Difference between revisions of "Balan Wonderworld"
From PCGamingWiki, the wiki about fixing PC games
(Double-checking https://www.youtube.com/watch?v=qQQFFdXr5hE, I'm 100% convinced the spoken dialogue is NiGHTS Into Dreams-style made-up and is not actual Japanese.) |
(I've got a few dozen edits to make in the next few days for the assignment as I go along with playing the game, so I can just as well start with them right away.) |
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{{Game data/saves|Windows|{{P|userprofile\Documents}}\My Games\BALAN WONDERWORLD\Steam\{{P|uid}}\SaveGames\}} | {{Game data/saves|Windows|{{P|userprofile\Documents}}\My Games\BALAN WONDERWORLD\Steam\{{P|uid}}\SaveGames\}} | ||
}} | }} | ||
+ | |||
+ | {{--}} The configuration file is encrypted (Hexadecimal). | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
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|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
− | |red book cd audio = | + | |red book cd audio = false |
|red book cd audio notes = | |red book cd audio notes = | ||
}} | }} | ||
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|local play modes = Co-op | |local play modes = Co-op | ||
|local play notes = | |local play notes = | ||
− | |lan play = | + | |lan play = false |
|lan play players = | |lan play players = | ||
|lan play modes = | |lan play modes = | ||
|lan play notes = | |lan play notes = | ||
− | |online play = | + | |online play = limited |
− | |online play players = | + | |online play players = 2 |
− | |online play modes = | + | |online play modes = Co-op |
− | |online play notes = | + | |online play notes = The game relies on Remote Play Together, rather than having a dedicated online system. |
− | |asynchronous = | + | |asynchronous = false |
|asynchronous notes = | |asynchronous notes = | ||
}}{{Network/Connections | }}{{Network/Connections |
Revision as of 16:49, 26 March 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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Developers | |
---|---|
Balan Company | |
Arzest | |
Publishers | |
Square Enix | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | March 26, 2021 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Balan Wonderworld is a singleplayer and multiplayer third-person platform game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- All versions require Steam and Denuvo Anti-Tamper DRM.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Happiness\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1341050/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\BALAN WONDERWORLD\Steam\<user-id>\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1341050/pfx/[Note 1] |
- The configuration file is encrypted (Hexadecimal).
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Loading screens and in-game attention moments uses full width; the rest of the game is letterboxed to 16:9. Causes Balan's shadow sprite shapes to not match up with his 3D sprite in his minigame.[1] | ||
4K Ultra HD | [2] | ||
Field of view (FOV) | Can be increased via this generic Unreal Engine 4 guide | ||
Windowed | |||
Borderless fullscreen windowed | Referred to as Virtual Full Screen. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some keys can't be bound to the mouse | |
Mouse acceleration | ||
Mouse sensitivity | Separate sensitivity options for X-axis and Y-axis. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate option for X-axis inversion. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | Present with the Vertical Movement option. X-axis inversion is present with the Horizontal Movement option. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox prompts are always active if a controller is detected during launch.[3] | |
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound Effects and Voices | |
Surround sound | Supports 7.1.[4] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
French | ||||
German | ||||
Greek | ||||
Hungarian | ||||
Italian | ||||
Japanese | Spoken lines in the intro do not match up with the official Japanese subtitles. | |||
Korean | ||||
Norwegian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish | ||||
Thai | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play | 2 | Co-op The game relies on Remote Play Together, rather than having a dedicated online system. |
||
Asynchronous multiplayer |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1 | 10 |
Processor (CPU) | Intel Core i5-4430 AMD Ryzen 3 1200 |
Intel Core i5-6400 AMD Ryzen 5 1400 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R9 270X DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 480 DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1341050) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Dandelion Sprout on 2021-02-04
- ↑ Verified by User:Dandelion Sprout on 2021-02-04
- ↑ Verified by User:Shadowstealer7 on 2021-01-29
- ↑ Verified by User:Dandelion Sprout on 2021-02-04