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Difference between revisions of "Destroy All Humans!"

From PCGamingWiki, the wiki about fixing PC games
(in development template as the full game is not yet released)
m
 
(100 intermediate revisions by 37 users not shown)
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{{stub}}
 
{{State|state=dev}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Destroy All Humans! cover.png
 
|cover        = Destroy All Humans! cover.png
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Black Forest Games}}
 
{{Infobox game/row/developer|Black Forest Games}}
{{Infobox game/row/developer|Pandemic Studios|Original (2005)}}
 
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|THQ Nordic}}
 
{{Infobox game/row/publisher|THQ Nordic}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unreal Engine 4|ref=<ref name="Resistance-is-futile">{{Refurl|url=https://destroyallhumansgame.com/resistance-is-futile/|title=Destroy All Humans - Resistance is futile|date=2019-06-07}}</ref>}}
+
{{Infobox game/row/engine|Unreal Engine 4|ref=<ref name="Resistance-is-futile">{{Refurl|url=https://destroyallhumansgame.com/resistance-is-futile/|title=Destroy All Humans - Resistance is futile|date=2019-06-07}}</ref><ref name="enginebuild">{{Refcheck|user=Mastan|date=2022-09-25}}</ref>|build=4.22.3.0}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|July 28, 2020}}
 
{{Infobox game/row/date|Windows|July 28, 2020}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|destroy-all-humans!|71}}
 +
{{Infobox game/row/reception|OpenCritic|3568/destroy-all-humans-2020-remake-|71}}
 +
{{Infobox game/row/reception|IGDB|destroy-all-humans--1|67}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | Cosmetic }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer}}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time}}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person}}
 +
{{Infobox game/row/taxonomy/controls          | Direct control}}
 +
{{Infobox game/row/taxonomy/genres            | Shooter}}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | Hovercraft}}
 +
{{Infobox game/row/taxonomy/art styles        | Cartoon }}
 +
{{Infobox game/row/taxonomy/themes            | Cold War, Comedy, North America, Sci-fi}}
 +
{{Infobox game/row/taxonomy/series            | Destroy All Humans! }}
 
|steam appid  = 803330
 
|steam appid  = 803330
 
|steam appid side  =  
 
|steam appid side  =  
Line 19: Line 33:
 
|hltb        = 68042
 
|hltb        = 68042
 
|igdb        = destroy-all-humans--1
 
|igdb        = destroy-all-humans--1
 +
|lutris      = destroy-all-humans
 +
|mobygames    = 146929
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    = Destroy All Humans! (2020 video game)
 
|wikipedia    = Destroy All Humans! (2020 video game)
|winehq      =  
+
|winehq      = 19868
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
  
'''Key points'''
+
{{Introduction
{{ii}} Remake of the original [[Wikipedia:Destroy All Humans! (video game)|Destroy All Humans!]] from 2005.<ref name="Resistance-is-futile"/>
+
|introduction      =
 +
 
 +
|release history  = The game is a remake of the original [[Wikipedia:Destroy All Humans! (2005 video game)|Destroy All Humans!]] from 2005.<ref name="Resistance-is-futile"/>
 +
 
 +
|current state    =
 +
}}
  
 
'''General information'''
 
'''General information'''
 
{{mm}} [https://discordapp.com/invite/destroy Official Discord server]
 
{{mm}} [https://discordapp.com/invite/destroy Official Discord server]
{{GOG.com links|1270475012}}
+
{{GOG.com links|1270475012|destroy_all_humans|for game series}}
 
{{mm}} [https://steamcommunity.com/app/803330/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/803330/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | Steam | | | Windows }}
+
{{Availability/row| Retail | | Steam | | | Windows }}
 +
{{Availability/row| Epic Games Store | destroy-all-humans | DRM-free | DRM-free when launched directly from the executable. | | Windows }}
 +
{{Availability/row| GamersGate | destroy-all-humans | Steam | | | Windows }}
 
{{Availability/row| Gamesplanet | 4169-1 | Steam | | | Windows }}
 
{{Availability/row| Gamesplanet | 4169-1 | Steam | | | Windows }}
{{Availability/row| GOG.com | destroy_all_humans | DRM-free | [https://www.gog.com/game/destroy_all_humans_demo Demo Available] | | Windows }}
+
{{Availability/row| GOG.com | destroy_all_humans | DRM-free | | | Windows }}
 +
{{Availability/row| GMG | destroy-all-humans-pc | Steam | | | Windows }}
 
{{Availability/row| Humble | destroy-all-humans | Steam | | | Windows }}
 
{{Availability/row| Humble | destroy-all-humans | Steam | | | Windows }}
{{Availability/row| Steam | 803330 | Steam | | | Windows }}
+
{{Availability/row| Microsoft Store | 9n7l81j5xw7t | Microsoft Store | | | Windows }}
 +
{{Availability/row| Steam | 803330 | DRM-free | DRM free if launched directly from the executable | | Windows }}
 +
}}
 +
{{ii}} A free demo version is available from {{Store link|GOG.com|destroy_all_humans_demo|GOG.com}} and Steam: <code>steam://install/1297100</code>.
 +
 
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|dlc                    =
 +
|expansion pack        =
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 +
}}
 +
 
 +
===Microtransactions===
 +
{{Microtransactions
 +
|boost              =
 +
|cosmetic            = A '''Skin Pack''' DLC can be purchased for real-world money.
 +
|currency            =
 +
|finite spend        =
 +
|infinite spend      =
 +
|free-to-grind      =
 +
|loot box            =
 +
|none                =
 +
|player trading      =
 +
|time-limited        =
 +
|unlock              =
 +
}}
 +
 
 +
{{DLC|
 +
{{DLC/row| Skin Pack | Titled '''Special Skin Pack''' on GOG.com. | Windows }}
 +
}}
 +
 
 +
==Essential improvements==
 +
===Skip intro videos===
 +
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/2083-destroy-all-humans-intro-skip/ Destroy All Humans! intro skip]||ref=<ref>{{Refcheck|user=Keith|date=2021-01-02|comment=}}</ref>|fix=
 +
}}
 +
{{Fixbox|description=Replace intro files with empty ones|ref=<ref>{{Refcheck|user=Mouse|date=2021-04-03}}</ref>|fix=
 +
# Go to {{folder|{{P|game}}\Content\Movies}}.
 +
# Delete or rename the following 3 files: {{file|BFGLogo1080p.mp4}}, {{file|Bumper_LegalSplash.mp4}} and {{file|THQNORDIC_LOGO_Color_white.mp4}}.
 +
# Create 3 empty files and give them the same names and extensions as the 3 files above.
 
}}
 
}}
  
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===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{P|localappdata}}\DH\Saved\Config\WindowsNoEditor}}
+
{{Game data/config|Windows|{{P|localappdata}}\DH\Saved\Config\WindowsNoEditor\}}
 +
{{Game data/config|Microsoft Store|}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{P|localappdata}}\DH\Saved\SaveGames}}
+
{{Game data/saves|Windows|{{P|localappdata}}\DH\Saved\SaveGames\}}
 +
{{Game data/saves|Microsoft Store|}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
{{Save game cloud syncing  
+
{{Save game cloud syncing
|gog galaxy           = true
+
|epic games launcher      = true
|gog galaxy notes     =  
+
|epic games launcher notes =
|origin               =  
+
|gog galaxy               = true
|origin notes         =  
+
|gog galaxy notes         =  
|steam cloud           = true
+
|origin                   =  
|steam cloud notes     =  
+
|origin notes             =  
|uplay                =  
+
|steam cloud               = true
|uplay notes           =  
+
|steam cloud notes         =  
|xbox cloud           =  
+
|ubisoft connect          =  
|xbox cloud notes     =  
+
|ubisoft connect notes     =  
 +
|xbox cloud               = false
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Image|DH_VideoOptions.png|Video options}}
+
{{Image|Destroy All Human Video Options.PNG|Video options}}
{{Video settings
+
{{Video
|wsgf link                  =  
+
|wsgf link                  = https://www.wsgf.org/dr/destroy-all-humans/en
|widescreen wsgf award      =  
+
|widescreen wsgf award      = gold
|multimonitor wsgf award    =  
+
|multimonitor wsgf award    = incomplete
|ultrawidescreen wsgf award =  
+
|ultrawidescreen wsgf award = gold
|4k ultra hd wsgf award    =  
+
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = limited
|multimonitor notes        = {{term|Vert-}} scaling.<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/gt1ugf/destroy_all_humans_demo_benchmark_rtx_2080_ti_i9/fsd816g/|title=Destroy All Humans! Demo - Benchmark - RTX 2080 ti - i9 9900k - Ultrawide 3440x1440|date=2020-05-31}}</ref>
+
|multimonitor notes        = HUD is spanned.
|ultrawidescreen            = limited
+
|ultrawidescreen            = true
|ultrawidescreen notes      = Uses {{Term|Vert-}} FOV scaling, {{Term|FMV}}s are stretched, and in-game cinematics are {{Term|pillarboxed}}.<ref>{{Refcheck|user=KingKrouch|date=2020-05-29|comment=Tested with ultrawide monitor. In-game cinematics finding was discovered by using a command console injector.}}</ref>
+
|ultrawidescreen notes      = {{Term|Hor+}} gameplay and rendered cutscenes, spanned HUD.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = unknown
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = Use [https://community.pcgamingwiki.com/files/file/1948-destroy-all-humans-fov-changer/ Destroy All Humans! FOV changer].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
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|anisotropic notes          = Texture Quality option controls anisotropic filtering.
 
|anisotropic notes          = Texture Quality option controls anisotropic filtering.
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = Anti-Aliasing option uses [[TAA]] by default.
+
|antialiasing notes        = Anti-Aliasing option uses [[TAA]] by default. See [[#Anti-Aliasing (AA)|Anti-Aliasing (AA)]] for [[SSAA]]/downsampling.
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = As of Patch 1.4, Framerate can be set higher than 120, up to 240 in ingame settings. To set the cap higher than 240, see [[#High frame rate|High frame rate]]. Note that, FPS Limit = OFF, cap the fps at 120.
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 +
|ray tracing                = unknown
 +
|ray tracing notes          =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
<gallery>
 +
Destroy All Humans! 16x9 FOV.png|FOV at 16:9 resolutions
 +
Destroy All Humans! 21x9 FOV.png|FOV at 21:9 resolutions
 +
Destroy All Humans! 32x9 FOV.png|FOV at 32:9 resolutions
 +
Destroy All Humans! 48x9 FOV.png|FOV and HUD at 48:9
 +
</gallery>
 +
 +
===[[Glossary:Anti-aliasing (AA)|Anti-Aliasing (AA)]]===
 +
{{Fixbox|description=Adjust r.ScreenPercentage for downsampling|ref=<ref>{{Refcheck|user=ChaosBahamut|date=2020-12-26}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code> with a text editor.
 +
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.
 +
# Inside that section, add <code>r.ScreenPercentage=100</code> where <code>100</code> is the desired resolution percentage.
 
}}
 
}}
  
==Input settings==
+
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 +
{{Fixbox|description=Adjust the Framerate Cap using GameUserSettings.ini|ref=|fix=
 +
# Browse to the [[#Game data|configuration file(s) location]], and open <code>GameUserSettings.ini</code>.
 +
# Change <code>FrameRateLimit=0.000000</code> to <code>FrameRateLimit=XXX.000000</code>, replacing "XXX" with the desired framerate limit.
 +
# Save <code>GameUserSettings.ini</code>.
 +
{{ii}} By default, when using "0", or set the FPS Limit to "off' ingame, the game will cap the fps to 120, but this cap can be adjusted to go higher.
 +
}}
 +
 
 +
==Input==
 
{{Image|DH_KeybindingOptions.png|Keybinding options}}
 
{{Image|DH_KeybindingOptions.png|Keybinding options}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
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|impulse triggers          = unknown
 
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = false
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
 
|dualshock prompts        = unknown
 
|dualshock prompts        = unknown
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|dualshock 4 modes        = unknown
 
|dualshock 4 modes        = unknown
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
|tracked motion controllers= unknown
+
|tracked motion controllers= false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
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|haptic feedback          = true
 
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
Line 174: Line 272:
 
</gallery>
 
</gallery>
  
==Audio settings==
+
==Audio==
 
{{Image|DH_AudioOptions.png|Audio options}}
 
{{Image|DH_AudioOptions.png|Audio options}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = "Master", "Music", "Noise Effects", "Voices", "User Interface"
 
|separate volume notes    = "Master", "Music", "Noise Effects", "Voices", "User Interface"
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|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 
}}
 
}}
  
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  |fan      =  
 
  |fan      =  
 
}}
 
}}
 +
}}
 +
 +
==Issues fixed==
 +
===Ghosting when moving in-game===
 +
{{Fixbox|description=Disable in-game TAA|ref=<ref>{{Refcheck|user=Diskersen|date=2018-05-02|comment=}}</ref>|fix=
 +
# Open <code>%LocalAppData%\DH\Saved\Config\WindowsNoEditor\engine.ini</code> in a text editor.
 +
# Add the line <code>r.PostProcessAAQuality=0</code> to the file.
 +
# Save the file.
 
}}
 
}}
  
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 11
|direct3d notes        =  
+
|direct3d notes        = Direct3D 12 can be forced using the <code>-d3d12</code> [[Glossary:Command line arguments|command line argument]].<ref>{{Refcheck|user=KingKrouch|date=2020-07-13|comment=Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.}}</ref>
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
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|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       = unknown
+
|macos intel 32-bit app = unknown
|macos 64-bit app       = unknown
+
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
 +
 +
===Modifications===
 +
{{mm}} More mods can be found on the Destroy All Humans [https://www.nexusmods.com/destroyallhumans/mods/ NexusMods] page.
 +
 +
====[https://www.nexusmods.com/destroyallhumans/mods/2/ 60FPS FMVs]====
 +
{{ii}} Replaces many of the 1080p 30FPS pre-rendered {{Term|FMV}} cutscenes with re-encoded 1080p 60FPS videos.
 +
* PCGamingWiki mirror can be found [https://community.pcgamingwiki.com/files/file/1953-destroy-all-humans-60fps-fmvs/ here].
 +
{{ii}} Cutscenes are re-encoded using [https://en.wikipedia.org/wiki/Motion_interpolation motion interpolation].
  
 
==System requirements==
 
==System requirements==
Line 330: Line 449:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 7, 8, 10
+
|minOS    = 10
|minCPU  = Intel i5-4690K 3.5 GHz
+
|minCPU  = Intel Pentium G3220
|minCPU2  = AMD FX-8320 3.5 GHz
+
|minCPU2  = AMD A10-7850K
|minRAM  = 6 GB
+
|minRAM  = 8 GB
|minHD    = 25 GB
+
|minHD    = 19 GB
|minGPU  = Nvidia GeForce GTX 960
+
|minGPU  =  
 +
|minDX    = 11
 +
|minVRAM  = 4 GB
 +
|minSM    = 5.1
 +
|minaudio = DirectX 9 compatible
  
 
|recOS    =  
 
|recOS    =  
|recCPU  = Intel Core i7-3930K 3.2 GHz
+
|recCPU  = Intel Core i3-8100
|recCPU2  = AMD Ryzen 5 1600 3.2 GHz
+
|recCPU2  = AMD Ryzen 3 1300X
|recRAM  = 8 GB
+
|recRAM  = 16 GB
|recGPU  = Nvidia GeForce GTX 1060
+
|recGPU  =  
|notes    = {{ii}} A 64-bit system is required.
+
|recDX    = 12
{{ii}} These specifications are subject to change before release.
+
|recSM    = 6.0
 +
|notes    = {{ii}} A 64-bit operating system is required. {{ii}} Windows 7 and 8.1 are supported, but some AMD graphics cards might show weaker performance on those OS versions.
 +
{{ii}} AMD Ryzen 5 2400G is required for systems using integrated GPUs.
 
}}
 
}}
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 13:05, 26 December 2023

Destroy All Humans!
Destroy All Humans! cover
Developers
Black Forest Games
Publishers
THQ Nordic
Engines
Unreal Engine 4[Note 1]
Release dates
Windows July 28, 2020
Reception
Metacritic 71
OpenCritic 71
IGDB 67
Taxonomy
Monetization One-time game purchase
Microtransactions Cosmetic
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Shooter
Vehicles Hovercraft
Art styles Cartoon
Themes Cold War, Comedy, North America, Sci-fi
Series Destroy All Humans!
Destroy All Humans! on HowLongToBeat
Destroy All Humans! on IGDB
Destroy All Humans! on MobyGames
Destroy All Humans! on Wikipedia
Destroy All Humans!
Destroy All Humans! 2020
Destroy All Humans! - Clone Carnage 2022
Destroy All Humans! 2 - Reprobed 2022

Destroy All Humans! is a singleplayer third-person shooter game in the Destroy All Humans! series.

The game is a remake of the original Destroy All Humans! from 2005.[1]

General information

Official Discord server
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
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Windows
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
DRM-free when launched directly from the executable.
Windows
GamersGate
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Windows
Gamesplanet logo.svg
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Windows
GOG.com
DRM-free
Windows
Green Man Gaming
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Windows
Humble Store
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Windows
Microsoft Store
Microsoft Store
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
DRM free if launched directly from the executable
Windows
A free demo version is available from GOG.com and Steam: steam://install/1297100.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
Cosmetic A Skin Pack DLC can be purchased for real-world money.

DLC and expansion packs

Name Notes
Skin Pack Titled Special Skin Pack on GOG.com.
Windows

Essential improvements

Skip intro videos

Use Destroy All Humans! intro skip[3]
Replace intro files with empty ones[4]
  1. Go to <path-to-game>\Content\Movies.
  2. Delete or rename the following 3 files: BFGLogo1080p.mp4, Bumper_LegalSplash.mp4 and THQNORDIC_LOGO_Color_white.mp4.
  3. Create 3 empty files and give them the same names and extensions as the 3 files above.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\DH\Saved\Config\WindowsNoEditor\
Microsoft Store
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/803330/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\DH\Saved\SaveGames\
Microsoft Store
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/803330/pfx/[Note 2]

Save game cloud syncing

Video

Video options
Video options

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
HUD is spanned.
Ultra-widescreen
Hor+ gameplay and rendered cutscenes, spanned HUD.
4K Ultra HD
Field of view (FOV)
Use Destroy All Humans! FOV changer.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Texture Quality option controls anisotropic filtering.
Anti-aliasing (AA)
Anti-Aliasing option uses TAA by default. See Anti-Aliasing (AA) for SSAA/downsampling.
Vertical sync (Vsync)
60 FPS and 120+ FPS
As of Patch 1.4, Framerate can be set higher than 120, up to 240 in ingame settings. To set the cap higher than 240, see High frame rate. Note that, FPS Limit = OFF, cap the fps at 120.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Anti-Aliasing (AA)

Adjust r.ScreenPercentage for downsampling[5]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  4. Inside that section, add r.ScreenPercentage=100 where 100 is the desired resolution percentage.

High frame rate

Adjust the Framerate Cap using GameUserSettings.ini
  1. Browse to the configuration file(s) location, and open GameUserSettings.ini.
  2. Change FrameRateLimit=0.000000 to FrameRateLimit=XXX.000000, replacing "XXX" with the desired framerate limit.
  3. Save GameUserSettings.ini.
By default, when using "0", or set the FPS Limit to "off' ingame, the game will cap the fps to 120, but this cap can be adjusted to go higher.

Input

Keybinding options
Keybinding options

Audio

Audio options
Audio options

Audio feature State Notes
Separate volume controls
"Master", "Music", "Noise Effects", "Voices", "User Interface"
Surround sound
Subtitles
Closed captions
Mute on focus lost
"Mute in the Background"
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Issues fixed

Ghosting when moving in-game

Disable in-game TAA[6]
  1. Open %LocalAppData%\DH\Saved\Config\WindowsNoEditor\engine.ini in a text editor.
  2. Add the line r.PostProcessAAQuality=0 to the file.
  3. Save the file.

Other information

API

Technical specs Supported Notes
Direct3D 11 Direct3D 12 can be forced using the -d3d12 command line argument.[7]
Executable 32-bit 64-bit Notes
Windows

Modifications

More mods can be found on the Destroy All Humans NexusMods page.

60FPS FMVs

Replaces many of the 1080p 30FPS pre-rendered FMV cutscenes with re-encoded 1080p 60FPS videos.
  • PCGamingWiki mirror can be found here.
Cutscenes are re-encoded using motion interpolation.

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Pentium G3220
AMD A10-7850K
System memory (RAM) 8 GB
Hard disk drive (HDD) 19 GB
Video card (GPU) 4 GB of VRAM
DirectX 11 compatible
Shader model 5.1 support
Sound (audio device) DirectX 9 compatible
A 64-bit operating system is required.
Windows 7 and 8.1 are supported, but some AMD graphics cards might show weaker performance on those OS versions.
AMD Ryzen 5 2400G is required for systems using integrated GPUs.


Notes

  1. Unreal Engine 4 engine build: 4.22.3.0[1][2]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 Destroy All Humans - Resistance is futile - last accessed on 2019-06-07
  2. Verified by User:Mastan on 2022-09-25
  3. Verified by User:Keith on 2021-01-02
  4. Verified by User:Mouse on 2021-04-03
  5. Verified by User:ChaosBahamut on 2020-12-26
  6. Verified by User:Diskersen on 2018-05-02
  7. Verified by User:KingKrouch on 2020-07-13
    Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.