Difference between revisions of "Counter-Strike: Condition Zero"
m (updated template usage) |
(→Video) |
||
(38 intermediate revisions by 14 users not shown) | |||
Line 7: | Line 7: | ||
{{Infobox game/row/developer|Turtle Rock Studios}} | {{Infobox game/row/developer|Turtle Rock Studios}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Sierra Entertainment}} | + | {{Infobox game/row/publisher|Sierra Entertainment|2004-2005}} |
− | {{Infobox game/row/publisher|Valve Corporation}} | + | {{Infobox game/row/publisher|Valve Corporation|2005-present}} |
{{Infobox game/row/publisher|Capcom|Japan}} | {{Infobox game/row/publisher|Capcom|Japan}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|GoldSrc}} | {{Infobox game/row/engine|GoldSrc}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|March 23, 2004}} | + | {{Infobox game/row/date|Windows|March 23, 2004|ref=<ref>{{Refurl|url=https://store.steampowered.com/oldnews/249|title=News - Counter-Strike: Condition Zero Released!|date=2023-07-02}}</ref>}} |
{{Infobox game/row/date|OS X|February 21, 2013}} | {{Infobox game/row/date|OS X|February 21, 2013}} | ||
{{Infobox game/row/date|Linux|February 21, 2013}} | {{Infobox game/row/date|Linux|February 21, 2013}} | ||
Line 20: | Line 20: | ||
{{Infobox game/row/reception|IGDB|counter-strike-condition-zero|rating}} | {{Infobox game/row/reception|IGDB|counter-strike-condition-zero|rating}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | ||
Line 26: | Line 26: | ||
{{Infobox game/row/taxonomy/perspectives | First-person}} | {{Infobox game/row/taxonomy/perspectives | First-person}} | ||
{{Infobox game/row/taxonomy/controls | Direct control}} | {{Infobox game/row/taxonomy/controls | Direct control}} | ||
− | {{Infobox game/row/taxonomy/genres | | + | {{Infobox game/row/taxonomy/genres | FPS }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | Realistic}} | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
− | {{Infobox game/row/taxonomy/themes | Contemporary}} | + | {{Infobox game/row/taxonomy/themes | Contemporary }} |
− | {{Infobox game/row/taxonomy/series | Counter-Strike}} | + | {{Infobox game/row/taxonomy/series | Counter-Strike }} |
|steam appid = 80 | |steam appid = 80 | ||
|steam appid side = 100 | |steam appid side = 100 | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
+ | |hltb = 1955 | ||
+ | |lutris = counter-strike-condition-zero | ||
+ | |mobygames = 13487 | ||
|strategywiki = Counter-Strike: Condition Zero | |strategywiki = Counter-Strike: Condition Zero | ||
− | |||
− | |||
|wikipedia = Counter-Strike: Condition Zero | |wikipedia = Counter-Strike: Condition Zero | ||
|winehq = 5164 | |winehq = 5164 | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = '''''Counter-Strike: Condition Zero''''' is a remaster of the original [[Counter-Strike]] with Bot AI, enhanced graphics, and a {{Glossary:Singleplayer}} challenge mode. '''''Counter-Strike: Condition Zero Deleted Scenes''''' is a linear single-player game based on multiplayer Counter-Strike's gameplay, with inspiration from [[Half-Life]]. | ||
+ | |||
+ | |release history = The game was originally announced in May 2001 and was in development by [[Company:Rogue Entertainment|Rogue Entertainment]]. Later that year, the development company went defunct, so [[Company:Valve Corporation|Valve Software]] handed development over to [[Company:Gearbox Software|Gearbox Software]], who had prior experience with the [[Series:Half-Life|Half-Life 1 expansion packs]]. Gearbox overhauled the game's graphics and models, and worked on implementing several new maps and features (including some which went on to be added to [[Counter-Strike: Global Offensive|future games]]), but delays and changes in the plan for the single-player resulted in Gearbox pulling out of the project and the single-player development being handed over to [[Company:Ritual Entertainment|Ritual Entertainment]]<ref>{{Refurl|url=https://web.archive.org/web/20030127055853/https://www.shacknews.com/extras/e_czero_ritual/|title=Shacknews - Counter-Strike: Condition Zero (archived 2003-01-27)|date=2002-12-30}}</ref><ref>{{Refurl|url=https://www.bluesnews.com/cgi-bin/finger.pl?id=293&time=20021206203741|title=.plan File for Randy Pitchford - Blue's News|date=2002-12-06}}</ref>. Ritual converted the multiplayer maps from Gearbox's Condition Zero into 18 unconnected single-player missions, and the multiplayer portion was handled by [[Company:Turtle Rock Studios|Turtle Rock Studios]], the developers of the [https://developer.valvesoftware.com/wiki/Counter-Strike_(Xbox) Xbox port]. The game was expected to release in early 2003 alongside the Xbox port, but critical reception was poor, so Valve assigned Turtle Rock to finish development. The resulting product was similar to Gearbox's version, but contained mostly remade maps from the original game. 12 of Ritual's single-player missions were released as a bundled side-game subtitled "Deleted Scenes", with the 6 remaining missions being re-added via updates. | ||
+ | |||
+ | |current state = The multiplayer service is still online with user-run servers on Steam, and the Steam version continues to get stability updates along with the other first-party [[Engine:GoldSrc|GoldSrc engine]] titles. | ||
}} | }} | ||
'''General information''' | '''General information''' | ||
{{mm}} [https://github.com/ValveSoftware/halflife/issues?labels=&page=1&state=open GitHub Issue Tracker for Counter-Strike: Condition Zero] and other GoldSrc-based games | {{mm}} [https://github.com/ValveSoftware/halflife/issues?labels=&page=1&state=open GitHub Issue Tracker for Counter-Strike: Condition Zero] and other GoldSrc-based games | ||
− | {{mm}} [ | + | {{mm}} [https://steamcommunity.com/app/80/discussions/ Steam Community Discussions for Counter-Strike: Condition Zero] |
− | {{mm}} [https://steamcommunity.com/app/ | + | {{mm}} [https://steamcommunity.com/app/100/discussions/ Steam Community Discussions for Counter-Strike: Condition Zero Deleted Scenes] |
==Availability== | ==Availability== | ||
Line 58: | Line 67: | ||
{{DLC| | {{DLC| | ||
− | {{DLC/row| Deleted Scenes| | + | {{DLC/row| Deleted Scenes|This is a bonus singleplayer game included with Condition Zero when you purchase [[Counter-Strike]].| Windows, OS X, Linux }} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 86: | Line 83: | ||
{{Game data| | {{Game data| | ||
{{Game data/saves|Windows|{{P|game}}\Half-Life\czero\Save\}} | {{Game data/saves|Windows|{{P|game}}\Half-Life\czero\Save\}} | ||
− | {{Game data/saves|OS X|{{P|game}}/Half-Life/czero/Save}} | + | {{Game data/saves|OS X|{{P|game}}/Half-Life/czero/Save/}} |
{{Game data/saves|Linux|{{P|game}}/Half-Life/czero/Save/}} | {{Game data/saves|Linux|{{P|game}}/Half-Life/czero/Save/}} | ||
}} | }} | ||
Line 110: | Line 107: | ||
==Video== | ==Video== | ||
− | {{Image|Counter Strike Condition Zero Video.png|In-game video settings.}} | + | {{Image|Counter Strike Condition Zero Video.png|In-game video settings.{{note|Deleted Scenes does not have the option to enable detail textures, as the vanilla release build lacks detail textures.}}}} |
{{Video | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/counter-strike-condition-zero | |wsgf link = https://www.wsgf.org/dr/counter-strike-condition-zero | ||
Line 118: | Line 115: | ||
|multimonitor wsgf award = unsupported | |multimonitor wsgf award = unsupported | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Pre-25th Anniversary Half-Life Update Steam versions are {{term|vert-}}; game looks cropped when using widescreen resolution.<br>World map in Deleted Scenes displays improperly in widescreen modes, but is still useable; The 25th Anniversary Update version has a setting for {{term|Hor+}} called "Allow widescreen Field of View". |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Pre-25th Anniversary Half-Life Update Steam versions are {{term|vert-}}; The 25th Anniversary Update version has a setting for {{term|Hor+}} called "Allow widescreen Field of View". |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = UI becomes too small. | |4k ultra hd notes = UI becomes too small. | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = Can modify with {{code|fov}} cvar (requires {{code|sv_cheats 1}}) |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 132: | Line 129: | ||
|borderless windowed notes = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. | |borderless windowed notes = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. | ||
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = | + | |anisotropic notes = On by default; can be modified using the {{code|gl_ansio}}[sic] cvar. |
− | |antialiasing = | + | |antialiasing = always on |
− | |antialiasing notes = [[MSAA]] | + | |antialiasing notes = 4x [[MSAA]]; can be disabled with {{code|-nomsaa}} [[Command line arguments|Command line argument]]. |
|vsync = true | |vsync = true | ||
− | |vsync notes = Can be disabled using the console command | + | |vsync notes = Triple Buffering.<br> Always on for the retail version.Can be disabled using the console command {{code|gl_vsync 0}} |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = Capped at 100 | + | |60 fps notes = Capped at 100 FPS. |
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = Use | + | |120 fps notes = Use {{code|fps_override 1}} as a launch command and {{code|fps_max xx}} in the console. Cannot exceed 1000 FPS. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
Line 232: | Line 229: | ||
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = false |
− | |surround sound notes = | + | |surround sound notes = Lost with Linux update.<ref name="steamcommunity.com">[https://steamcommunity.com/app/70/discussions/0/828934913113943429 Steam HL1 5.1 sound - Steam discussions forums].</ref> |
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
Line 256: | Line 253: | ||
|language = Simplified Chinese | |language = Simplified Chinese | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
|subtitles = false | |subtitles = false | ||
|notes = | |notes = | ||
Line 264: | Line 261: | ||
|language = Traditional Chinese | |language = Traditional Chinese | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
|subtitles = false | |subtitles = false | ||
|notes = | |notes = | ||
Line 272: | Line 269: | ||
|language = French | |language = French | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
|subtitles = false | |subtitles = false | ||
|notes = | |notes = | ||
Line 280: | Line 277: | ||
|language = German | |language = German | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
|subtitles = false | |subtitles = false | ||
|notes = | |notes = | ||
Line 288: | Line 285: | ||
|language = Italian | |language = Italian | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
|subtitles = false | |subtitles = false | ||
|notes = | |notes = | ||
Line 296: | Line 293: | ||
|language = Korean | |language = Korean | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
|subtitles = false | |subtitles = false | ||
|notes = | |notes = | ||
Line 303: | Line 300: | ||
{{L10n/switch | {{L10n/switch | ||
|language = Brazilian Portuguese | |language = Brazilian Portuguese | ||
− | |interface = | + | |interface = hackable |
− | |audio = | + | |audio = false |
|subtitles = false | |subtitles = false | ||
|fan = true | |fan = true | ||
|notes = Fan translation, [https://tribogamer.com/downloads/1439_baixar-traducao-para-counter-strike-condition-zero-counter-strike-condition-zero.html download]. | |notes = Fan translation, [https://tribogamer.com/downloads/1439_baixar-traducao-para-counter-strike-condition-zero-counter-strike-condition-zero.html download]. | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Serbian | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = Fan translation, [https://srbifikatori.rs/igre/counter-strike_condition_zero download]. | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = Spanish | |language = Spanish | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
|subtitles = false | |subtitles = false | ||
|notes = | |notes = | ||
− | |fan = | + | |fan = |
}} | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
}} | }} | ||
Line 322: | Line 335: | ||
{{Image|Counter Strike Condition Zero General Multiplayer.png|In-game general multiplayer settings.}} | {{Image|Counter Strike Condition Zero General Multiplayer.png|In-game general multiplayer settings.}} | ||
{{Image|Counter Strike Condition Zero Advanced Multiplayer.png|In-game advanced multiplayer settings.}} | {{Image|Counter Strike Condition Zero Advanced Multiplayer.png|In-game advanced multiplayer settings.}} | ||
− | {{ii}} For more information, see the [[Engine:GoldSrc#Half-Life Dedicated Server|"Half-Life Dedicated Server" section of our GoldSrc article]]. | + | <div style="padding-top:3px">{{ii}} For more information, see the [[Engine:GoldSrc#Half-Life Dedicated Server|"Half-Life Dedicated Server" section of our GoldSrc article]].</div> |
{{Network/Multiplayer | {{Network/Multiplayer | ||
Line 358: | Line 371: | ||
|udp = 6003, 7002, 27010, 27015, 27025 | |udp = 6003, 7002, 27010, 27015, 27025 | ||
|upnp = unknown | |upnp = unknown | ||
+ | }} | ||
+ | |||
+ | == Issues fixed == | ||
+ | === Detail textures option is greyed out on hardware that supports multitexturing === | ||
+ | {{ii}} This can be caused by using workarounds to enable overbright lighting, including for other [[Engine:GoldSrc|GoldSrc]] titles. | ||
+ | {{Fixbox|description=Revert changes (Nvidia Profile Inspector)|ref=<ref>{{Refcheck|user=SirYodaJedi|date=2022-07-23|comment=valve, pls fix overbright compatibility with detail textures; Direct3D did this perfectly fine}}</ref>|fix= | ||
+ | # Run [[Nvidia Profile Inspector]]. | ||
+ | # On the '''Half Life''' profile, set {{code|Extension limit}} to {{code|Off}}. Apply changes. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} If forcing antialiasing through Nvidia Profile Inspector, it will be necessary to change {{code|Antialiasing - Mode}} to {{code|Enhance the application setting}}. | ||
+ | }} | ||
+ | {{Fixbox|description=Revert changes (GLIntercept)|ref={{cn}}|fix= | ||
+ | * Delete or rename {{code|OpenGL32.DLL}}. | ||
+ | }} | ||
+ | |||
+ | ===Black screen on startup === | ||
+ | {{Fixbox|description=Disable FBO rendering|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/70/discussions/0/864959809942784569/|title=Steam Community|date=May 2023}}</ref>|fix= | ||
+ | # Add <code>-nofbo</code> in the game's launch options. | ||
+ | }} | ||
+ | |||
+ | ===Windows 7/Vista Performance Fix=== | ||
+ | {{ii}} In Windows 7 or Vista with modern hardware, some users may experience extremely low frame rates during gameplay. | ||
+ | |||
+ | {{Fixbox|description=Set HL.exe to high priority|ref={{cn|date=August 2015}}|fix= | ||
+ | # Open Half-Life. | ||
+ | # Press {{key|Ctrl|Shift|Esc}} in order to open the Task Manager. | ||
+ | # Under the {{code|Processes}} tab, find {{file|HL.exe}} and right click it. | ||
+ | # Set its priority to high. | ||
+ | }} | ||
+ | |||
+ | ===Performance issues with dynamic lights on Intel graphics (OpenGL)=== | ||
+ | {{ii}} Dynamic light sources being present, such as the flashlight or flickering lights, causes significant frame rate drops and lag spikes on Intel graphics. | ||
+ | {{Fixbox|description=Use [https://www.vogons.org/viewtopic.php?t=63930 this GLIntercept config]|ref=<ref>{{cn}}</ref>|fix= | ||
+ | '''Note''' | ||
+ | {{--}} As this method uses a custom {{file|OpenGL32.dll}}, it should not be used in VAC-protected servers. | ||
+ | {{++}} Doing this also fixes [[Half-Life#OpenGL_overbright_lighting|overbright lighting]]. | ||
}} | }} | ||
Line 364: | Line 414: | ||
{{API | {{API | ||
|direct3d versions = 7 | |direct3d versions = 7 | ||
− | |direct3d notes = | + | |direct3d notes = Removed after OS X and Linux support was added. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 383: | Line 433: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = unknown |
|macos intel 32-bit app = true | |macos intel 32-bit app = true | ||
|macos intel 64-bit app = false | |macos intel 64-bit app = false | ||
− | |macos arm app = | + | |macos arm app = unknown |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= true | |linux 32-bit executable= true | ||
|linux 64-bit executable= false | |linux 64-bit executable= false | ||
+ | |linux arm app = false | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 402: | Line 454: | ||
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
+ | |input = SDL | ||
+ | |input notes = | ||
|cutscenes = | |cutscenes = | ||
|cutscenes notes = | |cutscenes notes = |
Latest revision as of 01:58, 17 January 2024
Developers | |
---|---|
Valve Corporation | |
Gearbox Software | |
Ritual Entertainment | |
Turtle Rock Studios | |
Publishers | |
2004-2005 | Sierra Entertainment |
2005-present | Valve Corporation |
Japan | Capcom |
Engines | |
GoldSrc | |
Release dates | |
Windows | March 23, 2004[1] |
macOS (OS X) | February 21, 2013 |
Linux | February 21, 2013 |
Reception | |
Metacritic | 65 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS |
Art styles | Realistic |
Themes | Contemporary |
Series | Counter-Strike |
Counter-Strike | |
---|---|
Counter-Strike | 2000 |
Counter-Strike: Condition Zero | 2004 |
Counter-Strike: Source | 2004 |
Counter-Strike NEO -White Memories- | 2005 |
Counter-Strike Online (series) | |
Counter-Strike: Global Offensive | 2012 |
Counter-Strike 2 | 2023 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Counter-Strike: Condition Zero is a remaster of the original Counter-Strike with Bot AI, enhanced graphics, and a singleplayer challenge mode. Counter-Strike: Condition Zero Deleted Scenes is a linear single-player game based on multiplayer Counter-Strike's gameplay, with inspiration from Half-Life.
The game was originally announced in May 2001 and was in development by Rogue Entertainment. Later that year, the development company went defunct, so Valve Software handed development over to Gearbox Software, who had prior experience with the Half-Life 1 expansion packs. Gearbox overhauled the game's graphics and models, and worked on implementing several new maps and features (including some which went on to be added to future games), but delays and changes in the plan for the single-player resulted in Gearbox pulling out of the project and the single-player development being handed over to Ritual Entertainment[2][3]. Ritual converted the multiplayer maps from Gearbox's Condition Zero into 18 unconnected single-player missions, and the multiplayer portion was handled by Turtle Rock Studios, the developers of the Xbox port. The game was expected to release in early 2003 alongside the Xbox port, but critical reception was poor, so Valve assigned Turtle Rock to finish development. The resulting product was similar to Gearbox's version, but contained mostly remade maps from the original game. 12 of Ritual's single-player missions were released as a bundled side-game subtitled "Deleted Scenes", with the 6 remaining missions being re-added via updates.
The multiplayer service is still online with user-run servers on Steam, and the Steam version continues to get stability updates along with the other first-party GoldSrc engine titles.
General information
- GitHub Issue Tracker for Counter-Strike: Condition Zero and other GoldSrc-based games
- Steam Community Discussions for Counter-Strike: Condition Zero
- Steam Community Discussions for Counter-Strike: Condition Zero Deleted Scenes
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 5 DRM. | |||
Retail | Counter-Strike 1 Anthology. | |||
Steam | Includes Deleted Scenes. Sold together with Counter-Strike. |
- All non-Steam releases can be redeemed on Steam.
DLC and expansion packs
Name | Notes | |
---|---|---|
Deleted Scenes | This is a bonus singleplayer game included with Condition Zero when you purchase Counter-Strike. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Half-Life\czero\[Note 1] |
macOS (OS X) | <path-to-game>/Half-Life/czero/ |
Linux | <path-to-game>/Half-Life/czero/ |
-
*.cfg
store the configuration.
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Half-Life\czero\Save\[Note 1] |
macOS (OS X) | <path-to-game>/Half-Life/czero/Save/ |
Linux | <path-to-game>/Half-Life/czero/Save/ |
- Deleted Scenes data is under
czeror
instead ofczero
.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Pre-25th Anniversary Half-Life Update Steam versions are Vert-; game looks cropped when using widescreen resolution. World map in Deleted Scenes displays improperly in widescreen modes, but is still useable; The 25th Anniversary Update version has a setting for Hor+ called "Allow widescreen Field of View". |
||
Multi-monitor | |||
Ultra-widescreen | Pre-25th Anniversary Half-Life Update Steam versions are Vert-; The 25th Anniversary Update version has a setting for Hor+ called "Allow widescreen Field of View". | ||
4K Ultra HD | UI becomes too small. | ||
Field of view (FOV) | Can modify with fov cvar (requires sv_cheats 1 ) |
||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | On by default; can be modified using the gl_ansio [sic] cvar. |
||
Anti-aliasing (AA) | 4x MSAA; can be disabled with -nomsaa Command line argument. |
||
Vertical sync (Vsync) | Triple Buffering. Always on for the retail version.Can be disabled using the console command gl_vsync 0 |
||
60 FPS | Capped at 100 FPS. | ||
120+ FPS | Use fps_override 1 as a launch command and fps_max xx in the console. Cannot exceed 1000 FPS. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Borderless fullscreen windowed
-window -noborder[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Enabled by default. To disable select Raw mouse input under Options, Mouse. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Lost with Linux update.[4] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Korean | ||||
Brazilian Portuguese | Fan translation, download. | |||
Serbian | Fan translation, download. | |||
Spanish | ||||
Russian |
Network
- For more information, see the "Half-Life Dedicated Server" section of our GoldSrc article.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | |||
Online play | 32 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Use connect [IP address here] in the console. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 6003, 7002, 27010, 27015, 27025 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Detail textures option is greyed out on hardware that supports multitexturing
- This can be caused by using workarounds to enable overbright lighting, including for other GoldSrc titles.
Revert changes (Nvidia Profile Inspector)[5] |
---|
Notes
|
Revert changes (GLIntercept)[citation needed] |
---|
|
Black screen on startup
Disable FBO rendering[6] |
---|
|
Windows 7/Vista Performance Fix
- In Windows 7 or Vista with modern hardware, some users may experience extremely low frame rates during gameplay.
Set HL.exe to high priority[citation needed] |
---|
|
Performance issues with dynamic lights on Intel graphics (OpenGL)
- Dynamic light sources being present, such as the flashlight or flickering lights, causes significant frame rate drops and lag spikes on Intel graphics.
Use this GLIntercept config[7] |
---|
Note
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | Removed after OS X and Linux support was added. |
OpenGL | 2.1 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Input | SDL | |
Multiplayer | Steamworks |
Console commands
- Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
- The console is enabled by default in GoldSrc games, press ~ to open it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | 500 MHz | 800 MHz |
System memory (RAM) | 96 MB | 128 MB |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 16 MB of VRAM | 32 MB of VRAM |
Sound (audio device) | Windows compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ Deleted Scenes does not have the option to enable detail textures, as the vanilla release build lacks detail textures.
References
- ↑ News - Counter-Strike: Condition Zero Released! - last accessed on 2023-07-02
- ↑ Shacknews - Counter-Strike: Condition Zero (archived 2003-01-27) - last accessed on 2002-12-30
- ↑ .plan File for Randy Pitchford - Blue's News - last accessed on 2002-12-06
- ↑ Steam HL1 5.1 sound - Steam discussions forums.
- ↑ Verified by User:SirYodaJedi on 2022-07-23
- valve, pls fix overbright compatibility with detail textures; Direct3D did this perfectly fine
- ↑ Steam Community - last accessed on May 2023
- ↑ [citation needed]