Difference between revisions of "Gal*Gun 2"
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{{Infobox game/row/publisher|PQube Limited}} | {{Infobox game/row/publisher|PQube Limited}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Unreal Engine 4}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|July 20, 2018}} | {{Infobox game/row/date|Windows|July 20, 2018}} | ||
Line 13: | Line 14: | ||
|gogcom id = | |gogcom id = | ||
|strategywiki = | |strategywiki = | ||
+ | |mobygames = galgun-2 | ||
|wikipedia = | |wikipedia = | ||
|winehq = | |winehq = | ||
Line 18: | Line 20: | ||
}} | }} | ||
{{Series|Gal*Gun}} | {{Series|Gal*Gun}} | ||
+ | |||
+ | '''Key points''' | ||
+ | {{++}} Has VR Support (Via DLC), similar to [[Gal*Gun VR]], which didn't make it to consoles with VR support. | ||
+ | {{--}} Barebones Graphics and VR options menus. | ||
'''General information''' | '''General information''' | ||
Line 34: | Line 40: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows| | + | {{Game data/config|Windows|{{P|localappdata}}\GalGun2\Saved\Config\WindowsNoEditor}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows| | + | {{Game data/saves|Windows|{{P|localappdata}}\GalGun2\Saved\SaveGames}} |
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |gog galaxy | + | |discord = |
− | |gog galaxy notes | + | |discord notes = |
− | |origin | + | |epic games store = |
− | |origin notes | + | |epic games store notes = |
− | |steam cloud | + | |gog galaxy = |
− | |steam cloud notes | + | |gog galaxy notes = |
− | |uplay | + | |origin = |
− | |uplay notes | + | |origin notes = |
− | |xbox cloud | + | |steam cloud = true |
− | |xbox cloud notes | + | |steam cloud notes = |
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | [[File:Gal*Gun 2 Graphics Settings (PNG).png|thumb|In-Game Graphics Options]] |
+ | {{Video | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 70: | Line 81: | ||
|ultrawidescreen notes = See [[#Ultrawide (21:9 or Higher)|Ultrawide (21:9 or Higher)]]. | |ultrawidescreen notes = See [[#Ultrawide (21:9 or Higher)|Ultrawide (21:9 or Higher)]]. | ||
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = In-Game lists "3840x2160", even if running on a different resolution like 1080p, and adjusting the resolution seems to just change the <code>sg.ResolutionQuality</code> setting inside of <code>GameUserSettings.ini</code>. Editing Resolution values in the .INI, or running your display at 4K before launch might be required to run at that resolution. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 78: | Line 89: | ||
|borderless windowed notes = See [[#Borderless|Borderless]]. | |borderless windowed notes = See [[#Borderless|Borderless]]. | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = | + | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = | + | |antialiasing notes = See [[#Anti-Aliasing|Anti-Aliasing]] |
|vsync = hackable | |vsync = hackable | ||
|vsync notes = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. | |vsync notes = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. | ||
Line 103: | Line 114: | ||
# Change <code>ResolutionSizeY=xxxx</code>, <code>LastUserConfirmedResolutionSizeY=xxxx</code>, and <code>DesiredScreenHeight=xxxx</code> with your desired Vertical Resolution (Example: 1080 for a 1080p 21:9/32:9 display) | # Change <code>ResolutionSizeY=xxxx</code>, <code>LastUserConfirmedResolutionSizeY=xxxx</code>, and <code>DesiredScreenHeight=xxxx</code> with your desired Vertical Resolution (Example: 1080 for a 1080p 21:9/32:9 display) | ||
# Set <code>bUseDesiredScreenHeight=</code> to True | # Set <code>bUseDesiredScreenHeight=</code> to True | ||
− | # In the bottom of <code>Engine.ini</code>, add a new line called "[/Script/Engine.LocalPlayer]", and below that, add <code>AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</code> | + | # In the bottom of <code>Engine.ini</code>, add a new line called "<code>[/Script/Engine.LocalPlayer]</code>", and below that, add <code>AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</code> |
#Save both <code>Engine.ini</code> and <code>GameUserSettings.ini</code> | #Save both <code>Engine.ini</code> and <code>GameUserSettings.ini</code> | ||
Line 109: | Line 120: | ||
{{ii}} Whether or not the AspectRatioAxisConstraint tweak affects the VR Mode DLC, hasn't been tested yet. | {{ii}} Whether or not the AspectRatioAxisConstraint tweak affects the VR Mode DLC, hasn't been tested yet. | ||
{{ii}} It will also affect the Field of View when playing on a 16:9 resolution as well. | {{ii}} It will also affect the Field of View when playing on a 16:9 resolution as well. | ||
+ | {{ii}} Due to how the in-game settings handles resolution, having the desired screen resolution already set in Windows before launch might be required. | ||
}} | }} | ||
Line 135: | Line 147: | ||
}} | }} | ||
− | ==Input | + | ===[[Glossary:Anti-aliasing (AA)|Anti-Aliasing]]=== |
− | {{Input | + | {{Fixbox|ref={{cn|date=August 2019}}|fix= |
− | |key remap = | + | |
+ | {{ii}} Gal*Gun 2 uses Temporal AA (TAA) by Default, like most games that use Unreal Engine 4. While this does a somewhat decent job at removing aliasing, it does introduce motion artifacts. | ||
+ | |||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # On the bottom of the file, add "[/Script/Engine.RendererSettings]" | ||
+ | # Below that, add <code>r.DefaultFeature.AntiAliasing=</code>, and make the value 1 (FXAA), or 2 (TemporalAA) | ||
+ | # Save <code>Engine.ini</code> | ||
+ | |||
+ | {{ii}} If you just want to remove Anti-Aliasing entirely, you can go to <code>GameUserSettings.ini</code>, and change <code>sg.AntiAliasingQuality=</code> to "0" | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
+ | {{Fixbox|ref={{cn|date=August 2019}}|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Scalability.ini</code>. | ||
+ | # Add <code>[TextureQuality@3]</code>, replacing the number with the <code>sg.TextureQuality=</code> setting that you are using in <code>GameUserSettings.ini</code> | ||
+ | # Below that line, add <code>r.MaxAnisotropy=xx</code>, replacing the "xx" with the desired Anisotropic Filtering mode (0= Disabled, 2= 2X Aniso, 4= 4X Aniso, 8= 8X Aniso, 16= 16X Aniso. | ||
+ | # Save <code>Scalability.ini</code> | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
+ | [[File:Gal*Gun 2 Control Settings (PNG).png|thumb|In-Game Control Menu]] | ||
+ | [[File:Gal*Gun 2 Button Config (PNG).png|thumb|In-Game Button Config Menu (Includes Key Bindings)]] | ||
+ | [[File:Gal*Gun 2 Game Settings (PNG).png|thumb|In-Game Options (Includes Controller Vibration Option)]] | ||
+ | {{Input | ||
+ | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
|acceleration option = unknown | |acceleration option = unknown | ||
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Labeled "Sight Sensitivity" in the Controls Menu |
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = Labeled "Sight Movement Y-Axis" in the Controls Menu |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = true |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Labeled "Sight Sensitivity" in the Controls Menu |
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Labeled "Sight Movement Y-Axis" in the Controls Menu |
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
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|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= true | |tracked motion controllers= true | ||
− | |tracked motion controllers notes = | + | |tracked motion controllers notes = Only in VR Mode |
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = false |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = false |
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
|simultaneous input = unknown | |simultaneous input = unknown | ||
Line 199: | Line 237: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | [[File:Gal*Gun 2 Sound Options (PNG).png|thumb|In-Game Sound Options]] |
− | |separate volume = | + | {{Audio |
− | |separate volume notes = | + | |separate volume = true |
+ | |separate volume notes = Under the "Sound" section of the Options menu, there are "Music", "Effects", and "Voices" sliders. | ||
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
− | |subtitles notes = | + | |subtitles notes = This can be found under the Language Menu. Subtitles also work in VR Mode. |
|closed captions = unknown | |closed captions = unknown | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
}} | }} | ||
+ | |||
+ | [[File:Gal*Gun 2 Language Settings (PNG).png|thumb|In-Game Language Options]] | ||
{{L10n|content= | {{L10n|content= | ||
Line 228: | Line 269: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Korean | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Traditional Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
Line 236: | Line 293: | ||
==VR support== | ==VR support== | ||
{{ii}}VR requires the purchase of a DLC. | {{ii}}VR requires the purchase of a DLC. | ||
+ | [[File:Gal*Gun 2 VR Options (PNG).png|thumb|In-Game VR Options]] | ||
{{VR support | {{VR support | ||
|gg3d name = | |gg3d name = | ||
Line 257: | Line 315: | ||
|osvr = false | |osvr = false | ||
|osvr notes = | |osvr notes = | ||
− | |windows mixed reality = | + | |windows mixed reality = hackable |
− | |windows mixed reality notes = | + | |windows mixed reality notes = Use [[Glossary:HTC Vive#Revive|ReVive]]'s Patch option to install the needed .DLL Files to run the game without screen distortion. |
− | |keyboard-mouse = | + | |keyboard-mouse = true |
− | |keyboard-mouse notes = | + | |keyboard-mouse notes = Keyboard and Mouse works in-game, but menus will need to be controlled using the arrow keys. |
|3rd space gaming vest = | |3rd space gaming vest = | ||
|3rd space gaming vest notes = | |3rd space gaming vest notes = | ||
Line 273: | Line 331: | ||
|play area standing = true | |play area standing = true | ||
|play area standing notes = | |play area standing notes = | ||
− | |play area room-scale = | + | |play area room-scale = true |
|play area room-scale notes = | |play area room-scale notes = | ||
}} | }} | ||
− | == | + | ===[https://community.pcgamingwiki.com/files/file/1365-galgun-2-vr-screen-fading-removal-mod/ Screen fading Removal]=== |
− | === | + | {{Fixbox|ref={{cn|date=August 2019}}|fix= |
− | + | {{++}} Removes the dark fading that occurs in VR Mode when you get too close to a wall, object, prop, or character | |
+ | {{ii}} Requires going into "{{p|game}}\GalGun2\Content\Paks", and removing the "-WindowsNoEditor" suffix from <code>GalGun2-WindowsNoEditor.pak</code>, and <code>GalGun2-WindowsNoEditor.sig</code> before copying the <code>ModPawn.pak</code> and <code>ModPawn.sig</code> files to that directory. | ||
+ | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Tall player height when using the ReVive patch with Windows Mixed Reality=== | ||
+ | When using the ReVive patch with Windows Mixed Reality, there is a chance that your player height might be significantly taller than intended. This may result in darkness (without crouching or bending over) when not using the [[#Screen_fading_Removal|Screen Fading Removal Fix]], or your head being through the roof with it. | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ==="The UE4-GalGun2 Game has crashed and will close, Fatal error!"=== | ||
+ | {{Fixbox|description=If using the ReVive patch with Windows Mixed Reality, install the Oculus Rift Software|fix= | ||
+ | [https://www.oculus.com/rift/setup/?locale=en_US Download and Install the Oculus Rift Software from the Oculus website.] | ||
− | + | {{ii}} This crashing issue can still occur, even when not playing in VR mode, if you have the ReVive Patch Binaries in the game's "<code>{{p|game}}\GalGun2\Binaries\Win64</code>" directory | |
− | + | }} | |
− | |||
− | This can | ||
− | |||
− | |||
+ | ===No Input with Windows Mixed Reality, or SteamVR "can't find "action_manifest.json"" when using ReVive=== | ||
+ | {{Fixbox|description=Use earlier Patch DLLs for ReVive|fix= | ||
+ | #[https://galgun.pikachu.moe/Revive142Patch.zip Download the Patch Binaries for ReVive (Version 1.42 specifically).] | ||
+ | #Extract the .ZIP file's contents in the game's "<code>{{p|game}}\GalGun2\Binaries\Win64</code>" directory | ||
+ | #Make sure to delete the "<code>LibRevive64_1.dll</code>" that was added to the directory when you chose the "Patch" option in ReVive's menu, as that might conflict with earlier versions | ||
+ | #Go to where you installed ReVive (In example: "<code>C:\Program Files\Revive</code>", and there will be a subfolder called "<code>Input</code>" | ||
+ | #Find the "<code>action_manifest.json</code>" | ||
+ | #Copy it to "<code>%APPDATA%\Revive\Input</code>" (If a Revive and Input folder doesn't exist in your "<code>%APPDATA%</code>" directory, then make it before copying the file) | ||
+ | {{ii}} This is due to how later versions of ReVive handle motion controller inputs | ||
+ | }} | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 312: | Line 387: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit | + | |windows 32-bit exe = unknown |
− | |64-bit | + | |windows 64-bit exe = true |
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = | ||
+ | |macos intel 32-bit app = unknown | ||
+ | |macos intel 64-bit app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= unknown | ||
+ | |linux 64-bit executable= unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Line 337: | Line 420: | ||
|recDX = | |recDX = | ||
}} | }} | ||
+ | |||
+ | {{ii}} The System Requirements for Gal*Gun 2 are likely copied from Gal*Gun VR, Which is why the PC system requirements are overkill (When not running in VR Mode) for something that runs at 1080p @ 60FPS on PS4, and 1080p @ 30FPS on Switch (When Docked). Just keep in mind that if you are below these system requirements, it might not be possible to get technical support from the developers. | ||
{{References}} | {{References}} |
Revision as of 10:02, 23 May 2020
Developers | |
---|---|
Inti Creates | |
Publishers | |
PQube Limited | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | July 20, 2018 |
Gal*Gun | |
---|---|
Gal*Gun: Double Peace | 2016 |
Gal*Gun VR | 2017 |
Gal*Gun 2 | 2018 |
Gal*Gun Returns | 2021 |
Key points
- Has VR Support (Via DLC), similar to Gal*Gun VR, which didn't make it to consoles with VR support.
- Barebones Graphics and VR options menus.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GalGun2\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/851890/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GalGun2\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/851890/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Use NVIDIA Surround or AMD Eyefinity in conjunction with Ultrawide (21:9 or Higher) | ||
Ultra-widescreen | See Ultrawide (21:9 or Higher). | ||
4K Ultra HD | In-Game lists "3840x2160", even if running on a different resolution like 1080p, and adjusting the resolution seems to just change the sg.ResolutionQuality setting inside of GameUserSettings.ini . Editing Resolution values in the .INI, or running your display at 4K before launch might be required to run at that resolution. |
||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See Borderless. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See Anti-Aliasing | ||
Vertical sync (Vsync) | See Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | Framerate uncapped by default. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultrawide (21:9 or Higher)
Instructions[citation needed] |
---|
Notes
|
Vertical sync (Vsync)
Instructions[citation needed] |
---|
|
Borderless
Instructions[citation needed] |
---|
|
Anti-Aliasing
Instructions[citation needed] |
---|
|
Anisotropic filtering (AF)
Instructions[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Labeled "Sight Sensitivity" in the Controls Menu | |
Mouse input in menus | ||
Mouse Y-axis inversion | Labeled "Sight Movement Y-Axis" in the Controls Menu | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Labeled "Sight Sensitivity" in the Controls Menu | |
Controller Y-axis inversion | Labeled "Sight Movement Y-Axis" in the Controls Menu |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Tracked motion controllers | Only in VR Mode | |
---|---|---|
Button/gesture prompts |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Under the "Sound" section of the Options menu, there are "Music", "Effects", and "Voices" sliders. | |
Surround sound | ||
Subtitles | This can be found under the Language Menu. Subtitles also work in VR Mode. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | ||||
Korean | ||||
Traditional Chinese |
VR support
- VR requires the purchase of a DLC.
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | Use ReVive's Patch option to install the needed .DLL Files to run the game without screen distortion. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | Only in VR Mode See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | Keyboard and Mouse works in-game, but menus will need to be controlled using the arrow keys. |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Screen fading Removal
Instructions[citation needed] |
---|
|
Issues unresolved
Tall player height when using the ReVive patch with Windows Mixed Reality
When using the ReVive patch with Windows Mixed Reality, there is a chance that your player height might be significantly taller than intended. This may result in darkness (without crouching or bending over) when not using the Screen Fading Removal Fix, or your head being through the roof with it.
Issues fixed
"The UE4-GalGun2 Game has crashed and will close, Fatal error!"
If using the ReVive patch with Windows Mixed Reality, install the Oculus Rift Software |
---|
Download and Install the Oculus Rift Software from the Oculus website.
|
No Input with Windows Mixed Reality, or SteamVR "can't find "action_manifest.json"" when using ReVive
Use earlier Patch DLLs for ReVive |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8.1, 10 |
Processor (CPU) | Intel Core i5-4670 AMD FX 8350 | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon RX 570 DirectX 11 compatible | Nvidia GeForce GTX 1080 AMD Radeon RX 480 |
- The System Requirements for Gal*Gun 2 are likely copied from Gal*Gun VR, Which is why the PC system requirements are overkill (When not running in VR Mode) for something that runs at 1080p @ 60FPS on PS4, and 1080p @ 30FPS on Switch (When Docked). Just keep in mind that if you are below these system requirements, it might not be possible to get technical support from the developers.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/851890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (851890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.