitter - @kupixun - June 7, 2019|date=2019-06-07}}</ref><ref>{{Refurl|url=https://twitter.com/FPlaythroughs/status/1136761329770016768|title=Twitter - @FPlaythroughs - June 7, 2019|date=2019-06-07}}</ref><ref>{{Refurl|url=https://twitter.com/A_i/status/1137038092999639040|title=Twitter - @A_i|date=2019-06-07}}</ref> Update 1.35 appears to have fixed this issue.<ref>{{Refurl|url=https://www.reddit.com/r/JourneyPS3/comments/bzj1ob/first_journey_pc_patch/|title=First Journey PC Patch!|date=2019-06-12}}</ref>
+
{{ii}} The game can be unstable at framerates higher than 144. Limiting the game FPS through an external program or turning on Vsync in the game options should fix the issue.
 
 
{{Fixbox|description=Launch the game directly from <code>{{p|game}}\Journey.exe</code>, disabling online connectivity.|ref=<ref>{{Refurl|url=https://www.reddit.com/r/JourneyPS3/comments/by5ta7/solution_for_lag_spikes_on_pc_internet_connection/|title=SOLUTION FOR LAG SPIKES ON PC! (INTERNET CONNECTION IS STILL ACTIVE)|date=2019-06-08}}</ref>}}
 
 
 
{{Fixbox|description=Block all network connections from the game|ref=<ref name="rose7"/>|fix=
 
#Go to the Control Panel, click on System and Security, then '''Windows Defender Firewall'''.
 
#On the sidebar, click on '''Advanced settings'''.
 
#On the sidebar, click on '''Outbound rules'''.
 
#Under Actions, click on '''New Rule...'''
 
#Select Program, click on Browse... and select <code>{{p|game}}\Journey.exe</code>, then '''Block the connection'''. Check every box on the next page, enter a name for the rule, click on Finish.
 
{{ii}} Right-click the rule and select Disable Rule when it's no longer needed.
 
}}
 
 
 
{{Fixbox|description=Disconnect from the internet|ref=<ref name="rose7">{{Refcheck|user=Rose|date=2019-06-07|comment=}}</ref>|fix=
 
#Go to the Control Panel, click on Network and Internet, then '''Network and Sharing Center'''.
 
#On the sidebar, click on '''Change adapter settings'''.
 
#Right-click the adapter used to connect to the internet and select '''Disable'''.
 
}}
 
  
 
==Other information==
 
==Other information==
Line 510: Line 541:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 527: Line 561:
 
|interface        =  
 
|interface        =  
 
|interface notes  =  
 
|interface notes  =  
|input            =  
+
|input            = libScePad
|input notes      =  
+
|input notes      = Used for DualShock 4 support.
 
|cutscenes        =  
 
|cutscenes        =  
 
|cutscenes notes  =  
 
|cutscenes notes  =  

Latest revision as of 03:00, 16 March 2024

Not to be confused with The Journey.

Journey
Journey cover
Developers
thatgamecompany
Santa Monica Studio
Windows Inline Assembly[1]
Publishers
Annapurna Interactive
Engines
PhyreEngine
Release dates
Windows June 6, 2019[2]
Reception
OpenCritic 93
IGDB 94
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time, Relaxed
Perspectives Third-person
Controls Direct control
Genres Adventure, Platform
Art styles Stylized
Themes Fantasy
Journey on HowLongToBeat
Journey on IGDB
Journey guide on StrategyWiki
Journey on MobyGames
Journey on Wikipedia

General information

Community subreddit
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
Epic Games Launcher is required for saving progress between launches and for multiplayer functionality.[3][4][5][6]
Windows
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions Game does not contain any microtransactions.

Essential improvements

Skip intro logos

Modify the game executable[7]
  1. Open Journey.exe in a hex editor such as HxD.
  2. Find the text string Data/Resources/OpeningTitles.lua
  3. Replace it with 00000000000000000000000000000000 or any other 32 characters.
  4. Save the changes.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Annapurna Interactive\Journey\Steam\Journey.cfg
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/638230/pfx/[Note 1]

Save game data location

System Location
Steam %LOCALAPPDATA%\Annapurna Interactive\Journey\Steam\SAVE.BIN
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/638230/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Save files are always stored in the cloud, bypassing the launcher feature.[8]
Steam Cloud

Video

Graphics settings
Graphics settings

Barrel distortion

Use Helix Mod to disable barrel distortion[13]
  1. Install Journey 3D Vision fix.
  2. Start the game.
Barrel distortion becomes disabled by default; press F4 to toggle.

Vignette

Use Helix Mod to disable vignette[13]
  1. Install Journey 3D Vision fix.
  2. Start the game.
  3. Press F5 to toggle vignette.
White vignette is used to show the locations of other players.

Input

Keyboard controls settings
Keyboard controls settings
Mouse controls settings
Mouse controls settings
Gamepad controls settings
Gamepad controls settings

Keyboard and mouse, touch State Notes
Remapping
Presets are available.
Mouse acceleration
[14]
Mouse sensitivity
0-10 in increments of 1.
Mouse input in menus
Mouse Y-axis inversion
Touchscreen optimised
Controller
Controller support
Full controller support
Controller remapping
Use left and right to switch between the presets for each button when an action is selected in the settings. For more in-depth remapping, a third-party controller remapping tool is necessary.
Controller sensitivity
[15]
Controller Y-axis inversion
X and Y axes inversion options as part of the Camera setting.[16]
Controller types
XInput-compatible controllers
[15]
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Static yellow during gameplay, static white during cutscenes and dark areas
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wireless (Bluetooth), Wired
V2 tested. Bluetooth does not work.
Generic/other controllers
Additional information
Controller hotplugging
[15]
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
[15]

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
SFX, Music
Surround sound
Subtitles
No spoken or written dialogue.[17]
Closed captions
Mute on focus lost
Royalty free audio
Options menu
Options menu

Localizations

Language UI Audio Sub Notes
English
Arabic
Advertised but is not available.
Simplified Chinese
Traditional Chinese
Dutch
French
German
Italian
Japanese
Korean
Polish
Portuguese
Fan translation by David Pires, download.
Brazilian Portuguese
Russian
Spanish
Latin American Spanish
Swedish
Thai
Turkish
Arabic, Danish, Finnish, Norwegian and Portuguese official translations are only available on the PlayStation releases.

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
[18]
Online play
2 Co-op
Drop-in connectivity with no player choice or ability to invite a friend.
See this PS video guide for tips on increasing the likelihood of getting matched with a friend.

Connection types

VR support

3D modes State Notes
vorpX
G3D, Z3D, DirectVR
Officially supported. See the vorpX game list.

Issues unresolved

Saved progress lost

The Epic Games Store version of the game was switched to cloud-based data storage following the release on Steam, resulting in being unable to load existing save files from before the update.[19][20][21]

Issues fixed

Game failing to launch

Part of the official minimum system requirements listed on the Epic Games Store page is a CPU supporting the AVX instruction set. Meeting the requirement should solve the issue.[22] Reportedly, the game has been updated to remove the AVX requirement.[23]

Game crashes at certain points

The game can be unstable at framerates higher than 144. Limiting the game FPS through an external program or turning on Vsync in the game options should fix the issue.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio FMOD
Input libScePad Used for DualShock 4 support.
Multiplayer Epic Online Services

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-2120
AMD FX-4350
System memory (RAM) 4 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce GTS 450
AMD Radeon HD 5750
1 GB of VRAM
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Rose on 2019-06-07
    "Conversion Development by Inline Assembly Ltd." is in the game credits
  2. Journey for PC launches June 6 - last accessed on May 28, 2019
  3. Verified by User:Future-proof on 2020-07-30
    The Epic Games Store version no longer allows to save progress as of the most recent available version (last checked on 2020-07-30) unless the game is launched through the Epic Launcher.
  4. Epic Store games you can play without the Epic Launcher - last accessed on 2020-08-03
  5. Verified by User:Rose on 2019-06-06
    Closed the launcher, removed its folder and launched the game without issues.
  6. SOLUTION FOR LAG SPIKES ON PC! (INTERNET CONNECTION IS STILL ACTIVE) - last accessed on 2019-06-08
  7. Verified by User:Rose on 2020-06-14
    Followed the steps - working as described
  8. Verified by User:Rose on 2020-12-10
    Save files were inaccessible without an internet connection. A temporary copy of the cloud SAVE.bin file gets stored in %LOCALAPPDATA%\Temp\datastorage\lemur\.
  9. Verified by User:Rose on 2019-06-06
    Used a custom resolution of 5760x1080 on a single monitor to notice the extra horizontal FOV.
  10. Verified by User:Rose on 2019-06-06
    Tested at the native monitor resolution of 2560x1080
  11. Verified by User:Pixelguin on 2021-05-03
    Tested by playing the opening cutscene at multiple framerates, ranging from 10 to 120 FPS. "Correct" physics refers to matching the cloth animations in the original PS3 version.
  12. Journey Releases Next Week on the Epic Game Store, Supports 4K (Pre-Order Available Now at $5 through the EpicMega Sale) - last accessed on 2019-06-08
  13. 13.0 13.1 Journey 3D Vision fix
  14. Verified by User:Rose on 2019-06-06
  15. 15.0 15.1 15.2 15.3 Verified by User:Rose on 2019-06-06
    Tested with an Xbox 360 Razer Onza controller.
  16. Verified by User:Sharparam on 2021-03-22
    Tested on Steam version with a DualShock 4 (PS4) controller.
  17. No Dialogue - last accessed on 2019-06-06
  18. 18.0 18.1 Verified by User:Rose on 2019-06-07
    Resource Monitor showed multiple connections to Amazon servers, followed by connections to Russian, Polish and Japanese IPs across multiple sessions, megabytes of data transferred as we moved.
  19. Epic Store version doesn't save or load anymore - last accessed on 2020-07-30
  20. Verified by User:Future-proof on 2020-07-30
    Last checked on 2020-07-30
  21. Verified by User:Rose on 2020-07-30
    Copying the contents of %USERPROFILE%\Documents\Journey\ to %LOCALAPPDATA%\Annapurna Interactive\Journey\Steam\ and starting the game through Epic Games Launcher did not result in the game displaying Continue in the menu.
  22. Journey.exe just stops - last accessed on 2019-06-08
  23. Some Good News for People Who Don't Have an AVX CPU - last accessed on 2019-08-04