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Difference between revisions of "Gunman Chronicles"

From PCGamingWiki, the wiki about fixing PC games
m (Was never published by Valve)
(27 intermediate revisions by 12 users not shown)
Line 9: Line 9:
 
{{Infobox game/row/engine|GoldSrc}}
 
{{Infobox game/row/engine|GoldSrc}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|November 20, 2000}}
+
{{Infobox game/row/date|Windows|November 21, 2000|ref=<ref>{{Refurl|url=https://web.archive.org/web/20010801172417/http://www.rewolfsoftware.com/news.shtml#newsitem974848267,68049,|title=In stores now! (retrieved)|date=2023-06-24}}</ref>}}
 
|reception    =  
 
|reception    =  
 
{{Infobox game/row/reception|Metacritic|gunman-chronicles|65}}
 
{{Infobox game/row/reception|Metacritic|gunman-chronicles|65}}
{{Infobox game/row/reception|IGDB|gunman-chronicles|80}}
 
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
{{Infobox game/row/taxonomy/modes            | Singleplayer}}
 
 
{{Infobox game/row/taxonomy/pacing            | Real-time}}
 
{{Infobox game/row/taxonomy/pacing            | Real-time}}
{{Infobox game/row/taxonomy/perspectives      | First-person}}
+
{{Infobox game/row/taxonomy/perspectives      | First-person, Third-person }}
 
{{Infobox game/row/taxonomy/controls          | Direct control}}
 
{{Infobox game/row/taxonomy/controls          | Direct control}}
{{Infobox game/row/taxonomy/genres            | Shooter}}
+
{{Infobox game/row/taxonomy/genres            | FPS }}
{{Infobox game/row/taxonomy/sports            | }}
+
{{Infobox game/row/taxonomy/vehicles          | Tank }}
{{Infobox game/row/taxonomy/vehicles          | Tank}}
+
{{Infobox game/row/taxonomy/art styles        | Realistic }}
{{Infobox game/row/taxonomy/art styles        | Realistic}}
+
{{Infobox game/row/taxonomy/themes            | Sci-fi, Space, Western }}
{{Infobox game/row/taxonomy/themes            | Sci-fi, Western}}
 
{{Infobox game/row/taxonomy/series            | }}
 
 
|steam appid  =  
 
|steam appid  =  
 
|gogcom id    =  
 
|gogcom id    =  
 +
|hltb        = 4209
 +
|igdb        = gunman-chronicles
 +
|mobygames    = 2612
 
|strategywiki =  
 
|strategywiki =  
|mobygames    = gunman-chronicles
 
 
|wikipedia    = Gunman Chronicles
 
|wikipedia    = Gunman Chronicles
 
|winehq      = 175
 
|winehq      = 175
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | disc check | {{DRM|SecuROM|4}}. |  | Windows }}
+
{{Availability/row| Retail | | disc, key | {{DRM|SecuROM|4}}. |  | Windows }}
 
}}
 
}}
{{ii}} Despite being partially developed by Valve, the game was never released on Steam. The CD-key that came with the game can however be activated and the "Half-Life Platinum Pack" will be received.
+
{{ii}} Despite being partially developed by Valve, the game was never released on Steam. The CD Key that came with the game can however be activated and the "Half-Life Platinum Pack" will be received.
{{ii}} [https://community.pcgamingwiki.com/files/file/276-gunman-chronicles-demo/ Demo]
+
{{ii}} A [https://community.pcgamingwiki.com/files/file/276-gunman-chronicles-demo/ demo] is available.
  
 
==Essential improvements==
 
==Essential improvements==
 
===[http://www.nextdimension.org/gunmantosteam/ Gunman-To-Steam Patch]===
 
===[http://www.nextdimension.org/gunmantosteam/ Gunman-To-Steam Patch]===
 
{{ii}} [http://www.nextdimension.org/gunmantosteam/ Gunman-To-Steam Patch] is a fan patch that adds compatibility with the Steam platform, along with various visual and audio enhancements.
 
{{ii}} [http://www.nextdimension.org/gunmantosteam/ Gunman-To-Steam Patch] is a fan patch that adds compatibility with the Steam platform, along with various visual and audio enhancements.
 +
{{--}} Requires the Steam version of [[Half-Life]], or another [[Engine:GoldSrc|GoldSrc]] Steam release.
  
===[https://www.moddb.com/engines/xash3d-engine Xash3D Engine]===
+
===[https://github.com/FWGS/xash3d-fwgs Xash3D Engine]===
 
{{ii}} [https://www.moddb.com/engines/xash3d-engine Xash3D] is a custom Gold Source Engine built from scratch.
 
{{ii}} [https://www.moddb.com/engines/xash3d-engine Xash3D] is a custom Gold Source Engine built from scratch.
 
{{++}} Allows game to run on modern systems with widescreen support and other features.
 
{{++}} Allows game to run on modern systems with widescreen support and other features.
Line 53: Line 60:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{p|game}}\rewolf}}
+
{{Game data/config|Windows|{{p|game}}\Half-Life\rewolf}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{p|game}}\rewolf\SAVE}}
+
{{Game data/saves|Windows|{{p|game}}\Half-Life\rewolf\SAVE}}
 
}}
 
}}
  
Line 78: Line 85:
 
|4k ultra hd                = unknown
 
|4k ultra hd                = unknown
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = true
+
|fov                        = hackable
|fov notes                  = Use default_fov command
+
|fov notes                  = 90º by default. See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = hackable
 
|windowed                  = hackable
 
|windowed notes            = Launch the game with <code>-window</code> [[Glossary:Command line arguments|parameter]].
 
|windowed notes            = Launch the game with <code>-window</code> [[Glossary:Command line arguments|parameter]].
Line 88: Line 95:
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = true
+
|upscaling                  = false
|vsync notes                =  
+
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = always on
 +
|vsync notes                = Triple Buffering.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = true
+
|120 fps                    = hackable
|120 fps notes              = Use fps_max 120 and developer 1 commands
+
|120 fps notes              = Capped at 72 FPS by default. See [[#High frame rate|High frame rate]].
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{ii}} FOV adjustment may be necessary at widescreen resolutions.
 +
 +
{{Fixbox|description=Field of view|ref=<ref>https://steamcommunity.com/app/70/discussions/0/620713633859376599/ Is there anyway to change the default F.O.V.? :: Half Life General Discussions</ref>|fix=
 +
# In the game's launch options, add {{code|+default_fov ###}}, replacing {{code|###}} with the desired FOV.
 +
# While in game, open the console ({{key|~}}).
 +
# Type {{code|default_fov}} and press {{key|Enter}} to confirm the changes have taken place in-game.
 +
 +
''Notes''
 +
{{--}} Weapon models are affected by changes in FOV.
 +
{{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}.
 +
}}
 +
 +
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 +
{{Fixbox|description=Use [[Glossary:Command line arguments|{{code|+developer 1 +fps_override 1 +fps_max ###}}]]|
 +
}}
 +
{{ii}} Disabling the cap may reduce the speed at which you move objects and NPC turn rate bug.
  
 
==Input==
 
==Input==
Line 180: Line 208:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = true
 
|eax support              = true
|eax support notes       = EAX 1.0, A3D 2.0.
+
|eax support notes         = EAX 1.0, A3D 2.0.
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 
}}
 
}}
  
Line 190: Line 220:
 
  |subtitles = false
 
  |subtitles = false
 
  |notes    =  
 
  |notes    =  
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = false
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = true
 +
|subtitles = false
 +
|notes    =
 +
|ref      =
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 221: Line 269:
 
|lan play modes      =  
 
|lan play modes      =  
 
|lan play notes      =  
 
|lan play notes      =  
|online play          = true
+
|online play          = false
 
|online play players  =  
 
|online play players  =  
 
|online play modes    =  
 
|online play modes    =  
|online play notes    =  
+
|online play notes    = The official WON multiplayer service was shut down.
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
Line 238: Line 286:
 
|self-hosting      = true
 
|self-hosting      = true
 
|self-hosting notes =  
 
|self-hosting notes =  
|direct ip          = unknown
+
|direct ip          = hackable
|direct ip notes    =  
+
|direct ip notes    = Open the console ({{key|~}}) and use {{code|connect}} followed by the IP and port.
 
}}{{Network/Ports
 
}}{{Network/Ports
 
|tcp  =  
 
|tcp  =  
Line 289: Line 337:
 
|play area room-scale notes  =  
 
|play area room-scale notes  =  
 
}}
 
}}
 +
 +
==Issues fixed==
 +
 +
===Run the game at screen refresh rate (Retail version)===
 +
{{ii}} The retail version of the game defaults to 60 Hz when running with Direct3D renderer in full-screen mode.
 +
{{Fixbox|description=Use the <code>-freq <rate></code> [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refurl|url=https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Games|title=Command Line Options - Valve Developer Community|date=May 2023}}</ref>|fix=
 +
{{ii}} Example: <code>-freq 120</code> forces a 120 Hz refresh rate.
 +
}}
 +
 +
===Input Lag in Direct3D (Retail version)===
 +
{{ii}} On certain graphics cards, using the D3D renderer can result in severe input lag, even with disabled VSync.
 +
{{Fixbox|description=Set {{code|gl_d3dflip 1}} in the console|ref=<ref>{{Refurl|url=http://valvearchive.com/web_archive/sierrastudios.com/games/half-life/issues.html|title=valvearchive.com|date=9 June 2023}}</ref>|fix=
 +
}}
 +
 +
===No music playback (Retail version)===
 +
{{Fixbox|description=Switch from CD playback to MP3|ref=<ref>https://steamcommunity.com/app/70/discussions/0/527274088387899010/ Half-Life WON (CD) does not have music :: Half-Life General Discussions</ref>|fix=
 +
# Make sure you have updated Half-Life to v1.1.1.0 (see [https://www.moddb.com/games/half-life/downloads/half-life-1-won-1110-patch patch]), adding MP3 playback support.
 +
# (This action requires a Steam account and Steam platform installed to access the content)
 +
Put the MP3 soundtrack of Half-Life Steam version (see [https://store.steampowered.com/app/323130/ here]) into {{folder|{{P|game}}\valve\media}}.
 +
 +
# Add ID3v1 tags to the MP3 files (see instruction [https://steamcommunity.com/linkfilter/?url=https://community.mp3tag.de/t/convert-id3v2-to-id3v1/6871 here])
 +
}}
 +
 +
{{Fixbox|description=Burn the soundtrack on a separate CD|fix=
 +
# Open up your favorite CD burner utility program
 +
# Create a new audio project
 +
# Place a dummy file as track 1; since track 1 is data, the game skips it and moves straight to track 2.
 +
# (This action requires a Steam account and Steam platform installed to access the content) Download the Half-Life soundtrack through steam (see [https://store.steampowered.com/app/323130/ here]) And begin placing the soundtrack from 01 to 27
 +
# Burn the CD
 +
}}
 +
 +
===Main menu issues (Retail Version)===
 +
{{ii}} In modern versions of windows the menu is usually not seen in full screen in addition to crashing when loading the game
 +
{{Fixbox|description=Run the game in [[Windows Compatibility Mode|compatibility mode]] for Windows XP (Service Pack 2)|ref=}}
 +
 +
===Fatal Error - Available memory less than 15MB (Retail version)===
 +
{{Fixbox|description=Run the game in compatibility mode for <code>Windows XP</code>|ref={{cn|date=October 2016}}}}
  
 
==Other information==
 
==Other information==
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 7
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
|opengl versions        =  
+
|opengl versions        = true
 
|opengl notes          =  
 
|opengl notes          =  
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
|software mode          =  
+
|software mode          = true
 
|software mode notes    =  
 
|software mode notes    =  
 
|mantle support        =  
 
|mantle support        =  
Line 314: Line 399:
 
|shader model notes    =  
 
|shader model notes    =  
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
|windows 64-bit exe    = unknown
+
|windows 64-bit exe    = false
 +
|windows arm app        = false
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 +
}}
 +
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            =
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      = WON (World Opponent Network)
 +
|multiplayer notes=
 
}}
 
}}
  
Line 334: Line 438:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 95, NT 4.0
+
|minOS    = 95, 98, ME
 
|minCPU  = Intel Pentium 233 MHz
 
|minCPU  = Intel Pentium 233 MHz
 
|minRAM  = 32 MB
 
|minRAM  = 32 MB
 
|minHD    = 400 MB
 
|minHD    = 400 MB
|minGPU  = SVGA, high color (16-bit)
 
|minDX    = 7
 
 
|minVRAM  =  
 
|minVRAM  =  
 +
|minGPU  = SVGA
 +
|minDX    =
 +
|minother = 4x CD-ROM drive
  
|recOS    = 98, ME, 2000, XP
+
|recOS    =  
|recCPU  = Intel Pentium 400 MHz
+
|recCPU  = Intel Pentium 266 MHz
|recRAM  = 64 MB
+
|recRAM  = 48 MB
 
|recHD    =  
 
|recHD    =  
 
|recGPU  =  
 
|recGPU  =  
 
|recVRAM  =  
 
|recVRAM  =  
 +
|ref      = <ref>{{Refurl|url=https://valvearchive.com/archive/3rd%20Party%20Developers/Rewolf%20Software/Gunman%20Chronicles/Guides/Gunman%20Chronicles%20Manual.pdf#page=6|title=Gunman Chronicles Manual|date=2023-06-24}}</ref>
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 01:55, 17 January 2024

Gunman Chronicles
Gunman Chronicles cover
Developers
Rewolf Software
Valve Corporation
Publishers
Sierra On-Line
Engines
GoldSrc
Release dates
Windows November 21, 2000[1]
Reception
Metacritic 65
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres FPS
Vehicles Tank
Art styles Realistic
Themes Sci-fi, Space, Western
Gunman Chronicles on HowLongToBeat
Gunman Chronicles on IGDB
Gunman Chronicles on MobyGames
Gunman Chronicles on Wikipedia

Gunman Chronicles is a singleplayer and multiplayer first-person and third-person FPS game.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SecuROM 4 DRM.
Windows
Despite being partially developed by Valve, the game was never released on Steam. The CD Key that came with the game can however be activated and the "Half-Life Platinum Pack" will be received.
A demo is available.

Essential improvements

Gunman-To-Steam Patch

Gunman-To-Steam Patch is a fan patch that adds compatibility with the Steam platform, along with various visual and audio enhancements.
Requires the Steam version of Half-Life, or another GoldSrc Steam release.

Xash3D Engine

Xash3D is a custom Gold Source Engine built from scratch.
Allows game to run on modern systems with widescreen support and other features.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Half-Life\rewolf[Note 1]

Save game data location

System Location
Windows <path-to-game>\Half-Life\rewolf\SAVE[Note 1]

Video

In-game resolution settings.
In-game resolution settings.
In-game video settings.
In-game video settings.

Graphics feature State Notes
Widescreen resolution
Use Xash3D Engine.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
90º by default. See Field of view (FOV).
Windowed
Launch the game with -window parameter.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Triple Buffering.
60 FPS
120+ FPS
Capped at 72 FPS by default. See High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

FOV adjustment may be necessary at widescreen resolutions.
Field of view[2]
  1. In the game's launch options, add +default_fov ###, replacing ### with the desired FOV.
  2. While in game, open the console (~).
  3. Type default_fov and press Enter to confirm the changes have taken place in-game.

Notes

Weapon models are affected by changes in FOV.
To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.

High frame rate

Use +developer 1 +fps_override 1 +fps_max ###
Disabling the cap may reduce the speed at which you move objects and NPC turn rate bug.

Input

In-game general control settings.
In-game general control settings.
In-game advanced control settings.
In-game advanced control settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Up to 7.0 output with DirectSound3D restoration software.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 1.0, A3D 2.0.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Russian
Unoffical audio translation from "Fargus Multimedia" avaliable here

Network

Multiplayer types

Type Native Notes
LAN play
Online play
The official WON multiplayer service was shut down.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Open the console (~) and use connect followed by the IP and port.

VR support

3D modes State Notes
vorpX
G3D
User created profile (use openGL renderer), see profile introdution.

Issues fixed

Run the game at screen refresh rate (Retail version)

The retail version of the game defaults to 60 Hz when running with Direct3D renderer in full-screen mode.
Use the -freq <rate> command line argument[3]
Example: -freq 120 forces a 120 Hz refresh rate.

Input Lag in Direct3D (Retail version)

On certain graphics cards, using the D3D renderer can result in severe input lag, even with disabled VSync.
Set gl_d3dflip 1 in the console[4]

No music playback (Retail version)

Switch from CD playback to MP3[5]
  1. Make sure you have updated Half-Life to v1.1.1.0 (see patch), adding MP3 playback support.
  2. (This action requires a Steam account and Steam platform installed to access the content)

Put the MP3 soundtrack of Half-Life Steam version (see here) into <path-to-game>\valve\media.

  1. Add ID3v1 tags to the MP3 files (see instruction here)
Burn the soundtrack on a separate CD
  1. Open up your favorite CD burner utility program
  2. Create a new audio project
  3. Place a dummy file as track 1; since track 1 is data, the game skips it and moves straight to track 2.
  4. (This action requires a Steam account and Steam platform installed to access the content) Download the Half-Life soundtrack through steam (see here) And begin placing the soundtrack from 01 to 27
  5. Burn the CD

Main menu issues (Retail Version)

In modern versions of windows the menu is usually not seen in full screen in addition to crashing when loading the game
Run the game in compatibility mode for Windows XP (Service Pack 2)

Fatal Error - Available memory less than 15MB (Retail version)

Run the game in compatibility mode for Windows XP[citation needed]

Other information

API

Technical specs Supported Notes
Direct3D 7
OpenGL
Software renderer
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Multiplayer World Opponent Network

Demo Addon

Incorporates demo levels seemlessly into the full version at the appropriate positions.

Steam Version

The full version of Gunman Chronicles fully ported to steam. From this Steam version you can play the demo, the full game, and deathmatch. All voice lines and such are in English. This version includes another deathmatch map that wasn't in the original Gunman Chronicles release.

System requirements

Windows[6]
Minimum Recommended
Operating system (OS) 95, 98, ME
Processor (CPU) Intel Pentium 233 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 400 MB
Video card (GPU) SVGA
Other 4x CD-ROM drive


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. In stores now! (retrieved) - last accessed on 2023-06-24
  2. https://steamcommunity.com/app/70/discussions/0/620713633859376599/ Is there anyway to change the default F.O.V.? :: Half Life General Discussions
  3. Command Line Options - Valve Developer Community - last accessed on May 2023
  4. valvearchive.com - last accessed on 9 June 2023
  5. https://steamcommunity.com/app/70/discussions/0/527274088387899010/ Half-Life WON (CD) does not have music :: Half-Life General Discussions
  6. Gunman Chronicles Manual - last accessed on 2023-06-24