Difference between revisions of "Call of Duty: Warzone 2.0"
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− | + | {{state|postdev}} | |
− | |||
{{Infobox game | {{Infobox game | ||
|cover = Call of Duty Warzone 2 cover.jpg | |cover = Call of Duty Warzone 2 cover.jpg | ||
Line 6: | Line 5: | ||
{{Infobox game/row/developer|Infinity Ward}} | {{Infobox game/row/developer|Infinity Ward}} | ||
{{Infobox game/row/developer|Raven Software}} | {{Infobox game/row/developer|Raven Software}} | ||
− | |||
{{Infobox game/row/developer|Treyarch}} | {{Infobox game/row/developer|Treyarch}} | ||
{{Infobox game/row/developer|High Moon Studios}} | {{Infobox game/row/developer|High Moon Studios}} | ||
Line 13: | Line 11: | ||
{{Infobox game/row/developer|Demonware}} | {{Infobox game/row/developer|Demonware}} | ||
{{Infobox game/row/developer|Toys for Bob}} | {{Infobox game/row/developer|Toys for Bob}} | ||
+ | {{Infobox game/row/porter|Beenox|Windows}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Activision}} | {{Infobox game/row/publisher|Activision}} | ||
Line 62: | Line 61: | ||
'''General information''' | '''General information''' | ||
{{mm}} [https://www.reddit.com/r/Warzone2/ Community subreddit] | {{mm}} [https://www.reddit.com/r/Warzone2/ Community subreddit] | ||
− | {{mm}} [https://callofdutymaps.com/Call-of-Duty/battle-royale/] - A detailed Website for everything Warzone 2. | + | {{mm}} [https://callofdutymaps.com/Call-of-Duty/battle-royale/ CallofDutyMaps] - A detailed Website for everything Warzone 2. |
{{mm}} [https://callofdutywagers.com/ Call of duty Wagers] - A Warzone 2 Tournament Site | {{mm}} [https://callofdutywagers.com/ Call of duty Wagers] - A Warzone 2 Tournament Site | ||
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{{Availability/row| Steam | 1962663 | online, account | | | Windows }} | {{Availability/row| Steam | 1962663 | online, account | | | Windows }} | ||
}} | }} | ||
+ | |||
+ | {{ii}} This game is playable in the ''Call of Duty HQ'' launcher. | ||
{{ii}} All versions require a valid phone number attached to the platform account, an [https://s.activision.com/activision/login Activision account,] and {{DRM|offline=no|}}. | {{ii}} All versions require a valid phone number attached to the platform account, an [https://s.activision.com/activision/login Activision account,] and {{DRM|offline=no|}}. | ||
Line 80: | Line 81: | ||
|free-to-play = The game is free-to-play. | |free-to-play = The game is free-to-play. | ||
|one-time game purchase = | |one-time game purchase = | ||
− | |||
|subscription = | |subscription = | ||
|subscription gaming service = | |subscription gaming service = | ||
Line 87: | Line 87: | ||
===Microtransactions=== | ===Microtransactions=== | ||
{{Microtransactions | {{Microtransactions | ||
− | |boost = | + | |boost = A '''Battle Pass''' is available to purchase each in-game season, which includes rewards such as XP boosts, weapon blueprints, skins and currency. Battle Pass tiers can be instantly skipped with an additional purchase using '''CP'''. |
− | |cosmetic = | + | |cosmetic = Weapon skins, operators and operator skins can be purchased from the in-game store using '''CP'''. |
− | |currency = | + | |currency = '''Call of Duty Points''', alternatively '''COD Points''' or '''CP''', can be purchased with real money at an exchange rate of 100 '''CP''' per 1 US Dollar. |
|finite spend = | |finite spend = | ||
− | |infinite spend = | + | |infinite spend = There is no cap on '''CP''' purchases. |
− | |free-to-grind = | + | |free-to-grind = While '''CP''' is a real money currency, it can be earned through gameplay by progressing through the '''Battle Pass''' at a rate of 400 '''CP''' per season. |
|loot box = | |loot box = | ||
|none = | |none = | ||
Line 107: | Line 107: | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
+ | {{ii}}The ''DMZ'' mode is tied to the ''[[Call of Duty: Modern Warfare II|Modern Warfare II]]'' executable, while the primary ''Warzone'' modes are tied to the ''[[Call of Duty: Modern Warfare III|Modern Warfare III]]'' executable. Thus, their respective configuration files are shared with the aforementioned games. | ||
{{Game data| | {{Game data| | ||
{{Game data/config|Windows|}} | {{Game data/config|Windows|}} | ||
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
− | |widescreen resolution notes= | + | |widescreen resolution notes= Choice between '''Automatic''' or specific aspect ratios ('''16:9''', '''16:10''', '''21:9''' and '''32:9'''). |
− | |multimonitor = | + | |multimonitor = true |
− | |multimonitor notes = | + | |multimonitor notes = Requires '''Aspect Ratio''' to be set to '''Automatic'''. <br/> {{Term|Hor+}} gameplay with '''spanned''' HUD and cutscenes. <br/> Menus, loading screens and {{Term|FMV}}s are presented on '''one screen only'''. |
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{Term|Hor+}} gameplay with '''spanned''' HUD and cutscenes. <br/> Menus and loading screens are {{Term|pillarboxed}}. <br/> {{Term|FMV}}s are 21:9 {{Term|anamorphic}}. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
− | |fov notes = | + | |fov notes = Separate FoV sliders for '''first-''' and '''third-person''' (horizontal '''60°-120°''' for the former and '''70°-90°''' for the latter). <br/> Separate view-model toggles available for '''Vehicle''' and '''Weapon''' FoV. |
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = [[Glossary:Mouse locking|'''Constrain Mouse to Game Window''']] toggle available. |
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = '''Fullscreen Exclusive''' and '''Fullscreen Extended Window''' display modes also available. |
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = | + | |anisotropic notes = Listed as '''Texture Filter Anisotropic'''. ('''Low'''/'''Normal'''/'''High''') |
− | |antialiasing = | + | |antialiasing = always on |
− | |antialiasing notes = SMAA | + | |antialiasing notes = Forced '''Filmic SMAA T2x'''. '''[[DLAA]]''' selectable via Upscaling/Sharpening ('''Sharpness''' slider available, shared with '''[[DLSS]]''') <br/> '''SMAA T2x''' and '''Filmic SMAA T2x''' selectable only in ''DMZ'' (with '''Low'''/'''Medium'''/'''High'''/'''Ultra Quality''' presets). <br/> [[SSAA]] available via the '''Render Resolution''' setting (up to '''200%'''). |
− | |upscaling = | + | |upscaling = true |
− | |upscaling tech = | + | |upscaling tech = NIS, FSR 1, FSR 2.1, FSR 3.0, DLSS 2.4, DLSS 3.5, XeSS 1.2 |
− | |upscaling notes = | + | |upscaling notes = Presets available for all methods. <br/> '''Sharpness''' sliders available for '''NIS''' and '''DLSS'''. <br/> '''Disables''' anti-aliasing (except for '''NIS''' and '''FSR''') and render resolution options when used. <br/> '''DLSS Frame Generation''' available as a toggle when DLSS/DLAA is used. <br/> '''DLSS Ray Reconstruction''' added with ''Modern Warfare III'' Season 1 update in December 2023. Only available when enabling Path Tracing. <br/> '''FSR Frame Interpolation''' available as '''AMD Frame Generation''' toggle when FSR 3.0 is enabled. <br/> '''DLSS 3.5''' and '''FSR 3.0''' not available in ''DMZ''. |
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Separate '''Gameplay''' and '''Menus''' toggles. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Separate '''Gameplay''', '''Menu''' and '''Out of Focus''' frame-cap sliders. |
|hdr = true | |hdr = true | ||
− | |hdr notes = | + | |hdr notes = Choice between '''Automatic''' (respects OS settings) and manual calibration. |
− | |ray tracing = | + | |ray tracing = true |
− | |ray tracing notes = | + | |ray tracing notes = Path tracing added with ''Modern Warfare III'' Season 1 update in December 2023. Available only in pre-game lobbies. Not supported in ''DMZ''. Forces DLSS on with separate presets from the main Upscaling/Sharpening setting. |
− | |color blind = | + | |color blind = true |
− | |color blind notes = | + | |color blind notes = '''Protanopia''', '''Deuteranopia''' and '''Tritanopia''' HUD colour palettes available. |
}} | }} | ||
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|key remap notes = | |key remap notes = | ||
|acceleration option = true | |acceleration option = true | ||
− | |acceleration option notes = | + | |acceleration option notes = Both mouse acceleration and smoothing options available (acceleration as a slider, smoothing as a toggle). |
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Multipliers for '''Vertical''', '''Third Person''', '''Ground Vehicles''', '''Air Vehicles''', '''Tablet''' and '''ADS''' also available.<br/> Custom zoom sensitivity sliders also available. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = Separate '''On Foot''', '''Third Person''', '''Ground Vehicles''' and '''Air Vehicles''' toggles available. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
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|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
− | |controller remap notes = | + | |controller remap notes = A custom preset can be made in addition to developer-provided ones. |
− | |controller sensitivity = | + | |controller sensitivity = true |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Multipliers for '''Vertical''', '''Third Person''', '''Ground Vehicles''', '''Air Vehicles''', '''Tablet''' and '''ADS''' also available.<br/> Custom zoom sensitivity sliders also available. |
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Separate '''On Foot''', '''Third Person''', '''Ground Vehicles''' and '''Air Vehicles''' toggles available. |
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = true |
− | |dualshock prompts notes = | + | |dualshock prompts notes = Native |
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
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|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = limited |
− | |haptic feedback notes = | + | |haptic feedback notes = Only when using a controller as the aiming input. |
− | |simultaneous input = | + | |simultaneous input = limited |
− | |simultaneous input notes = | + | |simultaneous input notes = In gameplay, only inputs '''unrelated''' to aim can be used from multiple devices. In menus, all inputs can be used. |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
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==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = '''Music''', '''Dialogue''', '''Effects''' and '''Hit Marker''' sliders. |
− | |surround sound = | + | |surround sound = always on |
− | |surround sound notes = | + | |surround sound notes = Up to 7.1.<ref>{{Refcheck|user=SargeCassidy|date=2022-07-30|comment=Tested using [[Razer Surround]] 7.1 virtualisation and confirmed using Orban Loudness Meter.}}</ref> |
− | |subtitles = | + | |subtitles = true |
− | |subtitles notes = | + | |subtitles notes = '''Background opacity''', '''size''' and '''game mode display''' options available. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
− | |mute on focus lost notes = | + | |mute on focus lost notes = Listed as '''Mute Game When Minimized'''. Does '''not''' affect voice chat audio. |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
Line 261: | Line 262: | ||
|general midi audio notes = | |general midi audio notes = | ||
}} | }} | ||
+ | |||
{{L10n|content= | {{L10n|content= |
Latest revision as of 11:57, 2 April 2024
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Infinity Ward | |
Raven Software | |
Treyarch | |
High Moon Studios | |
Sledgehammer Games | |
Activision Shanghai | |
Demonware | |
Toys for Bob | |
Windows | Beenox |
Publishers | |
Activision | |
Engines | |
IW engine | |
Release dates | |
Windows | November 16, 2022 |
Taxonomy | |
Monetization | Free-to-play |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Battle royale, Shooter |
Vehicles | Automobile, Helicopter, Naval/watercraft |
Art styles | Realistic |
Themes | Contemporary, Middle East |
Series | Call of Duty |
⤏ Go to series page | |
Call of Duty | 2003 |
Call of Duty 2 | 2005 |
Call of Duty: Modern Warfare (series) | |
Call of Duty: Black Ops (series) | |
Call of Duty: Ghosts | 2013 |
Call of Duty: Online | 2013 |
Call of Duty: Advanced Warfare | 2014 |
Call of Duty: Heroes | 2014 |
Call of Duty: Infinite Warfare | 2016 |
Call of Duty: WWII | 2017 |
Call of Duty: Warzone | 2020 |
Call of Duty: Vanguard | 2021 |
Call of Duty: Warzone 2.0 | 2022 |
Warnings
- This game requires a constant internet connection for all game modes.
Call of Duty: Warzone 2.0 is a multiplayer first-person and third-person battle royale and shooter game in the Call of Duty series.
General information
- Community subreddit
- CallofDutyMaps - A detailed Website for everything Warzone 2.
- Call of duty Wagers - A Warzone 2 Tournament Site
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Battle.net | Battle.net not required for the game to run once launched; can be closed after | |||
Steam |
- This game is playable in the Call of Duty HQ launcher.
- All versions require a valid phone number attached to the platform account, an Activision account, and a constant internet connection for all game modes.
Monetization
Type | Notes |
---|---|
Free-to-play | The game is free-to-play. |
Microtransactions
Type | Notes |
---|---|
Boost | A Battle Pass is available to purchase each in-game season, which includes rewards such as XP boosts, weapon blueprints, skins and currency. Battle Pass tiers can be instantly skipped with an additional purchase using CP. |
Cosmetic | Weapon skins, operators and operator skins can be purchased from the in-game store using CP. |
Currency | Call of Duty Points, alternatively COD Points or CP, can be purchased with real money at an exchange rate of 100 CP per 1 US Dollar. |
Free-to-grind | While CP is a real money currency, it can be earned through gameplay by progressing through the Battle Pass at a rate of 400 CP per season. |
Infinite spend | There is no cap on CP purchases. |
Game data
Configuration file(s) location
- The DMZ mode is tied to the Modern Warfare II executable, while the primary Warzone modes are tied to the Modern Warfare III executable. Thus, their respective configuration files are shared with the aforementioned games.
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1962663/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1962663/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Choice between Automatic or specific aspect ratios (16:9, 16:10, 21:9 and 32:9). | ||
Multi-monitor | Requires Aspect Ratio to be set to Automatic. Hor+ gameplay with spanned HUD and cutscenes. Menus, loading screens and FMVs are presented on one screen only. |
||
Ultra-widescreen | Hor+ gameplay with spanned HUD and cutscenes. Menus and loading screens are pillarboxed. FMVs are 21:9 anamorphic. |
||
4K Ultra HD | |||
Field of view (FOV) | Separate FoV sliders for first- and third-person (horizontal 60°-120° for the former and 70°-90° for the latter). Separate view-model toggles available for Vehicle and Weapon FoV. |
||
Windowed | Constrain Mouse to Game Window toggle available. | ||
Borderless fullscreen windowed | Fullscreen Exclusive and Fullscreen Extended Window display modes also available. | ||
Anisotropic filtering (AF) | Listed as Texture Filter Anisotropic. (Low/Normal/High) | ||
Anti-aliasing (AA) | Forced Filmic SMAA T2x. DLAA selectable via Upscaling/Sharpening (Sharpness slider available, shared with DLSS) SMAA T2x and Filmic SMAA T2x selectable only in DMZ (with Low/Medium/High/Ultra Quality presets). SSAA available via the Render Resolution setting (up to 200%). |
||
High-fidelity upscaling | NIS, FSR 1.0, FSR 2.1, FSR 3.0, DLSS 2.4, DLSS 3.5, XeSS 1.2 Presets available for all methods. Sharpness sliders available for NIS and DLSS. Disables anti-aliasing (except for NIS and FSR) and render resolution options when used. DLSS Frame Generation available as a toggle when DLSS/DLAA is used. DLSS Ray Reconstruction added with Modern Warfare III Season 1 update in December 2023. Only available when enabling Path Tracing. FSR Frame Interpolation available as AMD Frame Generation toggle when FSR 3.0 is enabled. DLSS 3.5 and FSR 3.0 not available in DMZ. |
||
Vertical sync (Vsync) | Separate Gameplay and Menus toggles. | ||
60 FPS and 120+ FPS | Separate Gameplay, Menu and Out of Focus frame-cap sliders. | ||
High dynamic range display (HDR) | Choice between Automatic (respects OS settings) and manual calibration. | ||
Ray tracing (RT) | Path tracing added with Modern Warfare III Season 1 update in December 2023. Available only in pre-game lobbies. Not supported in DMZ. Forces DLSS on with separate presets from the main Upscaling/Sharpening setting. | ||
Color blind mode | Protanopia, Deuteranopia and Tritanopia HUD colour palettes available. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Both mouse acceleration and smoothing options available (acceleration as a slider, smoothing as a toggle). | |
Mouse sensitivity | Multipliers for Vertical, Third Person, Ground Vehicles, Air Vehicles, Tablet and ADS also available. Custom zoom sensitivity sliders also available. |
|
Mouse input in menus | ||
Mouse Y-axis inversion | Separate On Foot, Third Person, Ground Vehicles and Air Vehicles toggles available. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | A custom preset can be made in addition to developer-provided ones. | |
Controller sensitivity | Multipliers for Vertical, Third Person, Ground Vehicles, Air Vehicles, Tablet and ADS also available. Custom zoom sensitivity sliders also available. |
|
Controller Y-axis inversion | Separate On Foot, Third Person, Ground Vehicles and Air Vehicles toggles available. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Native | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Only when using a controller as the aiming input. | |
Digital movement supported | ||
Simultaneous controller+KB/M | In gameplay, only inputs unrelated to aim can be used from multiple devices. In menus, all inputs can be used. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Dialogue, Effects and Hit Marker sliders. | |
Surround sound | Up to 7.1.[1] | |
Subtitles | Background opacity, size and game mode display options available. | |
Closed captions | ||
Mute on focus lost | Listed as Mute Game When Minimized. Does not affect voice chat audio. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 150 |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Anti-cheat | Ricochet Anti-Cheat |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | 11 |
Processor (CPU) | Intel Core i3-6100 Intel Core i5-2500K AMD Ryzen 3 1200 |
Intel Core i5-6600K Intel Core i7-4770 AMD Ryzen 5 1400 |
System memory (RAM) | 8 GB | 12 GB |
Hard disk drive (HDD) | 125 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon RX 470 DirectX 12 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 580 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1962663) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:SargeCassidy on 2022-07-30
- Tested using Razer Surround 7.1 virtualisation and confirmed using Orban Loudness Meter.