Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Final Doom"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
(There is a difference between team tnt who worked on final doom, and tnt team who made wwii gi & nam)
Line 2: Line 2:
 
|cover        = Final Doom cover.jpg
 
|cover        = Final Doom cover.jpg
 
|developers  =  
 
|developers  =  
{{Infobox game/row/developer|TNT Team}}
+
{{Infobox game/row/developer|Team TNT}}
 
{{Infobox game/row/developer|Casali brothers}}
 
{{Infobox game/row/developer|Casali brothers}}
 
{{Infobox game/row/developer|id Software}}
 
{{Infobox game/row/developer|id Software}}

Revision as of 01:31, 20 March 2018

Template:Infobox game/row/macporter
Final Doom
Final Doom cover
Developers
Team TNT
Casali brothers
id Software
Publishers
GT Interactive
Engines
id Tech 1
Release dates
DOS May 31, 1996
Windows May 31, 1996
Mac OS (Classic) December 4, 1996
Final Doom guide on StrategyWiki
Final Doom on Wikipedia
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
DRL (unofficial game) 2002
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom I Enhanced 2020
Doom II Enhanced 2020
Doom Eternal 2020
Doom 64 2020

Key points

Final Doom is split up into two WAD files: PLUTONIA.WAD for The Plutonia Experiment and TNT.WAD for TNT: Evilution
The Doom engine was made open source in 1997, making the game very mod-friendly.

General information

Doom Wiki
Doomworld — A major fansite for the series
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Includes an official Windows 95 engine for the game.
DOS
Windows
Mac OS
Amazon.com
Icon overlay.png
Windows
GamersGate
Icon overlay.png
Windows
GOG.com
DRM-free
Bundled with Doom II and Master Levels for Doom II. Pre-configured to run with DOSBox v0.74 (included in download). Uses the rare bug-fixed version of Final Doom included in the id Anthology collection.[1][2]
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Pre-configured to run with DOSBox v0.72 (included in download). Can be played without Steam.
Windows

Version differences

Some copies of the id Anthology version contain an updated Final Doom; the rest use the original. The GOG.com release uses this alternate version.[3]

  • The engine internal version is still 1.9, and likewise the same executable is used for both IWADs.
  • The teleportation bug introduced in the original Final Doom was fixed.
  • The bug with skies never changing was fixed.
  • The missing yellow key in TNT MAP31 was fixed.
  • Missing deathmatch starts in both TNT: Evilution and The Plutonia Experiment were added.
  • Executable expects 3 demos again to resolve issues with IWADs other than Ultimate Doom. As a result, Ultimate Doom will only show the first 3 demos and it won't crash on IWADs where the fourth demo is missing.

Essential improvements

Patches

All patches for the retail versions of Final Doom (as well as Doom and Doom II: Hell on Earth) can be found here.

novert

When using the keyboard and mouse configuration in Doom or similar games on DOS or through DOSBox, vertical mouse movement causes the player to move forward and back, which can make mouse aiming difficult. novert is a DOS TSR that disables vertical mouse movement to prevent unnecessary player movement.

Automating novert in DOSBox[4]
  1. Download novert from Doomworld here, then extract novert.com from the zip file to where the game's executable is located, usually found under <path-to-game>.
  2. Open the *.conf file that launches the game in DOSBox with a text editor (e.g. Notepad, Notepad++), search for the [Autoexec] section, then add the command novert.com above the line with the game's executable. An example of using this command can be seen below.
  3. Save the changes in the *.conf file and then run the game. You should be to use the mouse to aim without moving forward and back.
MOUNT C "."
C:
novert.com
DOOM2.EXE -config MOUSE.CFG

Source ports

Since the release of the source code, several modified engines have emerged.
You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld. Latest Git builds of ZDoom, GZDoom, QZDoom, and Odamex are available at DRD Team Development Builds.
Name Description
ZDoom Renderers available: Software.
Limit-removing source port that has features such as high resolutions and all-new editing features for modders. Most mods are designed around ZDoom's features. Uses a software renderer which could cause some incompatibility issues with mods that use special effects reliant on OpenGL like Brutal Doom. No longer in development by the original developer.[5]
Windows
macOS (OS X)
Linux
GZDoom Renderers available: Software, OpenGL.
Based on the same code as ZDoom, except it also uses an OpenGL renderer. Nearly every mod should work with GZDoom, specifically ones that use special effects.
Windows
macOS (OS X)
Linux
QZDoom Renderers available: Direct3D, OpenGL.
A successor to ZDoom, based off GZDoom except it uses a 32-bit true-color renderer instead of an 8-bit one. It has been merged with GZDoom
Windows
macOS (OS X)
Linux
Zandronum Renderers available: Software, OpenGL.
Based off modified ZDoom code. Use this source port if you want to play multiplayer, as it significantly overhauls the netcode from ZDoom. Basic mods that change the maps are fully supported, but more complex mods such as Brutal Doom varies. Check to see if the mod supports Zandronum or if there's a separate version that does.
Windows
macOS (OS X)
Linux
Odamex Renderers available: Software.
Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom. Not as widely used as Zandronum.
Windows
macOS (OS X)
Linux
PrBoom Renderers available: OpenGL.
Source port based off Boom (a source port that was made by TeamTNT) that uses an OpenGL renderer that supports high resolutions.
Windows
macOS (OS X)
Linux
PrBoom+ Renderers available: Software, OpenGL.
Based off PrBoom that attempts to extend the port with more features.
Windows
macOS (OS X)
Linux
Chocolate Doom Renderers available: Software.
Source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits.
Windows
macOS (OS X)
Linux
Doom Retro Renderers available: Software (with acceleration), Direct3D, OpenGL.
Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience.
Windows

Launchers

If using a source port, it is recommended to use any of these following launchest to easily load the WADs or PK3 files, change their loading order, add the command lines or even set up the starting level. Some of these even allows you to save the list of mods you have added.

Name System Notes
SSG Launcher Windows, Mac OS X, Linux The launcher also has the extra functionality with launching Doom 64 EX, the DoomRPG mod, and also the OBLIGE Level Maker.
ZDL Windows There are 3 versions managed by each developer and the only version that is available is Q's that is currently linked. Others such as Bio's and WildGoose's are no longer available
RocketLauncher Windows, Linux Based on Qt, RocketLauncher consists many features to customize your game and a support for DOSBox. Linux users should compile it in order to install it.
Doom Launcher Windows Besides being a launcher, it also allows you to download mods from /idgames database.

Useful WAD/PK3 files

The following wads are designed to fix some sort of game data bug or a feature short coming of the game. They do not add any levels/change play style and thus are generally compatible with most user add-ons.

Minor Sprite Fixing Project - Repairs bad sprite offsets and other graphical errors normally encountered when viewing the player and NPC sprites. Works on Doom I despite the thread only referencing Doom II. Vanilla (DOS) executable compatible
Blood Fixer - Fixes monsters bleeding the wrong color of blood when the player damages them compared to the blood color shown on their corpse. Doom Retro has its own optional blood color correction feature.
Random Deaths & Decoration - Randomizes enemies' death sprites and animations as well as various decorations.
Smooth Doom - An interesting project that aims to improve all Doom in-game animations. It also additionally contains the above three fixes already integrated. There is also a version with only monster animations as well as a companion, Smooth Textures, that improves wall texture animations. Based heavily on perkristian's smoother weapons mod. ZDoom-based source ports (excluding Zandronum) only; for the Doom Retro and Crispy Doom source ports, see SMOOTHED and Black Ops.
Beautiful Doom - A similar project similar to Smooth Doom which aims to improve on many of the game's animation, visual, and blood effects while retaining vanilla gameplay. It also adds physics-based gib effects and interactive objects (e.g. breakable lights, destructible decorations), new weapon and monster sound effects, and has some features adapted from Smooth Doom. Only compatible with GZDoom.
Widescreen Status Bar - Designed for compatible source ports that support widescreen resolutions. In addition to removing the ugly brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
SC-55 Music Pack - For source ports that support OGG, FLAC, or MP3 playback. Allows you to listen to Doom's music more authentically without having to own expensive MIDI hardware. Patch93's SC-55 Soundfont is an alternative for source ports that support custom .SF2 soundfonts for MIDI playback or supports external MIDI synthesis software.
hi-res Doom sound pack - Aims to improve all of Doom's sound effect samples whilst being faithful to the originals, which it surprisingly is. An interesting offshoot of this project is also available in the form of sound calking, which aims to give each monster its own unique sound effects in addition to improving their quality.

WadSmoosh

If using the GZDoom or QZDoom source ports, you can use JP LeBreton's WadSmoosh tool to combine any of the official DOS-era Doom games' IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) that you own, as well as the No Rest for the Living WAD from Doom 3: BFG Edition, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of Doom 3 and Resurrection of Evil expansion can also be integrated. The tool along with a guide to use it can be found here.

Content

A freely redistributable replacement of Doom-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam, GOG.com, or copied from an original game disc.

Game data

Configuration file and save game file location

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game options menu.
In-game options menu.

Template:Video settings

Field of view (FOV)

Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.

Multi-monitor

ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multi-monitor set ups with GZDoom.

Borderless fullscreen windowed

The following lists source ports that supports borderless fullscreen windowed, either natively or though third-party programs.

GZDoom: enable fake fullscreen mode[6]
Requires v3.2.4 or newer; Windows only.
  1. Open the *.ini file(s) where the GZDoom folder is located with a text editor.
  2. Find the variables fullscreen= and set it to false, then find win_borderless= and set it to true.
  3. Save the file(s). GZDoom should now run in borderless fullscreen windowed.
Doom Retro: use Direct3D or Software rendering while running at native desktop resolution[7]
  1. Open the *.cfg file(s) where the Doom Retro folder is located with a text editor.
  2. Find the variables vid_scaleapi and set it to either direct3d or software inside the quotation marks, then find vid_screenresolution and set it to desktop.
  3. Save the file(s). Doom Retro now should run in borderless fullscreen windowed.
PrBoom+: Use Borderless Gaming while running PrBoom+ at your display's native resolution[8]

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
Use Doom Legacy.
LAN play
4 Co-op, Versus
Online play
4 Co-op, Versus
A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like Zandronum) also increase the max player limit (for Zandronum, the limit is 64)

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Requires source port.
Self-hosting
Direct IP
Possible in source ports.

Issues fixed

Game does not run in DOSBox (Steam)

Set up compatibility settings[9]
  1. Right click on the DOOM2.exe file (located at <path-to-game>\base) and select "Properties".
  2. Open plutonia.conf with Notepad or similar text editor.
  3. Set fullscreen to false, fulldouble to false, and waitonerror to false.
  4. Save the changes made to the file.
  5. Repeat Steps 3-5 for the plutoniam.conf, tnt.conf, and tntm.conf files.
  6. Open dosbox.conf with Notepad or similar text editor.
  7. Set waitonerror to false and save the changes.
  8. Launch the game.

Doom95 doesn't start on Windows 7

Apply necessary fixes and Doom95 XP Mouse Patch[10][11]
  1. Apply a palette fix (see Rainbow color problems in older games).
  2. Right-click the DOOM95.exe file, click Properties, go to the Compatibility tab, then set it to Windows 95 compatibility mode and check Run the program as administrator option.
  3. Go to %WINDIR%\SysWOW64, copy dplayx.dll and paste it into <path-to-game>, then rename the copied file to dplay.dll.
  4. Now download the Doom95 XP Mouse Patch and extract it to <path-to-game> folder.
  5. Run the program; at the end of the page, click the install button.
  6. Use the Configure button to disable Vertical Axis to prevent moving forward with the mouse; smooth the mouse and add parameters if desired.
  7. Now run DOOM95.exe, go to Advanced/Screen Resolution and set it to the highest resolution available.

Yellow keycard missing in MAP31 from TNT: Evilution

This bug has been patched in some releases of the id Anthology version of Final Doom; GOG.com carries the bug fixed version.

The yellow keycard in MAP31: Pharaoh from TNT: Evilution is missing due to it being accidentally flagged as a multiplayer-only item, making it impossible to complete the level with 100% completion without resorting to cheats.[12]

Use the official patch .WAD file[citation needed]
  1. Download the PWAD file from Doomworld here.
  2. Extract the TNT31.WAD from the downloaded zip file, then copy and paste this file into <path-to-game>.
  3. Use the -file command line parameter in DOS (or DOSBox) to load TNT31.WAD with TNT.WAD together when starting the game as shown.
DOOM2.EXE -file TNT.WAD TNT31.WAD

Notes

To automate this process on the Steam version of Final Doom, open the tnt.conf and tntm.conf files with a text editor such as Notepad, change the line that launches DOOM2.EXE in DOSBox to include the TNT31.WAD file as shown above under the [autoexec] section, and then save the file. Make sure you leave the -config MOUSE.CFG command in tact for tntm.conf as it loads the keyboard and mouse set-up for the game.

Other information

API

Technical specs Supported Notes
Direct3D
A source port is required. See Source ports.
DirectDraw 2 Doom 95 only.
OpenGL
A source port is required. See Source ports.
Software renderer
DOS video modes VGA
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Mac OS (Classic)

System requirements

DOS
Minimum Recommended
Operating system (OS) 6.2
Processor (CPU) Intel 386 Processor
System memory (RAM) 4 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) VGA graphics card

Notes

  1. Notes regarding Steam Play (Linux) data:

References