Difference between revisions of "Glossary:Ultra-widescreen"
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'''Ultra-widescreen''' is a term that refers to [[Glossary:Widescreen resolution|widescreen resolutions]] with an aspect ratio roughly wider than 2:1, and often marketed as "21:9". The term is most commonly applied to a 2.37:1 (64:27; ex. 2560x1080) aspect ratio,<ref>[[Wikipedia:21:9 aspect ratio]]</ref> but refers also to nearby aspect ratios such as 2.4:1 (ex. 1920x800) and 2.13:1 (ex. 1920x900); in contrast to the more widely supported 1.78:1 (16:9; ex. 1920x1080). | '''Ultra-widescreen''' is a term that refers to [[Glossary:Widescreen resolution|widescreen resolutions]] with an aspect ratio roughly wider than 2:1, and often marketed as "21:9". The term is most commonly applied to a 2.37:1 (64:27; ex. 2560x1080) aspect ratio,<ref>[[Wikipedia:21:9 aspect ratio]]</ref> but refers also to nearby aspect ratios such as 2.4:1 (ex. 1920x800) and 2.13:1 (ex. 1920x900); in contrast to the more widely supported 1.78:1 (16:9; ex. 1920x1080). | ||
− | Provided a game does not properly support ultra-widescreen resolutions, it can often still be played at a | + | Provided a game does not properly support ultra-widescreen resolutions, it can often still be played at a {{term|pillarboxed}} 16:9 or 4:3 resolution on most ultra-widescreen monitors. This may involve using [[Glossary:Graphics card#GPU scaling|GPU scaling]] to prevent stretching to fit the screen, and in some cases using a [[Glossary:Custom resolution|custom resolution]]. |
The most commonly used ultra-widescreen resolution is 2560x1080.<ref>{{Refsnip|url=https://store.steampowered.com/hwsurvey|title=Steam Hardware & Software Survey: July 2018|date=2018-08-11|snippet=2560 x 1080, 0.84%}}</ref> | The most commonly used ultra-widescreen resolution is 2560x1080.<ref>{{Refsnip|url=https://store.steampowered.com/hwsurvey|title=Steam Hardware & Software Survey: July 2018|date=2018-08-11|snippet=2560 x 1080, 0.84%}}</ref> | ||
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{{mm}} [[Wikipedia:21:9 aspect ratio|21:9 aspect ratio (Wikipedia)]] | {{mm}} [[Wikipedia:21:9 aspect ratio|21:9 aspect ratio (Wikipedia)]] | ||
{{mm}} [https://www.wsgf.org/phpBB3/viewforum.php?f=95 21:9 & Ultra-Wide Gaming (WSGF)] | {{mm}} [https://www.wsgf.org/phpBB3/viewforum.php?f=95 21:9 & Ultra-Wide Gaming (WSGF)] | ||
− | {{mm}} [ | + | {{mm}} [https://www.wsgf.org/mml?field_manufacturer_value=All&field_monitor_size_value_many_to_one=All&field_panel_type_value=All&field_monitor_aspect_ratio_value=1737&field_dp_version_value_many_to_one=All&field_dvi_connector_value_many_to_one=All&field_hdmi_version_value_many_to_one=All&field_monitor_model_value_op=contains&field_monitor_model_value= List of ultra-widescreen monitors (WSGF)] |
==Properties== | ==Properties== | ||
{{ii}} [[Glossary:Multi-monitor|Multi-monitor]] support often makes a game compatible with ultrawide monitors. | {{ii}} [[Glossary:Multi-monitor|Multi-monitor]] support often makes a game compatible with ultrawide monitors. | ||
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===Advantages=== | ===Advantages=== | ||
{{++}} Allows to see more of the game world at once. | {{++}} Allows to see more of the game world at once. | ||
− | {{++}} Removes letterboxing | + | {{++}} Removes {{term|letterboxing}} while watching cutscenes in certain games. |
===Disadvantages=== | ===Disadvantages=== | ||
− | {{Image|Crysis3UW.png|[[Crysis 3]] displays in the 21:9 aspect ratio, but its UI is centred and obstructs the player's view.<ref> | + | {{Image|Crysis3UW.png|[[Crysis 3]] displays in the 21:9 aspect ratio, but its UI is centred and obstructs the player's view.<ref>https://www.wsgf.org/dr/crysis-3/en</ref>}} |
{{--}} Many games, especially older or lower budget titles, either do not support ultrawide resolutions, or zoom in (using {{term|Vert-}}) or stretch a 4:3 or 16:9 image to fit or fill the screen instead of giving a true ultrawide image, adversely affecting the gaming experience. | {{--}} Many games, especially older or lower budget titles, either do not support ultrawide resolutions, or zoom in (using {{term|Vert-}}) or stretch a 4:3 or 16:9 image to fit or fill the screen instead of giving a true ultrawide image, adversely affecting the gaming experience. | ||
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===[http://www.wsgf.org Widescreen Gaming Forum (WSGF)]=== | ===[http://www.wsgf.org Widescreen Gaming Forum (WSGF)]=== | ||
− | {{ii}} The WSGF | + | {{ii}} The WSGF provide a set of medals relating to a game's support for the ultra-widescreen 21:9 aspect ratio. |
{{ii}} Similarly, the site also contains information on how to force individual games to support the ratio. | {{ii}} Similarly, the site also contains information on how to force individual games to support the ratio. | ||
− | {{++}} This information has | + | {{++}} This information has been implemented into the [[PCGamingWiki:Sample article#Video settings|PCGamingWiki video settings table]]. |
{{--}} The vast majority of games have yet to be rated by the WSGF for their ultra-widescreen support. | {{--}} The vast majority of games have yet to be rated by the WSGF for their ultra-widescreen support. | ||
− | ====[ | + | ====[https://www.wsgf.org/fovcalc.php Field of View Calculator]==== |
{{ii}} For games that give a zoomed in ({{term|Vert-}}) image, if FOV is adjustable it can be adjusted to compensate and give a proper {{term|Hor+}} true ultrawide image. The FOV calculator can be used to calculate the proper FOV increase to achieve a proper 1:1 {{term|Hor+}} image (in general, when going from a 16:9 to 21:9 image, a horizontal FOV increase of 17 will convert a Vert- image to a proper Hor+ image). | {{ii}} For games that give a zoomed in ({{term|Vert-}}) image, if FOV is adjustable it can be adjusted to compensate and give a proper {{term|Hor+}} true ultrawide image. The FOV calculator can be used to calculate the proper FOV increase to achieve a proper 1:1 {{term|Hor+}} image (in general, when going from a 16:9 to 21:9 image, a horizontal FOV increase of 17 will convert a Vert- image to a proper Hor+ image). | ||
{{--}} Unlike {{term|Vert-}} games, if the game simply stretches a non-ultrawide image, FOV can be adjusted to create a wider image and approximate {{term|Hor+}} but the proportions will still be somewhat off. | {{--}} Unlike {{term|Vert-}} games, if the game simply stretches a non-ultrawide image, FOV can be adjusted to create a wider image and approximate {{term|Hor+}} but the proportions will still be somewhat off. | ||
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===PCGamingWiki icons=== | ===PCGamingWiki icons=== | ||
{{ii}} PCGamingWiki uses icons in the video settings table to illustrate the level of ultra-widescreen support awarded to a game by the WSGF. | {{ii}} PCGamingWiki uses icons in the video settings table to illustrate the level of ultra-widescreen support awarded to a game by the WSGF. | ||
− | {| class="wikitable" style="text-align: center; width: | + | {| class="wikitable" style="text-align: center; width: 800px;" |
|- | |- | ||
− | ! scope="col" | + | ! scope="col" style="width: 100px" | |
− | ! scope="col" | + | ! scope="col" style="width: 140px"| Gold |
− | ! scope="col" | + | ! scope="col" style="width: 140px" | Silver |
− | ! scope="col" | + | ! scope="col" style="width: 140px"| Limited |
− | ! scope="col" | + | ! scope="col" style="width: 140px" | Unsupported |
− | ! scope="col" | + | ! scope="col" style="width: 140px" | Incomplete/Unknown |
|- | |- | ||
! scope="row" | | ! scope="row" | | ||
Line 61: | Line 61: | ||
! scope="row" | | ! scope="row" | | ||
Description | Description | ||
− | | align="left"| Equivalent to an [ | + | | align="left"| Equivalent to an [https://www.wsgf.org/category/ultra-wide-grades/a A-grade] from the WSGF. The game has received a perfect score from the WSGF for its UW support, and is 'Ultra-Widescreen Certified'. |
− | | align="left"| Equivalent to a [ | + | | align="left"| Equivalent to a [https://www.wsgf.org/category/ultra-wide-grades/b B-grade] from the WSGF. The game is without major flaws in its UW support, but has at least one blemish that prevents a perfect score. |
− | | align="left"| Equivalent to a [ | + | | align="left"| Equivalent to a [https://www.wsgf.org/category/ultra-wide-grades/c C-grade] from the WSGF. The game has some level of UW support but has significant practical issues. |
− | | align="left"| Equivalent to an [ | + | | align="left"| Equivalent to an [https://www.wsgf.org/category/ultra-wide-grades/unsupported unsupported grade] from the WSGF. The game may be unplayable in UW, or the image may be stretched to fit the window. |
− | | align="left"| Equivalent to an [ | + | | align="left"| Equivalent to an [https://www.wsgf.org/category/ultra-wide-grades/incomplete incomplete or unknown grade] from the WSGF. Analysis of the game's UW support has not yet been completed. |
|- | |- | ||
|} | |} | ||
{{References}} | {{References}} | ||
[[Category:Guide]]</noinclude> | [[Category:Guide]]</noinclude> |
Latest revision as of 07:31, 15 November 2022
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Definition | |
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Ultra-widescreen is a term that refers to widescreen resolutions with an aspect ratio roughly wider than 2:1, and often marketed as "21:9". | |
Examples | |
|
Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
Hardware
For a list of games, see games with ultra-widescreen support.
Ultra-widescreen is a term that refers to widescreen resolutions with an aspect ratio roughly wider than 2:1, and often marketed as "21:9". The term is most commonly applied to a 2.37:1 (64:27; ex. 2560x1080) aspect ratio,[1] but refers also to nearby aspect ratios such as 2.4:1 (ex. 1920x800) and 2.13:1 (ex. 1920x900); in contrast to the more widely supported 1.78:1 (16:9; ex. 1920x1080).
Provided a game does not properly support ultra-widescreen resolutions, it can often still be played at a pillarboxed 16:9 or 4:3 resolution on most ultra-widescreen monitors. This may involve using GPU scaling to prevent stretching to fit the screen, and in some cases using a custom resolution.
The most commonly used ultra-widescreen resolution is 2560x1080.[2]
More information
- Aspect ratio (Wikipedia)
- 21:9 aspect ratio (Wikipedia)
- 21:9 & Ultra-Wide Gaming (WSGF)
- List of ultra-widescreen monitors (WSGF)
Properties
- Multi-monitor support often makes a game compatible with ultrawide monitors.
Advantages
- Allows to see more of the game world at once.
- Removes letterboxing while watching cutscenes in certain games.
Disadvantages
- Many games, especially older or lower budget titles, either do not support ultrawide resolutions, or zoom in (using Vert-) or stretch a 4:3 or 16:9 image to fit or fill the screen instead of giving a true ultrawide image, adversely affecting the gaming experience.
- Available community solutions to implement Hor+ ultrawide support often involve file modifications and memory hacking.
Game support and fixes
For a list of games, see games with ultra-widescreen support.
Widescreen Gaming Forum (WSGF)
- The WSGF provide a set of medals relating to a game's support for the ultra-widescreen 21:9 aspect ratio.
- Similarly, the site also contains information on how to force individual games to support the ratio.
- This information has been implemented into the PCGamingWiki video settings table.
- The vast majority of games have yet to be rated by the WSGF for their ultra-widescreen support.
Field of View Calculator
- For games that give a zoomed in (Vert-) image, if FOV is adjustable it can be adjusted to compensate and give a proper Hor+ true ultrawide image. The FOV calculator can be used to calculate the proper FOV increase to achieve a proper 1:1 Hor+ image (in general, when going from a 16:9 to 21:9 image, a horizontal FOV increase of 17 will convert a Vert- image to a proper Hor+ image).
- Unlike Vert- games, if the game simply stretches a non-ultrawide image, FOV can be adjusted to create a wider image and approximate Hor+ but the proportions will still be somewhat off.
PCGamingWiki icons
- PCGamingWiki uses icons in the video settings table to illustrate the level of ultra-widescreen support awarded to a game by the WSGF.
Gold | Silver | Limited | Unsupported | Incomplete/Unknown | |
---|---|---|---|---|---|
Icon |
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Description |
Equivalent to an A-grade from the WSGF. The game has received a perfect score from the WSGF for its UW support, and is 'Ultra-Widescreen Certified'. | Equivalent to a B-grade from the WSGF. The game is without major flaws in its UW support, but has at least one blemish that prevents a perfect score. | Equivalent to a C-grade from the WSGF. The game has some level of UW support but has significant practical issues. | Equivalent to an unsupported grade from the WSGF. The game may be unplayable in UW, or the image may be stretched to fit the window. | Equivalent to an incomplete or unknown grade from the WSGF. Analysis of the game's UW support has not yet been completed. |
References
- ↑ Wikipedia:21:9 aspect ratio
- ↑ Steam Hardware & Software Survey: July 2018 - last accessed on 2018-08-11
- "2560 x 1080, 0.84%"
- ↑ https://www.wsgf.org/dr/crysis-3/en