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Difference between revisions of "Bulletstorm: Full Clip Edition"

From PCGamingWiki, the wiki about fixing PC games
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}}
 
}}
  
'''Key points'''
+
{{Introduction
{{ii}} Remaster of ''[[Bulletstorm]]''. Includes all previously-released DLC.
+
|introduction      = '''''Bulletstorm: Full Clip Edition''''' is a remaster of the 2011 {{Glossary:Shooter}} ''[[Bulletstorm]]''. It includes all previously-released DLC.
 +
 
 +
|release history  =
 +
 
 +
|current state    =
 +
 
 +
}}
  
 
'''General information'''
 
'''General information'''
Line 58: Line 64:
  
 
===Version differences===
 
===Version differences===
{{--}} '''Lite''' version is singleplayer only.
+
{{ii}} '''Lite''' version is singleplayer only.
  
 
==Monetization==
 
==Monetization==
Line 144: Line 150:
 
{{Fixbox|description=Change FOV manually|ref=<ref>{{Refurl|url=https://www.wsgf.org/dr/bulletstorm|title=Bulletstorm - WSGF|date=2017-01-01}}</ref>|fix=
 
{{Fixbox|description=Change FOV manually|ref=<ref>{{Refurl|url=https://www.wsgf.org/dr/bulletstorm|title=Bulletstorm - WSGF|date=2017-01-01}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
# Open <code>StormCamera.ini</code>.
+
# Open {{file|StormCamera.ini}}.
 
# Change these values to the desired world and aiming FOV, respectively.
 
# Change these values to the desired world and aiming FOV, respectively.
 
#* <code>DefaultCameraFOV=85</code>
 
#* <code>DefaultCameraFOV=85</code>
Line 153: Line 159:
 
{{Fixbox|description=Scale FOV on Y-Axis|fix=
 
{{Fixbox|description=Scale FOV on Y-Axis|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
# Open <code>StormEngine.ini</code>.
+
# Open {{file|StormEngine.ini}}.
 
# Change the following line from:
 
# Change the following line from:
 
# <code>AspectRatioAxisConstraint=AspectRatio_MaintainXFOV</code>
 
# <code>AspectRatioAxisConstraint=AspectRatio_MaintainXFOV</code>
Line 165: Line 171:
 
{{Fixbox|description=Change Anisotropic filtering (AF) manually|ref=<ref name="Robin CZ">{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=904933469|title=Robin_CZ's Tweak Guide|date=2017-04-14}}</ref>|fix=
 
{{Fixbox|description=Change Anisotropic filtering (AF) manually|ref=<ref name="Robin CZ">{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=904933469|title=Robin_CZ's Tweak Guide|date=2017-04-14}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
# Open <code>StormSystemSettings.ini</code>.
+
# Open {{file|StormSystemSettings.ini}}.
 
# Change the "8" in <code>MaxAnisotropy=8</code> to the desired values of between 0-16.
 
# Change the "8" in <code>MaxAnisotropy=8</code> to the desired values of between 0-16.
 
# Save the changes.
 
# Save the changes.
Line 173: Line 179:
 
{{Fixbox|description=Enable/Disable Motion Blur|ref=<ref name="Robin CZ" />|fix=
 
{{Fixbox|description=Enable/Disable Motion Blur|ref=<ref name="Robin CZ" />|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
# Open <code>StormSystemSettings.ini</code>.
+
# Open {{file|StormSystemSettings.ini}}.
 
# Change <code>MotionBlur=True</code> to <code>MotionBlur=False</code>.
 
# Change <code>MotionBlur=True</code> to <code>MotionBlur=False</code>.
 
# Save the changes.
 
# Save the changes.
Line 181: Line 187:
 
{{Fixbox|description=Enable/Disable Depth of Field|ref=<ref name="Robin CZ" />|fix=
 
{{Fixbox|description=Enable/Disable Depth of Field|ref=<ref name="Robin CZ" />|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
# Open <code>StormSystemSettings.ini</code>.
+
# Open {{file|StormSystemSettings.ini}}.
 
# Change <code>DepthOfField=True</code> to <code>DepthOfField=False</code>.
 
# Change <code>DepthOfField=True</code> to <code>DepthOfField=False</code>.
 
# Save the changes.
 
# Save the changes.
Line 189: Line 195:
 
{{Fixbox|description=Enable/Disable Bloom|ref=<ref name="Robin CZ" />|fix=
 
{{Fixbox|description=Enable/Disable Bloom|ref=<ref name="Robin CZ" />|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
# Open <code>StormSystemSettings.ini</code>.
+
# Open {{file|StormSystemSettings.ini}}.
 
# Change <code>Bloom=True</code> to <code>Bloom=False</code>.
 
# Change <code>Bloom=True</code> to <code>Bloom=False</code>.
 
# Save the changes.
 
# Save the changes.
Line 264: Line 270:
 
{{Fixbox|description=Toggle ADS|ref={{cn|date=September 2016}}|fix=
 
{{Fixbox|description=Toggle ADS|ref={{cn|date=September 2016}}|fix=
 
<ol>
 
<ol>
<li>Go to <code>{{p|userprofile\Documents}}\My Games\Bulletstorm Full Clip Edition\StormGame\Config</code>.</li>
+
<li>Go to {{folder|{{p|userprofile\Documents}}\My Games\Bulletstorm Full Clip Edition\StormGame\Config}}.</li>
<li>Open <code>StormInput.ini</code>.</li>
+
<li>Open {{file|StormInput.ini}}.</li>
 
<li>Find the group <code>[StormGame.BSPlayerInput]</code>.</li>
 
<li>Find the group <code>[StormGame.BSPlayerInput]</code>.</li>
 
<li>Locate <pre>Bindings=(Name="BSBA_Target",Command="ButtonPress L2 | OnRelease ButtonRelease L2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)</pre></li>
 
<li>Locate <pre>Bindings=(Name="BSBA_Target",Command="ButtonPress L2 | OnRelease ButtonRelease L2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)</pre></li>
 
<li>Replace it with the following: <pre>Bindings=(Name="BSBA_Target",Command="setbind RightMouseButton ToggleAimOn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)</pre></li>
 
<li>Replace it with the following: <pre>Bindings=(Name="BSBA_Target",Command="setbind RightMouseButton ToggleAimOn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)</pre></li>
 
<ul>
 
<ul>
<li>If you wish to use a different button, replace <code>RightMouseButton</code> with an alternative keybind.</li>
+
<li>To use a different button, replace <code>RightMouseButton</code> with an alternative keybind.</li>
 
</ul>
 
</ul>
 
<li>Beneath that line, insert the following three lines:  
 
<li>Beneath that line, insert the following three lines:  

Latest revision as of 12:12, 11 April 2024

Bulletstorm: Full Clip Edition
Bulletstorm: Full Clip Edition cover
Developers
People Can Fly
Windows Sperasoft[1]
Publishers
Gearbox Publishing
Engines
Unreal Engine 3[2]
Release dates
Windows April 7, 2017
Reception
Metacritic 76
OpenCritic 75
IGDB 77
Taxonomy
Monetization One-time game purchase
Microtransactions Cosmetic, Finite spend
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Shooter
Art styles Realistic
Themes Sci-fi
Series Bulletstorm
Bulletstorm: Full Clip Edition on HowLongToBeat
Bulletstorm: Full Clip Edition on IGDB
Bulletstorm: Full Clip Edition on MobyGames
Bulletstorm: Full Clip Edition on Wikipedia
Bulletstorm
Duty Calls: The Calm Before the Storm 2011
Bulletstorm 2011
Bulletstorm: Full Clip Edition 2017
Bulletstorm VR 2024

Bulletstorm: Full Clip Edition is a remaster of the 2011 shooter Bulletstorm. It includes all previously-released DLC.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Collector's Edition.
Windows
GamersGate
Icon overlay.png
Duke Nukem Bundle also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Duke Nukem Bundle also available.
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Origin (unavailable)
Origin
Lite version.
Windows
Denuvo Anti-Tamper DRM was removed from the game on December 5, 2017.
A demo of the original (not remastered) is available on Steam: steam://install/99870.

Version differences

Lite version is singleplayer only.

Monetization

DLC and expansion packs

Name Notes
Duke Nukem's Bulletstorm Tour Replaces playable protagonist Grayson Hunt with Duke Nukem, including new written and recorded dialogue.
Windows

Essential improvements

Skip intro videos

Use the -nostartupmovies command line argument[3]

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\Bulletstorm Full Clip Edition\StormGame\Config\
%USERPROFILE%\Documents\My Games\Bulletstorm Lite\StormGame\Config\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/501590/pfx/[Note 1]

Save game data location

System Location
Windows <Steam-folder>\userdata\<user-id>\501590\remote\
%USERPROFILE%\Documents\My Games\Bulletstorm Lite\StormGame\SaveData\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/501590/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Origin
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

In-game video settings.
In-game video settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
FOV is scaled vert- by default, causing cutscenes to crop as well as drastic fov changes with certain gameplay elements. For a workaround, see Field of view (FOV).
4K Ultra HD
Field of view (FOV)
Features FOV slider, but it's incorrectly implemented and resets to a value specified in config file on checkpoint load.[4] Adjust the value on the slider, then edit the config file. See Field of view (FOV).
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
A form of post-process anti-aliasing is enabled by default.
Vertical sync (Vsync)
60 FPS and 120+ FPS
None, 30, 60, 75, 100, 120, 144, 165, 200, 240FPS-options.FPS over 144 may cause slight movement drift to occur.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

Change FOV manually[5]
  1. Go to the configuration file(s) location.
  2. Open StormCamera.ini.
  3. Change these values to the desired world and aiming FOV, respectively.
    • DefaultCameraFOV=85
    • TargetingFOV=45
  4. Save the changes.
Scale FOV on Y-Axis
  1. Go to the configuration file(s) location.
  2. Open StormEngine.ini.
  3. Change the following line from:
  4. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  5. To
  6. AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
  7. Save the changes.

Note: Will require a drastically lower FOV setting, according to preference.

Anisotropic filtering (AF)

Change Anisotropic filtering (AF) manually[6]
  1. Go to the configuration file(s) location.
  2. Open StormSystemSettings.ini.
  3. Change the "8" in MaxAnisotropy=8 to the desired values of between 0-16.
  4. Save the changes.

Motion Blur

Enable/Disable Motion Blur[6]
  1. Go to the configuration file(s) location.
  2. Open StormSystemSettings.ini.
  3. Change MotionBlur=True to MotionBlur=False.
  4. Save the changes.

Depth of Field

Enable/Disable Depth of Field[6]
  1. Go to the configuration file(s) location.
  2. Open StormSystemSettings.ini.
  3. Change DepthOfField=True to DepthOfField=False.
  4. Save the changes.

Bloom

Enable/Disable Bloom[6]
  1. Go to the configuration file(s) location.
  2. Open StormSystemSettings.ini.
  3. Change Bloom=True to Bloom=False.
  4. Save the changes.

Input

In-game key rebinding.
In-game key rebinding.

Toggle aim down sights

Toggle ADS[citation needed]
  1. Go to %USERPROFILE%\Documents\My Games\Bulletstorm Full Clip Edition\StormGame\Config.
  2. Open StormInput.ini.
  3. Find the group [StormGame.BSPlayerInput].
  4. Locate
    Bindings=(Name="BSBA_Target",Command="ButtonPress L2 | OnRelease ButtonRelease L2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  5. Replace it with the following:
    Bindings=(Name="BSBA_Target",Command="setbind RightMouseButton ToggleAimOn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    • To use a different button, replace RightMouseButton with an alternative keybind.
  6. Beneath that line, insert the following three lines:
    Bindings=(Name="ToggleAimOn",Command="ButtonPress L2 | setbind RightMouseButton ToggleAimOff")
    Bindings=(Name="ToggleAimOff",Command="ButtonRelease L2 | setbind RightMouseButton ToggleAimOn")
    Bindings=(Name="RightMouseButton",Command="ToggleAimOn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  7. Save the file.
  8. Note: this may break charge shot functionality.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
SFX, Music, Voice
Surround sound
Subtitles
Closed captions
Mute on focus lost
Alt-tabbing in fullscreen mode can cause issues with the mouse in-game.
Royalty free audio

Localizations

Duke Nukem's Bulletstorm Tour is only subtitled and uses English voices.
Language UI Audio Sub Notes
English
French
German
Hungarian
Fan translation, available to download.
Italian
Japanese
Polish
Brazilian Portuguese
Russian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op
Use Nucleus Co-op.
LAN play
Online play
4 Co-op

VR support

3D modes State Notes
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX v2.8.4
Audio OGG Vorbis, XAudio2 Ogg v1.2.2, Vorbis v1.3.2, XAudio2 v9.29
Input XInput
Multiplayer Steamworks

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-2105
System memory (RAM) 6 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) Nvidia GeForce GTX 560
DirectX 11 compatible
Sound (audio device) DirectX compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References